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	<title>wolfenstein: cyberpilot &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Wolfenstein: Cyberpilot Review &#8211; A Dressed-Up Tech Demo</title>
		<link>https://gamingbolt.com/wolfenstein-cyberpilot-review-a-dressed-up-tech-demo</link>
		
		<dc:creator><![CDATA[Billy Givens]]></dc:creator>
		<pubDate>Wed, 31 Jul 2019 16:13:44 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=410092</guid>

					<description><![CDATA[This spin-off struggles to prove its worth.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">W</span>olfenstein: Cyberpilot</em> acts as a companion game to <em>Wolfenstein: Youngblood</em>, and though they released on the same day, they’re vastly different experiences. While the intense co-op in <em>Youngblood</em> sticks relatively close to the traditional <em>Wolfenstein</em> gameplay formula with some new RPG-lite mechanics and a solid 15-hour story, <em>Cyberpilot</em> feels more akin to a tech demo meant to showcase what the series might look like as a VR experience. The problem is that it never makes a good case as to why it should even bother to exist in its current form.</p>
<p>Cyberpilot’s campaign (if you can call it that) clocks in at under 2 hours, much of which is spent outside of the repurposed Nazi robots the game touts as its selling point. Before you get to make your way to any of the fun, <em>Cyberpilot</em> weighs the experience down with very obvious padding that sees you pulling various levers, pressing buttons, and swapping out chips on the Nazi robots before missions. One such segment has you swinging the Zitadelle around and removing pieces of shrapnel before you can finally move on to the mission, while another has you snapping a few pieces together on a gun before attaching it to a drone. And while these side-activities aren’t offensive independently, they serve to showcase just how little content Cyberpilot actually offers. Beyond these pre-mission activities, you spend less than an hour actually piloting the robots.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Wolfenstein-Cyberpilot.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-391858" src="https://gamingbolt.com/wp-content/uploads/2019/03/Wolfenstein-Cyberpilot-1024x576.jpg" alt="Wolfenstein Cyberpilot" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Wolfenstein-Cyberpilot-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/03/Wolfenstein-Cyberpilot-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Wolfenstein-Cyberpilot-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Wolfenstein-Cyberpilot.jpg 1920w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Moving forward or backward is very smooth, but looking right or left is done through snapping, causing a noticeable clipping effect."</p>
<p>Once you push past the padding, you do eventually get to pilot a mechanical dog called a Panzerhund, a small hacking drone, and a giant mech called a Zitadelle. Each has their own brief tutorial and a short mission, and then a final mission brings them all together for about ten minutes worth of additional gameplay. Luckily, these snappy little missions are definitely the best of what <em>Cyberpilot</em> has to offer, but that’s not to say they’re all particularly compelling either.</p>
<p>Each robot has two main abilities assigned to L2 and R2 and a third special ability that is performed by hitting a button to the left of your vision in-game. Additionally, by moving the controller a bit to the right, you can attach it to healing connection and watch as a group of drones descend from above and fix up any damage you’ve taken. Having this little snap-in so close to the general aiming area sometimes caused me to accidentally connect to it and begin healing during a shootout, however, creating a lot of frustration and forcing me to hold my controller awkwardly to the left a bit to avoid it.</p>
<p>You’re free to look around at the destroyed Neu-Paris as you walk through its impressively-detailed areas, and the game features mostly fluid locomotion. Moving forward or backward is very smooth, but looking right or left is done through snapping, causing a noticeable clipping effect. It’s a common camera control choice in VR games, and while it’s not that big of a deal, it’s nevertheless immersion-breaking. Still, considering how many VR games opt for teleportation, I was happy to see that I had freedom to move about in a mostly fluid manner.</p>
<p>Each mission offers a quick romp through a section of Neu-Paris, with perhaps the least enjoyable and most straight-forward being the first of the three – the Panzerhund. I had hoped to feel powerful as I wreaked havoc with the Panzerhund, especially since their presence in the core series is usually one worth fearing. But despite its flamethrower and forward dash ability, the mechanical canine never feels all that good to play. Movement is extremely slow, and since the game’s enemies essentially just stand still and let you kill them, it all ends up feeling bland and uninspired. Seeing as the Panzerhund mission is easily the shortest of the bunch and it’s barely used during the final mission, it’s not unrealistic to assume that the developers were well aware that this was the weakest of the bunch.</p>
<p>Luckily, it’s all over within a few minutes and you’re soon tasked with building a zapping gun to attaching to a small drone. The mission that follows is probably <em>Cyberpilot’s</em> best, opting for a stealth-oriented focus as you fly effortlessly through an interior of a building hacking computers and disintegrating Nazis. The special cloaking ability allows for a bit of leeway to the already forgiving navigation and AI, and sneaking up behind a group of Nazis too explode them with a zap is satisfying. The quick and simple hacking mini-game is used repetitively, but it at least engages you by having you twist and turn your controller and then hold it at the right spot much like unlocking a master lock in real life.</p>
<p><iframe title="Wolfenstein: Cyberpilot Review - Nothing More Than A Tech Demo" width="500" height="281" src="https://www.youtube.com/embed/rG1ioFUpyyY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"If you’re itching for a good time with a <em>Wolfenstein</em> game, you’re better off snagging <em>Youngblood</em> and skipping over this tech demo."</p>
<p>The Zitadelle is probably the most traditional of the robots, and its mission is mostly just pure destruction. It’s simple but effective, and blowing up giant mechs with your machinegun and rockets feels good in action. A shield ability rounds things out, but I honestly forgot to even use it thanks to the fact that you can usually just stand still and heal in the open as needed thanks to the aforementioned brain-dead AI. I enjoyed little features like shooting down zeppelins from the sky, and the resulting explosion and descent are visual treats in VR.</p>
<p>But like all of the missions, it’s all over just as you get comfortable with the controls and feel zoned in, and the finale wraps up just as quickly, leaving you with the feeling that you just played through a tutorial. What little narrative ties it all together is doled out through forgettable dialogue over a com, but while it’s all fairly barebones, I at least respected the way it ties one of the main missions so tightly to a latter area of <em>Youngblood</em>, all the way down to layout of the level itself.</p>
<p>There are no collectibles to uncover, no side-missions to undertake, and the three difficulties don’t really change the fact that the game is a breeze to power through in a single sitting. A couple of trophies on its short list to the platinum offer a bit of incentive to replay missions if you’re a trophy hunter, but for the rest of us there’s literally nothing else to do.</p>
<p>All of this leaves <em>Cyberpilot</em> feeling unnecessary in every way. I can’t help but feel like the game could’ve functioned much better as either an add-on for a core entry in the series or a tutorial for a longer experience. As it stands, even the asking price of $19.99 feels a little pricey for what you’re getting from <em>Cyberpilot</em>. If you’re itching for a good time with a <em>Wolfenstein</em> game, you’re better off snagging <em>Youngblood</em> and skipping over this tech demo.</p>
<p><span style="color: #ff6600;"><strong><em>This game was reviewed on the PlayStation 4.</em></strong></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">410092</post-id>	</item>
		<item>
		<title>Wolfenstein: Youngblood and Cyberpilot Have Gone Gold</title>
		<link>https://gamingbolt.com/wolfenstein-youngblood-and-cyberpilot-have-gone-gold</link>
					<comments>https://gamingbolt.com/wolfenstein-youngblood-and-cyberpilot-have-gone-gold#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 12 Jul 2019 09:20:33 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=407741</guid>

					<description><![CDATA[The two new upcoming Wolfenstein titles have wrapped up development.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-6.jpg"><img decoding="async" class="aligncenter wp-image-405952" src="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-6.jpg" alt="wolfenstein youngblood" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-6-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Wolfenstein&nbsp;</em>is about to see not one, but two new releases very soon, with the co-op-focused (but can also be played solo)&nbsp;<em><a href="https://gamingbolt.com/wolfenstein-youngbloods-e3-2019-trailer-is-all-kinds-of-bombastic">Wolfenstein: Youngblood</a>&nbsp;</em>and the virtual reality title&nbsp;<em><a href="https://gamingbolt.com/wolfenstein-cyberpilot-the-wolfenstein-vr-game-launches-on-july-27">Wolfenstein: Cyberpilot</a>.&nbsp;</em>The official <em>Wolfenstein&nbsp;</em>Twitter page has now confirmed that both games have gone gold.</p>
<p>This means that both first person shooter have officially wrapped up development. This doesn&#8217;t mean that MachineGames (and also Arkane Studios, who are co-developing&nbsp;<em>Youngblood</em>) will have stopped work on the two altogether- they&#8217;ll likely still be ironing out bugs and kinks, which will take the form of patches and updates- but principle development is now complete, and both games are now being pressed onto discs.</p>
<p><em>Wolfenstein: Youngblood&nbsp;</em>sees players taking on the role of either Jess or Soph, the twin daughters of series protagonist BJ Blazcowicz, as they head to Paris in 1980 in search of their father, who&#8217;s MIA. The game can be played co-op, with one player controlling each sister, however the entire campaign can also be played solo, with the other sister being AI-controlled. With roughly <a href="https://gamingbolt.com/wolfenstein-youngblood-will-take-around-25-30-hours-to-complete">25-30 hours of content</a>, it&#8217;s promising to be the biggest&nbsp;<em>Wolfenstein&nbsp;</em>game to date.</p>
<p>Meanwhile&nbsp;<em>Cyberpilot&nbsp;</em>is a VR first person shooter set between&nbsp;<em>Wolfenstein 2: The New Colossus&nbsp;</em>and&nbsp;<em>Youngblood</em>. Players take on the role of a hacker in the French Resistance. The game is rails free and offers full mobility, allowing for a full-fledged first person shooter experience in virtual reality.</p>
<p>Both&nbsp;<em>Youngblood&nbsp;</em>and&nbsp;<em>Cyberpilot&nbsp;</em>are out on July 26, with the former being available on PS4, Xbox One, Nintendo Switch, and PC, and the latter releasing for HTC Vive and PSVR. Minimum and recommended PC system requirements for&nbsp;<em>Youngblood&nbsp;</em>were also recently revealed- take a look <a href="https://gamingbolt.com/wolfenstein-youngblood-file-size-will-be-40-gbs-on-pc-requirements-also-revealed">through here</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr"><a href="https://twitter.com/hashtag/Wolfenstein?src=hash&amp;ref_src=twsrc%5Etfw">#Wolfenstein</a>: Youngblood and Cyberpilot have gone gold! Check out the PC specs and preload &amp; unlock details:  <a href="https://t.co/NNLp6xHQ3w">https://t.co/NNLp6xHQ3w</a> <a href="https://t.co/udOvwpakrq">pic.twitter.com/udOvwpakrq</a></p>
<p>&mdash; Wolfenstein (@wolfenstein) <a href="https://twitter.com/wolfenstein/status/1149319450442850305?ref_src=twsrc%5Etfw">July 11, 2019</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">407741</post-id>	</item>
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		<title>Wolfenstein: Cyberpilot, The Wolfenstein VR Game, Launches On July 26</title>
		<link>https://gamingbolt.com/wolfenstein-cyberpilot-the-wolfenstein-vr-game-launches-on-july-27</link>
					<comments>https://gamingbolt.com/wolfenstein-cyberpilot-the-wolfenstein-vr-game-launches-on-july-27#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 27 Mar 2019 18:15:25 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=391857</guid>

					<description><![CDATA[Killing Nazis just took on a whole new dimension.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Wolfenstein-Cyberpilot.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-391858" src="https://gamingbolt.com/wp-content/uploads/2019/03/Wolfenstein-Cyberpilot.jpg" alt="Wolfenstein Cyberpilot" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Wolfenstein-Cyberpilot.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Wolfenstein-Cyberpilot-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Wolfenstein-Cyberpilot-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Wolfenstein-Cyberpilot-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>July 26 will be a big day for <i>Wolfenstein</i> fans. Not only is <i>Wolfenstein: Youngblood</i> <a href="https://gamingbolt.com/wolfenstein-youngblood-launches-july-26-nintendo-switch-version-confirmed">launching</a> then, but VR fans get their own unique VR exclusive in <i>Wolfenstein: Cyberpilot</i>.</p>
<p>Bethesda has confirmed that the game will launch on that day, with a Steam listing for the title going up (as <a href="https://gamingbolt.com/rage-2-wolfenstein-youngblood-doom-eternal-and-fallout-76-will-all-launch-on-steam-as-well">promised</a> by Bethesda, their games on PC will be launching on Steam). The title is apparently going to be $20, and at least at launch, it seems like it may be PC VR exclusive (at the very least, <a href="https://www.amazon.com/Wolfenstein-Cyberpilot-VR-PlayStation-4/dp/B07DN9QWD4/ref=sr_1_fkmrnull_1?crid=3S08WTYW0ZC63&amp;keywords=wolfenstein%2Bcyberpilot&amp;qid=1553709655&amp;s=gateway&amp;sprefix=wolfenstein%2Bcyberp%2Caps%2C248&amp;sr=8-1-fkmrnull&amp;th=1" target="_blank" rel="noopener noreferrer">Amazon has not updated</a> the release date for the PlayStation VR version of it yet).</p>
<p>Personally, given the frenetic first person shooting action <i>Wolfenstein</i> games provide, I would love to be able to see this in VR myself. I can only hope the translation to the format captures more of the essence of the base game than <i>DOOM VFR</i> managed, with its neutered movement options.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Welcome to the 1980s. Fight against the Nazi regime in <a href="https://twitter.com/hashtag/Wolfenstein?src=hash&amp;ref_src=twsrc%5Etfw">#Wolfenstein</a>: Youngblood and Cyberpilot on 7/26! <a href="https://t.co/EQ925vEgwn">pic.twitter.com/EQ925vEgwn</a></p>
<p>&mdash; Bethesda (@bethesda) <a href="https://twitter.com/bethesda/status/1110919404072636417?ref_src=twsrc%5Etfw">March 27, 2019</a></p></blockquote>
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		<post-id xmlns="com-wordpress:feed-additions:1">391857</post-id>	</item>
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		<title>RAGE 2, Wolfenstein: Youngblood, DOOM Eternal, And Fallout 76 Will All Launch On Steam As Well</title>
		<link>https://gamingbolt.com/rage-2-wolfenstein-youngblood-doom-eternal-and-fallout-76-will-all-launch-on-steam-as-well</link>
					<comments>https://gamingbolt.com/rage-2-wolfenstein-youngblood-doom-eternal-and-fallout-76-will-all-launch-on-steam-as-well#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 25 Mar 2019 17:41:18 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=391485</guid>

					<description><![CDATA[Bethesda capitulates at last, offering PC players the choice they always wanted. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/DOOM-Eternal-Screenshot-9.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-353420" src="https://gamingbolt.com/wp-content/uploads/2018/08/DOOM-Eternal-Screenshot-9.jpg" alt="DOOM Eternal Screenshot 9" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/DOOM-Eternal-Screenshot-9.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/08/DOOM-Eternal-Screenshot-9-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/DOOM-Eternal-Screenshot-9-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/DOOM-Eternal-Screenshot-9-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Taking a leaf out of <a href="https://gamingbolt.com/valves-gabe-newell-credits-microsoft-and-phil-spencer-for-halo-on-steam">Microsoft’s book</a>, Bethesda has announced on Twitter that, in addition to offering its eagerly anticipated upcoming games on its own Bethesda.Net launcher, it will also be offering them on Steam. This means that <i>Wolfenstein: Youngblood, RAGE 2, </i>and yes, <i>DOOM Eternal</i>, will all be coming to Steam.</p>
<p>Additionally, Bethesda also confirmed its intent to launch <i>Fallout 76</i> on Steam later this year, while noting that <i>Wolfenstein: Cyberpilot</i>, the VR <i>Wolfenstein</i> game, will be coming to Steam as well.</p>
<p>This is all around good news. Bethesda’s launcher has been <a href="https://gamingbolt.com/fallout-76-bethesda-launcher-isnt-letting-players-uninstall-the-beta">besought with issues</a>, and those would likely have kept a lot of PC gamers away, meaning that a lot of Bethesda’s games would have seen their sales performance capped if Bethesda hadn’t decided to capitulate. Bringing <i>Fallout 76</i> to Steam is also good news, because, again, it means that game has a chance at a larger audience. In the end, being available on multiple launchers just means more choice for customers—no one should have any issues with that.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">We’re pleased to announce that RAGE 2, Wolfenstein: Youngblood, Wolfenstein: Cyberpilot, and DOOM Eternal will be released on Steam as well as <a href="https://t.co/p0BARqmTBp">https://t.co/p0BARqmTBp</a>. We will also be bringing Fallout 76 to Steam later this year.</p>
<p>&mdash; Bethesda (@bethesda) <a href="https://twitter.com/bethesda/status/1110225138979651584?ref_src=twsrc%5Etfw">March 25, 2019</a></p></blockquote>
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		<post-id xmlns="com-wordpress:feed-additions:1">391485</post-id>	</item>
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		<title>Bethesda Softworks Opens New Office in Moscow, Russia</title>
		<link>https://gamingbolt.com/bethesda-softworks-opens-new-office-in-moscow-russia</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 13 Oct 2018 17:38:51 +0000</pubDate>
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		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Zenimax Online Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=367235</guid>

					<description><![CDATA[The office will help with development, along with overseeing sales and marketing in the region.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/Bethesda.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-262624" src="https://gamingbolt.com/wp-content/uploads/2016/04/Bethesda.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/Bethesda.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/04/Bethesda-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Fallout</em> and <em>The Elder Scrolls</em> publisher Bethesda Softworks has announced a new office opening in Moscow, Russia. The new office will help with Bethesda&#8217;s current roster of games, and presumably with future titles. Simeon Chirikov is managing director, and along with experience at Electronic Arts, he&#8217;s also worked at Wargaming, which developed the popular <em>World of Tanks</em>.</p>
<p>The Moscow office will have other functions &#8211; along with overseeing sales in Russia and CIS, it will also handle marketing. In a recent statement, Bethesda Europe managing director Sean Brennan stated, “The opening of the office in Moscow is a very exciting moment for Bethesda.</p>
<p>&#8220;We have an incredible roster of upcoming games including <em>Fallout 76, The Elder Scrolls: Blades, RAGE 2, Wolfenstein: Cyberpilot, Wolfenstein: Youngblood</em> and <em>DOOM Eternal</em>, as well as a number of live titles that continue to perform well including <em>The Elder Scrolls Online, Quake Champions</em>, and <em>The Elder Scrolls: Legends. </em>Simeon’s extensive knowledge of the Russian and CIS markets will help us to maximize and deliver upon all these titles’ potential.”</p>
<p>This will be Bethesda&#8217;s ninth office worldwide, joining key publishing locations like London, Paris, Hong Kong, Tokyo, Sydney, and so on. Currently, Bethesda Game Studios is working on <a href="https://gamingbolt.com/fallout-76-experience-best-described-as-solo-but-together-according-to-bethesda" target="_blank" rel="noopener"><em>Fallout 76</em></a>, which will be <a href="https://gamingbolt.com/fallout-76-beta-starts-on-october-23rd-for-xbox-one" target="_blank" rel="noopener">going into beta</a> on October 23rd for Xbox One and October 30th for PS4 and PC. The game will officially launch on November 14th, but the studio also has <a href="https://gamingbolt.com/more-information-for-the-elder-scrolls-6-and-starfield-is-going-to-come-a-while-from-now-says-bethesda-exec" target="_blank" rel="noopener"><em>Starfield</em> and <em>The Elder Scrolls 6</em></a> in development for the future.</p>
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		<title>Wolfenstein Cyberpilot Trailer Released: Wreak Havoc With VR in 2019</title>
		<link>https://gamingbolt.com/wolfenstein-cyberpilot-trailer-released-wreak-havoc-with-vr-in-2019</link>
					<comments>https://gamingbolt.com/wolfenstein-cyberpilot-trailer-released-wreak-havoc-with-vr-in-2019#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 12 Jun 2018 13:41:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[E3 2018]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PlayStation VR]]></category>
		<category><![CDATA[wolfenstein: cyberpilot]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=341255</guid>

					<description><![CDATA[Control various Nazi machines in 1980s Paris and cause some violence.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Wolfenstein-Cyberpilot.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-341261" src="https://gamingbolt.com/wp-content/uploads/2018/06/Wolfenstein-Cyberpilot.jpg" alt="Wolfenstein Cyberpilot" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Wolfenstein-Cyberpilot.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/06/Wolfenstein-Cyberpilot-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Wolfenstein-Cyberpilot-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Wolfenstein-Cyberpilot-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Though <em>Wolfenstein: Cyberpilot</em> was mentioned briefly during Bethesda&#8217;s E3 2018 conference, it did finally release a trailer today. This is a virtual reality title in development for PlayStation VR and PC. As the name indicates, players will assume the role of a French resistance hacker controlling various Nazi machines to dismantle the Reich. Check it out below.</p>
<p>Taking place two decades after <em>Wolfenstein 2: The New Colossus</em> in 1980s Paris (the same setting for the recently announced <em>Wolfenstein: Youngblood</em>), the trailer showcases a Panzerhund under the player&#8217;s control. Breathing fire, ramming enemies and throwing objects is all in a day&#8217;s work. However, near the end of the trailer, a Zitadelle &#8211; the giant robot from <em>The New Colossus</em> &#8211; is also teased.</p>
<p><em>Wolfenstein: Cyberpilot</em> is slated to release in 2019. <em>Wolfenstein: Youngblood</em> will also release next year but is a traditional shooter for Xbox One, PS4 and PC. A version for the Nintendo Switch <a href="https://gamingbolt.com/wolfenstein-youngblood-switch-version-outed-by-gamestop-rumor">has also been rumoured.</a></p>
<p><iframe loading="lazy" title="Wolfenstein: Cyberpilot (VR) – Official E3 Announce Trailer" width="500" height="281" src="https://www.youtube.com/embed/0C7sM19IOjU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Wolfenstein and Prey Getting VR Compatibility</title>
		<link>https://gamingbolt.com/wolfenstein-and-prey-getting-vr-compatibility</link>
					<comments>https://gamingbolt.com/wolfenstein-and-prey-getting-vr-compatibility#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 11 Jun 2018 19:12:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[E3 2018]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[wolfenstein: cyberpilot]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=340773</guid>

					<description><![CDATA[For limited modes only, though.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/Wolfenstein-2-The-New-Colossus.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-316228" src="https://gamingbolt.com/wp-content/uploads/2017/12/Wolfenstein-2-The-New-Colossus.jpg" alt="Wolfenstein 2 The New Colossus" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/Wolfenstein-2-The-New-Colossus.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2017/12/Wolfenstein-2-The-New-Colossus-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/12/Wolfenstein-2-The-New-Colossus-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/12/Wolfenstein-2-The-New-Colossus-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Bethesda has been a pioneer of bringing full fledged AAA experiences to VR over the last few years, and it will be continuing that stream this year with limited VR compatibility for <em>Prey</em> and <em>Woflenstein 2: The New Colossus</em>.</p>
<p>Let&#8217;s get <em>Prey </em>out of the way first- the Typhon Hunter mode that will be a part of the future update for the game, which basically sees you trying to hunt Typhons mimicking potentially anything around you (so a canonized form of Prop Hunter), will be playable in VR. Some form of single player mode will also be made playable in VR, but the exact specifics of that are unknown.</p>
<p>As for <em>Wolfenstein 2</em>, it will get a brand new VR mode, <em>Cyberpilot, </em>where you can hack into Nazi mech suits and war machines and set them against the Nazis themselves. That&#8217;s one way to take on Nazis in VR, then! Both VR updates will be available later in the year.</p>
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