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	<title>Untold Tales &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Chernobylite Launches for Nintendo Switch on December 13</title>
		<link>https://gamingbolt.com/chernobylite-launches-for-nintendo-switch-on-december-13</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 18 Nov 2024 19:57:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Chernobylite]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[The Farm 51]]></category>
		<category><![CDATA[Untold Tales]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=604417</guid>

					<description><![CDATA[It will include the base game and all of its post-launch content, while a Premium Edition will also include a digital soundtrack and artbook. ]]></description>
										<content:encoded><![CDATA[<p>The Farm 51 and Untold Tales announced last month that the former&#8217;s 2021 survival action RPG <em>Chernobylite </em>was <a href="https://gamingbolt.com/chernobylite-is-coming-to-nintendo-switch">headed to the Nintendo Switch</a>, and now the pair have confirmed when exactly the game will be releasing for the platform. </p>
<p><em>Chernobylite </em>will launch for the Nintendo Switch under a month from now, on December. It will release in the form of a Complete Edition, which means it will include the base game and all of its post-launch content, including two expansions, new modes, locations, and more. Check out the trailer below for a look at what the game will look like in action on the Switch.</p>
<p>Meanwhile, a Premium Edition will also be available, which, on top of the Complete Edition&#8217;s full contents, will also include digital codes for the game&#8217;s official soundtrack and artbook, as well as two bonus in-game cosmetics. </p>
<p><em>Chernobylite </em>is currently available on PS5, Xbox Series X/S, PS4, Xbox One, and PC. </p>


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<iframe title="Chernobylite Complete Edition | Switch Gameplay +Release  Date Trailer" width="500" height="281" src="https://www.youtube.com/embed/Hrpwsdxx6wE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<post-id xmlns="com-wordpress:feed-additions:1">604417</post-id>	</item>
		<item>
		<title>Chernobylite is Coming to Nintendo Switch</title>
		<link>https://gamingbolt.com/chernobylite-is-coming-to-nintendo-switch</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 30 Oct 2024 01:07:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Chernobylite]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[The Farm 51]]></category>
		<category><![CDATA[Untold Tales]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=602785</guid>

					<description><![CDATA[The Farm 51's survival horror RPG – currently available on PlayStation, Xbox, and PC – is making its way over to the Nintendo Switch.]]></description>
										<content:encoded><![CDATA[<p>Developer The Farm 51 is currently at work on<a href="https://gamingbolt.com/chernobylite-2-exclusion-zone-gameplay-trailer-showcases-creepy-environments-twisted-foes-and-more"><em> Chernobylite 2: Exclusion Zone</em></a>, but it looks like it&#8217;s not quite done with its predecessor yet either. <em>Chernobylite</em>, which originally released in 2021, is set to become available to a larger audience. </p>
<p>The developer has announced alongside publisher Untold Tales that <em>Chernobylite </em>is coming to the Nintendo Switch. The survival horror RPG will release on the platform in the form of a Complete Edition, which means it will also include all of its post-launch content. </p>
<p>A Premium Edition will also be available, which will also include bonus cosmetics, and digital codes of the game&#8217;s soundtrack and art book. Check out the trailer below for a glimpse of what the game will look like on the console. </p>
<p><em>Chernobylite </em>is currently available on PS5, Xbox Series X/S, PS4, Xbox One, and PC. The Switch version doesn&#8217;t yet have a release date or window. </p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Chernobylite is Coming to Nintendo Switch | Teaser Trailer" width="500" height="281" src="https://www.youtube.com/embed/LyzDGseW-Lo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">602785</post-id>	</item>
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		<title>ATONE: Heart of the Elder Tree Interview &#8211; Branching Narrative, Rhythm-Based Combat, and More</title>
		<link>https://gamingbolt.com/atone-heart-of-the-elder-tree-interview-branching-narrative-rhythm-based-combat-and-more</link>
					<comments>https://gamingbolt.com/atone-heart-of-the-elder-tree-interview-branching-narrative-rhythm-based-combat-and-more#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 16 Nov 2022 13:47:21 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Apple arcade]]></category>
		<category><![CDATA[atone: heart of the elder tree]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Untold Tales]]></category>
		<category><![CDATA[Wildboy Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=535776</guid>

					<description><![CDATA[The developers of ATONE: Heart of the Elder Tree speak with GamingBolt about their unique rythm-based game's PC and Switch launch.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hose who frequently dive into Apple Arcade&#8217;s library might already be aware of <em>ATONE: Heart of the Elder Tree,&nbsp;</em>but soon, Wildboy Studios&#8217; unique rhytm-based game will also be making its way to PC and Nintendo Switch. From its gorgeous visual aesthetic to its rhythm-based combat, from its Norse mythology-inspired setting to its branching narrative, there&#8217;s plenty here that catches the eye, and the prospect of having the game available on a wider range of platforms is an intriguing one. Recently, we reached out to&nbsp;<em>ATONE&#8217;s&nbsp;</em>developers with a few of our questions about the game, and learned quite a bit about it in the process. You can read our interview below.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-3.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-535759" src="https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-3.jpg" alt="atone heart of the elder tree" width="720" height="450" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-3.jpg 1728w, https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-3-300x188.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-3-1024x640.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-3-768x480.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-3-1536x960.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"The game itself is a mix of <em>Kentucky Route Zero</em> meets <em>Guitar Hero</em>. It’s a narrative driven adventure with a lot of emphasis on story, characters, choices and atmosphere. Even some slight RPG elements. But then the combat is a fully fleshed out rhythm-based game."</p></p>
<p><strong>For those who haven&#8217;t played the game on Apple Arcade and will be jumping into it for the first time with its upcoming release, how would you describe <em>ATONE&#8217;s</em> world and setting?</strong></p>
<p><em>ATONE&#8217;s</em> norse inspired world, Midgard, was once a prosperous land teeming with mythical beasts and beings, it now rots from the inside, tainted by unknown forces. Odin’s chosen guardians of the realm are gone. In their absence, the sacred Elder Tree they swore to protect is exposed to abuse and manipulation. Now, the only remnants of hope reside in Estra, the daughter of humankind’s last great leader.</p>
<p>The game itself is a mix of <em>Kentucky Route Zero</em> meets <em>Guitar Hero</em>. It’s a narrative driven adventure with a lot of emphasis on story, characters, choices and atmosphere. Even some slight RPG elements. But then the combat is a fully fleshed out rhythm-based game.</p>
<p><strong><em>ATONE: Heart of the Elder Tree&#8217;s</em></strong><strong> branching narrative is one of the game&#8217;s biggest focuses, but how significantly can the story change based on what players are doing?</strong></p>
<p>Yes, choices are very important in <em>ATONE</em>. There are multiple endings which are decided based on your choices all throughout the game. As you meet many new characters (friends and foes) the story will weave around the choices you make. And they aren’t all black and white. For example, making the noble choice may lead you down a path where your friends get hurt.</p>
<p><strong><em>ATONE&#8217;s</em></strong><strong> hand-drawn visual aesthetic is something that instantly catches the eye. How did you settle on that look for the game, and what was the process of properly implementing it like?</strong></p>
<p>The game’s art direction is influenced by a wide variety of material, ranging from the visual stylings of animation master, Genndy Tartakovsky, (<em>Samurai Jack, Clone Wars</em>) to the angular, colourful environments of Monument Valley. Colour was a massive focal point for us as we wanted to make the player feel immersed in the Norse setting.</p>
<p>Implementation wise, it was an incredibly long process because everything in <em>ATONE</em> is individually crafted. Every moss-covered statue, every rune-laden tomb, every billowing patch of grass &#8211; but in the end we feel like it&#8217;s completely worth it as it helps create a world that doesn&#8217;t repeat and stays consistently wild.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-535760" src="https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-4.jpg" alt="atone heart of the elder tree" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"Implementation wise, it was an incredibly long process because everything in <em>ATONE</em> is individually crafted. Every moss-covered statue, every rune-laden tomb, every billowing patch of grass."</p></p>
<p><strong>What can you tell us about the game&#8217;s rhythm-based combat, and how it changes and grows throughout the experience?</strong></p>
<p>Fight sequences in <em>ATONE</em> are grounded in the rhythm game genre, so the likes of <em>Guitar Hero</em> and <em>Dance Dance Revolution</em>. It’s a slow-motion hack-n-slash battle, where the player’s ability to sync button combinations with the beat of battle-specific songs dictates who lives and who dies. Music is a crucial component, with each fight receiving it’s very own song, composed by Luminist (a.k.a. James Shuar).</p>
<p>It starts fairly slow with just 1 column of keys to hit, but then it quickly ramps up in difficulty with 2,3 and lastly 4 simultaneous rows. The battles are optional, so players can opt to play <em>ATONE</em> in story mode. Some of the most difficult enemies are optional and unlock more hidden secrets.</p>
<p><strong>Does <em>ATONE&#8217;s</em> upcoming launch make any changes or additions to the game, in terms of technical tweaks or new content?</strong></p>
<p>We are planning to add an extra difficulty mode for the combat. Other than that, we are just doing little improvements here and there.</p>
<p><strong>Roughly how long is an average playthrough of <em>ATONE</em>?&nbsp;</strong></p>
<p>Around 5 &#8211; 8 hours. This is just for the main story, there are a few hidden secrets throughout the game which players can explore and encounter. Alongside the main story there is arcade mode where players can challenge themselves to get high scores in our rhythm-based combat system.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-535758" src="https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-2.jpg" alt="atone heart of the elder tree" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/atone-heart-of-the-elder-tree-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"Fight sequences in <em>ATONE</em> are grounded in the rhythm game genre, so the likes of <em>Guitar Hero</em> and <em>Dance Dance Revolution</em>."</p></p>
<p><strong>Do you have any plans to eventually bring the game to PlayStation and Xbox as well?</strong></p>
<p>There are no plans as of yet. We will have to see how the game does with our audience and go from there. We are very excited to be launching <em>ATONE</em> on Steam and Switch.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">535776</post-id>	</item>
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		<title>Post-Apocalyptic Platformer The Cub is Coming to Xbox Series X/S, Xbox One, PS4, PS5, PC, and Nintendo Switch</title>
		<link>https://gamingbolt.com/post-apocalyptic-platformer-the-cub-is-coming-to-xbox-series-x-s-xbox-one-ps4-ps5-pc-and-nintendo-switch</link>
					<comments>https://gamingbolt.com/post-apocalyptic-platformer-the-cub-is-coming-to-xbox-series-x-s-xbox-one-ps4-ps5-pc-and-nintendo-switch#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 12 Jun 2022 13:20:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Demagog Studio]]></category>
		<category><![CDATA[Future Games Show 2022]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Cub]]></category>
		<category><![CDATA[Untold Tales]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=521050</guid>

					<description><![CDATA[Set on Earth decades after the Great Ecological Catastrophe, the story sees a young child evading capture from their fellow man.]]></description>
										<content:encoded><![CDATA[<p>Remember <a href="https://gamingbolt.com/highwater-announced-turn-based-strategy-adventure-out-in-2022-for-pc-ios-and-android"><em>Highwater</em></a>, Demagog Studio&#8217;s post-apocalyptic turn-based strategy adventure set in the <em>Golf Club Wasteland</em> universe? <a href="https://gamingbolt.com/the-cub-interview-storytelling-world-gameplay-and-more"><em>The Cub</em></a>, a 2.5D platformer in the same setting and inspired by 90s Sega titles like <em>Aladdin, The Lion King</em>, and <em>The Jungle Book</em>, has received a new trailer. Check out the first trailer below.</p>
<p>Set after the Great Ecological Catastrophe, the story centers on a child who&#8217;s somehow immune to the post-apocalyptic Earth. Several decades later, the humans from Mars return to Earth for recon and upon spotting The Cub, attempt to capture them. Along with dodging projectiles and surviving against dangerous plants and wildlife, players must also solve environmental puzzles.</p>
<p>Throughout the game, Radio Nostalgia From Mars will provide music along with stories from those living on Mars. <em>The Cub</em> is in development for Xbox Series X/S, PS4, PS5, PC, Xbox One, and Nintendo Switch. No release date has been announced so stay tuned for more details in the coming months.</p>
<p><iframe loading="lazy" title="The Cub Announcement Trailer - Future Games Show Spring Showcase 2022" width="500" height="281" src="https://www.youtube.com/embed/YIYvcovWmnc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">521050</post-id>	</item>
		<item>
		<title>The Cub Interview &#8211; Storytelling, World, Gameplay, and More</title>
		<link>https://gamingbolt.com/the-cub-interview-storytelling-world-gameplay-and-more</link>
					<comments>https://gamingbolt.com/the-cub-interview-storytelling-world-gameplay-and-more#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 11 May 2022 10:11:28 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Demagog Studio]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Cub]]></category>
		<category><![CDATA[Untold Tales]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=517259</guid>

					<description><![CDATA[Demagog Studio director Igor Simic speaks with GamingBolt about The Cub, the upcoming post-apocalyptic classic-inspired platformer. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>eveloper Demagog Studio delivered a unique and solid experience with 2018&#8217;s <em>Golf Club: Wasteland</em>, infusing 2.5D golf with a fascinating post-apocalyptic setting. The studio&#8217;s next game,&nbsp;<em>The Cub</em>, will be set in the same world, but it&#8217;s promising a very different experience as a 2D platformer inspired by Sega classics like&nbsp;<em>Aladdin&nbsp;</em>and&nbsp;<em>Lion King</em>. To learn more about its world, story, gameplay, how it connects with&nbsp;<em>Golf Club: Wasteland</em>, and more, we recently sent across a bunch of our questions to the folks over at Demagog Studio, and learned quite a bit about the game in the process. Below, you can read our interview with Igor Simic, studio director at Demagog.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-517264" src="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image.jpg" alt="the cub" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"From a 2.5D golf game, which was an entry point for our company, a natural next step was a 2.5D platformer. And thankfully after a lot of people who played <em>Golf Club: Wasteland</em> told us that they wished there was more because of the stories it told, we got the reassurance we needed that we might be on the right track."</p></p>
<p><strong>With <em>The Cub</em>, you&#8217;re returning to the post-apocalyptic setting you created in <em>Golf Club: Wasteland</em>, but looking at it from a completely different perspective, telling a new story, in a game in a new genre. With the two experiences being so different from one another, what prompted the decision to stick with the same setting?</strong></p>
<p>To be honest, the grand goal or vision we’ve had for quite some time was to create many games, a lot of music and eventually an animated series set in this world, assuming it takes off. From a 2.5D golf game, which was an entry point for our company, a natural next step was a 2.5D platformer. And thankfully after a lot of people who played <em>Golf Club: Wasteland</em> told us that they wished there was more because of the stories it told, we got the reassurance we needed that we might be on the right track.</p>
<p><strong>How much of an emphasis does <em>The Cub</em> place on story and storytelling?</strong></p>
<p>A lot. Equally, if not even just a little bit more than <em>Golf Club: Wasteland</em>. We do this because we know that a big part of the appeal to this world we made is the story and people seeing the connection between what is happening or could happen in real life and how we are riffing on those things. On top of that, we wanted to give the kid i.e <em>The Cub</em> a proper story arc as in <em>GCW</em> his story is a little bit more cryptic. And of course, this gives us the chance to also have a bit of continuation or explainer on what happened to Charlie after the events of <em>GCW</em>.</p>
<p><strong>You&#8217;ve said that even though <em>The Cub</em> isn&#8217;t a direct sequel to <em>Golf Club: Wasteland</em>, its story will still intersect with that game. Can you give us an idea as to the extent to which that will happen? Has someone who&#8217;s never played <em>Golf Club: Wasteland</em> going to be able to fully follow <em>The Cub&#8217;s</em> story and its nuances?</strong></p>
<p>Yes, <em>The Cub</em> and <em>Golf Club: Wasteland</em> are connected in such a way that the stories will literally intersect. In <em>GCW</em> you played as Charlie and saw that a mutant child was following you throughout. In <em>The Cub</em>, you are that kid and you will now see his story prior to meeting Charlie and also where their mutual story continues which was the spot that <em>GCW</em> concluded.</p>
<p>We’re very aware that not everyone who plays <em>The Cub</em> will know <em>Golf Club: Wasteland</em>. And that’s fine. Every game we do is self-contained. People who play all of our games just get a fuller picture of the world and narrative strands.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-517263" src="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4.jpg" alt="the cub" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"We’re very aware that not everyone who plays <em>The Cub</em> will know <em>Golf Club: Wasteland</em>. And that’s fine. Every game we do is self-contained. People who play all of our games just get a fuller picture of the world and narrative strands."</p></p>
<p><strong><em>The Cub</em></strong><strong> is promising to use its post-apocalyptic setting in fascinating ways, and this seems like a story that&#8217;s rife for not only plenty of mystery, but also some interesting commentary and thematic storytelling. What&#8217;s your approach been to the game&#8217;s story on that front?</strong></p>
<p>Our approach to story and commentary has been to kind of mirror what we see happening in the real world but just add an extra layer of satire to highlight how ridiculous the whole notion is. And we kind of have to because overall, we are also dealing with what can be seen as serious topics- wealth inequality, climate disaster, war, and the overall fall of humankind. So in order to make sure this isn’t just one giant downer for the player, we do what we can to make it a little more tongue-in-cheek. All while still making sure these topics aren’t being dismissed in any way. Rather, we’re making fun of how we as a species are reacting to these topics, not the topics themselves.</p>
<p>We frame the story as <em>Jungle Book</em> set in a tech post-apocalypse. Also, while we all might call this setting a “post-apocalypse.”, that’s only our perspective. For the little mutant kid/cub, this is just home. It’s a notion that I feel the future generations are going to experience too in some way. Not as a lack of tech, but more from a lack of certain things that we currently all</p>
<p><strong><em>The Cub</em></strong><strong> is taking inspiration from old-school challenging Sega platformers of the 90s. That&#8217;s showing quite clearly in its art style, but on the gameplay front, can you elaborate on what that will mean for things such as the game&#8217;s level design, movement mechanics, and more?</strong></p>
<p>Jumping and running mechanics are a callback to 90s platformers, such as <em>The Jungle Book</em> or <em>Aladdin</em>. Some segments are challenging in a 90s way, but the general vibe of exploring, interacting, storytelling and in-game cutscenes is partly inspired by cinematic games of Eric Chahi, such as <em>Heart of Darkness</em>.</p>
<p>So we’re essentially taking those 90s games&#8217; mechanics and level of difficulty and giving it a more modern sheen in terms of newer, more recent game design thinking.</p>
<p><strong>What kind of a balance will <em>The Cub</em> look to strike between different areas like exploration, platforming, puzzles, and more? Should players expect a varied gameplay experience?</strong></p>
<p>We could say that platforming, especially parkour chase sequences cover the bulk of the gameplay. Exploration is also a big part since the world has different paths, secret rooms and varied environments, full of optional items or more story lore. Plus each level is peppered with puzzles. But there are a few other mechanics that players won’t expect.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-517261" src="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2.jpg" alt="the cub" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"Our approach to story and commentary has been to kind of mirror what we see happening in the real world but just add an extra layer of satire to highlight how ridiculous the whole notion is. And we kind of have to because overall, we are also dealing with what can be seen as serious topics- wealth inequality, climate disaster, war, and the overall fall of humankind."</p></p>
<p><strong>What should players expect from <em>The Cub</em> in terms of its optional content and replay value?</strong></p>
<p>I think at this point we can reveal that just like with <em>Golf Club: Wasteland</em> we’ll have the full soundtrack, which is the in-game radio program entitled Radio Nostalgia from Mars. This OST will also be available for download. As for replay value, we’re making a few secrets that players can discover if they break off the main path and can solve a few little puzzles. We’re also looking into the idea of how to change the difficulty settings in an interesting way that makes it a tougher challenge but works within the design of the game itself.</p>
<p><strong>Do you have any plans to add co-op or multiplayer options, or is <em>The Cub</em> a purely single player experience?</strong></p>
<p>As it stands, we see <em>The Cub</em> as a single-player-only game. There isn’t really a way to add multiplayer or even co-op in a meaningful way that won’t just derail the whole narrative we have in place.</p>
<p><strong>Roughly how long will an average playthrough of <em>The Cub</em> be?</strong></p>
<p><strong><br />
</strong><strong></strong>We are still coming up with and testing a lot of the levels for the game so it is really hard to say at this point, but players will be quite surprised by the amount of playtime and the variety of the world-building.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-517262" src="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3.jpg" alt="the cub" width="720" height="404" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3-1024x574.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3-768x430.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3-1536x861.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"We could say that platforming, especially parkour chase sequences cover the bulk of the gameplay. Exploration is also a big part since the world has different paths, secret rooms and varied environments, full of optional items or more story lore. Plus each level is peppered with puzzles. But there are a few other mechanics that players won’t expect."</p></p>
<p><strong>What are your thoughts on the Steam Deck? Do you have plans for any specific optimizations for the device?</strong></p>
<p>As a player, it seems like an awesome bit of tech. Now that the reviews are out and a few people have got their hands on it, the overall consensus seems that it’s great and not a gimmick.</p>
<p>It’s on our list of “good to have”. We’re still learning about the platform and what it entails. <em>The Cub</em> in general is a game that will be a lot easier to get running and optimized for Steam Deck since it’s not a mouse keyboard-heavy game. As you’ve likely seen, a lot of games that work fine on consoles already work well on the Steam Deck, so for us, it’ll likely be a matter of checking what else might need to be done so it’s done well on our end.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">517259</post-id>	</item>
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		<title>Golf Club Wasteland Announced, Gets Trailer</title>
		<link>https://gamingbolt.com/golf-club-wasteland-announced-gets-trailer</link>
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		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Wed, 09 Jun 2021 02:18:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Demagog Studio]]></category>
		<category><![CDATA[Golf Club Wasteland]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=481881</guid>

					<description><![CDATA[The game takes place in a future where humanity has been wiped out and Earth has been converted into a golf course for the super rich.]]></description>
										<content:encoded><![CDATA[<p>Developer Demagog Studio and publisher Untold Tales have announced <em>Golf Club Wasteland, </em>a game where humanity has been wiped out and planet Earth has been converted into a golf course for the ultra rich. The game is scheduled to release on PlayStation 4, Xbox One, Switch, and PC in August.</p>
<p>According to the publisher, &#8220;the rich fled to Mars but venture back to a desolate Earth for a round of golf. Each hole in the wasteland offers its own little story and possible puzzle to sink the perfect shot. Play through destroyed brutalist monuments, crumbling shopping malls, and abandoned museums as neon signs and poignant graffiti take swings at current events, Silicon Valley culture and humanity.&#8221;</p>
<p>As they play, players will discover what happened to humanity and learn the story behind the lone golfer, &#8220;who’s come back to Earth for one last game. The Radio Nostalgia From Mars broadcast that gives a glimpse into the lives of those who escaped. And the narration of a “secret spectator” watching from a distance…&#8221;</p>
<p>Players will be able to choose between Story, Challenge, and Iron Mode, and each copy of the digital <em>Golf Club: Wasteland</em> Official Soundtrack and a Graphic Novel Art Book &#8220;that further expands the back story of the lone golfer Charley in a stunning visual format.&#8221;</p>
<p>You can watch a trailer for the game below, courtesy of IGN:</p>
<p><iframe loading="lazy" title="Golf Club Wasteland - Official Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/3vIAmbHr9d8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>The Hong Kong Massacre Out on December 26th for Switch</title>
		<link>https://gamingbolt.com/the-hong-kong-massacre-out-on-december-26th-for-switch</link>
					<comments>https://gamingbolt.com/the-hong-kong-massacre-out-on-december-26th-for-switch#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 14 Dec 2020 21:26:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[The Hong Kong Massacre]]></category>
		<category><![CDATA[Untold Tales]]></category>
		<category><![CDATA[VRESKI]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=465022</guid>

					<description><![CDATA[Gameplay for the Switch revealed in a new trailer.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/The-Hong-Kong-Massacre.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-383027" src="https://gamingbolt.com/wp-content/uploads/2019/01/The-Hong-Kong-Massacre.jpg" alt="The Hong Kong Massacre" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/The-Hong-Kong-Massacre.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/01/The-Hong-Kong-Massacre-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/The-Hong-Kong-Massacre-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/The-Hong-Kong-Massacre-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Vreski&#8217;s <a href="https://gamingbolt.com/the-hong-kong-massacre-announced-for-nintendo-switch"><em>The Hong Kong Massacre</em></a> has a release date for Nintendo Switch. The top-down, hard-boiled shooter is coming to the platform on December 26th. It will retail for $19.99 on the Nintendo eShop, though pre-ordering now will grant a 20 percent discount.</p>
<p><a href="https://gamingbolt.com/hard-boiled-shooter-the-hong-kong-massacre-is-out-now">Originally launched for the PS4 and PC</a> in January 2019, <em>The Hong Kong Massacre</em> is about a detective that blasts through criminals in revenge for his partner&#8217;s death. Much like <em>Strangehold</em>, the mechanics encourage diving and dodging, seeking cover and using the environment to your advantage. Slow-mo is available and will help the player to fight back when overwhelmed. And while your foes will go down in one shot, that also applies to the player.</p>
<p>To encourage replay value, there are numerous challenges to complete through the levels. These will unlock new weapons like the rifle, SMG and shotgun. Each weapon has different upgrades for creating even deadlier means of dealing death. Check out the trailer below for Switch gameplay.</p>
<p><iframe loading="lazy" title="The Hong Kong Massacre | Switch Gameplay + Release Date Trailer" width="500" height="281" src="https://www.youtube.com/embed/gDIIy2VXkaY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">465022</post-id>	</item>
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		<title>The Hong Kong Massacre Announced for Nintendo Switch</title>
		<link>https://gamingbolt.com/the-hong-kong-massacre-announced-for-nintendo-switch</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 29 Sep 2020 20:48:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<category><![CDATA[ps4]]></category>
		<category><![CDATA[The Hong Kong Massacre]]></category>
		<category><![CDATA[Untold Tales]]></category>
		<category><![CDATA[VRESKI]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=457218</guid>

					<description><![CDATA[New publisher Untold Tales will be handling the release.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/The-Hong-Kong-Massacre.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-383027" src="https://gamingbolt.com/wp-content/uploads/2019/01/The-Hong-Kong-Massacre.jpg" alt="The Hong Kong Massacre" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/The-Hong-Kong-Massacre.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/01/The-Hong-Kong-Massacre-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/The-Hong-Kong-Massacre-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/The-Hong-Kong-Massacre-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Vreski&#8217;s <a href="https://gamingbolt.com/hard-boiled-shooter-the-hong-kong-massacre-is-out-now"><em>The Hong Kong Massacre</em></a>, a top-down shooter inspired by the old hard-boiled action moves of yore, is getting a new lease on life. New publisher Untold Tales has confirmed that it will publish the title for Nintendo Switch. No further details were provided on when it would release.</p>
<p>Launched in 2019 for PS4 and PC, <em>The Hong Kong Massacre</em> sees a former police detective seeking revenge for his partner&#8217;s death. Much like John Woo film, it&#8217;s possible to dodge, taking cover behind different objects, and even leap through windows to gun down foes. Bullet time can be used to even the odds though the player and enemies are prone to going down in one shot.</p>
<p>There are a number of different environments to explore through the city and a variety of challenges in each level. Completing these will provide new weapons to further wreak havoc. Check out the publisher&#8217;s reveal trailer below for other titles that it&#8217;s looking to release.</p>
<p><iframe loading="lazy" title="Untold Tales Publisher - Reveal Trailer [HD 1080P]" width="500" height="281" src="https://www.youtube.com/embed/FH6bBgQuluk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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