Dinosaraum founder also called UE4 a “convenient engine” for development.
Dinosauram’s Without Memory has emerged as one of the more intriguing PS4 exclusives in the past few days, especially since it utilizes Unreal Engine 4 for its visuals and is targeting a Quantic Dream-like level of quality. But will it be able to compete in terms of resolution and frame rate with so many games targeting 1080p and 60 FPS?
Founder of Dinosaurum studio Arkadiy Kulikov was asked by GamingBolt whether Without Memory will be able to achieve a high visual standard and target 1080p/60 FPS. He simply confirmed that the game would look to accomplish both.
As for what Unreal Engine 4 allowed for in terms of visual effects and texture quality, Kulikov said, “UE4 is a convenient engine. It allows to make the most realistic visuals.”
Without Memory is still a long way off with a release in 2016. It will take advantage of the DualShock 4’s touchpad and also feature a semi-open world. Stay tuned for more details on the game in the coming months (and years).