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	<title>Team 17 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Blasphemous 2 Collector&#8217;s Edition Unveiled, Slated for Release on PS5 and Nintendo Switch in Early 2024</title>
		<link>https://gamingbolt.com/blasphemous-2-collectors-edition-unveiled-slated-for-release-on-ps5-and-nintendo-switch-in-early-2024</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 22 Dec 2023 02:19:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blasphemous 2]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Selecta Play]]></category>
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		<category><![CDATA[The Game Kitchen]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=574606</guid>

					<description><![CDATA[The collector's edition of Blasphemous 2 includes quite a few unique goodies, including a Steelbook and a lot of art based on the game.]]></description>
										<content:encoded><![CDATA[<p>Publisher and distributor Selecta Play has unveiled the contents of the upcoming <em>Blasphemous 2</em> Collector&#8217;s Edition. Slated for release on PS5 and Nintendo Switch in early 2024, Blasphemous 2 Collector&#8217;s Edition will feature quite a few physical goodies alongside the game itself.</p>
<p><em>Blasphemous 2</em> Collector&#8217;s Edition will include a Steelbook case with exclusive art, a game manual created by the developers with a thank you letter from the studio, a Marca del Martitio metal coin, three art cards with new illustrations, two CDs of the game&#8217;s music encased in a collector&#8217;s CD case, a code to download the digital soundtrack of the game, a game guide with more than 60 pages of lore about Blasphemous, an album of illustrations, and a certificate of authenticity. All of this will be housed in a premium collector&#8217;s box.</p>
<p>The game was <a href="https://gamingbolt.com/blasphemous-2-is-out-now-on-ps5-xbox-series-x-s-pc-and-nintendo-switch">released on PC, PS5, Xbox Series X/S, and Nintendo Switch</a> back in August, with a <a href="https://gamingbolt.com/blasphemous-2-is-out-now-on-ps4-and-xbox-one">release on PS4 and Xbox One</a> coming in later in November. <em>Blasphemous 2</em> puts players in the shoes of the Penitent One as he finds himself in a creepy new location and must once again pick up his weapons to try and find answers to the game&#8217;s lingering mysteries.</p>
<p><iframe title="Trailer Blasphemous II Collector&#039;s Edition" width="500" height="281" src="https://www.youtube.com/embed/HDzNtDsw7Q4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">574606</post-id>	</item>
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		<title>Dredge Gets an Icy Biome in its First Expansion The Pale Reach, Out on November 16</title>
		<link>https://gamingbolt.com/dredge-gets-an-icy-biome-in-its-first-expansion-the-pale-reach-out-on-november-16</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 06 Oct 2023 02:48:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[black salt games]]></category>
		<category><![CDATA[dredge]]></category>
		<category><![CDATA[Dredge: The Pale Reach]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Team 17]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=567433</guid>

					<description><![CDATA[The first paid expansion for Dredge, The Pale Reach, will bring with it plenty of new fish and crabs to catch, along with the aberrated versions of the new catches.]]></description>
										<content:encoded><![CDATA[<p>Indie studio Black Salt Games has announced the first expansion for horror-themed fishing title <a href="https://gamingbolt.com/dredge-receives-accolades-trailer-highlighting-critical-praise"><em>Dredge</em></a>. Titled <em>The Pale Reach</em>, the expansion is slated to arrive on PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and PC on November 16, and will be priced at $5.99. Check out the trailer for the expansion below.</p>
<p><em>Dredge: The Pale Reach</em> is the first bit of paid content being released for the game, and brings quite a bit of new content to <em>Dredge</em>, including a new biome that will need players to invest in additional equipment. The new biome will be an icy expanse, and players will have to deal with traversing freezing depths and crystalline canyons.</p>
<p>When it comes to the core fishing gameplay of <em>Dredge</em>, <em>The Pale Reach</em> will bring with it 11 new fish and crab species to catch, as well as new aberrated counterparts for the new targets.</p>
<p><em>Dredge</em> was slated to get <em>The Iron Rig</em> DLC later this year, but the studio announced back in September that it will be <a href="https://gamingbolt.com/dredge-the-iron-rig-dlc-delayed-to-2024">delaying the expansion to some time in 2024</a>, stating that it needed more time with the next expansion.</p>
<p>Check out <a href="https://gamingbolt.com/dredge-review-ominously-awesome">our review of <em>Dredge</em></a>.</p>
<p><iframe title="DREDGE | The Pale Reach Trailer" width="500" height="281" src="https://www.youtube.com/embed/MjLsgYxc2gU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Hell Let Loose Review &#8211; Loosely Hellish</title>
		<link>https://gamingbolt.com/hell-let-loose-review-loosely-hellish</link>
					<comments>https://gamingbolt.com/hell-let-loose-review-loosely-hellish#respond</comments>
		
		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Fri, 15 Oct 2021 09:05:18 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[black matter party]]></category>
		<category><![CDATA[Hell Let Loose]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Team 17]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=496518</guid>

					<description><![CDATA[Hell Let Loose is a flawed but an intriguing experience.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f the twitchy, arcade-y run ‘n guns that populate the vast majority of the first-person shooter genre aren’t doing it for you these days, you may not be having a problem with the genre per se’. It might be that your gaming palette just demands something a bit more methodical and grounded now. If that is the case, then Black Matter’s <em>Hell Let Loose </em>might just be the ticket for you. It proudly wears its intentions as well as its flaws on its sleeve and makes no apologies for either. While its unforgiving nature might be an acquired taste for many, and it likely won’t really click with you until you’re several hours in, this particular road to hell is likely worth traveling for those looking for a truly hardcore World War 2 simulator.</p>
<p><em>Hell Let Loose</em> doesn’t waste much time before thrusting you into its mix of first person shooting and real-time warfare strategy. Once on the ground, you’ll want to immediately begin and sustain constant communication with as many of your squad mates as possible, as the most organized and efficient team of 50 is often the winner of the game’s 2 main modes; Offensive and Warfare. Both of which are basically centered around the concept of a huge map where up to 100 players compete for control of the map&#8217;s handful of zones scattered throughout the area while a timer ticks away. As previously mentioned though, communication is the main key here. One can voice chat with their designated unit, with whoever is near their current location, or of course commanders can functionally talk to the entire army by talking directly with leaders of each unit. Soldiers within each 6-player unit are tasked with carrying out their specific duties whether that be medical, engineering, assault, support, or other focuses. All of which have their own unlockables that slowly fall into place as you use them. But everyone also needs to be able to think on their feet and pick up players’ slack at a moment’s notice, and this is where a lot of the spice of <em>Hell Let Loose</em> comes from. When a rigid strategy comes into conflict with unexpected complications, your team&#8217;s mettle will be tested, and you will either sink or swim together.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/10/hell-let-loose-image-4.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-496526" src="https://gamingbolt.com/wp-content/uploads/2021/10/hell-let-loose-image-4.jpg" alt="hell let loose" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/hell-let-loose-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/10/hell-let-loose-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/hell-let-loose-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/hell-let-loose-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/hell-let-loose-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/10/hell-let-loose-image-4-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"While its unforgiving nature might be an acquired taste for many, and it likely won’t really click with you until you’re several hours in, this particular road to hell is likely worth traveling for those looking for a truly hardcore World War 2 simulator."</p>
<p>Respect for the game’s general concepts and themes aside, on a technical level it’s a bit more of a mixed bag. The environments are generally well-crafted and highly detailed with dilapidated fences, partially-incinerated houses, and other ravages of war abound. These pockets of highly engrossing areas don’t encompass the majority of most maps though. Most of what you’ll see as you traverse the landscapes on your way to your next destination are large empty fields lined with the same bushes and trenches that you saw in the last map, and while this is probably more realistic than loading up each map with all sorts of interesting locations, it also can make long stretches of gameplay feel a bit dry as you will spend a rather large chunk of your playtime crossing big swaths of the map.</p>
<p>This is especially true when you’re first starting out or when you end up on a poor team since you’ll be dying more often. This can of course be alleviated with vehicles, but then you pay the price of being a massive target for enemy forces. Even when you’re in one of the game’s more visually interesting spots there’s rarely anything to find there anyway. In fact, they can draw the eye of the enemy as well, so your team really shouldn’t hang around in them for long anyway, unless of course your strategy specifically requires that. Customization of your soldiers’ attire is similarly full of respectably accurate options but nothing special. The flipside for the game’s visuals being a bit barren and plain is the game running pretty well most of the time and setting the mood effectively with nice lighting on top.</p>
<p>From a wider view of the game, those drawn-out segments of traversal and strategy are really just the connective tissue between the game’s brutal firefights where one wrong move can alter the course of the entire battle. It’s in these moments &#8211; where you and your opposition are finally having it out &#8211; the most prepared and efficient team will almost surely prevail, and all of the buildup of strategizing and execution comes to a head. The nuts and bolts of the combat are about as basic as it gets though. Holding R1 will bring up your unit-specific options like health packs, grenades, mines, or binoculars, but the rest of the controller layout is standard FPS fare. Although I do appreciate the ability to sprint while crouched &#8211; which you don’t see every day. While I never found any major problems with the combat itself, and support for the DualSense’s adaptive triggers was nice, I have to admit some of the basic actions are a little too slow and chunky for their own good.</p>
<p><iframe loading="lazy" title="Hell Let Loose Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/gl54kngxqrk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"From the arrhythmic snaps of distant gunfire to the iconic ping of an MI Garand’s final bullet ringing out, <em>Hell Let Loose’s</em> atmosphere is brought together nicely with a vast array of authentic sounds that engulfed the many battles of World War 2."</p>
<p>Ducking behind a wall to avoid incoming fire, or going prone in the grass to avoid being seen by an enemy soldier as they’re coming around the corner feels like it takes an eternity in those tense moments, and in a game that punishes mistakes so heavily by taking you all the way back to one of your claimed spawn points, that can be a real bummer at times. Still, everyone you’re fighting against has to deal with the same things, so I suppose it’s technically not <em>unfair</em>. It’s just moderately annoying in those moments, and it doesn’t help the already prickly gameplay go down any smoother. Getting killed by enemies you never even see and having very subtle &#8211; if any &#8211; indication of where their fire is coming from are also things that are should be filed under the category of “effectively realistic but at the cost of congeniality”. Fleeting moments of frustration can quickly give way to the game’s many satisfactions if you luck out with a great team, but the opposite can be said if you don’t, unless you have at least 40-ish friends who are all as good at (and dedicated to) the game as you are. But I think for most of us that won’t be the case.</p>
<p>The game’s sound design brings an extra bit of shine to the overall experience. From the arrhythmic snaps of distant gunfire to the iconic ping of an MI Garand’s final bullet ringing out, <em>Hell Let Loose’s</em> atmosphere is brought together nicely with a vast array of authentic sounds that engulfed the many battles of World War 2.</p>
<p><em>Hell Let Loose</em> is something that most online multiplayer shooters are afraid to be. As any misstep in unbalanced map design or overpowered classes could result in an instantly broken experience for everyone. Despite some clunkiness with finer movements, some stretches of dullness that go on a bit too long, and the inevitable inconsistencies that any online game is destined to deal with, <em>Hell Let Loose</em> often adds up to a good time, and sometimes even a great one. It doesn’t do much to go above and beyond, and its deficiencies might be enough to stop some from enjoying its strong points, but for the players the game is clearly aimed at, its flaws are mostly forgivable.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
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		<title>Overcooked: All You Can Eat!, Hitman 2, and Predator: Hunting Grounds Free With PS Plus in September</title>
		<link>https://gamingbolt.com/overcooked-all-you-can-eat-hitman-2-and-predator-hunting-grounds-free-with-ps-plus-in-september</link>
					<comments>https://gamingbolt.com/overcooked-all-you-can-eat-hitman-2-and-predator-hunting-grounds-free-with-ps-plus-in-september#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 01 Sep 2021 16:53:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ghost Town Games]]></category>
		<category><![CDATA[Hitman 2]]></category>
		<category><![CDATA[illfonic]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[Overcooked: All You Can Eat!]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[Predator: Hunting Grounds]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Team 17]]></category>
		<category><![CDATA[Warner Bros. Interactive Entertainment]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=491958</guid>

					<description><![CDATA[PlayStation Plus subscribers can net the multiplayer-centric titles and sandbox stealth game from September 7th to October 4th.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2021/09/01/playstation-plus-games-for-september-overcooked-all-you-can-eat-hitman-2-predator-hunting-grounds/">announced</a> the free titles that will be available for all PlayStation Plus subscribers in September 2021. These include <em>Overcooked: All You Can Eat!</em> on the PS5, and <em>Hitman 2</em> and <em>Predator: Hunting Grounds</em> on the PS4. They will be available to claim from September 7th to October 4th.</p>
<p>Overcooked is the quintessential party game series and <em>Overcooked: All You Can Eat!</em> includes pretty much everything. Both games along with their DLC are included and remastered, providing hundreds of different levels to co-op in, both locally and online. <a href="https://gamingbolt.com/hitman-2-review-the-killer-inside-me"><em>Hitman 2</em></a> is the follow-up to <em>Hitman (2016)</em>, providing more sandboxes for Agent 47 to assassinate his targets along with new modes, the new Sniper Assassin mode and much more.</p>
<p>As for <a href="https://gamingbolt.com/predator-hunting-grounds-review-the-thrill-of-the-hunt"><em>Predator: Hunting Ground</em>s</a>, it&#8217;s an asymmetrical multiplayer shooter from IllFonic, the team behind <em>Friday the 13th: The Game</em>. It sees four players, armed to the teeth with military weapons, completing objectives while being stalked by the Predator. Despite a rough launch, it&#8217;s received a number of updates and improvements overtime.</p>
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		<title>Worms Rumble Review &#8211; No Early Bird Is Getting These Worms</title>
		<link>https://gamingbolt.com/worms-rumble-review-no-early-bird-is-getting-these-worms</link>
					<comments>https://gamingbolt.com/worms-rumble-review-no-early-bird-is-getting-these-worms#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 04 Dec 2020 17:34:29 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[worms rumble]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=464085</guid>

					<description><![CDATA[Worms Rumble is a surprisingly great transition of the classic franchise to the multiplayer shooter arena.]]></description>
										<content:encoded><![CDATA[<p style="font-weight: 400;"><em><span class="bigchar">W</span>orms Rumble</em> should be anathema to fans of the long running franchise (and, at least at first glance, I am sure that’s how many will react to it). Taking a classic turn based strategy series and turning it into a multiplayer shooter hardly seems like a fitting direction for the games to go in, after all, so you can even empathize with that response. However, once you get around to actually playing it, it ends up being surprisingly fun and compelling. In the tradition of other PS Plus titles such as <em>Rocket League</em>, or <em>Fall Guys</em> from earlier this year, <em>Worms Rumble</em> is a surprisingly fresh and enjoyable multiplayer game, with a unique and quirky spin on several multiplayer tropes.</p>
<p style="font-weight: 400;"><em>Worms Rumble</em> has three modes at launch – a classic deathmatch, a battle royale style mode, and a team battle royale mode. Each of these modes work exactly how you’d think from those descriptions, with up to 32 worms duking it out against each other in some rather zany maps, and with some delightfully imaginative (and differentiated!) weaponry. Last Worm Standing, the battle royale mode, pretty much has your involvement end once you’re killed – and with a low TTK, this can be the quickest moving mode. Whether or not that’s a good thing ultimately comes down to your personal skill level. If you’re good at the game, quickly being able to mow through other players to nab the gold for yourself is probably an empowering and thrilling prospect. If, like me, you suck at the game, then your involvement in a Last Worm Standing game will be over pretty quickly. This, of course, is true of <em>all</em> battle royale games, but dedicated battle royale games usually have full fledged rules and maps dedicated to that style of play which help keep things nuanced and interesting even for less skilled players. <em>Worms</em> seems to be less compelling in this mode (or in the Last Team Standing variant of this mode).</p>
<p><iframe loading="lazy" title="Worms Rumble Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/tpgusbAGenA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"<em>Worms Rumble</em> is a surprisingly fresh and enjoyable multiplayer game, with a unique and quirky spin on several multiplayer tropes."</p>
<p style="font-weight: 400;">The true star of the game, in my estimation, is the deathmatch mode. Much like he battle royale modes, this mode works <em>exactly</em> how you expect – you and the other worms spawn on one of the game’s three maps, and then you duke it out against each other until the timer runs down. This is where <em>Worms Rumble</em>’s mechanics and finely honed design chops truly get to shine. See, since a single unlucky (and inevitably quick) death doesn’t spell the end of your time in the game, this mode is where you truly get to enjoy <em>Rumble</em>’s delightful map design (replete with shortcuts, multiple levels, dynamic elements, nooks and crannies to set up ambushes, and more), and this mode is where you get the chance to <em>really</em> try out the full range of weaponry that <em>Worms Rumble</em> has to offer, given that you actually have the time (and impetus, in case the one you have isn’t working for you) to experiment.</p>
<p style="font-weight: 400;">The weapons themselves are great – while you have your standard and conventional ones such as  a shotgun (which is great) or an assault rifle (which is less so), as well as stuff like grenades, you also get some truly off-kilter armaments to wreak havoc with, including a plasma rifle (which has the ability to shoot charged shots, and go around corners – a superb advantage on a multi-tiered, vertically oriented game such as this one), and a gun that shoots out sheep that, I kid you not, then proceed to chase any worm in sight, until they catch up, at which point they explode, dishing out massive damage.</p>
<p style="font-weight: 400;">The delightful weaponry, coupled with the really imaginative and clever map design, really help games feel dynamic and frenetic, helping every match feel different in how it flows and how you progress. This kinetic variation across games is, to be frank, necessary, since <em>Worms Rumble</em> has a shockingly low amount of content at launch – the three modes I mentioned, and only three maps. While, as I mentioned, those maps are really well designed, and should end up giving players a lot to work with over the course of many, many games, even the best designed map of all time will eventually get repetitive, which is a risk <em>Worms</em> <em>Rumble</em> runs three times over. <em>Worms Rumble</em> does try other things to keep you coming back, to its credit, including the requisite leveling system for your profile, as well as each individual weapon you play with, all of which works towards unlocking more cosmetics for your character and profile banner – but that kind of thing works better as a supplementary reward rather than being the primary, or even sole, motivation for a player to invest dozens of hours into something. I can only hope that this, as well as the other content issues plaguing this game, is alleviated in some future update.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/08/worms-rumble-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-451525" src="https://gamingbolt.com/wp-content/uploads/2020/08/worms-rumble-image-3.jpg" alt="worms rumble" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/08/worms-rumble-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/08/worms-rumble-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/08/worms-rumble-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/08/worms-rumble-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/08/worms-rumble-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Worms Rumble</em> has a shockingly low amount of content at launch."</p>
<p style="font-weight: 400;">In spite of the radical departure from other games in the series, <em>Worms Rumble</em> does retain some elements of the older titles’ identity. The controls, for instance, retain the franchise’s trademark floatiness to some degree, which actually ends up working well with the game’s verticality. As you may already have picked up on, the game also retains some visual motifs and nomenclature that has been pervasive through the series in the past as well.</p>
<p style="font-weight: 400;">We were promised that <em>Worms Rumble</em> would be the first 3D game in the series, and that was only true in the most technical sense – while the graphics are undoubtedly rendered in polygonal 3D, the actual gameplay takes place entirely on a 2D plane. On the whole, this ends up being strongly in the game’s favor, however, since keeping the action 2D helps it stay simple and brisk (not to mention the sidescrolling view’s ability to give you a view of a larger portion of the map at any given time, helping you prepare for springing or avoiding ambushes based on the rather clever and intriguing possibilities that the design and camera angles can provide for). In spite of the relative simplicity that this 2D format can provide, however, I did find <em>Worms</em>’ controls to be finnicky on console – especially aiming, which seems to lack finesse (the game compensates for this by not demanding a lot of accuracy from you either).</p>
<p style="font-weight: 400;">If you’re not sold on <em>Worms Rumble</em> because you balk at the very notion of real time <em>Worms</em>, playing the game will probably be all that’s needed to make you at least start to come around on the idea. As mentioned, <em>Worms Rumble</em> is flawed and lacking in a lot of areas, but the core gameplay and design works, and works remarkably well, to the point that the primary complaint you can lob at the game is very literally that there isn’t more of it.</p>
<p style="font-weight: 400;">That’s a pretty good base to build from.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 4.</strong></em></span></p>


<p></p>
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		<title>The Survivalists Beta is Now Live on PC, New Gameplay Trailer Released</title>
		<link>https://gamingbolt.com/the-survivalists-beta-is-now-live-on-pc-new-gameplay-trailer-released</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 15 Jun 2020 20:01:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Team 17]]></category>
		<category><![CDATA[the survivalists]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=445490</guid>

					<description><![CDATA[Build, craft and survive on an abandoned island in this new addition to The Escapists universe.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/the-survivalists.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-424978" src="https://gamingbolt.com/wp-content/uploads/2019/12/the-survivalists.jpg" alt="the survivalists" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/the-survivalists.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/the-survivalists-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/the-survivalists-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/the-survivalists-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/the-survivalists-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Late last year, Team 17 unveiled its next big title in <em>The Escapists</em> universe called <a href="https://gamingbolt.com/the-survivalists-team17s-new-strategy-survival-title-is-out-in-2020"><em>The Survivalists</em></a>. As the name implies, you and other players are trapped on abandoned island, and must scrounge together resources to survive. The beta is currently available now on Steam for a limited time and there&#8217;s also new gameplay trailer to check out below.</p>
<p><em>The Survivalists</em> is all about building one&#8217;s base, crafting tools and equipment, and contending with the various threats on the island. As the new trailer showcases, you&#8217;ll also explore hidden dungeons and unearth treasures. And if things get to hairy back home, try training some monkeys to help you out.</p>
<p>With support for up to four players in co-op, <em>The Survivalists</em> looks like it offers some decent survival crafting fun. It&#8217;s currently scheduled to release for Xbox One, PS4, PC and Nintendo Switch in 2020. Stay tuned for more details in the coming months.</p>
<p><iframe loading="lazy" title="The Survivalists - Official Reveal Trailer | Summer of Gaming 2020" width="500" height="281" src="https://www.youtube.com/embed/_3BrqUt4w28?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">445490</post-id>	</item>
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		<title>Horizon Zero Dawn, Uncharted: The Lost Legacy Join PlayStation Now in January 2020</title>
		<link>https://gamingbolt.com/horizon-zero-dawn-uncharted-the-lost-legacy-join-playstation-now-in-january-2020</link>
					<comments>https://gamingbolt.com/horizon-zero-dawn-uncharted-the-lost-legacy-join-playstation-now-in-january-2020#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 18 Dec 2019 09:30:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ghost Town Games]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[overcooked 2]]></category>
		<category><![CDATA[PlayStation Now]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Team 17]]></category>
		<category><![CDATA[Uncharted: The Lost Legacy]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=425796</guid>

					<description><![CDATA[They'll be available till April 7th 2020.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/10/horizon-zero-dawn-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-247504" src="https://gamingbolt.com/wp-content/uploads/2015/10/horizon-zero-dawn-.jpg" alt="horizon zero dawn" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/10/horizon-zero-dawn-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/10/horizon-zero-dawn--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/10/horizon-zero-dawn--1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony has <a href="https://blog.us.playstation.com/2019/12/17/horizon-zero-dawn-uncharted-the-lost-legacy-and-more-join-ps-now-in-january/" target="_blank" rel="noopener noreferrer">announced</a> some new big-name exclusives that will be joining PlayStation Now in January 2020. They are Guerrilla Games&#8217; <em>Horizon Zero Dawn</em>, Naughty Dog&#8217;s <em>Uncharted: The Lost Legacy</em> and Ghost Town Games&#8217; <em>Overcooked! 2</em>. All of these titles will be available to play until April 7th 2020 (though <em>Overcooked! 2</em> hasn&#8217;t been allocated a cut-off day, we can assume it&#8217;s the same date).</p>
<p>Each game has been critically acclaimed in its own way. <a href="https://gamingbolt.com/horizon-zero-dawn-review"><em>Horizon Zero Dawn</em></a> won praise for its combination of exploration, story-telling and combat in a vibrant and unique open world. <a href="https://gamingbolt.com/uncharted-the-lost-legacy-review"><em>Uncharted: The Lost Legacy</em></a> took the franchise in an interesting new direction by starring Chloe and Nadine (and adding some open world elements).</p>
<p><em>Overcooked! 2</em>, meanwhile, adds new challenges and mechanics on top of the established cooking gameplay. Couch co-op and support for up to four players online is also possible. Just try not to strange your friends when things go awry.</p>
<p>Those looking to play some great PS4 titles now on the service can still check out <a href="https://gamingbolt.com/persona-5-hollow-knight-and-middle-earth-shadow-of-war-join-playstation-now"><em>Persona 5</em> and <em>Middle-Earth: Shadow of War</em></a>, which are available till February 2020. There&#8217;s also <a href="https://gamingbolt.com/playerunknowns-battlegrounds-wolfenstein-the-old-blood-and-f1-2019-join-playstation-now"><em>Wolfenstein: The Old Blood, F1 2019</em> and <em>PlayerUnknown&#8217;s Battlegrounds</em></a> which are live until March 2020.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">425796</post-id>	</item>
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		<title>Overcooked! 2 Receives 12 New Story Levels With Surf &#8216;n&#8217; Turf DLC</title>
		<link>https://gamingbolt.com/overcooked-2-receiving-12-new-story-levels-with-surf-n-turf-dlc</link>
					<comments>https://gamingbolt.com/overcooked-2-receiving-12-new-story-levels-with-surf-n-turf-dlc#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 03 Oct 2018 14:07:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ghost Town Games]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[overcooked 2]]></category>
		<category><![CDATA[overcooked 2: surf n turf]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Team 17]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=365308</guid>

					<description><![CDATA[New versus levels, two new recipes, and more coming later today.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Overcooked-2-Surf-n-Turf.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-365310" src="https://gamingbolt.com/wp-content/uploads/2018/10/Overcooked-2-Surf-n-Turf.jpg" alt="Overcooked 2 Surf n Turf" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Overcooked-2-Surf-n-Turf.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/Overcooked-2-Surf-n-Turf-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Overcooked-2-Surf-n-Turf-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Overcooked-2-Surf-n-Turf-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Ghost Town Games&#8217; <a href="https://gamingbolt.com/overcooked-2-launch-trailer-celebrates-upcoming-feast-of-disaster" target="_blank" rel="noopener"><em>Overcooked 2</em></a> has received new content with the <em>Surf &#8216;n&#8217; Turf</em> DLC, which went live earlier today. A new trailer has been released to showcase some of the gameplay, and as the name indicates, it&#8217;s about tropical parties and dishes. Check it out below.</p>
<p>Along with the return of Chef Boof from the first game, there will be other new chefs to play as as well. Two new recipes, kebabs and smoothies, are also being added, along with some new kitchens taking place on beaches and rafts. Overall, there will be 12 new story levels and two new Versus levels for players to indulge in.</p>
<p>Though the overall price hasn&#8217;t been revealed on Steam, <em>Overcooked 2</em> veterans can expect the <a href="https://gamingbolt.com/overcooked-2-new-game-plus-mode-is-coming-soon" target="_blank" rel="noopener">New Game Plus update</a> to be available for free. Launching today as well, it will add a new Expert difficulty for an additional star. The update will also bring new features, like changing chefs in the Pause menu, level previews on the world map, and much more.</p>
<p><iframe loading="lazy" title="Overcooked 2! Surf ‘n’ Turf - Launch Trailer - Nintendo Switch" width="500" height="281" src="https://www.youtube.com/embed/QCZRhEXlo6c?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Pinball Platformer Yoku’s Island Express Trailer Shows Off Characters</title>
		<link>https://gamingbolt.com/pinball-platformer-yokus-island-express-trailer-shows-off-characters</link>
					<comments>https://gamingbolt.com/pinball-platformer-yokus-island-express-trailer-shows-off-characters#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 28 Mar 2018 12:41:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Team 17]]></category>
		<category><![CDATA[Villa Gorilla]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Yoku's Island Express]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=331220</guid>

					<description><![CDATA[The Island is home to a wide variety of weird characters.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/Yoku.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-331223" src="https://gamingbolt.com/wp-content/uploads/2018/03/Yoku.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/Yoku.jpg 670w, https://gamingbolt.com/wp-content/uploads/2018/03/Yoku-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Yoku’s Island Express is one of the stranger indie darlings on the horizon. It’s not every day that you take a 2D exploration based platformer and introduce pinball like mechanics. However, beyond that intriguing concept, the characters that Villa Gorilla show off with this new character might just win over some new fans.</p>
<p>The trailer, which can be found just below, highlights many of the quirky supporting cast of the game, such as Willo, an eccentric character that will take in special items, the ravenous Sin and some weird mushroom people, one named Rinri, that gives me serious Return of the Jedi flashbacks.</p>
<p>The player’s goal in <em>Yoku’s Island Express</em> is to get in touch with Mokomana, through platforming and pinball mechanics. This trailer is decidedly lighter on showing off those elements, but does highlight a new grappling ability we haven’t seen before. Are you excited for the game? Let us know in the comments below.</p>
<p><iframe loading="lazy" title="Yoku&#039;s Island Express - Side-Quests Trailer (PC, Nintendo Switch, PlayStation 4, Xbox One)" width="500" height="281" src="https://www.youtube.com/embed/AxS-SmETCAU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Genesis: Alpha One New Trailer Showcasing Planetary Landing System Revealed</title>
		<link>https://gamingbolt.com/genesis-alpha-one-new-trailer-showcasing-planetary-landing-system-revealed</link>
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		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Fri, 16 Mar 2018 09:23:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Genesis Alpha One]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Radiation Blue]]></category>
		<category><![CDATA[Team 17]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=329403</guid>

					<description><![CDATA[lLayers can land on planets to mine valuable resources but they'll also have to be prepared to face off against hostile aliens. ]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Genesis-Alpha-One_04.jpg"><img loading="lazy" decoding="async" class="wp-image-307000 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2017/09/Genesis-Alpha-One_04-1024x513.jpg" alt="Genesis Alpha One_04" width="621" height="311" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Genesis-Alpha-One_04-1024x513.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2017/09/Genesis-Alpha-One_04-300x150.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Genesis-Alpha-One_04-768x384.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Genesis-Alpha-One_04.jpg 1920w" sizes="auto, (max-width: 621px) 100vw, 621px" /></a></em></p>
<p><em>Genesis: Alpha One </em>is certainly an interesting and distinctive game that is being developed by Radiation Blue. The game mixes a number of genres together such as Roguelike, First-Person Shooter, Survival, and more. Now, a new trailer has been released for the game which showcases the planetary landing system.</p>
<p>In the game, players are in charge of a crew of clones and these also count as the player&#8217;s lives. We can see this aspect of the game at work when one player character dies and another clone is promoted to be captain. When players land on a new planet, they  can mine the planet for valuable resources but they will also have to be wary of hostile extraterrestrial life forms. The game certainly looks very interesting and it seems very ambitious in its scope.</p>
<p>You can check out the newly released trailer below. <em>Genesis: Alpha One </em>is set to release for the PS4, Xbox  One, and PC in 2018.</p>
<p><iframe loading="lazy" title="Genesis Alpha One - Planetary Landing Trailer (PC, PlayStation 4, Xbox One)" width="500" height="281" src="https://www.youtube.com/embed/feCaitlq7ks?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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