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	<title>Splitgate 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Splitgate: Arena Reloaded Debuts to Less Than 10 Percent of Splitgate 2&#8217;s Peak Steam Players</title>
		<link>https://gamingbolt.com/splitgate-arena-reloaded-debuts-to-less-than-10-percent-of-splitgate-2s-peak-steam-players</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 18 Dec 2025 12:13:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1047 games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Splitgate 2]]></category>
		<category><![CDATA[Splitgate: Arena Reloaded]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633817</guid>

					<description><![CDATA[The overhaul, which features the return of Classic Arena, new weapons and maps, and more, faces an uphill battle to regain PC players.]]></description>
										<content:encoded><![CDATA[
<p>To say that the launch of <em>Splitgate 2</em> didn&#8217;t go as planned would be an understatement. However, following a massive revamp, 1047 Games&#8217; <em><a href="https://gamingbolt.com/splitgate-arena-reloaded-announced-for-december-17th-combines-the-best-of-splitgate-1-and-2">Splitgate: Arena Reloaded</a></em> is now available, offering the best of both titles without any factions or abilities.</p>



<p>On Steam, the response has been a notable improvement over <em>Splitgate 2&#8217;s </em>recent months, <a href="https://steamdb.info/app/2918300/charts/" target="_blank" rel="noreferrer noopener">peaking at 2,297 concurrent players on release</a>. Sadly, it&#8217;s a ways off from the former&#8217;s launch, which hit 25,785 players. While the overall rating remains “Mixed,” at least the recent reviews are “Mostly Positive” with 76 percent of 540 users recommending it.</p>



<p>Of course, <em>Splitgate: Arena Reloaded</em> is also available for Xbox One, Xbox Series X/S, PS5 and PS4, so perhaps the console numbers will help make up the disparity.</p>



<p>Other notable features in the relaunch include the return of pickups (such as Legendary Weapons and power-ups), Classic Arena with each player having the same starting loadout, an overhauled progression system, five new maps and much more. There&#8217;s also a new Power Weapon – the Railgun – and three new Light Machine Guns – the Velocity, Barrage and Strata. Head <a href="https://store.steampowered.com/news/app/2918300/view/595168089295815895" target="_blank" rel="noreferrer noopener">here</a> for more details.</p>



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<iframe title="SPLITGATE: Arena Reloaded Official Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/NKUPFtZ4S00?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">633817</post-id>	</item>
		<item>
		<title>Splitgate: Arena Reloaded Announced for December 17th, Combines the &#8220;Best&#8221; of Splitgate 1 and 2</title>
		<link>https://gamingbolt.com/splitgate-arena-reloaded-announced-for-december-17th-combines-the-best-of-splitgate-1-and-2</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 Dec 2025 13:30:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1047 games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Splitgate]]></category>
		<category><![CDATA[Splitgate 2]]></category>
		<category><![CDATA[Splitgate: Arena Reloaded]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632865</guid>

					<description><![CDATA[1047 Games undoes the disastrous Splitgate 2 and signals a return to the arena with three new weapons, five new levels, and no factions.]]></description>
										<content:encoded><![CDATA[
<p>After the <a href="https://gamingbolt.com/splitgate-2-developer-lays-off-a-small-group-of-valued-team-members">underwhelming launch of <em>Splitgate 2</em></a>, which it <a href="https://gamingbolt.com/splitgate-2s-beta-is-ending-on-december-4-relaunch-coming-later-in-the-month">pulled offline to retool</a>, 1047 Games has announced <em>Splitgate: Arena Reloaded</em>. Available on December 17th on Xbox Series X/S, PS5, PC, Xbox One, and PS4, it&#8217;s free to play and promises to fuse the &#8220;best&#8221; of both titles. Check out the announcement trailer below.</p>



<p>The biggest hook is that there are no longer factions or abilities. Players can customize their loadouts without restrictions or opt for the same playing field. Team Deathmatch, King of the Hill, Gun Game and Shotty Snipers will be included alongside six revamped arenas and five new additions.</p>



<p>There are also three new primary weapons, one new Power weapon, an overhauled Ranked system, and revamped progression that promises rewards &#8220;with every match.&#8221; This is on top of the dozens of other new features fans can look forward to.</p>



<p>Design director Josh Watson said in a press release that, “<em>Splitgate</em> has always been a love letter to the arena shooters we grew up playing. We’ve been hard at work rebuilding the game from the ground up, taking the best of <em>Splitgate 1 </em>and<em> Splitgate 2</em>, removing what didn’t work, and refining what did.” Studio CEO Ian Proulx also credited the community for this approach as they &#8220;led us back to the arena.”</p>



<p>Whether it will rekindle interest in the series remains to be seen, but it is fascinating to see a developer remove long-in-development features like battle royale and whatnot in a bid to return to basics. To learn more about <em>Reloaded&#8217;s </em>development, a &#8220;mini-documentary&#8221; will be released on December 9th, so stay tuned for details on that.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="SPLITGATE: Arena Reloaded | December 17" width="500" height="281" src="https://www.youtube.com/embed/hrcUZ_F7vX8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Splitgate 2&#8217;s Beta is Ending on December 4, Relaunch Coming Later in the Month</title>
		<link>https://gamingbolt.com/splitgate-2s-beta-is-ending-on-december-4-relaunch-coming-later-in-the-month</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 27 Nov 2025 14:27:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1047 games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Splitgate 2]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632481</guid>

					<description><![CDATA[1047 Games had announced that it was focusing on reworking Splitgate 2 all the way back in July and would relaunch the title later.]]></description>
										<content:encoded><![CDATA[<p>Developer 1047 Games has announced that its beta for  <em>Splitgate 2</em> is coming to an end on December 4. Along with this, through a <a href="https://store.steampowered.com/news/app/2918300/view/590662508143970096" target="_blank" rel="noopener">post on Steam</a>, the studio also confirmed that the relaunch of <em>Splitgate 2</em> will be happening later in December.</p>
<p>The end of this beta run for <em>Splitgate 2</em> also means that the Beta Season and the active Battle Passes in the game will be ending. Players who took part in the beta will also be losing their seasonal rank progress.</p>
<p>Aside from the fact that <em>Splitgate 2</em> is relaunching in December, 1047 Games hasn’t really revealed any details about what this new release will look like. The studio will have obviously made quite a few changes after taking player feedback into account ever since it first announced the rework for the multiplayer shooter back in July.</p>
<p>When this rework was <a href="https://gamingbolt.com/splitgate-2-is-going-to-get-completely-reworked">first announced</a>, the developer had noted it would be taking player feedback into account for the relaunch of <em>Splitgate 2</em>. However, the studio ensured that the title would remain available to players in its current state, with all of the content releases that were planned also getting release, including the at-the-time upcoming Chapter 3 update. However, the studio had noted that the relaunch of <em>Splitgate 2</em> would be happening some time in 2026.</p>
<p>“This doesn’t feel like a launched game as much as we want to pretend it was, and obviously we said it was,” said 1047 Games CEO Ian Proulx at the time. “It feels like a beta. There’s bugs still. There’s features that are missing that — obviously not every game has to have every feature — but there’s certain things that should be in a finished product. There’s too many bugs, and we’re hitting the reset button.”</p>
<p>The core focus of the reworks for <em>Splitgate 2</em> would revolve around three things: “basic features” like leaderboards and improved progression, more walls where portals can be opened up in a match, and adjustments to game modes. While the first two might be more obvious, Proulx wasn’t quite sure about what to make of the last point.</p>
<p>“A big focus of ours is getting closer to just that classic arena game mode experience,” he said. “I don’t know exactly what that’s going to look like, but I think we’ve done a lot of round-based modes, and we’ll still have some round-based modes, but players, they want to play the game and shoot stuff and have a good time and maybe play the objective.”</p>
<p>The announcement that <em>Splitgate 2</em> would be going back in to development to get a relaunch came just a day after the studio had <a href="https://gamingbolt.com/splitgate-2-developer-lays-off-a-small-group-of-valued-team-members">announced a round of lay-offs</a>. While it hadn’t confirmed an exact number of employees that would be affected, the announcement noted that it was “a small group” of “valued” team members.</p>
<p><em>Splitgate 2</em> was launched on PC, PS4, PS5, Xbox One and Xbox Series X/S. The upcoming relaunch will be coming to PC, and will likely also target the same console platforms as its initial release. For more details about the game from when it first came out, <a href="https://gamingbolt.com/splitgate-2-review-portal-royale">check out our review</a>.</p>
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		<item>
		<title>Splitgate 2 is Getting Completely Reworked, Re-Launching in 2026</title>
		<link>https://gamingbolt.com/splitgate-2-is-going-to-get-completely-reworked</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 23 Jul 2025 16:50:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1047 games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Splitgate 2]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=624624</guid>

					<description><![CDATA[The studio plans on releasing Chapter 3 content for the game, but will be going quiet until bringing Splitgate 2 back in 2026.]]></description>
										<content:encoded><![CDATA[<p>Just a day after <em>Splitgate 2</em> developer 1047 Games <a href="https://gamingbolt.com/splitgate-2-developer-lays-off-a-small-group-of-valued-team-members">announced a round of lay-offs</a>, the studio has now also confirmed that it will be reworking the competitive multiplayer shooter by taking it “back to beta”. According to <a href="https://www.ign.com/articles/splitgate-2-will-go-back-to-beta-to-undergo-a-massive-rework-amid-more-layoffs-and-splitgate-1-shutdown" target="_blank" rel="noopener">IGN</a>, the studio has revealed plans to work on a complete overhaul for <em>Splitgate 2</em>.</p>
<p>While it works on the overhaul, the studio has also stated that it will continue to keep <em>Splitgate 2</em> playable and will also release the already-planned content for it, including the upcoming Chapter 3 update. Along with this, the game will continue to get some bug fixes. Aside from this, however, 1047 Games is considering <em>Splitgate 2</em> to be “done” for the time being, until 2026, when the title is slated to return with “big, sweeping changes”.</p>
<p>Speaking to IGN, CEO Ian Proulx said that the studio had taken quite a bit of feedback from a <a href="https://www.reddit.com/r/Splitgate/comments/1lzfv20/if_youve_stopped_playing_tell_me_why/" target="_blank" rel="noopener">Reddit thread</a> where it was asking players why they had stopped playing <em>Splitgate 2</em>. In the interview, Proulx also admitted that <em>Splitgate 2</em> is “not a finished product yet.”</p>
<p>“This doesn&#8217;t feel like a launched game as much as we want to pretend it was, and obviously we said it was,&#8221; he said. “It feels like a beta. There&#8217;s bugs still. There&#8217;s features that are missing that — obviously not every game has to have every feature — but there&#8217;s certain things that should be in a finished product. There&#8217;s too many bugs, and we&#8217;re hitting the reset button.”</p>
<p>When it comes to how the studio plans to rework <em>Splitgate 2</em>, Proulx said that it comes down to three main things: “basic features” as described by the community like leaderboards and improved progression, more walls where portals can be opened in the course of a regular match, and adjustment to game modes. Proulx doesn’t quite seem sure about that last component, however.</p>
<p>“A big focus of ours is getting closer to just that classic arena game mode experience,” he said. “I don&#8217;t know exactly what that&#8217;s going to look like, but I think we&#8217;ve done a lot of round-based modes, and we&#8217;ll still have some round-based modes, but players, they want to play the game and shoot stuff and have a good time and maybe play the objective.”</p>
<p>While the whole game is getting reworked, Proulx has also confirmed that <em>Splitgate 2</em> will continue to be a free-to-play game, and that players will not lose out on any of the things they already bought through the in-game store. While he has also said that the studio wants to “simplify” the in-game monetisation, he has also confirmed that refunds will not be given.</p>
<p>As part of its efforts to rework <em>Splitgate 2</em>, 1047 Games has also confirmed that servers for the original <em>Splitgate</em> will be shutting down. However, leading up to the servers shutting down in around a month, the studio has also said that it is “exploring the possibility of supporting offline or peer-to-peer matches”.</p>
<p>For more details about <em>Splitgate 2</em>, <a href="https://gamingbolt.com/splitgate-2-review-portal-royale">check out our review</a>, Also check out our own <a href="https://gamingbolt.com/splitgate-2-interview-post-launch-content-player-feedback-console-performance-and-more">interview with the developers of the game</a>.</p>
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		<title>15 Most Disappointing Games of 2025 (So Far)</title>
		<link>https://gamingbolt.com/15-most-disappointing-games-of-2025-so-far</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Sat, 19 Jul 2025 15:35:22 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Atomfall: Wicked Isle]]></category>
		<category><![CDATA[Deliver at All Costs]]></category>
		<category><![CDATA[Fatal Fury: City of the Wolves]]></category>
		<category><![CDATA[FBC: Firebreak]]></category>
		<category><![CDATA[JDM: Japanese Drift Master]]></category>
		<category><![CDATA[La Quimera]]></category>
		<category><![CDATA[MindsEye]]></category>
		<category><![CDATA[Monster Energy Supercross - The Official Videogame]]></category>
		<category><![CDATA[Onimusha 2: Samurai's Destiny]]></category>
		<category><![CDATA[Splitgate 2]]></category>
		<category><![CDATA[Star Wars Episode 1: Jedi Power Battles]]></category>
		<category><![CDATA[Still Wakes the Deep: Siren's Rest]]></category>
		<category><![CDATA[Tails of Iron 2: Whiskers of Winter]]></category>
		<category><![CDATA[The Precinct]]></category>
		<category><![CDATA[TRON: Catalyst]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=624283</guid>

					<description><![CDATA[These games should have been on our list of great titles in 2025, but ultimately failed to make the cut thanks to a myriad of reasons. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">W</span>e’ve seen the best, and the worst, of what the first half of 2025 has brought to the table in 2025. However, there are a few releases that had so much potential and could be solid experiences to a few players who swear by them. Opinions are subjective, after all.</span></p>
<p><span style="font-weight: 400;">But we couldn’t help but feel that some games this year could have been so much more in terms of the value they brought to their players but ultimately let us down. It’s time to dive into 2025’s most disappointing games &#8211; and why they made us feel that way.</span></p>
<p><iframe title="15 MOST Disappointing Games of 2025 So Far That Sucked [First Half]" width="500" height="281" src="https://www.youtube.com/embed/YtK1pPDx6NA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">Let’s get started. </span></p>
<h2><strong>Deliver At All Costs</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-620322 size-large" src="https://gamingbolt.com/wp-content/uploads/2025/05/deliver-at-all-costs-feature-image-1024x576.jpg" alt="deliver at all costs feature image" width="1024" height="576" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/deliver-at-all-costs-feature-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/deliver-at-all-costs-feature-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/deliver-at-all-costs-feature-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/deliver-at-all-costs-feature-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/deliver-at-all-costs-feature-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/deliver-at-all-costs-feature-image.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></p>
<p><span style="font-weight: 400;">Developed by Far Out Games and published by Konami, </span><i><span style="font-weight: 400;">Deliver At All Costs</span></i><span style="font-weight: 400;"> had all the makings of a fun experience made engaging via a very unique premise. Winston Green’s determination to be the ultimate courier, letting nothing get between his cargo and his destination ultimately fell flat thanks to an uninspired gameplay loop.</span></p>
<p><span style="font-weight: 400;">While the isometric graphics and unique mechanics could entertain you for a brief time once you get started, the game quickly gets repetitive, with little to no narrative context other than a few fetch and carry requests.</span></p>
<p><span style="font-weight: 400;">Limited upgrades to the We Deliver pickup truck and a lack of actual consequences for your destructive actions other than some bland police pursuits make this an unfortunately forgettable experience that is sure to lie forgotten in many of its players’ libraries once the initial thrills wear off. </span></p>
<h2><strong>Monster Energy Supercross 25 – The Official Video Game</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-612730" src="https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Energy-Supercross-25-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Energy-Supercross-25-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Energy-Supercross-25-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Energy-Supercross-25-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Energy-Supercross-25-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Energy-Supercross-25-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/Monster-Energy-Supercross-25.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Despite an excellent visual makeover courtesy of Unreal Engine 5, a wide selection of tracks, and the legendary Ricky Carmichael taking up the in-game commentator’s mic, </span><i><span style="font-weight: 400;">Monster Energy Supercross 25</span></i><span style="font-weight: 400;"> wasted away its advantages with a learning curve that a significant portion of players would find daunting.</span></p>
<p><span style="font-weight: 400;">Its tutorials are ineffective at getting you into the ebb and flow of a race, a lapse that is sure to throw you face-first into the dirt in front of a crowded stadium. Milestone S.r.l. probably assumed that anybody picking up the game was already a fan of dirt-bike racing and tailored the experience accordingly.</span></p>
<p><span style="font-weight: 400;">We’re sure that fans of the sport will swear by this one but for the rest of us, this is a title that is a very ironic uphill climb.</span></p>
<h2><strong>JDM: Japanese Drift Master</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-610123" src="https://gamingbolt.com/wp-content/uploads/2025/01/jdm-1024x576.jpg" alt="JDM: Japanese Drift Master" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/jdm-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/jdm-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/jdm-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/jdm-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/jdm-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/01/jdm.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">This indie title from the stables (or garages?) of Warsaw-based developer Gaming Factory seemed like it would be a great drifting simulator for racing fans who like a bit of style when they turn a corner. While its in-game physics and story-based open world are certainly highlights, the overall experience was ultimately marred by several inconsistencies in the Guntama Prefecture’s streets and winding mountain roads.</span></p>
<p><span style="font-weight: 400;">Obstacles that a fast-moving car could plow through quite easily in the real world could bring you to a complete stop while irregular lighting ruins the dynamic day and night cycle, sending you tearing right into unsuspecting NPCs who just want to get home and unwind after a long day.</span></p>
<p><span style="font-weight: 400;">Its delivery missions are nothing to write home about either while errors in the kind of vehicle you will need for its many events are a constant annoyance, requiring you to reload at the last garage you were in and drive a new car all the way back to the starting point.</span></p>
<p><span style="font-weight: 400;">We recommend rewatching </span><i><span style="font-weight: 400;">Tokyo Drift </span></i><span style="font-weight: 400;">a couple of times while you wait for a sale on this one.</span></p>
<h2><strong>STAR WARS: Episode I: Jedi Power Battles Remastered</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-624284" src="https://gamingbolt.com/wp-content/uploads/2025/07/Star-wars-jedi-power-battles-1024x576.jpg" alt="STAR WARS: Episode I: Jedi Power Battles Remastered" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/07/Star-wars-jedi-power-battles-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/07/Star-wars-jedi-power-battles-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/07/Star-wars-jedi-power-battles-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/07/Star-wars-jedi-power-battles-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/07/Star-wars-jedi-power-battles-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/07/Star-wars-jedi-power-battles.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">We’ll be the first to admit that getting to revisit the origin story of Anakin Skywalker (or Darth Vader as you know him) had us pretty excited for this remake of the 2000 title from LucasArts. Getting all of its original content in one place while Aspyr’s additions like the ability to play as a bunch of enemies you beat down in your first playthrough during New Game+ was quite the attractive package.</span></p>
<p><span style="font-weight: 400;">However, an excellent visual makeover aside, all of the problems that players had with the original continue to plague the remaster, and are annoying enough to drive you towards the Dark Side of the force. It’s a baffling lack of polish that is sure to ruin what could have been a very entertaining return to </span><i><span style="font-weight: 400;">Star Wars’ </span></i><span style="font-weight: 400;">glory days.</span></p>
<p><span style="font-weight: 400;">Perhaps Qui Gon would be happy to let Darth Maul stab him to death if he were to try this one out.</span></p>
<h2><strong>TRON Catalyst</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-601304" src="https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-1024x576.jpg" alt="TRON Catalyst" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/10/TRON-Catalyst-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Bithell Games had the opportunity to bring the magic and complex political discourse of the original </span><i><span style="font-weight: 400;">TRON </span></i><span style="font-weight: 400;">films to a new generation of gamers in its take on the sci-fi franchise. However, Exo’s adventures and the subsequent conflict between the Automata and Core ultimately failed to impress thanks to a lackluster story and a distinct lack of utility to its many inventive mechanics.</span></p>
<p><span style="font-weight: 400;">From the Glitch system that lets you reset your state on a server to an earlier, safer time, or the lore that fails to flesh out the various factions you encounter in any satisfactory way, this is a game that could have, and should have been a whole lot better than it ultimately was &#8211; and that’s a real shame considering that it does so many things right.</span></p>
<h2><strong>Tails of Iron 2: Whiskers of Winter</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-610016" src="https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-1024x576.jpg" alt="Tails of Iron 2 Whiskers of Winter_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/01/Tails-of-Iron-2-Whiskers-of-Winter_03.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Although Arlo’s quest for revenge and his adventures as the Warden of the West are quite well-written and given a lot of gravitas and weight thanks to Doug Cockle’s narration, this attempt to create a side-scrolling Soulslike was ultimately let down by its tonal inconsistencies.</span></p>
<p><span style="font-weight: 400;">It was quite jarring to see a boss brutally murder innocent NPCs only for a character to make a very droll quip a few moments later. While the combat on display is certainly top notch, the healing mechanic proved to me more annoying than innovative, especially towards the story’s final sections and boss fights.</span></p>
<p><span style="font-weight: 400;">Hardcore Soulslike fans might find a lot to like in this game but for the most part, it does feel like it could be more fleshed-out both narratively and from a technical standpoint. Its world-building does deserve credit, though.</span></p>
<h2><strong>La Quimera</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-613074" src="https://gamingbolt.com/wp-content/uploads/2025/02/la-quimera-1024x576.jpg" alt="la quimera" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/la-quimera-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/la-quimera-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/la-quimera-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/la-quimera-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/la-quimera-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/la-quimera.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">What could go wrong with an FPS title that puts you in the heart of a conflict between warring states in a world gone mad? A lot, apparently. Reburn’s take on a co-op experience that lets you team up with your buddies to take on a world of threats with an AI companion in tow failed to impress on any level.</span></p>
<p><span style="font-weight: 400;">It didn’t help that the game was delayed on the day of its release, a misstep that is sure to be a sore spot for the studio and anyone who was excited for the game alike. But its distinct lack of a clear and engaging narrative coupled with its lackluster combat is sure to make this one a game that the gaming world would be happy to leave behind.</span></p>
<h2><strong>Onimusha 2: Samurai’s Destiny Remaster</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-619961" src="https://gamingbolt.com/wp-content/uploads/2025/05/onimuha-2-image-1024x576.jpg" alt="Onimusha 2 Samurai’s Destiny" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/onimuha-2-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/onimuha-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/onimuha-2-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/onimuha-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/onimuha-2-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/onimuha-2-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">We’ve certainly been seeing a lot of Oda Nobunaga and his exploits in recent times. But younger games might have not known that the Japanese warlord was the main antagonist of a very popular action franchise from Capcom back in the day.</span></p>
<p><span style="font-weight: 400;">The studio’s remaster of 2002’s </span><i><span style="font-weight: 400;">Onimusha 2 </span></i><span style="font-weight: 400;">does include everything that made the original title so memorable, but fails to bring anything new to the table other than a new weapon swapping quality-of-life improvement and a couple of difficulty modes to accompany its visual upgrade.</span></p>
<p><span style="font-weight: 400;">Jubei Yagyu certainly deserved better despite his stoic and occasionally sassy demeanour making him less popular than Dante or Leon.</span></p>
<h2><strong>The Precinct</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-557285" src="https://gamingbolt.com/wp-content/uploads/2023/06/the-precinct-1-1024x576.jpg" alt="the precinct" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/the-precinct-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/06/the-precinct-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/06/the-precinct-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/06/the-precinct-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/06/the-precinct-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/06/the-precinct-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Fallen Tree’s police-sim brought a very promising start to Mick Cordell Jr’s first day at the Avernus City PD’s headquarters. However, his career soon took a very boring turn, devolving into mindless prowling along the city’s streets with only a hint of the promise he brought to table ever showing up during its runtime.</span></p>
<p><span style="font-weight: 400;">Terrible driving controls aside, </span><i><span style="font-weight: 400;">The Precinct</span></i><span style="font-weight: 400;"> was a pretty interesting title that failed to deliver on the action-packed chases and gunfights it seemed to offer, instead focusing on the boring and dreary parts of police work. While it does shine on occasion and its main story could be interesting to some, this is a game we quickly moved on from thanks to its sloppy writing and average gameplay loop.</span></p>
<h2><strong>Splitgate 2</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-623631" src="https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-1024x576.jpg" alt="splitgate 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Its controversial marketing aside, </span><i><span style="font-weight: 400;">Splitgate 2 </span></i><span style="font-weight: 400;">never really reached the heights that its predecessor did thanks to being held back by a limited selection of playable classes and a gameplay loop that many players found derivative despite its intention to innovate.</span></p>
<p><span style="font-weight: 400;">Although credit must be given to its wide selection of weapons, maps, and modes, they were ultimately let down by its gameplay, which was hamstrung by the presence of only three playable classes with fixed functionalities. That’s especially saddening when one considers how many people worked on it as opposed to the original game.</span></p>
<h2><strong>Atomfall: Wicked Isle DLC</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-621254" src="https://gamingbolt.com/wp-content/uploads/2025/06/atomfall-review-01-1024x576.jpg" alt="atomfall review 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/atomfall-review-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/atomfall-review-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/atomfall-review-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/atomfall-review-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/atomfall-review-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/atomfall-review-01.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Although </span><i><span style="font-weight: 400;">Wicked Isle </span></i><span style="font-weight: 400;">did bring meaningful additions to </span><i><span style="font-weight: 400;">Atomfall’s </span></i><span style="font-weight: 400;">main story, they weren’t enough to make up for its lack of new enemy types and glaring omissions that made its runtime more tedious than it should have been.</span></p>
<p><span style="font-weight: 400;">That’s especially egregious considering how the main game always found a way to keep us on our toes, and the DLC’s new weapons, skills, and characters could not justify its lack of enough content to justify its price tag. </span><i><span style="font-weight: 400;">Wicked Isle</span></i><span style="font-weight: 400;"> is another presence on this list that could have been so much more but ultimately failed to live up to the expectations it generated.</span></p>
<h2><strong>Still Wakes the Deep: Siren&#8217;s Rest</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-622096" src="https://gamingbolt.com/wp-content/uploads/2025/06/Still-Wakes-the-Deep-Sirens-Rest-1024x576.jpg" alt="Still Wakes the Deep - Siren's Rest" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/Still-Wakes-the-Deep-Sirens-Rest-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/Still-Wakes-the-Deep-Sirens-Rest-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/Still-Wakes-the-Deep-Sirens-Rest-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/Still-Wakes-the-Deep-Sirens-Rest-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/Still-Wakes-the-Deep-Sirens-Rest-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/Still-Wakes-the-Deep-Sirens-Rest-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">While getting to dive back into the main game’s story and learning more about the tragic events that brought about the Beira D’s destruction was certainly exciting, Mhairi’s search for its data logger was a disappointment thanks to its shorter runtime and technical issues that actively made it far less appealing than the main game.</span></p>
<p><span style="font-weight: 400;">Although it did bring a fairly interesting narrative to the table, it was not enough to deserve the same praise that the main game earned, mostly in part due to The Chinese Room’s attempts to address the linear nature of the main game only to get caught up in pathing and other technical issues that were obstacles to obtaining the full experience on offer in the DLC.</span></p>
<p><span style="font-weight: 400;">That’s a paradox many studios would rather avoid. </span></p>
<h2><strong>Fatal Fury: City of the Wolves</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-594042" src="https://gamingbolt.com/wp-content/uploads/2024/07/fatal-fury-city-of-the-wolves-kevin-rian-1024x576.jpg" alt="fatal fury city of the wolves kevin rian" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/fatal-fury-city-of-the-wolves-kevin-rian-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/fatal-fury-city-of-the-wolves-kevin-rian-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/fatal-fury-city-of-the-wolves-kevin-rian-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/fatal-fury-city-of-the-wolves-kevin-rian-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/fatal-fury-city-of-the-wolves-kevin-rian-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/fatal-fury-city-of-the-wolves-kevin-rian.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">After 26 years of silence, </span><i><span style="font-weight: 400;">Fatal Fury </span></i><span style="font-weight: 400;">fans were all “REV”ved up to receive a new title in the popular  SNK franchise. Bringing innovative new mechanics and excellent visuals to the table, it’s quite surprising that KOF Studios failed to do more with a franchise that had many gamers very excited about returning to the 2D fighting experience it offered.</span></p>
<p><span style="font-weight: 400;">That was unfortunately the extent of its traction, as an uninspired RPG mode and a distinct lack of heavy hitters on its playable roster brought disappointment to its fans despite the presence of excellent fighting systems that would challenge newcomers and veterans alike.</span></p>
<h2><strong>FBC Firebreak</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-615006" src="https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak-1-1024x576.jpg" alt="FBC Firebreak" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/03/FBC-Firebreak-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">A co-op multiplayer shooter set in the world of </span><i><span style="font-weight: 400;">Control</span></i><span style="font-weight: 400;"> had us immediately invested in what we assumed would be another banger from Remedy Entertainment. However, </span><i><span style="font-weight: 400;">FBC Firebreak </span></i><span style="font-weight: 400;">failed to live up to that hype with a gameplay loop that quickly became repetitive while its inspirations were largely relegated to the background with a few notable exceptions.</span></p>
<p><span style="font-weight: 400;">A limited selection of weapons and little to no variety in locations and enemy types marred a gameplay loop that was frantic and action-packed until it revealed a slew of unlockables that required way too much grinding for the average player.</span></p>
<p><span style="font-weight: 400;">All is not lost, however, as Remedy could bring changes that puts this exciting yet flawed shooter back on track.</span></p>
<h2><strong>MindsEye</strong></h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-620984" src="https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-1024x576.jpg" alt="MindsEye_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/MindsEye_05.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Oh, </span><i><span style="font-weight: 400;">MindsEye</span></i><span style="font-weight: 400;">. We really wish Build a Rocket Boy could have made this game live up to the high expectations that we and the rest of the gaming world had for it. We once expected it to be the perfect title to ease our sorrow at the delay of </span><i><span style="font-weight: 400;">GTA 6</span></i><span style="font-weight: 400;">. On paper, </span><i><span style="font-weight: 400;">MindsEye</span></i><span style="font-weight: 400;"> has everything a modern hit should bring to the table. An interesting narrative backed up by a gorgeous open-world that blurs the line between man, machine, and AI.</span></p>
<p><span style="font-weight: 400;">But Redrock’s empty streets and non-responsive NPCs worked in tandem with its uninspired mission design, lackluster story and buggy execution to rob us of what could have been one of this year’s finest titles. We wish we could say this was a bittersweet experience but we have to lean more towards the former than the latter.</span></p>
<p><span style="font-weight: 400;">Were there any games that you believe failed to live up to your expectations? We’d love to hear about them in the comments!</span><i></i></p>
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		<title>Splitgate 2 Interview &#8211; Post-Launch Content, Player Feedback, Console Performance, and More</title>
		<link>https://gamingbolt.com/splitgate-2-interview-post-launch-content-player-feedback-console-performance-and-more</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 08 Jul 2025 17:58:59 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[1047 games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Splitgate 2]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623629</guid>

					<description><![CDATA[Co-founder and CEO of 1047 Games Ian Proulx was kind enough to answer some of our questions about competitive shooter Splitgate 2.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith the recent release of competitive shooter <em>Splitgate 2</em>, co-founder and CEO of developer 1047 Games, Ian Proulx, was kind enough to answer some of our questions about a wide range of subjects. These questions range from player feedback since the title&#8217;s launch, to plans for post-launch content, and even how game balance was affected by things like bigger maps in the switch from <em>Splitgate</em> to <em>Splitgate 2</em>.</p>
<p><strong>The game is out now. What are your thoughts on player impressions so far?</strong></p>
<p>It’s been quite positive from the people who have played it! We are seeing a lot of players enjoying how much variety there is with arena, <em>Splitgate</em>: Battle Royale and The Lab, and of course we are seeing a lot of love for the gunplay and movement, which are our bread and butter.</p>
<p><strong>Are there any specific areas where you are listening to player feedback and are looking to improve?</strong></p>
<p>Honestly everything. Community feedback is what drives us and helps us make the game better! And we read everything. I guess if there’s one area I am looking specifically for feedback on though, it’s the battle royale, just because that’s newer so we haven’t had as much time to iterate on it and learn from our players over the years.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-593690" src="https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-3-scaled.jpg" alt="splitgate 2" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-3-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-3-2048x1152.jpg 2048w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"Community feedback is what drives us and helps us make the game better!"</p></p>
<p><strong>While <em>Splitgate 2</em> obviously has some big features differentiating it from its predecessor, what are some of the smaller things that do so that might not be too obvious?</strong></p>
<p>One thing I think players might not notice unless they go back to <em>Splitgate 1</em> and compare is we now have client side portals! This means when you spawn your portal in <em>Splitgate 2</em>, it spawns instantly instead of being dependent on your ping. It honestly makes a huge difference and makes portalling feel so much better!</p>
<p><strong>What are the plans for <em>Splitgate 2</em> in terms of post-launch content?</strong></p>
<p>It really depends on community feedback. We are structured in a way where we can address community feedback and requests quickly while also having a lot of content planned ahead like maps, modes, and weapons. Also, a few more big surprises too of course 🙂</p>
<p><strong>Some players think that the pacing in battle royale is a tad chaotic. Are you addressing that?</strong></p>
<p>Our intention has always been to be fast. We want it to be more of an arena shooter BR hybrid. But we have also seen some frustration about seeing enemies through walls every time you kill an enemy, so we are considering removing that feature in favor of only showing enemies on radar when you kill someone. We think that will tone down the chaos while preserving the speed.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-593689" src="https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-2-scaled.jpg" alt="splitgate 2" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-2-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/splitgate-2-image-2-2048x1152.jpg 2048w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"Our intention has always been to be fast. We want it to be more of an arena shooter BR hybrid."</p></p>
<p><strong>Will the battle royale mode get more maps down the line?</strong></p>
<p>Of course! The nice thing about having multiple worlds connected through massive portals is that it allows us to swap out worlds as we go.</p>
<p><strong>Are there any plans to introduce new classes down the road?</strong></p>
<p>Probably not, but it depends on what the community wants. We have built the game with 3 classes in mind, but I do have some cool ideas for more factions. But I think the game is probably better having just three.</p>
<p><strong>Will we see The Lab getting expanded with more options?</strong></p>
<p>Of course! We have built our team to support every part of the game. So this means we have devs who are dedicated to The Lab, in addition to devs focused on Arena and the Battle Royale. The Lab is hugely important to us and we plan to keep adding to it and iterating on it, just as we will with everything in the game. This includes new features, as well as just more content.</p>
<p><strong>How much does having larger maps than <em>Splitgate</em> affect the balance in terms of weapon choice and the efficacy of portals in <em>Splitgate 2</em>?</strong></p>
<p>Not much. We have built the maps to work with our gunplay and our sandbox, not the other way around. It’s definitely a tricky but fun design challenge making large maps work with portals and hitscan weapons though! It’s a big reason our battle royale map is actually 5 medium sized maps connected through portals, instead of just 1 large island.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-623631" src="https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2.jpg" alt="splitgate 2" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/07/splitgate-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"We have built the maps to work with our gunplay and our sandbox, not the other way around."</p></p>
<p><strong>What resolution and fps does the game run on PS5 Pro, PS5, Xbox Series S and X?</strong></p>
<p>They each can run up to 4k or up to 120fps. Xbox Series S is 1080p scaled up to 1440p.</p>
<p><strong>When it comes to the console versions, will there be enhancements exclusive to the PS5 Pro?</strong></p>
<p>It’s something I would like to take more advantage of in the future. For now the big advantage is just having higher quality graphics, resolution, and framerate.</p>
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		<title>Splitgate 2 Developer Lays Off A &#8220;Small Group of Valued Team Members&#8221;</title>
		<link>https://gamingbolt.com/splitgate-2-developer-lays-off-a-small-group-of-valued-team-members</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 22 Jun 2025 15:13:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=622660</guid>

					<description><![CDATA[1047 Games founders Ian Proulx and Nicholas Bagamian will also not take salaries as the studio "locks in to deliver the next phase."]]></description>
										<content:encoded><![CDATA[
<p><em>Splitgate 2</em> developer 1047 Games has announced layoffs, which the <a href="https://www.linkedin.com/feed/update/urn:li:activity:7341958451004088321/">official LinkedIn account</a> described as &#8220;a small group&#8221; of &#8220;valued&#8221; team members.</p>



<p>&#8220;We&#8217;re still perfecting the <em>Splitgate 2</em> gameplay experience in response to community feedback, and we are redirecting resources to build the best game for our players. We are sad to see our teammates go, and we are actively working to help them secure new opportunities.&#8221;</p>



<p>Studio co-founders Ian Proulx and Nicholas Bagamian will also not be taking salaries as &#8220;we lock in to deliver the next phase of the project.&#8221; <em>Splitgate 2</em> launched on June 6th at the Summer Game Fest showcase alongside <a href="https://gamingbolt.com/splitgate-battle-royale-announced-out-now-alongside-splitgate-2"><em>Splitgate: Battle Royale</em></a>, the &#8220;major&#8221; surprise that the studio extensively hyped up.</p>



<p>However, problems for the free-to-play competitive shooter began before that. When its open beta went live, fans criticized the changes to portal use, the addition of Factions and abilities, and the absurd monetization (which included $80 bundles). The latter has been curtailed somewhat, but its rating on Steam is &#8220;Mixed&#8221;, with only 61 percent of the currently 16,410 user reviews recommending it.</p>



<p>Regardless of recent layoffs, 1047 Games is &#8220;continuing to work hard to deliver more things we know you&#8217;ll love. We are committed to building this game for the long haul.&#8221; Thus far, it&#8217;s <a href="https://gamingbolt.com/splitgate-2-reveals-monthly-map-releases-massive-surprise-in-post-launch-roadmap">confirmed</a> the addition of new weapons, modes, maps, events and skins in the future.</p>



<p><em>Splitgate 2</em> is available for Xbox One, Xbox Series X/S, PS4, PS5, and PC. You can read our thoughts on the game (we gave it a seven out of ten) <a href="https://gamingbolt.com/splitgate-2-review-portal-royale">here</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">622660</post-id>	</item>
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		<title>Splitgate 2 Review &#8211; Portal Royale</title>
		<link>https://gamingbolt.com/splitgate-2-review-portal-royale</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Wed, 11 Jun 2025 16:01:32 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=621723</guid>

					<description><![CDATA[The frenetic PvP arena shooter with portals returns but this time with a fancy new engine and battle royale mode.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar"><em>H</em></span><em>alo 3</em> and <em>Portal</em> are two of my favorite first-person games, making the concept behind <em>Splitgate</em> something of a no-brainer for me to enjoy. And while I do enjoy the core combat, the additional modes and features in the sequel do more harm than good to this rich fusion of styles. <em><i>Splitgate 2</i></em> is a fast-paced FPS that utilizes portals to enrich its PvP matches. Flanking an opponent through a portal only to escape by linking up another portal around across a pit is one of the unique scenarios you can experience within <em>Splitgate</em>, and the sequel keeps that same formula, though to a lesser extant. <em>Splitgate 2</em> introduces much larger maps and class abilities, which add depth to the existing portal formula while diluting its simple charm in other ways.</p>
<p>First, it’s worth going over how <em>Splitgate 2</em> has evolved (or devolved depending on preferences) its PvP portal formula. The simple arcade-style arena matches of the original have been overhauled with character classes. Teamwork and strategy take precedence here over quick reflexes. There’s still some compact arena matches outside the new battle royale mode, but you can tell the emphasis on wide expansive maps was prioritized.</p>
<p>In particular, the strategic use of portals has been relegated to the backburner from the first game, at least a bit. Because maps tend toward the larger more open style, there’s less intricate hallways and walls to stick portals to and more running around in the open. <em>Splitgate 2</em> introduces a new slide to its movement helping accommodate the emphasis on large maps. To the game’s credit, running and sliding feels super smooth and crisp. The movement in general is about as tight and responsive as the first game. Guns feel just as satisfying to shoot while looking and sounding better than they did before thanks to the upgrade in engine tech. And I didn’t notice too many frame drops or glitches during my matches, which is rather impressive considering it just launched. The netcode is pretty solid so far too; I haven’t been getting randomly booted from matches or disconnected outside of the times my internet went to crap.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-621731" src="https://gamingbolt.com/wp-content/uploads/2025/06/splitgate-2-review-01-1024x576.jpg" alt="splitgate 2 review 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/splitgate-2-review-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/splitgate-2-review-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/splitgate-2-review-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/splitgate-2-review-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/splitgate-2-review-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/splitgate-2-review-01.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Running and sliding feels super smooth and crisp."</p></p>
<p>Still, even if the game technically controls better than the first, I prefer the aesthetics of <em>Splitgate 1</em> over the sequel. Along with the the less intricate level design, the arena maps in <em>Splitgate 2</em> just feel like cut portions of the game’s large maps. There’s a good mix of indoor and outdoor areas, but they feel more sterile this time around, almost like they were cut from an ultra-colorful 3D printer, which is a bit of a shift from the cool <em>Halo</em>-inspired locations of the first game. The total lack of music during matches also contributes to that feeling of sterility. I didn’t feel bothered by a lack of match music in <em>Halo</em>, but again, those games have striking environmental design that makes up for it. <em>Splitgate 2</em> could use some contextual musical stingers within key events &#8211; anything to add some ambience and excitement to the matches.</p>
<p>Helping to make up for the underwhelming maps is a remastered version of the fan favorite Stadium from the original game and the return of The Lab, which has been the flexible map creator since the first <em>Splitgate</em>. So even if you’re not having fun with the ‘official’ maps, there’s probably something zany and fun to find within the user-generated maps. I haven’t delved too deep into The Lab myself, but it’s very apparent that it’s not a drastic overhaul from the first game’s map creator. There’s a few new biomes and a snap-to-surface feature, but not many major additions yet. Still, the updated Unreal Engine 5 graphics enable users to create some beautiful maps, and the tools from the original are all here to allow for some crazy and fun creations.</p>
<p>One of the most notable things about The Lab is the ability to create custom modes and deeply customized match types. Players have made everything from collectathons to portal races and the possibilities will only increase as <em>Splitgate 2</em> gets updated over the years. That brings me to the modes within <em>Splitgate 2</em>, well, aside from user-generated ones anyway. Arena Quickplay is your standard map sized team mode, while Onslaught introduces larger maps accommodating 24 players. Takedown is one of the more interesting modes returning from the first game. It’s a twist on traditional deathmatch that speeds up or slows down team respawns depending on the frequency of team kills and deaths. Speaking of Deathmatch, variations of that classic mode return. It’s worth noting that many of the game’s modes are locked until you reach 50k experience, which takes about an hour or so of online matches depending on skill level.</p>
<p>That brings me to the progression and customization. <em>Splitgate 2</em> introduces Factions, which are basically classes that have distinct abilities and roles, a first for the series. There are three Factions. Aeros is a quick-footed portal expert who functions as a jack of all trades. Meridian is the support class who can see through walls using their active ability. And Sabrask fulfills the tanky offensive class that gets up close and personal with a Smart Wall ability to temporarily sheild attacks. You level up each of these Factions independently and unlock various weapons and skins for them through experience gain. Every class has a loadout consisting of a heavy weapon with two attachment slots (which range from scopes to accuracy boosts), a light weapon with one attachment, an equipment slot (think grenades and mines), and two perks. New loadout options get unlocked as you gain experience with the class.</p>
<p>In gameplay terms, the three classes are balanced rather well, accommodating team-based play wonderfully with their distinct active and passive abilities and stats. While I am partial to the Sabrask tank class, I didn’t feel that any of them were particularly overpowered or underwhelming.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-621736" src="https://gamingbolt.com/wp-content/uploads/2025/06/splitgate-2-review-05-1024x576.jpg" alt="splitgate 2 review 05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/splitgate-2-review-05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/splitgate-2-review-05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/splitgate-2-review-05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/splitgate-2-review-05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/splitgate-2-review-05-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/splitgate-2-review-05.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"<em>Splitgate 2</em> introduces Factions, which are basically classes that have distinct abilities and roles, a first for the series."</p></p>
<p><em>Splitgate 2</em> has the typical battle pass template we’ve seen dozens of times from other live service games. Purchasing a season (or chapter as it’s called here) of the battle pass grants access to a suite of Faction skins, weapon skins, taunts, banners, and you guessed it, actual weapons and equipment. Season 1 features a legendary grade burst rifle for your Aeros character, and all for the low price of just 500 Splitcoins! That’s $4.99 to you and me. While the usable weapons don’t clog the battle pass compared to similar games, there are a couple featured in each season. You can unlock these weapons, minus the unique skins, through normal progression, but can fast-track them through battle pass.</p>
<p>But let’s talk about the big addition to this game: battle royale. Matches begin by randomly queuing players into 15 four-player teams. That’s right, there’s no team options whatsoever, and even better, the player who decides where to drop the party is chosen by what amounts to a coin toss. I’ve had instances where the leader chose to drop out of bounds, leading to a full squad death. It’s also common to be grouped with new players who ignore the shrinking circle. I can’t blame them though, considering how quick the zones collapse.</p>
<p>Matches typically take around 10 minutes, which is rather short for a battle royale. It just doesn’t lend enough time to get familiar with a hideout and set up strategic perimeters. It’s a shame zones boot you out so soon because the loot distribution is well balanced, with boxes full of weapons and equipment in the heart of bases encouraging perimeter defense around such areas. With matches progressing at such a rapid pace, strategy greatly suffers and things get sloppy quick. You just don’t have enough time to strategize around a base before the zone collapses.</p>
<p>Moving from one zone to another is also something of a pain due to the meta greatly favoring snipers. Since zones are so spread out, snipers have a great long-range advantage. There’s only so much a close-range build can do when they’re forced out of their base and into the open-air environment by the encroaching ring. Abilities help this disadvantage a bit, but not enough. For example, the tanky Sabrask has a deployable shield ability which can stop sniper shots for a limited time. But that actively works against the collapsing circle since you need to be constantly on the move. The way BR mode is paced at the moment heavily favors long-range play, which just isn’t balanced well in terms of the meta.</p>
<p><iframe loading="lazy" title="Splitgate 2 Review - A Decent Experience But Doesn&#039;t Stand Above Its Competitors" width="500" height="281" src="https://www.youtube.com/embed/V1sKuMwHjpI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"The large environments limit how you use portals since there’s less interior space and more open air locations."</p></p>
<p>Another disappointment players are likely to have is how the portal system is tweaked in battle royale. Unlike in other modes, you can’t just freely spam portals. Portal use has a limited charge, which can be upgraded as you acquire loot around the map. The large environments limit how you use portals since there’s less interior space and more open air locations, which I noted earlier as not liking as much. Portals are <em>Splitgate</em>’s unique defined feature, so limiting and nerfing their usage dilutes the game’s gimmick.  But there are some positives with the new mode. I like how quick respawning is. Teammates are compelled to stick close to each other due to the opportunity to revive fallen comrades, which helps keeps squads more helpful and attentive than they otherwise would be.</p>
<p>I can see <em>Splitgate 2</em> improving on its launch pain points later down the line. Like the first game, its intriguing portal system adds a ton of strategy and a high skill ceiling, even if portals are slightly less pivotal this time around. The new class system injects fresh team-based synergy to the forefront, and the skills are pretty useful, though there’s so few of them at the moment. My least favorite mode is battle royale, which is a disappointment considering it’s the new big thing about the game. Hopefully, the pacing can be improved with updates down the line because all the ingredients are there to make this a dynamic and fun game. <em>Splitgate 2</em> comes recommended if you’re into PvP arena shooters or enjoyed the first game, but it doesn’t stand above its competitors in notable ways.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on the PlayStation 5.</span></strong></em></p>
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		<title>Splitgate: Battle Royale Announced, Out Now Alongside Splitgate 2</title>
		<link>https://gamingbolt.com/splitgate-battle-royale-announced-out-now-alongside-splitgate-2</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 07 Jun 2025 00:03:08 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=621349</guid>

					<description><![CDATA[1047 Games' competitive shooter expands into the battle royale realm as 15 teams battle for supremacy in a map comprised of five biomes.]]></description>
										<content:encoded><![CDATA[<p><em>Splitgate 2</em> is <a href="https://gamingbolt.com/splitgate-2-launches-on-june-6th-major-surprise-coming-at-summer-game-fest">officially out of open beta</a> for Xbox Series X/S, Xbox One, PS4, PS5, and PC, but 1047 Games promised a big surprise at Summer Game Fest. That turned out to be <em>Splitgate: Battle Royale</em>, which, as you would imagine, is a battle royale title with portals. Check out the reveal trailer below.</p>
<p>The premise sees 15 teams of four players dropping onto the map and fighting for supremacy. You&#8217;ll start with a pistol and can obtain new weapons and armor from chests, airdrops or upon slaying enemy players. Alternatively, there are Credits to purchase Power Weapons and upgrades (including buffs to armor and your Portal Gun). The twist is that the map, Split Worlds, is comprised of five biomes accessed by World Portals, including a volcano, desert, and, of all things, floating asteroids.</p>
<p>Random events can also occur, including one that disables all portals. You can revive fallen allies, but if the team is wiped, it&#8217;s game over. Time will tell how <em>Splitgate: Battle Royale</em> resonates with players, especially in a market dominated by <em>Fortnite, Apex Legends</em>, and more. Stay tuned for more updates, and check out the roadmap for <em>Splitgate 2</em> <a href="https://gamingbolt.com/splitgate-2-reveals-monthly-map-releases-massive-surprise-in-post-launch-roadmap">here</a>.</p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Splitgate: Battle Royale Official Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/Ob8fNw6a8O0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">621349</post-id>	</item>
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		<title>Splitgate 2 Launches on June 6th, &#8220;Major Surprise&#8221; Coming at Summer Game Fest</title>
		<link>https://gamingbolt.com/splitgate-2-launches-on-june-6th-major-surprise-coming-at-summer-game-fest</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 03 Jun 2025 16:41:48 +0000</pubDate>
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					<description><![CDATA[Developer 1047 Games says this surprise is the "biggest part" of its multiplayer shooter, which is currently in open beta.]]></description>
										<content:encoded><![CDATA[<p>After <a href="https://gamingbolt.com/splitgate-2-open-beta-is-now-live">releasing its open beta late last month</a>, 1047 Games has confirmed that <em>Splitgate 2</em> will fully launch on June 6th. The portal-centric shooter will be available for Xbox One, PS4, PS5, Xbox Series X/S, and PC, with a new trailer highlighting the more emotional side of competitive multiplayer.</p>
<p>But that&#8217;s not all. A &#8220;major surprise&#8221; was promised for this Summer and will be revealed at the Summer Game Fest showcase. Nothing is known about it, but 1047 Games told <a href="https://www.gameinformer.com/2025/06/03/splitgate-2-launches-into-10-this-week" target="_blank" rel="noopener">Game Informer</a> that this is the &#8220;biggest part&#8221; of the free-to-play shooter. Perhaps it has something to do with the uncharacteristic launch trailer.</p>
<p>We&#8217;ll have to wait and find out. <em>Splitgate 2&#8217;s</em> beta offers nine maps, three modes, a battle pass for earning cosmetics, a new Power Weapon, and The Lab, which players can use to create custom maps. Based on <a href="https://gamingbolt.com/splitgate-2-reveals-monthly-map-releases-massive-surprise-in-post-launch-roadmap">its roadmap</a>, Version 1.0 marks the arrival of new modes, in-game events, another new Power Weapon, and map creator competitions this Summer.</p>
<p>It also marks the beginning of monthly map releases, including reskins and changes (which have yet to be outlined). The future promises even more skins, weapons, maps, modes, and events, so stay tuned.</p>


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