<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Without Memory &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/without-memory/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 23 May 2016 17:29:17 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>PS4 Exclusive And Psychological Thriller Without Memory Confirmed To Be In Development</title>
		<link>https://gamingbolt.com/ps4-exclusive-and-psychological-thriller-without-memory-confirmed-to-be-in-development</link>
					<comments>https://gamingbolt.com/ps4-exclusive-and-psychological-thriller-without-memory-confirmed-to-be-in-development#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 23 May 2016 13:59:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dinosaurium games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=266988</guid>

					<description><![CDATA[The game is not dead, Dinosaurium Games confirms to GamingBolt.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-197833" src="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg" alt="Without Memory" width="620" height="313" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory-300x151.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>A couple of weeks ago, <a href="https://gamingbolt.com/ps4-exclusive-without-memory-may-be-still-alive-new-concept-art-revealed-rumor">GamingBolt posted leaked concept arts from </a><em>Without Memory, &#8220;</em>a psychological thriller played in the third-person perspective&#8221; which possibly hinted that the game may still be alive. The last we heard about the game was in December 2014 and since then there were no updates on where the game&#8217;s development was heading.</p>
<p>However GamingBolt reached out to Dinosaurium Games, the developers behind <em>Without Memory </em>and asked them whether the game was still in development and it turns out that the title is still alive. &#8220;Yes, we are now at the stage of closed development of demo level of <em>Without Memory</em> for demonstration to publisher. Indeed, published leakage materials are related to our game,&#8221; Arkadiy Kulikov, Co-CEO &amp; Executive Producer of Dinosaurium Games confirmed to GamingBolt in an email conversation.</p>
<p>It will be interesting to see how much the game has changed since its original announcement. We will keep you updated as this builds.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/ps4-exclusive-and-psychological-thriller-without-memory-confirmed-to-be-in-development/feed</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">266988</post-id>	</item>
		<item>
		<title>PS4 Exclusive Without Memory May Still Be Alive, New Concept Art Revealed &#8211; Rumor</title>
		<link>https://gamingbolt.com/ps4-exclusive-without-memory-may-be-still-alive-new-concept-art-revealed-rumor</link>
					<comments>https://gamingbolt.com/ps4-exclusive-without-memory-may-be-still-alive-new-concept-art-revealed-rumor#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 26 Apr 2016 19:20:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[dinosaurium games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=264473</guid>

					<description><![CDATA[The concept art look amazing.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg"><img decoding="async" class="aligncenter size-full wp-image-197833" src="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg" alt="Without Memory" width="620" height="313" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory-300x151.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><a href="https://gamingbolt.com/without-memory-interview-all-you-want-to-know-about-this-little-known-ps4-exclusive">Back in 2014, we reported on <em>Without Memory</em></a>, a PS4 exclusive title that was being worked on by Russian developer Dinosaurum Games. However over the last several months, we haven&#8217;t heard anything about the title regarding its development status and release schedule. <a href="https://gamingbolt.com/developers-of-ps4-exclusive-without-memory-cancel-crowdfunding-campaign">According to this report</a> from December 2014, the developer canceled the game&#8217;s crowdfunding campaign and remove the game&#8217;s trailer after receiving &#8220;harsh&#8221; criticism.</p>
<p>However it seems that the project may be still alive after all. As pointed out by <a href="https://twitter.com/Nerd_Leaks/status/724922777451507713" target="_blank">NerdLeaks Twitter</a> account, a freelance concept artist, Alexander Pavlenko has shared concept art from the game on <a href="https://www.artstation.com/artist/alexpavlenko" target="_blank">Artstation</a>. You can check out the concepts below. In my opinion, the concept art look pretty amazing, giving off a futuristic and sci-fi vibe.</p>
<p>The game&#8217;s original plot was based on a psychological thriller played in the third-person perspective, featuring three characters from the past, present and future. The game developers took heavy inspiration from Quantic Dream to develop a cinematic game. Exactly how much of the game has drifted from its original vision is unknown at this point. We have reached out to Dinosaurum Games for a clarification and will keep you updated once we hear from them.</p>
<p><blockquote class="imgur-embed-pub" lang="en" data-id="a/y3azc"><a href="//imgur.com/a/y3azc">View post on imgur.com</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/ps4-exclusive-without-memory-may-be-still-alive-new-concept-art-revealed-rumor/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">264473</post-id>	</item>
		<item>
		<title>Developers of PS4 Exclusive Without Memory Cancel Crowdfunding Campaign</title>
		<link>https://gamingbolt.com/developers-of-ps4-exclusive-without-memory-cancel-crowdfunding-campaign</link>
					<comments>https://gamingbolt.com/developers-of-ps4-exclusive-without-memory-cancel-crowdfunding-campaign#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 17 Dec 2014 05:45:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[machinarium games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217273</guid>

					<description><![CDATA['We were not ready.']]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg"><img decoding="async" class="size-full wp-image-197833 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg" alt="Without Memory" width="620" height="313" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory-300x151.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>We have covered the upcoming PlayStation 4 exclusive Without Memory before; developed by a Russian studio, the game aims to replicate the kind of experience provided by David Cage&#8217;s &#8216;games&#8217; (sigh), and we have been promised a top notch game.</p>
<p>But when the studio put the game on local crowdfunding website BoomStarter, they immediately received a <em>lot</em> of harsh criticism, particularly about how bad the game looked, especially in context of all the lofty promises the developers have been making for a while now.</p>
<p>The crowdfunding campaign itself failed, and as a result, the developers terminated the campaign, took down the trailer, refunded the money and apologized, <a href="http://vk.com/dinosaurum?w=wall-61855301_3323" target="_blank">stating</a> that it is clear that they were not ready to launch the campaign yet, particularly since what they have on hand right now is nowhere near close to what they promised.</p>
<p>Talk about a series of drastic measures. Hopefully Machinarium Games can rally around the situation and come out on the top regardless.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/developers-of-ps4-exclusive-without-memory-cancel-crowdfunding-campaign/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">217273</post-id>	</item>
		<item>
		<title>PS4 Exclusive Without Memory Gets New &#8216;Work In Progress&#8217; Screenshots</title>
		<link>https://gamingbolt.com/ps4-exclusive-without-memory-gets-new-work-in-progress-screenshots</link>
					<comments>https://gamingbolt.com/ps4-exclusive-without-memory-gets-new-work-in-progress-screenshots#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 08 Aug 2014 06:10:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dinosaurium games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204916</guid>

					<description><![CDATA['This game will show true next gen graphics when it is done.']]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/08/PUB-1024x608.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-204919" src="https://gamingbolt.com/wp-content/uploads/2014/08/PUB-1024x608.jpg" alt="Without Memory" width="620" height="368" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/PUB-1024x608.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/08/PUB-1024x608-300x178.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Hey, you guys remember Without Memory? It&#8217;s a new PlayStation 4 exclusive under development at the Russian developer Dinosaurium Games, and it promises an interactive thriller adventure experience. The developers so far seem to be notably influenced by David Cage&#8217;s take on video games and storytelling in video games, and it appears that Without Memory, which is using similar game development techniques, will be a game in the vein of Heavy Rain or Beyond: Two Souls.</p>
<p>Well, anyway, today the game got some brand new work in progress screenshots. You can see them above. These screenshots are all pre-alpha and the result of some preliminary initial experimentation with the PS4 hardware by the developer. The game, when it is finally completed, will look truly next gen, developer Dinosaurium Games promised on its <a href="http://dinosaurum.com/blog/razrabotka-without-memory-10-nedelya/" target="_blank">blog</a>.</p>
<p>It does look pretty impressive, especially considering the stage of development for the game, as well as the small size of the studio. Personally, I have no interest in the kinds of video games David Cage likes to make, but I&#8217;ll keep an eye on this game anyway.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/ps4-exclusive-without-memory-gets-new-work-in-progress-screenshots/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">204916</post-id>	</item>
		<item>
		<title>PS4 Exclusive &#8216;Without Memory&#8217; Devs Share High-Quality Motion Capture Session</title>
		<link>https://gamingbolt.com/ps4-exclusive-without-memory-devs-share-high-quality-motion-capture-session</link>
					<comments>https://gamingbolt.com/ps4-exclusive-without-memory-devs-share-high-quality-motion-capture-session#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 23 Jul 2014 07:26:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dinosaurum Games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203611</guid>

					<description><![CDATA[Is a tech demo coming soon?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/ps4-.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-193353 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/04/ps4-.jpg" alt="ps4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/ps4-.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/ps4--300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Without Memory is a third person interactive thriller currently under development at Dinosaurum Games exclusively for the PlayStation 4, with a projected release date of 2016.</p>
<p>With the game that far from release, however, the developers are still managing to share some fairly exciting and impressive stuff with us. <a href="http://www.twinfinite.net/2014/07/22/ps4-exclusive-without-memory-devs-share-shots-high-quality-motion-capture-session-shares-video/" target="_blank">Twinfinite</a>, for example, reports that the studio has recently been putting some added focus into motion capture and has been sharing their experiences with fans and followers.</p>
<p>Among the many updates are included the following:</p>
<p>&#8220;In Without Memory, if a player leaves the controller untouched, the main character will begin to look around and shiver, rubbing her body for warmth while in the cold forest. Players ought not leave the game unnecessarily idle, as long periods of inactivity can lead to a “series of unpleasant consequences.”</p>
<p>&#8220;The most difficult part of shooting was being able to accurately portray emotions, as there is always some distortion in the transference to the model.&#8221;</p>
<p>&#8220;The actress portraying their main character, Anna, was constantly in character, even when traveling.&#8221;</p>
<p>&#8220;The studio’s equipment is “really high quality,” where they use 50 of the latest Vicon cameras that were also used in filming for one of their primary inspirations, Beyond: Two Souls. They note that this much is “more than enough” to record the bodies and facial animations they need.&#8221;</p>
<p>&#8220;Facial animation was captured with a helmet with a camera as opposed to facial sensors.&#8221;</p>
<p>&#8220;On their first day, they filmed 116 scenes (including movements and cut scenes) for the first levels of the game.&#8221;</p>
<p>It sounds like the studio is taking a leaf out of David Cage&#8217;s book. Stay tuned to GamingBolt for more on this intriguing game as it develops.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/ps4-exclusive-without-memory-devs-share-high-quality-motion-capture-session/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">203611</post-id>	</item>
		<item>
		<title>Without Memory Interview: All You Want To Know About This Little Known PS4 Exclusive</title>
		<link>https://gamingbolt.com/without-memory-interview-all-you-want-to-know-about-this-little-known-ps4-exclusive</link>
					<comments>https://gamingbolt.com/without-memory-interview-all-you-want-to-know-about-this-little-known-ps4-exclusive#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 23 Jun 2014 08:04:35 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Dinosaurum Games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=199965</guid>

					<description><![CDATA[GamingBolt speaks to Dinosaurum Games' founder Arkadiy Kulikov about the upcoming thriller.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">W</span>ithout Memory is an interactive thriller, inspired by the likes of Heavy Rain and Beyond Two Souls. The player takes the role of Anna, who all of a sudden finds herself in a forest with no memory about how she got there. Featuring numerous endings, an engaging plot and a semi open world, Without Memory, a PlayStation 4 exclusive is literally aiming for the skies.</p>
<p>Can they pull it off? GamingBolt caught up with the the founder of Dinosaurum Games, Arkadiy Kulikov to know more about the game. Check out his response below.</p>
<p><strong>Ravi Sinha: Without Memory is currently slated to be released only on PS4. What attracted you about the platform? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> We chose the PlayStation 4 because of next-gen possibilities and because of how successful it has been in its sales. Also, it is not possible to “hack” a console and download the game [illegally].</p>
<p><strong>Ravi Sinha: Are there any plans to bring it on other platforms say the PC? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> No, at least in the nearest future.</p>
<p><strong>Ravi Sinha: Why is Without Memory not releasing on the Xbox One? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> The terms of cooperation seems to be unfavorable for us.</p>
<p><strong>Ravi Sinha: Tell us about the story of Without Memory. How different is it from the usual amnesiac protagonist tales we&#8217;ve heard? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> The story won’t only focus on Anna’s amnesia. There will be a lot of bright and memorable moments. A lot of things will depend on player’s choice, which is often done without enough information. Come what may, as in the real life.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/art.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-200573" src="https://gamingbolt.com/wp-content/uploads/2014/06/art.jpg" alt="Without Memory " width="620" height="465" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/art.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/art-300x225.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "It was a great challenge to invent  lot of endings and such a huge “trigger tree”. But we put in a lot of effort in every ending and made sure it must be emotionally attached to the player."   
      </p></p>
<p><strong>Ravi Sinha: Unreal Engine 4 is the main engine being used to develop the game. What did it allow you to do in terms of visual effects and texture quality? Furthermore, what kind of development advantages does it bring when used with PS4? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> Unreal Engine 4  is a convenient engine. It allows us to make the most realistic visuals.</p>
<p><strong>Ravi Sinha: Considering the budget that Quantic Dream&#8217;s Beyond: Two Souls had, how will Without Memory rival it in terms of story-telling and decision-making aspects? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> It’s not only about the budget, it’s also about the approach to the game. We are willing to make our screenplay comparable with Heavy Rain’s one.</p>
<p><strong>Ravi Sinha: Without Memory will feature tens of different endings. How difficult was it to come up with so many varying outcomes and decision trees that arrive at those outcomes, much less implementing it all into the game? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> It was a great challenge to invent  lot of endings and such a huge “trigger tree”. But we put in a lot of effort in every ending and made sure it must be emotionally attached to the player.</p>
<p><strong>Ravi Sinha: How long will Without Memory be and what kind of activities will the open world environment provide to the player? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> It will take 7 to 8 hours to complete the game. It is designed to play it time after time as this would allow them to see the overall picture.</p>
<p><strong>Ravi Sinha: What kind of actions will we be able to use on the DualShock 4 touch pad? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> The variants of the response will appear on the screen when the question is asked. The player will chose one of them using touchpad.</p>
<p>When there is a threat or when the player needs to perform some chain of actions, the modernized QTE system will be used. There are no similarities to what is used nowadays, it will turn boring gameplay like “press x to win” into a lot of fun and joy.</p>
<p><strong>Ravi Sinha: The PS4 has become renowned for its unified architecture and power. How will you take advantage of the architecture to deliver breakthroughs in graphics and animation? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> We will crank up the console and the engine to make a really cinematic next-gen title.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Without_Memory2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-200572" src="https://gamingbolt.com/wp-content/uploads/2014/06/Without_Memory2.jpg" alt="Without Memory " width="620" height="353" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Without_Memory2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Without_Memory2-300x170.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "The in-game environment is close to the real world. The player can interact with plenty of characters and objects, and they can listen to Anna’s thoughts in different situations."   
      </p></p>
<p><strong>Ravi Sinha: Will you be targeting 60 FPS and 1080p resolution for Without Memory, and will you be able to achieve the same while achieving a high visual standard? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> Yes, both.</p>
<p><strong>Ravi Sinha: What can we look forward to when the official site of the game is launched on May 24th? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> We will make a blog about game developing on our site so you could stay in touch with all the latest news about the project. There will be a lot of content about our studio as well.</p>
<p><strong>Ravi Sinha: Tell us a bit about the semi-open world gameplay elements and how will they merge with the interactive gameplay elements? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> The in-game environment is close to the real world. The player can interact with plenty of characters and objects, and they can listen to Anna’s thoughts in different situations. There will be some stealth in the game too. Anna will need to act invisibly at certain points. The course of events will depend on whether she been spotted or not.</p>
<p><strong>Ravi Sinha: What can you tell us about the motion capture? How are you using the PS4 GPU to create realistic motion capture? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> We will use facial motion capture to convey emotions and feelings of the characters as accurately as possible.</p>
<p><strong>Ravi Sinha: Is there anything else you want to tell us about the game?</strong></p>
<p><strong>Arkadiy Kulikov:</strong> David Cage has praised our screenplay and we will by all means try to justify his trust and our players’ hopes.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/without-memory-interview-all-you-want-to-know-about-this-little-known-ps4-exclusive/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">199965</post-id>	</item>
		<item>
		<title>PS4 Exclusive Without Memory To Crank Up The Console, Will Be Cinematic &#038; Justify David Cage&#8217;s Trust</title>
		<link>https://gamingbolt.com/ps4-exclusive-without-memory-to-crank-up-the-console-will-be-cinematic-justify-david-cages-trust</link>
					<comments>https://gamingbolt.com/ps4-exclusive-without-memory-to-crank-up-the-console-will-be-cinematic-justify-david-cages-trust#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 17 Jun 2014 16:05:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dinosaurum Games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=199963</guid>

					<description><![CDATA[Some really bold claims.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-197833" src="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg" alt="Without Memory" width="620" height="313" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory-300x151.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Russian Developer Dinosaurum Games are working on a new thriller game titled Without Memory. It will be a PlayStation 4 exclusive which is set for release sometime in 2016. GamingBolt recently got in touch with Dinosaurum Games&#8217; founder Arkadiy Kulikov to talk about Without Memory.</p>
<p>The PS4 has become renowned for its unified architecture and power. Dinosaurum Games plans to take full advantage of its architecture to deliver breakthroughs in graphics and animation. &#8220;We will crank up the console and the engine to make really cinematic next-gen,&#8221; Arkadiy tells us. &#8220;We will use facial motion capture to convey emotions and feelings of the characters as accurately as possible.&#8221;</p>
<p>He also revealed that the man behind Heavy Rain and Beyond Two Souls, David Cage has praised Without Memory&#8217;s screenplay and they would work hard to justify his trust. &#8220;David Cage has praised our screenplay and we will by all means try to justify his trust and our players’ hopes,&#8221; Arkadiy said.</p>
<p>These are surely some bold claims and it will be interesting to see whether they will be able to deliver on their promise. They will be releasing the first teaser of the game this Summer along with some screenshots.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/ps4-exclusive-without-memory-to-crank-up-the-console-will-be-cinematic-justify-david-cages-trust/feed</wfw:commentRss>
			<slash:comments>6</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">199963</post-id>	</item>
		<item>
		<title>PS4 Exclusive Without Memory Will Have &#8216;Memorable Moments&#8217;, Story, Stealth And Open World Detailed</title>
		<link>https://gamingbolt.com/ps4-exclusive-without-memory-will-have-memorable-moments-story-stealth-and-open-world-detailed</link>
					<comments>https://gamingbolt.com/ps4-exclusive-without-memory-will-have-memorable-moments-story-stealth-and-open-world-detailed#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Sat, 07 Jun 2014 18:14:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dinosaurum Games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=198465</guid>

					<description><![CDATA[Dinosaurum Games' Arkadiy Kulikov reveals new information about the upcoming thriller.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-197833" src="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg" alt="Without Memory" width="620" height="313" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory-300x151.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Russian Developer Dinosaurum Games recently announced the development of  PS4 exclusive Without Memory. The game will be released in 2016 and uses Unreal Engine 4. GamingBolt recently got in touch with Dinosaurum  Games to talk about the game&#8217;s story, gameplay length, DualShock 4 functionality and more.</p>
<p>GamingBolt asked the studios&#8217;s founder Arkadiy Kulikov about the story of Without Memory and how it will be different from the usual amnesiac protagonist tales we&#8217;ve heard. &#8220;The story won’t only focus on girl’s [Anna] amnesia. There will be a lot of bright and memorable moments. A lot of things will depend on player’s choice, which is often done without enough information. Come what may, as in the real life,&#8221; states Arkadiy.</p>
<p>The game will also last for a good while according to Arkadiy. &#8220;It will take 7 to 8 hours to complete the game. It is designed to be played again and gain. The player could see the overall picture this way.&#8221;</p>
<p>The game will also use the DualShock 4&#8217;s touch pad functionality. &#8220;The variants of the response will appear on the screen when the question is asked and the player will chose one of them using touchpad,&#8221; he said.</p>
<p>The game will have semi-open world gameplay elements so this obviously raises the question on how will they merge with the interactive gameplay elements. &#8220;The in-game environment is close to the real world,&#8221; Arkadiy explains. &#8220;The player can interact with plenty of characters and objects, and he can listen to Anna’s thoughts in different situations. There will be some stealth in the game too. Anna will be able to act invisibly at certain points. And the course of events will depend on whether she been spotted or not.&#8221;</p>
<p>In related news, Without Memory will <a href="https://gamingbolt.com/ps4-exclusive-without-memory-targetting-1080p60fps-will-have-realistic-graphics">target 1080p/60fps</a> and <a href="https://gamingbolt.com/dinosaurum-on-why-without-memory-is-ps4-exclusive-terms-of-cooperation-werent-favorable-for-x1">won&#8217;t release on the Xbox One</a>. Let us know your thoughts in the comments section below.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/ps4-exclusive-without-memory-will-have-memorable-moments-story-stealth-and-open-world-detailed/feed</wfw:commentRss>
			<slash:comments>6</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">198465</post-id>	</item>
		<item>
		<title>PS4 Exclusive Without Memory Targetting 1080p/60fps, Will Have Realistic Graphics</title>
		<link>https://gamingbolt.com/ps4-exclusive-without-memory-targetting-1080p60fps-will-have-realistic-graphics</link>
					<comments>https://gamingbolt.com/ps4-exclusive-without-memory-targetting-1080p60fps-will-have-realistic-graphics#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 02 Jun 2014 17:36:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dinosauram Studio]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[unreal engine 4]]></category>
		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=197847</guid>

					<description><![CDATA[Dinosaraum founder also called UE4 a "convenient engine" for development.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-197833" src="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg" alt="Without Memory" width="620" height="313" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory-300x151.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Dinosauram&#8217;s Without Memory has emerged as one of the more intriguing PS4 exclusives in the past few days, especially since it utilizes Unreal Engine 4 for its visuals and is targeting a Quantic Dream-like level of quality. But will it be able to compete in terms of resolution and frame rate with so many games targeting 1080p and 60 FPS?</p>
<p>Founder of Dinosaurum studio Arkadiy Kulikov was asked by GamingBolt whether Without Memory will be able to achieve a high visual standard and target 1080p/60 FPS. He simply confirmed that the game would look to accomplish both.</p>
<p>As for what Unreal Engine 4 allowed for in terms of visual effects and texture quality, Kulikov said, &#8220;UE4 is a convenient engine. It allows to make the most realistic visuals.&#8221;</p>
<p>Without Memory is still a long way off with a release in 2016. It will take advantage of the DualShock 4&#8217;s touchpad and also feature a semi-open world. Stay tuned for more details on the game in the coming months (and years).</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/ps4-exclusive-without-memory-targetting-1080p60fps-will-have-realistic-graphics/feed</wfw:commentRss>
			<slash:comments>55</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">197847</post-id>	</item>
		<item>
		<title>Dinosaurum On Why Without Memory Is PS4 Exclusive, &#8216;Terms of Cooperation Weren&#8217;t Favorable&#8217; For X1</title>
		<link>https://gamingbolt.com/dinosaurum-on-why-without-memory-is-ps4-exclusive-terms-of-cooperation-werent-favorable-for-x1</link>
					<comments>https://gamingbolt.com/dinosaurum-on-why-without-memory-is-ps4-exclusive-terms-of-cooperation-werent-favorable-for-x1#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 02 Jun 2014 14:45:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dinosaurum Games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=197823</guid>

					<description><![CDATA[Sales and next-gen technology are two big reasons why Without Memory is a PS4 exclusive.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-197833" src="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg" alt="Without Memory" width="620" height="313" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory-300x151.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Russian Developer Dinosaurum Games recently announced the development of Without Memory, a new PS4 exclusive game which is set for release sometime in 2016. GamingBolt recently got in touch with Dinosaurum  Games to talk about Without Memory.</p>
<p>Speaking to founder of the studio Arkadiy Kulikov, GamingBolt asked the reason why they went exclusive with the PlayStation 4. &#8220;We chose the PlayStation 4 because of next-gen possibilities it offers and because of how successful it has been sales wise.&#8221; He also spoke how the PlayStation 4 was secure and immune to hacking. &#8220;It is not possible to “hack” the console and download the game,&#8221; Arkadiy explains.</p>
<p>So will we see an Xbox One version sometime in the future? &#8220;The terms of cooperation seems to be unfavorable for us,&#8221; Arkadiy says. We are not sure what exactly is not favorable but we can assume that Arkadiy was referring to Microsoft&#8217;s <a title="Xbox One: The Real Reason Why Indie Developers are Still Wary of ID@Xbox" href="https://gamingbolt.com/xbox-one-the-real-reason-why-indie-developers-are-still-wary-of-idxbox">parity clause</a> for indie games.</p>
<p>Let us know your thoughts in the comments section below and stay tuned for more news and updates.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/dinosaurum-on-why-without-memory-is-ps4-exclusive-terms-of-cooperation-werent-favorable-for-x1/feed</wfw:commentRss>
			<slash:comments>30</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">197823</post-id>	</item>
	</channel>
</rss>
