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	<title>The Witcher 5 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>CDPR Wants 3 Witcher Games in 6 Years – Is That Even Possible?</title>
		<link>https://gamingbolt.com/cdpr-wants-3-witcher-games-in-6-years-is-that-even-possible</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 03 Dec 2025 18:50:13 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=632772</guid>

					<description><![CDATA[Releasing three massive open-world role-playing games back to back to back is a tall order, but CD Projekt RED could pull it off.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f there was any way to deflate someone before The Game Awards, it&#8217;s with the words, “No new <em>Witcher 4</em> content.” Sad but true. After last year&#8217;s surprise trailer, CD Projekt RED will be content to sit back and enjoy the show (and maybe even net that Most Anticipated Game award).</p>
<p>That doesn&#8217;t mean we don&#8217;t have plenty of other details to keep us busy, like the fact that<em> The Witcher 4</em> isn&#8217;t launching next year, according to studio co-CEO Michał Nowakowski. Was it that obvious, especially after the company said we wouldn&#8217;t see it until 2027 at the earliest? Probably not, but development is proceeding as planned since it entered full production last year.</p>
<p>Since then, we&#8217;ve had some great new reveals, from the Unreal Engine 5 tech showcase to the potential inclusion of plot elements from the upcoming <em>Crossroads of Ravens</em> prequel novel. CD Projekt RED recently confirmed that the development team consists of 447 members, a whopping increase of three developers over the previous quarter. It may not seem like much, but it likely includes Karel Kolmann, game designer on <em>Kingdom Come: Deliverance 2</em>, who&#8217;s joined as a senior quest designer, and that&#8217;s great news.</p>
<p><iframe title="The Witcher 4 And A Whole New Trilogy In 6 Years - Is That Even Possible?" width="500" height="281" src="https://www.youtube.com/embed/SJ5sEccww5s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>But the most interesting bit to emerge from a post-financials conference for the CD Projekt Group is that the team will still deliver the new <em>Witcher</em> trilogy within the promised six-year period. Remember when it was still called <em>Project Polaris</em>? That promise, which seemed borderline unbelievable at the time.</p>
<p>Nowakowski talked about how happy the team has been with Unreal Engine 5, how it&#8217;s evolving, and “how we are learning how to make it work within a huge open-world game, as <em>The Witcher 4</em> is meant to be.” And when prompted about whether this meant a “shorter and more predictable cadence” for the sequels, he responded, “In a way, yes, I do believe that further games should be delivered in a shorter period of time – as we had stated before, our plan still is to launch the whole trilogy within a six-year period, so yes, that would mean we would plan to have a shorter development time between <em>The Witcher 4</em> and <em>The Witcher 5</em>, between <em>The Witcher 5</em> and <em>The Witcher 6</em> and so on.”</p>
<p>So there you go, <em>The Witcher 5</em> and <em>The Witcher 6</em>, officially named and confirmed. All joking aside, it still feels like a near-impossible proposition, especially with CD Projekt RED planning to allocate more resources and development team members to <em>Cyberpunk 2077&#8217;s</em> sequel, <em>Project Orion</em> (aka, the tentatively named <em>Cyberpunk 2</em>). After all, <em>The Witcher</em> was released in 2007, followed by <em>The Witcher 2: Assassins of Kings</em> in 2011 and<em> The Witcher 3: Wild Hunt</em> in 2015 – an eight-year journey, that too one where crunch became increasingly common at the studio.</p>
<p>The big difference is that the first game utilized a completely different engine (BioWare&#8217;s Aurora, funnily enough) from the others, which were built on the studio&#8217;s own REDengine. And one look at <em>The Witcher 2</em> and <em>3</em> will tell you that a lot of work went into raising the bar for the latter, so probably not the best comparison.</p>
<p>Instead, we can actually look at a completely different trilogy – <em>Mass Effect</em>. BioWare utilized Unreal Engine 3 for all three titles – <em>Mass Effect 1</em> in 2007, <em>Mass Effect 2</em> in 2010 and <em>Mass Effect 3</em> in 2012. They all released within the same console generation, though it&#8217;s obvious that the third game built on much of the second&#8217;s groundwork.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_01-scaled.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-620925" src="https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_01-scaled.jpg" alt="The Witcher 4_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_01-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_01-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>But once again, BioWare had to essentially rush to complete the third game within two years – a process that left everyone at the studio fried. Worst of all, they didn&#8217;t even get much chance to rest, as they had to shift to <em>Dragon Age: Inquisition</em> and crunch once more. Still, three titles in five years, all Game of the Year contenders – ending controversies notwithstanding – is still impressive.</p>
<p>So in a way, it is possible, but the biggest worry is whether CD Projekt RED will have to crunch to achieve this for the new <em>Witcher</em> trilogy. One possibility is that it&#8217;s already building out much of what it will require to develop subsequent titles. After all, <em>Polaris</em> was announced in 2022, and the studio has been working with Unreal Engine 5 for over four years, meaning development began even sooner. If <em>The Witcher 4</em> arrives by late 2027 or early 2028, is it all that unreasonable to assume that all those years would have been enough time to deliver one full-fledged <em>Witcher</em> title, the biggest yet, and to lay the groundwork for its sequels?</p>
<p>“But what about <em>Cyberpunk 2</em>?” is the obvious question, especially how it would impact development. Wouldn&#8217;t expanding its development studios over the next two years negatively impact the new <em>Witcher</em> trilogy? I actually have a theory on that.</p>
<p>CD Projekt RED has said plenty about building up its new Boston studio, so it&#8217;s more likely to hire new developers to increase its numbers. A job listing from last September for a Lead Network Engineer also hints that there will be multiplayer. That means post-launch content (aside from a potential expansion or two), and for that, a dedicated studio would be necessary.</p>
<p>And even if that doesn&#8217;t happen, it&#8217;s more evident than ever that the IP is a long-term franchise for CD Projekt RED. <em>Cyberpunk 2077</em> is currently their biggest revenue earner, reaching 35 million sold faster than <em>The Witcher 3</em>. It&#8217;s essentially their <em>Grand Theft Auto</em> (<em>The Witcher</em> being <em>Red Dead Redemption</em> in this case). If all the tie-ups and collaborations, including the upcoming<em> Edgerunners 2</em>, are any indication, this is essentially a different revenue stream for the company. While it&#8217;s still possible that it would shift developers between projects, it&#8217;s unlikely that the majority of <em>The Witcher 4&#8217;s</em> team would shift to Cyberpunk 2. Keeping the team together to deliver this trilogy makes far more sense (see <em>Final Fantasy 7 Remake</em>).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_03.jpg"><img decoding="async" class="aligncenter wp-image-620990" src="https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_03.jpg" alt="The Witcher 4_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/The-Witcher-4_03-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Of course, this is assuming that CD Projekt RED is committed to its vision for both games and that there are no hiccups. One benefit of this promised timeline is that it all hinges on when <em>The Witcher 4</em> will release. And while I doubt the higher-ups want a <em>GTA 6</em>-style delay, there is definitely some breathing room for their developers. If <em>Phantom Liberty</em> is any indication (over 10 million sold and counting), the company is probably realizing the benefits of avoiding crunch or massive overhauls in the end stretch.</p>
<p>Too long, didn&#8217;t watch, the answer is: Yes, we could very well see <em>The Witcher 4, 5</em> and<em> 6</em> release within six years of each other. Would it be too much of an oversaturation? Unlikely – <em>The Witcher 4</em> is guaranteed to be a best-seller, simply on name value alone. If<em> The Witcher 5</em> arrives about two or three years later and sets up a major hook for <em>The Witcher 6</em> to deliver an incredible finale, then it could end up as one of the best video game trilogies of all time (if not the best).</p>
<p>CD Projekt RED has all the time in the world to knock it out of the park, but either way, even with all the preparation in the world, it&#8217;s going to be a mad sprint for home base.</p>


<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<item>
		<title>The Witcher 4, 5 and 6 Will Still Launch Within Six Years, CD Projekt RED Reaffirms</title>
		<link>https://gamingbolt.com/the-witcher-4-5-and-6-will-still-launch-within-six-years-cd-projekt-red-reaffirms</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 30 Nov 2025 17:56:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[The Witcher 5]]></category>
		<category><![CDATA[The Witcher 6]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=632582</guid>

					<description><![CDATA[Co-CEO Michał Nowakowski believes the next two sequels "should be delivered in a shorter period of time" thanks to Unreal Engine 5.]]></description>
										<content:encoded><![CDATA[
<p><em>The Witcher 4</em> is making steady progress after <a href="https://gamingbolt.com/the-witcher-4-enters-full-production">entering full production last year</a>, though it <a href="https://gamingbolt.com/the-witcher-4-wont-launch-in-2026-but-development-is-proceeding-as-planned">won&#8217;t launch next year</a> or even be available <a href="https://gamingbolt.com/the-witcher-4-wont-launch-before-2027-at-the-earliest-cdpr">until 2027 at the earliest</a>. However, if you&#8217;ll remember, it&#8217;s the start of a new trilogy and CD Projekt RED committed to <a href="https://gamingbolt.com/next-witcher-title-is-codenamed-project-polaris-will-have-two-sequels">releasing all three games within six years</a>.</p>



<p>Fortunately, that hasn&#8217;t changed, and<em> The Witcher 5</em> and<em> The Witcher 6</em> (if that&#8217;s what they&#8217;re called) could end up having shorter development cycles. Co-CEO Michał Nowakowski said this during <a href="https://www.cdprojekt.com/en/wp-content/uploads-en/2025/11/transcript-q3-2025-earnings-3.pdf" target="_blank" rel="noreferrer noopener">a CD Projekt Group conference</a>, noting that the team has been using Unreal Engine 5 for &#8220;almost four years&#8221; on <em>The Witcher 4</em> and is &#8220;very happy with what we’ve achieved.&#8221;</p>



<p>&#8220;I think you could have seen some of that with your own eyes with our tech demo reveal at Unreal Fest couple of months ago, and we’re very happy with the results of that as well – we’ve already said that, but I’m always happy to say it again – and we’re happy with how the engine is evolving through the Epic team’s efforts, and how we are learning how to make it work within a huge open-world game, as<em> The Witcher 4</em> is meant to be.&#8221;</p>



<p>When asked if subsequent titles may have a &#8220;shorter and more predictable cadence,&#8221; Nowakowski responded, &#8220;In a way, yes, I do believe that further games should be delivered in a shorter period of time – as we had stated before, our plan still is to launch the whole trilogy within a six-year period, so yes, that would mean we would plan to have a shorter development time between <em>The Witcher 4</em> and <em>The Witcher 5,</em> between <em>The Witcher 5</em> and <em>The Witcher 6 </em>and so on.&#8221;</p>



<p><em>The Witcher 4</em> <a href="https://gamingbolt.com/the-witcher-4-team-nears-450-developers-cd-projekt-red-outlines-plans-to-scale-cyberpunk-2-studios">currently has almost 450 developers</a> working on it. While there&#8217;s no release window &#8211; and it <a href="https://gamingbolt.com/the-witcher-4-wont-appear-at-the-game-awards-says-cdpr-co-ceo">certainly won&#8217;t have anything new to showcase at The Game Awards</a> &#8211; development is currently on track. Aside from Ciri as the protagonist, very little is known about the story, but it <a href="https://gamingbolt.com/the-witcher-4-might-feature-plot-elements-from-the-crossroads-of-ravens-book">could feature elements from <em>Crossroads of Ravens</em></a>, Andrzej Sapkowski&#8217;s upcoming prequel novel.</p>
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		<title>The Witcher 3: Wild Hunt Lead Animator is Directing the New Witcher Saga</title>
		<link>https://gamingbolt.com/the-witcher-3-wild-hunt-lead-animator-is-directing-the-new-witcher-saga</link>
					<comments>https://gamingbolt.com/the-witcher-3-wild-hunt-lead-animator-is-directing-the-new-witcher-saga#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 03 Nov 2022 13:38:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=534666</guid>

					<description><![CDATA[Sebastian Kalemba has confirmed the same in a tweet. Previously, Jason Slama was announced as director of the next Witcher. ]]></description>
										<content:encoded><![CDATA[<p>Sebastian Kalemba, who worked on <em>The Witcher 3: Wild Hunt</em> and <em>Cyberpunk 2077</em> as its lead animator, is now directing the next <em>Witcher</em> saga. In a new tweet, Kalemba said, “Since joining CD Projekt Red, I believe nothing is impossible and raising the bar, telling emotional stories &amp; creating worlds is what we’re here for.”</p>
<p>Kalemba would become head of animation for CD Projekt RED and even worked as creative director before directing the new saga. Oddly enough, Jason Slama, who also worked on<em> The Witcher 3</em> and <em>Gwent: The Witcher Card Game</em>, was announced as the director back in March. He promised there would be <a href="https://gamingbolt.com/the-witcher-4-director-on-crunch-never-on-my-watch">no crunch on his watch</a>, something the development studio <a href="https://gamingbolt.com/cyberpunk-2077-crunch-and-development-issues-detailed-in-new-report">became infamous for</a> before <em>Cyberpunk 2077&#8217;s</em> release.</p>
<p>It&#8217;s unknown whether Slama has stepped down or is only in charge of the first game in the new trilogy while Kalemba oversees all three. Time will tell, so stay tuned for more details.</p>
<p>The next <em>Witcher</em> title is codenamed <a href="https://gamingbolt.com/next-witcher-title-is-codenamed-project-polaris-will-have-two-sequels"><em>Project Polaris</em></a> and has over 150 developers working on it. Once it launches, the next two titles in the trilogy will arrive within six years. A <a href="https://gamingbolt.com/the-witcher-remake-announced-developed-on-unreal-engine-5">remake of <em>The Witcher</em></a>, formerly Project Canis Majoris, is also in development on Unreal Engine 5.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Career news: I’m directing the new Witcher Saga. Since joining <a href="https://twitter.com/CDPROJEKTRED?ref_src=twsrc%5Etfw">@CDPROJEKTRED</a> I believe nothing is impossible and raising the bar, telling emotional stories &amp; creating worlds is what we’re here for. I’m proud to be part of CDPR and work with such a talented and passionate team.</p>
<p>&mdash; Sebastian Kalemba (@Skalemba) <a href="https://twitter.com/Skalemba/status/1588048733937324032?ref_src=twsrc%5Etfw">November 3, 2022</a></p></blockquote>
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		<post-id xmlns="com-wordpress:feed-additions:1">534666</post-id>	</item>
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		<title>Next Witcher Title is Codenamed Project Polaris, Will Have Two Sequels</title>
		<link>https://gamingbolt.com/next-witcher-title-is-codenamed-project-polaris-will-have-two-sequels</link>
					<comments>https://gamingbolt.com/next-witcher-title-is-codenamed-project-polaris-will-have-two-sequels#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 04 Oct 2022 16:03:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Polaris]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=531942</guid>

					<description><![CDATA[Over 150 developers are working on Polaris. After its launch, the next two titles in this new Witcher trilogy will launch within a six-year period.]]></description>
										<content:encoded><![CDATA[<p>In addition to announcing <a href="https://gamingbolt.com/cyberpunk-2077-sequel-project-orion-announced-will-prove-full-power-and-potential-of-the-universe">a sequel to <em>Cyberpunk 2077</em></a>, CD Projekt&#8217;s Investor Relations Twitter also confirmed the codename for <a href="https://gamingbolt.com/the-witcher-next-instalment-officially-in-development-will-be-the-first-in-a-new-saga-for-the-franchise">the next <em>Witcher</em> title</a>. <em>Project Polaris</em> is &#8220;built on the legacy&#8221; of <em>The Witcher 3: Wild Hunt</em> and is still in pre-production. CD Projekt RED is developing the open-world RPG with over 150 developers involved.</p>
<p>However, more importantly, it&#8217;s confirmed to be the <a href="https://gamingbolt.com/the-witcher-4-developer-has-more-than-one-game-in-mind-for-new-saga">start of a new <em>Witcher</em> trilogy</a>. Once <em>Project Polaris</em> launches, the next two games will launch within a six-year period. Whether CD Projekt RED can stick to that timeline remains to be seen. If the next two games are also being developed on Unreal Engine 5 like <em>Project Polaris</em> (which is all but confirmed at this point), the <a href="https://gamingbolt.com/next-witcher-game-already-in-pre-production-unreal-engine-5-providing-improvements-in-efficiency">improvements to efficiency could help</a>.</p>
<p>Again, we&#8217;ll have to wait and see, especially since CD Projekt RED hasn&#8217;t revealed the story or any release window for <em>Polaris</em>. Those looking for something to sink their teeth into for the short term can play<em> The Witcher 3: Wild Hunt</em> on Xbox Series X/S and PS5, which is <a href="https://gamingbolt.com/the-witcher-3-ps5-and-xbox-series-x-s-launch-on-track-for-q4-2022">still on track for release in Q4 2022</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="zxx" dir="ltr"><a href="https://t.co/sr6PDMQKI5">pic.twitter.com/sr6PDMQKI5</a></p>
<p>&mdash; CD PROJEKT IR (@CDPROJEKTRED_IR) <a href="https://twitter.com/CDPROJEKTRED_IR/status/1577317333596618755?ref_src=twsrc%5Etfw">October 4, 2022</a></p></blockquote>
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