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	<title>Torn Banner Studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>No More Room in Hell &#8211; Reanimation Update Goes Live in April, Adds New Map and &#8220;A Big Surprise&#8221;</title>
		<link>https://gamingbolt.com/no-more-room-in-hell-reanimation-update-goes-live-in-april-adds-new-map-and-a-big-surprise</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 01 Apr 2025 10:49:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[No More Room in Hell 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<category><![CDATA[Torn Banner Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=615686</guid>

					<description><![CDATA[Other notable additions include a character roster, radial inventory, improvements to combat, item weight, and much more.]]></description>
										<content:encoded><![CDATA[<p>To say that Torn Banner Studios&#8217; <em>No More Room in Hell 2</em> had a bad launch on Steam Early Access would be an understatement. Nevertheless, it&#8217;s released several updates over the past several months, including new weapons and skills, difficulty rebalancing, new scenarios for the Powerplant and more.</p>
<p>This month marks its biggest update with <a href="https://store.steampowered.com/news/app/292000/view/524211581550067879" target="_blank" rel="noopener">Reanimation</a>, which adds a new map (Pottsville), combat improvements, a roster of characters, a radial inventory and a “big surprise.” The latter has been in the works for a long time, and will provide players with “a lot more to do.”</p>
<p>Pottsville is the first new map since early access launched. It&#8217;s a more urban-focused environment that&#8217;s denser and more claustrophobic. As for the character roster, it provides three slots and lets you decide which Responder to take into a map. No more potentially getting a level 50 character killed.</p>
<p>Alongside the new radial inventory, items now have weight – the heavier an item, the more space it takes up. If that wasn&#8217;t enough, combat would allow for “more creativity” and “better interplay” with allies.</p>
<p>“It’s now much more important to measure your strike distance, decide on the direction of your attacks, keep an eye on your stamina &#8211; and juggle all of this with allies at your side. One player may take a more &#8216;crowd control&#8217; role, knocking back multiple zombies with heavy attacks and kicks, while another player more carefully disperses enemies with precision as zombies make it through the crowd.” You can also expect new melee armaments to spice up the experience.</p>
<p>Stay tuned for a release date for Reanimation and more details. <em>No More Room in Hell 2</em> is available for PC via early access. Check out our review of the launch version <a href="https://gamingbolt.com/no-more-room-in-hell-2-early-access-review-fights-in-dead-spaces">here</a>.</p>
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		<title>No More Room in Hell 2 Update Out by November End, Overhauls Difficulty and Adds New Weapons</title>
		<link>https://gamingbolt.com/no-more-room-in-hell-2-update-out-by-november-end-overhauls-difficulty-and-adds-new-weapons</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 15 Nov 2024 09:42:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[No More Room in Hell 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Torn Banner Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=604156</guid>

					<description><![CDATA[Zombies will also have improved hit reactions, while the Power Plant offers a random new ending by completing other objectives.]]></description>
										<content:encoded><![CDATA[<p>Considering how beloved the original was, Torn Banner Studios&#8217;<em> No More Room in Hell 2</em> was more or less a disappointment when it launched in early access last month. The development team has deployed several improvements and bug fixes, but the <a href="https://store.steampowered.com/news/app/292000/view/6904675658203398230" target="_blank" rel="noopener">Reinforcement Update</a> is one to watch out for.</p>
<p>Launching by November end, it will make ammo scarcer, &#8220;re-tuning difficulty&#8221; for players&#8217; levels, and performing &#8220;balance passes&#8221; on the lethality of its zombies. The latter will also benefit from improved hit reactions and more realistic movement (which you can see in the trailer below).</p>
<p>The Power Plant, currently the only way to extract and end a match, will receive a new random ending, achieved by completing tasks in the central area. New sequences are currently in the works for early 2025, and the next map remains in development (though there&#8217;s no ETA on its launch).</p>
<p>There will also be two new weapons &#8211; the M1911A1 handgun and the M7A1 assault rifle. Players can also look forward to &#8220;hundreds&#8221; of fixes, from revive bugs to sliding zombies. Stay tuned for more details, and check out <a href="https://gamingbolt.com/no-more-room-in-hell-2-early-access-review-fights-in-dead-spaces">our review</a> of the early access version.</p>


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<iframe title="No More Room in Hell 2 - 0.2.0 - Hit Reaction Improvements" width="500" height="281" src="https://www.youtube.com/embed/C22Pomk_Mjc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<post-id xmlns="com-wordpress:feed-additions:1">604156</post-id>	</item>
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		<title>No More Room in Hell 2 Early Access Review &#8211; Fights in Dead Spaces</title>
		<link>https://gamingbolt.com/no-more-room-in-hell-2-early-access-review-fights-in-dead-spaces</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 29 Oct 2024 13:09:52 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[No More Room in Hell 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<category><![CDATA[Torn Banner Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=602475</guid>

					<description><![CDATA[No More Room in Hell 2 opts for an extraction shooter approach over the original's tense survival horror and wildly misses.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen you think horror games, the atmospheric, psychological, and survival-focused titles like <em>Silent Hill 2</em> remake or even the recent <em>A Quiet Place: The Road Ahead</em>, come to mind. Zombies, dreaded as they may be, have fallen into their own sub-genre – where ripping and tearing them apart in creative ways is the aim, and catharsis reigns supreme. If it isn&#8217;t a <em>Dead Island 2</em> or a <em>Dead Rising: Deluxe Master</em>, then maybe <em>Call of Duty: Black Ops 6&#8217;s</em> return to a more traditional Zombies slaying format.</p>
<p>However, zombies have long since proven a medium to evoke terror and remind humanity of its frailty and how things can go from peaceful to post-apocalyptic in the blink of an eye. What do you do when that&#8217;s the case? Lever Games&#8217; <em>No More Room in Hel</em>l captured that tension, that ever-present atmosphere of dread, from its inception as a <em>Half-Life 2</em> mod to a standalone release in 2011. You weren&#8217;t a hero or someone special; just a survivor attempting to see another hellish day.</p>
<p>Despite the naming,<em> No More Room in Hell 2</em> isn&#8217;t that.</p>
<p><iframe title="No More Room in Hell 2 Early Access Review - A Long Way To Go" width="500" height="281" src="https://www.youtube.com/embed/m8tTdFwTiX8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"Right off the bat, any semblance of building a spooky atmosphere feels tossed by the wayside in favor of pushing the objective."</p></p>
<p>Torn Banner Studios may be listed as the developer, but it acquired Lever Games in June, with the sequel having been in development for several years. That Summer Game Fest trailer certainly gave the impression of adhering to the original&#8217;s fundamentals, albeit on a much bigger map (singular).</p>
<p>However, early access portrays a more traditional – and, at times, rote &#8211; extraction shooter. As disappointing as that sounds for fans of the original, any hopes of it standing on its fundamentals are dashed by numerous technical issues, some flawed design decisions, a repetitive gameplay loop, and an unexciting premise. Even the zombies feel like they&#8217;re just here so they don&#8217;t get fined &#8211; more akin to contemporary Romero than the classics.</p>
<p>Contrary to what it may feel like at the start, <em>No More Room in Hell 2</em> does have a premise. Instead of a survivor, you&#8217;re a “responder” who must rush to the power plant to restore it and prevent total regional collapse, as the CRC blares over the radio. You start alone, but there are seven other players on the map.</p>
<p>With nothing but a revolver, flashlight, and metal pipe, fight or avoid zombies to survive while looting other points of interest for better weapons, healing items, explosives, equipment, etc. Once you know where things are, stocking up on ammo is pitifully easy, though going trigger-happy out in the wild isn&#8217;t the best idea since the noise can attract other zombies.</p>
<p>Right off the bat, any semblance of building a spooky atmosphere feels tossed by the wayside in favor of pushing the objective. I appreciate the CRC telling me from the outset about key, red-marked locations to clear first. However, any tension from exploring locations, like the hospital, hopping up crates and other materials to the boarded-up second floor while discovering dozens of undead casually roaming on the first, is dulled by constant updates.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_02.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-602544" src="https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_02.jpg" alt="No More Room in Hell 2_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_02-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"Even if you can deal with all that, the zombies in question feel like they soak up too much damage."</p></p>
<p>Whether other players looted a location, ventured to the power plant, or tripped over a rock, you&#8217;ll hear about it. I would have appreciated more subtle notifications when far from others – the cacophony can continue when we&#8217;re together.</p>
<p>Despite reasonably meeting the recommended requirements for High settings and setting the upscaling to TSA, the frame rate left something to be desired in my first go-round. Toning down a few options like volumetrics while opting for Nvidia DLSS Quality improved things significantly, even with crowds of zombies. However, the zombies themselves present a litany of their own issues.</p>
<p>Rubber-banding, sliding across the floor, suddenly shifting from awkward shuffles to lunges, teleporting through the player – it&#8217;s a far cry from the dead simply walking the Earth. Graphical glitches like zombie heads awkwardly floating in the air or, even worse, barely attached to the still-moving body are one thing.</p>
<p>But everything else impacts the overall gameplay, especially turning melee into a test of luck unless you&#8217;re on top of a car and swinging away at an undead crowd (which seemingly can&#8217;t reach, despite their climbing capabilities). It doesn&#8217;t help that melee combat feels clunky overall, regardless of the weapon&#8217;s size and weight – like you&#8217;re swinging while underwater. At least the fire axe feels like it has some heft to it.</p>
<p>Even if you can deal with all that, the zombies in question feel like they soak up too much damage. I&#8217;m all for dealing with runners, whether pushing them away (which feels clumsy) or desperately fleeing and using the environment to turn the tables. However, the red-eye zombies and their ability to tank punishment notwithstanding, unleashing a shotgun blast or heavy rifle shot to the skull to see a zombie continually amble forward with nothing but their lower jaw and wagging tongue is annoying. Humorous to some extent, but disheartening regardless.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-602545" src="https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2.jpg" alt="No More Room in Hell 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"Starting alone is intriguing until you spend time reaching the plant and find that 60 percent of the lobby is already dead, making the final stretch that much more challenging."</p></p>
<p><em>No More Room in Hell 2</em> tries combining the original&#8217;s brutal mechanics and realism with a more “mainstream” approach (for lack of a better word). However, some elements don&#8217;t mesh with the more fast-paced gameplay flow. Starting alone is intriguing until you spend time reaching the plant and find that 60 percent of the lobby is already dead, making the final stretch that much more challenging. Zombies infinitely respawn, which feels balanced for eight players, but significantly more irritating when you&#8217;re suddenly ambushed out of nowhere from behind after mind-numbingly clearing out undead from atop a car.</p>
<p>However, it doesn&#8217;t quite explain the approach to permadeath. You start with a responder, and upon successful extraction, they receive XP to unlock new passive skills of your choosing. If they die during a mission, you must select a new randomly generated responder and repeat the process.</p>
<p>It&#8217;s not unlike other extraction shooters where dying results in lost loot, even if co-op is forced, and the team&#8217;s failures, through no fault of your own, result in hours of lost progress. But if you give me some rando I have no attachment to, why not let me customize their appearance and playstyle when starting afresh?</p>
<p>When you&#8217;re not facing bugs like your weapon&#8217;s ADS glitching out, making it impossible to shoot, or zombies getting stuck in the railing, the visuals are appealing. Locational damage on the undead is perhaps the highlight, even if it can range from exposed bits to simple crimson masks when taking one too many hits to the decaying dome. It&#8217;s no F.L.E.S.H. system from <em>Dead Island 2</em>, but I&#8217;ll take it, and despite the many issues with melee combat, at least the gunplay feels satisfying and responsive.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-602546" src="https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_03.jpg" alt="No More Room in Hell 2_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/No-More-Room-in-Hell-2_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"Torn Banner may eventually find a way to reconcile the sequel with the original&#8217;s approach, but it currently has a long way to go."</p></p>
<p>The lighting, shadows, and environmental details are also worth noting, with several locations dripping with atmosphere, like rows of abandoned vehicles near checkpoints, field camps in disarray and bodies, undead and otherwise, lying about. Their puzzles fell a little too much on the simple side &#8211; like knocking out four fuse boxes to turn off electrical traps to enter a building and then hitting three breakers to restore power – but they work. Now, if only there were more to the gameplay loop than just running to the plant and extracting.</p>
<p>Even after dealing with all the issues and glitches, <em>No More Room in Hell 2</em>, ironically, has plenty of room to grow in early access. Moments, where you&#8217;re desperately gunning down hordes and extracting alongside what little teammates remain can be enjoyable, bugs and all. However, considering how many other better and more polished co-op shooters are on the market, it&#8217;s not enough. Torn Banner may eventually find a way to reconcile the sequel with the original&#8217;s approach, but it currently has a long way to go.</p>
<p><span style="color: #ff6600;"><strong><em>This game was reviewed on PC.</em></strong></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">602475</post-id>	</item>
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		<title>No More Room in Hell 2 Developer Addresses Lag and Server Issues</title>
		<link>https://gamingbolt.com/no-more-room-in-hell-2-developer-addresses-lag-and-server-issues</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 23 Oct 2024 10:17:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[No More Room in Hell 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<category><![CDATA[Torn Banner Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=602187</guid>

					<description><![CDATA[The early-access zombie title is facing issues like high ping, teleporting zombies, and much more, which Torn Banner Studios is addressing.]]></description>
										<content:encoded><![CDATA[<p><em>No More Room in Hell 2</em>, a sequel to the popular <em>Half-Life 2</em> mod turned full release, is <a href="https://gamingbolt.com/no-more-room-in-hell-2-launches-into-steam-early-access-on-october-22nd">now in early access</a>. Unfortunately, players have reported multiple issues on top of other complaints, leading to a &#8220;Mostly Negative&#8221; rating.</p>
<p>Torn Banner Studios has <a href="https://store.steampowered.com/news/app/292000/view/4556046454947315713" target="_blank" rel="noopener">provided an update</a> on lag and server problems. It&#8217;s already worked to address matchmaking, adjusting parameters to match players based on ping. Though another adjustment was made, it&#8217;s still &#8220;actively monitoring&#8221; the situation.</p>
<p>Meanwhile, the server issues resulted from Asia and US-West players playing on cloud instances with &#8220;about half the efficiency of our target&#8221; due to the service provider not having &#8220;adequate&#8221; options. As such, Torn Banner is working to address issues, including teleporting zombies, &#8220;slow hit reactions,&#8221; and so on. It&#8217;s also working on a hotfix to fix a &#8220;selection of gameplay and performance issues.&#8221; Stay tuned for further details.</p>
<p><em>No More Room in Hell 2</em> is available for PC via Steam Early Access. It features one map, multiple enemies and weapons, and permadeath characters, with plans to remain in early access for a year at least.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">602187</post-id>	</item>
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		<title>No More Room in Hell 2 Launches Into Steam Early Access on October 22nd</title>
		<link>https://gamingbolt.com/no-more-room-in-hell-2-launches-into-steam-early-access-on-october-22nd</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 20 Sep 2024 08:11:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lever Games]]></category>
		<category><![CDATA[No More Room in Hell 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<category><![CDATA[Torn Banner Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599289</guid>

					<description><![CDATA[The co-op survival horror launches with one map, permadeath, and more. It plans to remain in early access for "at least one year."]]></description>
										<content:encoded><![CDATA[<p>Years after its announcement and following delays, Torn Banner Studios&#8217; <a href="https://gamingbolt.com/no-more-room-in-hell-2-receives-new-gameplay-early-access-coming-halloween-2024"><em>No More Room in Hell 2</em></a> enters Steam Early Access on October 22nd. As a sequel to the 2013 survival horror title (which started life as a <em>Half-Life 2</em> mod), it retains the eight-player co-op aspect and zombie slaying. Check out the announcement trailer below for some short new gameplay.</p>
<p>On <a href="https://store.steampowered.com/app/292000/No_More_Room_in_Hell_2/" target="_blank" rel="noopener">Steam</a>, the developer confirmed it plans to remain in early access for &#8220;at least one year.&#8221; It will include permadeath characters, multiple enemy types, &#8216;unique &#8220;enemy encounter&#8221; moments&#8217;, various melee and ranged weapons, a dismemberment system for zombies, traps, explosives, and an evolving narrative. Only one map, Power Plant, is available, but it will have &#8220;over a dozen places of interest&#8221; with &#8220;puzzle-like objectives and rewards.&#8221;</p>
<p>Torn Banner plans to include additional maps, weapons, storylines, and customization in the full version. While the early access pricing is yet to be announced, it will be &#8220;reasonable&#8221; (with an expected increase en route to the full version). Head <a href="https://gamingbolt.com/no-more-room-in-hell-2-reveals-new-details-on-combat-co-op-and-more">here</a> for more details on the title&#8217;s co-op mechanics, combat, and more.</p>
<p><iframe loading="lazy" title="No More Room in Hell 2 | Early Access Date Reveal Trailer" width="500" height="281" src="https://www.youtube.com/embed/F62dQidOOJM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>No More Room in Hell 2 Reveals New Details on Combat, Co-op, and More</title>
		<link>https://gamingbolt.com/no-more-room-in-hell-2-reveals-new-details-on-combat-co-op-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 09 Jun 2024 21:14:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lever Games]]></category>
		<category><![CDATA[No More Room in Hell 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Torn Banner Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=589851</guid>

					<description><![CDATA[The co-op shooter was recently revealed at Summer Game Fest, and will be releasing in early access this Halloween. ]]></description>
										<content:encoded><![CDATA[<p>Torn Banner Studios of <em>Chivalry </em>fame unveiled <em><a href="https://gamingbolt.com/no-more-room-in-hell-2-receives-new-gameplay-early-access-coming-halloween-2024">No More Room in Hell 2</a> </em>at last week&#8217;s Summer Game Fest showcase, unveiling the co-op horror shooter with a gory gameplay trailer, and as promised at the time, the developer revealed more new tidbits on the game with another look at it at the recent PC Gaming Show.</p>
<p>Featuring various members of the horror shooter&#8217;s development team, the video offers yet more glimpses at <em>No More Room in Hell 2&#8217;s </em>gameplay, with new bits and pieces also being revealed on its combat (which, unsurprisingly for a Torn Banner game, is quite a point of emphasis here), how the game will introduce meaningful gameplay variation across different runs, how co-op will work, and more. Check out the trailer below for more details.</p>
<p><em>No More Room in Hell 2 </em>is set to launch for PC in early access this Halloween. More details on the game will be shared later in the week with a livestream from Torn Banner Studios on June 11.</p>
<p><iframe loading="lazy" title="No More Room in Hell 2 - PC Gaming Show 2024" width="500" height="281" src="https://www.youtube.com/embed/v93lZtZ2Y74?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>No More Room in Hell 2 Receives New Gameplay, Early Access Coming Halloween 2024</title>
		<link>https://gamingbolt.com/no-more-room-in-hell-2-receives-new-gameplay-early-access-coming-halloween-2024</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 08 Jun 2024 07:44:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Lever Games]]></category>
		<category><![CDATA[No More Room in Hell 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<category><![CDATA[Torn Banner Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=589439</guid>

					<description><![CDATA[Torn Banner Studios will provide more details on the long-awaited undead survival title at the PC Gaming Show on June 9th.]]></description>
										<content:encoded><![CDATA[<p>If you&#8217;re wondering what ever became of <a href="https://gamingbolt.com/no-more-room-in-hell-2-is-coming-soon-according-to-steam"><em>No More Room in Hell 2</em></a>, the sequel to the acclaimed mod developed on Valve&#8217;s Source engine, there&#8217;s good news. Torn Banner Studios and Lever Games released a new gameplay trailer for the experience while announcing its early access launch this Halloween. Check it out below.</p>
<p><em>No More Room in Hell 2</em> supports up to eight players and features a large map teeming with the undead. Coordinating with your teammates, stocking up on supplies and fighting for survival is key. There are explosives, guns and other items to discover, though beware &#8211; die, and all your progress is lost thanks to permadeath.</p>
<p>Some rogue-lite elements are present, like leveling up your responder through looting and offering access to starting gear and equipment. Still, this isn&#8217;t like <em>Left 4 Dead</em> &#8211; multiple zombies can be lethal, ammo is limited, and you&#8217;re not the tankiest human.</p>
<p><em>No More Room in Hell 2</em> will <a href="https://store.steampowered.com/news/app/292000/view/4149583904648431347" target="_blank" rel="noopener">receive more details</a> at the PC Gaming Show on June 9th. Torn Banner will also host a livestream on June 11th. Stay tuned in the meantime.</p>
<p><iframe loading="lazy" title="No More Room in Hell 2 | Official Announce Trailer - Summer Game Fest" width="500" height="281" src="https://www.youtube.com/embed/lkbU8_Let6w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Chivalry 2 Gets New Trailer for Tenosian Invasion Update, Out Now on Steam</title>
		<link>https://gamingbolt.com/chivalry-2-gets-new-trailer-for-tenosian-invasion-update-out-now-on-steam</link>
					<comments>https://gamingbolt.com/chivalry-2-gets-new-trailer-for-tenosian-invasion-update-out-now-on-steam#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sun, 12 Jun 2022 22:17:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Chivalry 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Torn Banner Studios]]></category>
		<category><![CDATA[Tripwire Presents]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=521200</guid>

					<description><![CDATA[Chivalry 2's new Tenosian Invasion update is out now, available for free on all platforms. Speaking of platforms, Chivalry 2 is now also available on Steam.]]></description>
										<content:encoded><![CDATA[<p>Developer Torn Banner Studios and Publisher Tripwire Presents have announced that <a href="https://gamingbolt.com/chivalry-2-has-sold-over-1-million-units"><em>Chivalry 2</em></a> alongside the release of its <em>Tenosian Invasion</em> update, the game is also now out on Steam.</p>
<p><em>Tenosian Invasion</em>—a free update on all platforms—is set to be the largest, most ambitious content update for the game so far. New content in the update includes the new Tenosian faction, new maps for Team Objective and Team Deathmatch modes, Armory items, and weapon skins.</p>
<p>With the <em>Tenosian Invasion</em> update, <em>Chivalry 2</em> is now also getting horseback combat, as well as a new Console Server Browser that supports cross-play.</p>
<p>The new maps included in <em>Tenosion Invasion</em> are The Breach of Baudwyn and The Razing of Askandir for Team Objective, and Desert and The Charge of Wardenglade for Team Deathmatch.</p>
<p>Alongside the Steam release and the update, Tripwire Presents has also announced that <em>Chivalry 2</em> is set to come to Game Pass on console and PC before the end of the year.</p>
<p><em>Chivalry 2</em> is out on PC, PS5, PS4, Xbox Series X/S, and Xbox One.</p>
<p><iframe loading="lazy" title="Chivalry 2 Tenosian Invasion trailer (PC Gaming Show 2022)" width="500" height="281" src="https://www.youtube.com/embed/YM9sW37tF6k?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">521200</post-id>	</item>
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		<title>Chivalry 2 Has Sold Over 1 Million Units</title>
		<link>https://gamingbolt.com/chivalry-2-has-sold-over-1-million-units</link>
					<comments>https://gamingbolt.com/chivalry-2-has-sold-over-1-million-units#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 17 Aug 2021 14:06:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Chivalry 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Torn Banner Studios]]></category>
		<category><![CDATA[Tripwire Interactive]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=490182</guid>

					<description><![CDATA[Since its launch in June, Torn Banner Studios' medieval PvP combat game has sold over a million copies, with players collectively having logged over 8 million hours of play time. ]]></description>
										<content:encoded><![CDATA[<p>Torn Banner Studios’ medieval multiplayer action title <a href="https://gamingbolt.com/chivalry-2-is-now-available"><em>Chivalry 2</em></a> launched a little over two months ago, and unsurprisingly, it&#8217;s done pretty well for itself since then. The first game was quite successful, and there&#8217;d been quite a bit of excitement for the sequel, so it&#8217;s not entirely surprising. Even so, it&#8217;s been announced via a press release that <em>Chivalry 2 </em>has sold over a million copies since its launch.</p>
<p>It&#8217;s getting pretty good engagement numbers as well, apparently. According to stats released by Torn Banner and publisher Tripwire Interactive, <em>Chivalry 2&#8217;s </em>player base has collectively played the game for over 8 million hours, during which time they&#8217;ve all killed over 420 million knights in battle. The Messer is apparently the most popular weapon in the game, too.</p>
<p>&#8220;We are so happy to have brought <em>Chivalry 2’s</em> unique experience of bloody, epic medieval warfare to so many people – and we’re already hard at work expanding the game much, much more,&#8221; said Torn Banner president Steve Piggott.</p>
<p>Tripwire Interactive CEO John Gibson added: &#8220;We’ve been blown away by the response from players and critics alike, and the team is already hard at work on more great free content and adding highly requested features such as cross-platform parties.&#8221;</p>
<p>Speaking of upcoming free content for <em>Chivalry 2, </em>Torn Banner promised that they&#8217;d be adding everything from new maps to new weapons and much more. Read more about that <a href="https://gamingbolt.com/chivalry-2-post-launch-plans-include-new-maps-weapons-and-fighting-style">through here</a>.</p>
<p><em>Chivalry 2 </em>is available on PS5, Xbox Series X/S, PS4, Xbox One, and PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">490182</post-id>	</item>
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		<title>Ratchet and Clank: Rift Apart Debuts on Top of UK Retail Charts</title>
		<link>https://gamingbolt.com/ratchet-and-clank-rift-apart-debuts-on-top-of-uk-retail-charts</link>
					<comments>https://gamingbolt.com/ratchet-and-clank-rift-apart-debuts-on-top-of-uk-retail-charts#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 14 Jun 2021 13:08:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[Chivalry 2]]></category>
		<category><![CDATA[Final Fantasy 7 Remake Intergrade]]></category>
		<category><![CDATA[Guilty Gear Strive]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ratchet and Clank: Rift Apart]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Torn Banner Studios]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=483112</guid>

					<description><![CDATA[Meanwhile, Chivalry 2 debuts in ninth place, Final Fantasy 7 Remake Intergrade in twelfth place, and Guilty Gear Strive at No. 26. ]]></description>
										<content:encoded><![CDATA[<p>The latest weekly retail charts for game sales in the UK are in (via <a href="https://www.gamesindustry.biz/articles/2021-06-14-ratchet-and-clank-rift-apart-is-the-latest-ps5-exclusive-to-claim-no-1-uk-boxed-charts" target="_blank" rel="noopener">GamesIndustry</a>), and unsurprisingly, <em><a href="https://gamingbolt.com/ratchet-and-clank-rift-apart-review-riveting-stuff">Ratchet and Clank: Rift Apart</a>, </em>the biggest release of the week, has debuted in first place. It did so with just two days on the market, with launch sales in line with other big releases of the year like <em>New Pokémon Snap</em> and <em>Monster Hunter Rise</em>, and sold more than thrice as much as the previous PS5 exclusive, <em>Returnal</em>, did at launch. </p>
<p><em>Ratchet and Clank </em>isn&#8217;t the only new release in this week&#8217;s charts. Torn Banner Studios&#8217; <em><a href="https://gamingbolt.com/chivalry-2-post-launch-plans-include-new-maps-weapons-and-fighting-style">Chivalry 2</a> </em>debuts in ninth place, 41% of its sales on PS5, 32% on Xbox Series X/S, and 36% on PS4. <em><a href="https://gamingbolt.com/final-fantasy-7-remake-intergrade-review-a-touching-reunion">Final Fantasy 7 Remake Intergrade</a> </em>is in at No. 12, while <em><a href="https://gamingbolt.com/guilty-gear-strive-review-still-my-heart-is-blazing">Guilty Gear Strive</a> </em>has debuted at No. 26. </p>
<p>Meanwhile, <em>FIFA 21, </em>which topped charts <a href="https://gamingbolt.com/fifa-21-retakes-top-spot-in-uk-retail-charts">last week</a>, has dropped down to second place. Other perennial chart toppers like <em>Mario Kart 8 Deluxe, Animal Crossing: New Horizons, Marvel&#8217;s Spider-Man: Miles Morales, </em>and the Switch version of <em>Minecraft </em>are all in the top 10 as well.</p>
<p>You can check out the full top 10 for the week ending June 12 below.</p>


<figure class="wp-block-table"><table><thead><tr><th>No.</th><th>Game</th></tr></thead><tbody><tr><td>1.</td><td><em>Ratchet and Clank: Rift Apart</em></td></tr><tr><td>2.</td><td><em>FIFA 21</em></td></tr><tr><td>3.</td><td><em>Mario Kart 8 Deluxe</em></td></tr><tr><td>4.</td><td><em>Animal Crossing: New Horizons</em></td></tr><tr><td>5.</td><td><em>Marvel&#8217;s Spider-Man: Miles Morales</em></td></tr><tr><td>6.</td><td><em>Assassin&#8217;s Creed Valhalla</em></td></tr><tr><td>7.</td><td><em>Minecraft (Switch)</em></td></tr><tr><td>8.</td><td><em>Resident Evil Village</em></td></tr><tr><td>9.</td><td><em>Chivalry 2</em></td></tr><tr><td>10.</td><td><em>Miitopia</em></td></tr></tbody></table></figure>
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