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	<title>xbox 360 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Grand Theft Auto 5 Crosses 230 Million Sales, Red Dead Redemption 2 Over 87 Million</title>
		<link>https://gamingbolt.com/grand-theft-auto-5-crosses-230-million-sales-red-dead-redemption-2-over-87-million</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 07 Aug 2026 13:52:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
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		<category><![CDATA[Red Dead Redemption 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=650046</guid>

					<description><![CDATA[Grand Theft Auto 6 could eclipse both in short order, but for now, Rockstar's biggest titles continue to bring in sales.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As anticipation builds for <em>Grand Theft Auto 6</em>, especially with a new reveal coming this month, <em>Grand Theft Auto 5</em> and <em>Red Dead Redemption 2</em> continue to put up numbers. Take-Two&#8217;s <a href="https://ir.take2games.com/static-files/bb209a20-c845-4444-86ae-b5330f69dbeb" target="_blank" rel="noreferrer noopener">latest financial statement</a> revealed over 230 million sales for the former, which is five million more than its last milestone.</p>



<p class="wp-block-paragraph"><em>Red Dead Redemption 2</em>, meanwhile, has sold over 87 million units, up from 85 million. It became the third-best-selling title in the United States, and with this continued sales momentum, that gap may continue to widen over time. That is, unless <em>Nintendo Switch Sports Resort</em> can replicate the success of <em>Wii Sports</em>.</p>



<p class="wp-block-paragraph">As for <em>Grand Theft Auto 6</em>, it launches on November 19th for Xbox Series X/S and PS5. Over a year after its second trailer, Rockstar Games will <a href="https://gamingbolt.com/grand-theft-auto-6-extended-look-announced-for-august-27th">debut an extended look on August 27th</a>. The catch is that it will premiere first on Netflix at 3 PM ET before becoming available on YouTube and the official site at 9 PM ET.</p>



<p class="wp-block-paragraph">While we wait for everything it could showcase, you can check out <a href="https://gamingbolt.com/gta-6-15-new-gameplay-details-you-need-to-know">our feature</a> for all the latest revealed details, including pricing and what&#8217;s available in the <a href="https://gamingbolt.com/grand-theft-auto-6-will-cost-80-ultimate-edition-retails-for-100">Ultimate Edition</a>. Pre-orders have reportedly been very strong, reaching <a href="https://gamingbolt.com/grand-theft-auto-6-is-on-track-to-earn-4-5-billion-in-sales-within-first-week-rumor">$260 million in the first week</a>.</p>
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		<title>Wolfenstein (2009) Might Get Remaster Announcement at QuakeCon 2026 &#8211; Rumor</title>
		<link>https://gamingbolt.com/wolfenstein-2009-might-get-remaster-announcement-at-quakecon-2026-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 05 Aug 2026 15:34:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[activision]]></category>
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		<category><![CDATA[Raven Software]]></category>
		<category><![CDATA[Wolfenstein]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649932</guid>

					<description><![CDATA[SteamDB updates indicate that Bethesda has been updating various things for the 2009 shooter, like Steam Deck compatibility and release date.]]></description>
										<content:encoded><![CDATA[<p>While MachineGames is well-regarded for its work on the <em>Wolfenstein</em> franchise starting with 2014’s <em>Wolfenstein: The New Order</em>, seeds for what the series would become in this incarnation could first be seen all the way back in 2009’s <em>Wolfenstein</em>. However, many details of the game have been lost to time, since it was released on PC, PS3, and Xbox 360, and has been difficult to play on modern systems. However, it looks like Microsoft might be looking to bring the title back.</p>
<p>As caught by social media user Anonimo, changes were discovered on the <a href="https://steamdb.info/app/10170/history/" target="_blank" rel="noopener">SteamDB page</a> for <em>Wolfenstein</em>, despite the title having been delisted from Steam entirely. A host of updates have seemingly been made to the metadata for the title, with some even mentioning modern features like controller glyph displays and default graphical configurations. Interestingly, among the changes is the original listed release date of the game – August 18th, 2009. This could hint at an upcoming remastered release.</p>
<p>There have also been mentions of Steam Deck compatibility, which would indicate that Bethesda and Microsoft are looking at a wide release for the 2009 shooter.</p>
<p>While neither of the companies has made any announcements as of yet, QuakeCon 2026 is right around the corner, kicking off on August 6th and running until August 9th. Bethesda has maintained a tradition of remastering some of the older shooter franchises it owns so far, and this year, we could see <em>Wolfenstein</em> getting the treatment. We’ve previously seen this happen with <a href="https://gamingbolt.com/quake-2021-launches-natively-for-ps5-and-xbox-series-x-s"><em>Quake</em></a>, <a href="https://gamingbolt.com/quake-2-enhanced-edition-review-old-school-cool-remastered"><em>Quake 2</em></a>, <a href="https://gamingbolt.com/heretic-hexen-is-out-now-on-pc-xbox-nintendo-switch-and-playstation"><em>Heretic</em>, and <em>Hexen</em></a>.</p>
<p>2009’s <em>Wolfenstein</em> was developed by Raven Software – a studio that was previously known for its work on classic shooters like <em>Hexen</em> and <em>Heretic</em>, and more recently known as a support studio working on the <em>Call of Duty</em> franchise.</p>
<p>The title revolves around American superspy B.J. Blaskowicz on a mission to stop the Nazi forces from being able to harness the power of an ancient alternate dimension known only as the Black Sun. While the Nazis have been using the power from the dimension to create new super soldiers and other monsters, Blaskowicz is equipped with a magic amulet that allows him to pull off some fantastical moves, like slowing down time, for example.</p>
<p>Interestingly, the story was a follow-up to 2001’s <em>Return to Castle Wolfenstein</em>, which laid many of the foundations of the Nazis and their obsession with occult artifacts leading up to the 2009 title.</p>
<p>Interestingly, while <em>Wolfenstein: The New Order</em> was a soft reboot for the franchise, developer MachineGames brought over some of the story elements from <em>Wolfenstein</em> to flesh out the world, including characters like Caroline Becker and Wilhelm Strasse. Many of the technological advances made by the Nazi forces in MachineGames’ series could also be attributed to their discovery and use of the Black Sun.</p>
<p>However, in terms of overarching continuity, the B.J. Blaskowicz of MachineGames’ titles is not the same as the one from the 2009 shooter, and the newer entries have also opted to take on a much more serious tone for their stories when compared to their predecessors.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Wolfenstein (2009) is likely getting remastered and shadow dropping at this years Quakecon. It has had its original release date removed and is now being listed as Steam Deck verified. <br><br>The game is currently de-listed on all digital store-fronts. <a href="https://t.co/QA58Yvrfsa">https://t.co/QA58Yvrfsa</a> <a href="https://t.co/gIxgCeDUld">pic.twitter.com/gIxgCeDUld</a></p>&mdash; Anonimo (@AnonimoGames_) <a href="https://x.com/AnonimoGames_/status/2081061608390811871?ref_src=twsrc%5Etfw">July 25, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Midnight Club 5 Was in Development With London Map Before Cancelation &#8211; Rumor</title>
		<link>https://gamingbolt.com/midnight-club-5-was-in-development-with-london-map-before-cancelation-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 04 Aug 2026 12:26:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[midnight club 2]]></category>
		<category><![CDATA[Midnight Club 3: DUB Edition]]></category>
		<category><![CDATA[midnight club: los angeles]]></category>
		<category><![CDATA[Midnight Club: Street Racing]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS2]]></category>
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		<category><![CDATA[rockstar games]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=649813</guid>

					<description><![CDATA[According to a former Rockstar Games designer, the project was ultimately canceled because it wasn't as successful as Grand Theft Auto.]]></description>
										<content:encoded><![CDATA[<p>As we get closer to Rockstar Games’ next major title – <a href="https://gamingbolt.com/grand-theft-auto-6-could-shatter-launch-week-sales-records"><em>Grand Theft Auto 6</em> on November 19th</a> – a new report has indicated that the studio was at one point working on reviving its racing game franchise – <a href="https://gamingbolt.com/midnight-club-what-the-hell-happened-to-it"><em>Midnight Club</em></a>. In an interview with Kiwi Talkz (via <a href="https://insider-gaming.com/why-midnight-club-5-canceled-rockstar/" target="_blank" rel="noopener">Insider Gaming</a>), former senior designer for the studio, Kris Roberts, spoke about the ultimate fate of the <em>Midnight Club</em> franchise, including the fact that a map was even being developed for an entry set in London.</p>
<p>During his tenure at Rockstar Games, Roberts had worked on the <em>Midnight Club</em> franchise as well as the multiplayer for the original <em>Red Dead Redemption</em>. As for what happened with <em>Midnight Club</em>, he confirmed that the studio ultimately canceled the project.</p>
<p>“When I [left], the core <em>Midnight Club</em> team continued to develop. I think they had even had some prototype cities; I kind of recall London was the one they were doing map development and stuff for. There was effort, and they were starting, and they were starting <em>Midnight Club 5</em>, or whatever they were going to call it, but it didn’t last, and it was canceled.” Roberts said that one of the core reasons behind the cancelation was a “non-trivial conflict” that arose between Rockstar’s New York Studio and the San Diego-based <em>Midnight Club</em> team. The same conflict also seemingly led to several missed milestones when 2008’s <em>Midnight Club: Los Angeles</em> was being developed.</p>
<p>The distance between both of the studios likely played a major role, especially in a time when online communication and collaboration tools weren’t as robust as they are in modern days. However, Roberts also believed that creative control may have played a major role, with the New York team noting that “you’re not <em>GTA</em>”, and making the <em>Midnight Club</em> team feel like they were working on “a red-headed stepchild project” that “never got the accolades or the reception.”</p>
<p>“I think that might have been the core of it, but it was also creative control,” he said. “The team in San Diego kind of…we felt, in any other studio environment, <em>Midnight Club</em> was a solid game.”</p>
<p>“The perception was we never got the accolades or the reception. The New York perspective was, ‘You’re not <em>GTA</em>’. When you’re the red-headed stepchild project—you know, we’re doing a good job, we’re world-class, but we’re still treated less than. It was challenging.”</p>
<p>The cancelation of the project would eventually lead to the entire team being dismissed. While Roberts himself was tasked with working on Rockstar’s in-house RAGE engine, many others were laid off. He said that the general feeling at the time was that “there would be no more <em>Midnight Club</em> and everything was going to be <em>GTA</em> and stuff moving forward, and that’s just the way it was going to be.”</p>
<p>The Midnight Club franchise started off on PS2 back in 2000 with <em>Midnight Club: Street Racing</em>. It would get a pair of sequels in a relatively short time frame – 2003’s <em>Midnight Club 2</em> and 2005’s <em>Midnight Club 3: DUB Edition</em>. The franchise would then jump into the next console generation with its final game – <em>Midnight Club: Los Angeles</em>, which got a Complete Edition release in 2009 on PS3 and Xbox 360.</p>
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		<title>Xbox and Xbox 360 Games May Come to PC Through Backwards Compatibility &#8211; Rumor</title>
		<link>https://gamingbolt.com/xbox-xbox-360-games-might-come-to-pc-through-backwards-compatibility-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 04 Aug 2026 11:39:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649808</guid>

					<description><![CDATA[The roadmap was reportedly sent to publishers, and even allowed them to charge players for the disc-to-digital conversion program.]]></description>
										<content:encoded><![CDATA[<p>A new Xbox roadmap that was leaked courtesy of social media user eXtas1s and corroborated by <a href="https://www.theverge.com/games/974544/microsoft-xbox-360-games-pc-disc-digital-program?view_token=eyJhbGciOiJIUzI1NiJ9.eyJpZCI6ImRHdFZCNzZrZGQiLCJwIjoiL2dhbWVzLzk3NDU0NC9taWNyb3NvZnQteGJveC0zNjAtZ2FtZXMtcGMtZGlzYy1kaWdpdGFsLXByb2dyYW0iLCJleHAiOjE3ODYyMDcwMjgsImlhdCI6MTc4NTc3NTAyOH0.gclBENkJ9N08A1VMrcbhgUld-W_Sth3y0rmcedhHsMo&amp;utm_medium=gift-link" target="_blank" rel="noopener">The Verge</a> indicates that the company has plans to expand its backwards compatibility program to also bring PC into the mix. According to the roadmap, which was reportedly sent to publishers, Microsoft plans to make its disc-to-digital program available to the general audience across Xbox One and Xbox Series X/S this month.</p>
<p>This will be followed up with backwards compatibility on PC featuring support for games released on the original Xbox. These titles will seemingly be available to purchase through the Xbox app, and can also be played through Game Pass. The roadmap caps things off by listing its long-term plan for 2027 to 2028, which involves a gradual rollout of the Xbox 360 catalogue across “next-gen Xbox devices”. Interestingly, eXtas1s has noted that these new programs will be opt-in for publishers, and they can charge players for the disc-to-digital conversion if they desire.</p>
<p>“For both programs, Xbox manages all engineering, certification, and support efforts. You, the Publisher, keeps full control over rights, pricing, and brand; your only lift is opting in and setting commercial terms. Both programs reactivate dormant SKUs, unlock new audiences on PC and handheld, and create ready-made re-release opportunities – no porting efforts required,” reads the roadmap’s directive towards publishers.</p>
<p>It is worth noting, however, that the roadmap may have been hit with delays. July was meant to be the beginning of public beta testing of the disc-to-digital conversion program through Microsoft’s Insider program. However, this hasn’t yet happened, which might also mean that the release of the program for the general public – originally scheduled for August – might get delayed.</p>
<p>The fact that “next-gen Xbox devices” was mentioned lends strong credence to the idea that Xbox 360 titles might become playable on PC as well. Since Microsoft’s next-gen console, Project Helix, has essentially been described as being closer to a PC in terms of how open its systems will be, we might see the backwards compatibility features extend beyond just sticking to Xbox platforms.</p>
<p>A recent report indicated that Microsoft had planned to <a href="https://gamingbolt.com/microsoft-planned-to-continue-supporting-discs-before-xbox-reset-rumor">continue supporting physical discs for its consoles</a> before the major Xbox reset from last month. According to Digital Foundry’s John Linneman, even Project Helix would have supported discs in some fashion – potentially through add-on disc drives. While Microsoft itself hasn’t made any statement regarding physical media in light of Sony’s announcement that it is <a href="https://gamingbolt.com/playstation-games-will-go-fully-digital-from-january-2028-onwards">ending PlayStation disc production in 2028</a>, it is believed that the company wants users to potentially carry forward their older games onto newer hardware.</p>
<p>“One thing I’ve heard from a couple of sources, and this is just kind of like potential rumory stuff, but at least before the current Xbox reset – I don’t know where it is now – it sounds like Microsoft was actually very much going to continue disc support. Not because they valued retail disc sales, but because they wanted to ensure that all your Xbox games were still playable on new Xboxes.”</p>
<p>In the meantime, there have also been reports about Xbox potentially leaving Steam. However, at least for now, it looks like the company wants to hang on to the massive audience made available by Valve’s storefront.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="es" dir="ltr">Y honestamente, el verdadero acierto del roadmap de Xbox es cómo convencen a las editoras de participar:<br><br> Ports a coste $0: La emulación se encarga de todo el trabajo técnico. No se gasta un solo dólar en adaptar el juego.<br><br>Ademas las editoras controlan los precios de… <a href="https://t.co/KiiRASc3I7">pic.twitter.com/KiiRASc3I7</a></p>&mdash; eXtas1s 🎮 Noticias &amp; Rumores (@eXtas1stv) <a href="https://x.com/eXtas1stv/status/2084103714986500100?ref_src=twsrc%5Etfw">August 3, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Grand Theft Auto 5 Had &#8220;So Much Stuff&#8221; Cut Due to the Animation Team Working on Other Things</title>
		<link>https://gamingbolt.com/grand-theft-auto-5-had-so-much-stuff-that-got-cut-due-to-animation-team-working-on-other-things</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 14:47:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=648679</guid>

					<description><![CDATA[Producer John Ricchio said that much of the cancelled content for the open-world game was "otherwise complete" aside from animations.]]></description>
										<content:encoded><![CDATA[<p>Fans of the <em>Grand Theft Auto</em> franchise worried about potential feature bloat in the upcoming <em>Grand Theft Auto 6</em> seemingly have nothing to worry about. In an interview with Kiwi Talkz, producer of <em>Grand Theft Auto 5</em>, John Ricchio, discussed how the studio isn’t scared to cut out content like minigames and activities that don’t work with the game, even if they were almost “completely done”.</p>
<p><em>Grand Theft Auto 5</em>, in particular, according to Ricchio, was going to have “so much stuff that was done” that would never make it to the full release. “Like, minigames that were completely done and ready to go, except for animation, right?” The studio apparently decided to cut out these minigames because the animation team was &#8220;getting destroyed&#8221; from its work on other aspects of the game. After all, there was “so much animation work to do to bring everything to the same level..&#8221;</p>
<p>Ultimately, Ricchio said that “we had to cut stuff out that was otherwise completely done” due to the lack of time and approaching deadlines. He went on to discuss that these things tend to happen for larger projects. “They’ll throw out entire levels, and they’ll throw out entire things because they don’t have enough resources to get everything to the same level.”</p>
<p>Since <em>Grand Theft Auto 5</em> never received single-player DLC, Ricchio noted that the cut content never made it to the public eye. Rather, “they just disappeared.”</p>
<p>Rockstar Games is hard at work on wrapping up the development of <em>Grand Theft Auto 6</em> to ensure it launches on November 19th. Pre-orders having been <a href="https://gamingbolt.com/grand-theft-auto-6-pre-orders-to-start-on-june-25th-cover-art-revealed">kicked off last month</a> would indicate that the studio is on schedule.</p>
<p><em>Grand Theft Auto 6</em> will take players to the state of Leonida, marking the franchise’s return to the Miami-inspired Vice City. Its story will focus on two protagonists – an ex-con named Lucia Caminos and a drug runner and racketeer named Jason Duval. The duo finds itself in a lot of trouble after a score goes horribly wrong. Thus, they end up in Vice City and are embroiled in its shadier side.</p>
<p>While no real details about the story have been revealed so far, Rockstar Games has confirmed that it will involve a grand criminal conspiracy spanning the entire state and that players will explore several locations outside of Vice City throughout the game.</p>
<p><em>Grand Theft Auto 6</em> is currently slated for release only on PS5 and Xbox Series X/S, and while the franchise has traditionally also come to PC some time after coming out on consoles, neither Rockstar nor parent company Take-Two Interactive has committed to a firm release date on the platform.</p>
<p>When asked about this, Take-Two CEO Strauss Zelnick said that the studio <a href="https://gamingbolt.com/grand-theft-auto-6-is-coming-to-consoles-before-pc-to-serve-core-audience-first-says-take-two-ceo">wanted to focus on its console player base</a> because “historically, Rockstar’s gone to console first.” This statement isn’t untrue, since even its most recent game – <em>Red Dead Redemption 2</em> – came to PS4 and Xbox One in 2018 before eventually getting a PC release in 2019.</p>
<p><iframe title="#212 - John Ricchio On GTA 5, GTA 6, Rockstar, RDR1, Leadership, AI, Crunch, Cut Content etc." width="500" height="281" src="https://www.youtube.com/embed/IK39id7-opI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Ori Studio Head Says Game Pass Would Have Worked if Xbox Could &#8220;Understand What&#8217;s a Good Game&#8221;</title>
		<link>https://gamingbolt.com/ori-studio-head-says-game-pass-would-have-worked-if-xbox-could-understand-whats-a-good-game</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 14:20:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646817</guid>

					<description><![CDATA[Thomas Mahler also said how a concept like "Skyrim in space" should have been better than what we got in Bethesda Starfield.]]></description>
										<content:encoded><![CDATA[<p>While Game Pass might be a contentious subject depending on your own opinions, the CEO of Moon Studios – the studio behind the two <em>Ori</em> games and <em>No Rest for the Wicked</em> – doesn’t think too highly of the subscription service. Responding to a social media post by 3D Realms co-founder George Broussard, the CEO, Thomas Mahler, said that the service could have worked better if Microsoft didn’t “slop out mediocre content like a factory”.</p>
<p>In his lengthy post, Mahler said that the strategy would have worked “if people would’ve shown up for it.” However, “they didn’t, and the software catalogue was just nowhere near good enough to make people happily pay the subscription every month.” Comparing it to other subscription services, like video streaming, Mahler said that he would continue to pay for his HBO subscription to watch high-quality shows like <em>The Wire</em> and<em> The Sopranos</em>. Game Pass, he said, needs a similar level of quality.</p>
<p>“You need those games your studios are producing to become smash hits, cultural events that everyone wants to play &#8211; but what was the big Xbox game in recent years that was just delightfully good? That game doesn&#8217;t exist.”</p>
<p>“Almost every single first-party studio in recent years has been floundering. You&#8217;d want Bethesda to create a &#8216;<em>Skyrim</em> in Space&#8217; that ought to be better than <em>Skyrim</em> was, cause that was an old game: But we got <em>Starfield</em> instead.”</p>
<p>The “crux of the issue”, as Mahler puts it, revolves around the people working at Xbox to “deeply, fundamentally understand gamers and what they want. They’d need to understand what’s a good game and what’s a mediocre game. And they’d need to have good deals with devs so developers are actively incentivized to produce massive hits, not just slop out mediocre content like a factory.”</p>
<p>Broussard’s post also points out similar issues, noting that the company should not have given the greenlight to spend $100 million on the development of a game like <em>South of Midnight</em>. He wrote about how a large corporation like Microsoft needs to find the right balance between giving its game development teams the “freedom to make things, and execute”, and making sure that the projects still ultimately end up turning a profit.</p>
<p>“I’ve said it before, but I believe Xbox does not have the DNA to right the ship, so you will see a slash and burn phase where all the perceived fat and costs are cut,” he wrote. “Then what? Do we believe Xbox has the founding DNA that created the Xbox and the 360 (which all then left during another regime change, and we got the One and Kinect?). Can [CEO Asha Sharma], [CCO Matt Booty] and the rest turn things around? I hope so, but would be against.”</p>
<p>The discission largely revolves around the fact that Xbox is reportedly getting ready for <a href="https://gamingbolt.com/xboxs-july-layoffs-could-involve-studio-closures-rumor">sweeping layoffs and studio closures</a> in the months following the end of Microsoft’s fiscal year on June 30th. Companies like Compulsion Games, Double Fine, and Ninja Theory have already <a href="https://gamingbolt.com/hellblade-studio-ninja-theory-to-be-closed-down-by-xbox-in-negotiations-to-go-independent-rumor">begun negotiations to turn independent</a>, according to a report.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">This is the hard truth of it all. Earnings and profit. But it is also way amplified when there is a regime change in a mega-corp and everything changes and new plans are put in place. The teams and employees pay the price for years of mismanagement of old execs.<br><br>In the case of… <a href="https://t.co/6WvdsbZbgu">https://t.co/6WvdsbZbgu</a></p>&mdash; George Broussard (@georgebsocial) <a href="https://x.com/georgebsocial/status/2067286107574636904?ref_src=twsrc%5Etfw">June 17, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">I mean, the Gamepass strategy could&#39;ve worked if people would&#39;ve shown up for it. Problem is: They didn&#39;t and the software catalogue was just nowhere near good enough to make people happily pay the subscription every month.<br><br>It&#39;s the same as with streaming in the film business:…</p>&mdash; thomasmahler (@thomasmahler) <a href="https://x.com/thomasmahler/status/2067572074856530316?ref_src=twsrc%5Etfw">June 18, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Terraria Hits 70 Million Copies Sold, 15th Anniversary Collector&#8217;s Edition Announced</title>
		<link>https://gamingbolt.com/terraria-hits-70-million-copies-sold-15th-anniversary-collectors-edition-announced</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 18 May 2026 21:11:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Re-Logic]]></category>
		<category><![CDATA[Terraria]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644027</guid>

					<description><![CDATA[Re-Logic also confirms that the game's world will "remain vibrant and alive for as long as we have anything to say about it."]]></description>
										<content:encoded><![CDATA[<p>It seems like only yesterday that we were talking about <em>Terraria</em> hitting the <a href="https://gamingbolt.com/terraria-sales-cross-35-million-on-all-platforms">35-million mark</a> on lifetime sales across all platforms. Well, that number has now doubled over the intervening years, per developer Re-Logic in a new celebratory <a href="https://steamcommunity.com/games/105600/announcements/detail/662735945909403987" target="_blank" rel="noopener">announcement.</a> Of the whopping 70 million sold, PC continues to dominate at 39.6 million, followed surprisingly by mobile at 19.7 million and consoles at 10.7 million.</p>
<p>Average PC players per day in the past year reached 461,000 (with almost half on tModLoader), peaking at 1.4 million. Your average fan has put in 101 hours and 18 minutes on the platform, but mod enjoyers are just as enthusiastic, with 89 hours and 52 minutes on average.</p>
<p>While update 1.4.6 is on the way, Re-Logic seems well and truly done with proclaiming its next update as the last, with even more support to come. &#8220;How that will work and what those entail will be shared as we go along. You will want to stay tuned for that!&#8221; it said on Steam.</p>
<p>&#8220;Beyond that, we have other plans and ideas that we will share when the time is right, but suffice to say that the world of <em>Terraria</em> remains and will remain vibrant and alive for as long as we have anything to say about it! Here&#8217;s to 15 more years&#8230; and beyond!&#8221;</p>
<p>If you&#8217;re thinking about diving back in, or perhaps trying it out for the first time, you&#8217;ll be pleased to know that a physical 15th Anniversary Collector&#8217;s Edition is on the way, with pre-orders likely to open up in June and a release date next year. The included items remain to be properly revealed, but a model of the player&#8217;s heart and a figure of what could be the infamous Moon Lord are seemingly included.</p>
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		<title>Former Dead Space Producer Says The &#8220;Numbers Just Aren&#8217;t There&#8221; For a New Game in the Series</title>
		<link>https://gamingbolt.com/former-dead-space-producer-says-the-numbers-just-arent-there-for-a-new-game-in-the-series</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 12 May 2026 13:10:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Dead Space 2]]></category>
		<category><![CDATA[dead space 3]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Motive Studios]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643581</guid>

					<description><![CDATA[The last entry in the Dead Space franchise, aside from the 2023 remake of the original, was 2013's Dead Space 3 on PS3, Xbox 360 and PC.]]></description>
										<content:encoded><![CDATA[<p>While Motive Studios had worked quite hard on its remake of <em>Dead Space</em>, it looks like a brand new entry in the sci-fi horror franchise is unlikely to happen. According to series writer and producer Chuck Beaver, in an <a href="https://frvr.com/blog/dead-space-4-likely-wont-happen/" target="_blank" rel="noopener">interview with FRVR</a>, this comes down to the fact that the franchise&#8217;s sales haven&#8217;t quite impressed EA. Beaver has said that the &#8220;numbers just aren&#8217;t there&#8221; for EA to greenlight a <em>Dead Space 4</em>.</p>
<p>He did note, however, that he didn&#8217;t feel like it was &#8220;unfair at all&#8221; for the series to essentially end after the release of <em>Dead Space 3</em>. He put this down to his career as a producer, which has given him insight into how things like sales numbers tend to work.</p>
<p>“It wasn’t like it didn’t get a run out of it,” he said. “I mean, it’s disappointing that we can’t make a beloved franchise to its logical end, but I guess I’m too much of a producer, [I’ve] been producing for too long. I understand the numbers, and I understand what’s happening, and why even Motive wasn’t really greenlit for anything after the remake.”</p>
<p>He went on to point out that, despite all of the success of horror games in general, there is still a ceiling on how many copies a certain game in the genre will sell. During the development of the <em>Dead Space</em> franchise, Beaver has noted that former EA vice president Frank Gibeau wanted 5 million units sold to justify more games.</p>
<p>“Horror games have a bit of a ceiling, you know, and I think the number back in [former EA VP] Frank Gibeau’s day was 5 million units to keep going on <em>Dead Space</em>,” Beaver said. “I think the number is like 15 million units now, given the cost of things.”</p>
<p>With the industry in its current state, Beaver believes that EA will want a game to sell around 7 million copies to consider it viable. The number doesn&#8217;t come from anywhere, however, since it is in direct comparison with Capcom&#8217;s recent <em>Resident Evil</em> outings. The company had recently confirmed that it had sold <a href="https://gamingbolt.com/resident-evil-requiem-has-sold-7-million-units">7 million copies of <em>Resident Evil Requiem</em></a>, for instance.</p>
<p>“Any of the Resident Evils are selling around seven million [units], that’s a pretty good number,” Beaver explained. “Like you can make that hunt for some amount of stuff. But, you know, companies now are looking for the next <em>Fortnite</em>. They need something that is a perennial moneymaker… something like a single-player package game with no live-service offering that’s like it’s just a dinosaur fossil of a business model.”</p>
<p>Aside from the <a href="https://gamingbolt.com/dead-space-review-back-from-the-dead">2023 remake of the original <em>Dead Space</em></a>, the last mainline entry in the franchise was <a href="https://gamingbolt.com/dead-space-3-review">2013&#8217;s <em>Dead Space 3</em></a> on PS3, Xbox 360, and PC. A report from December 2025 has indicated that the <em>Dead Space</em> series is essentially &#8220;on ice&#8221;. While there are apparently developers at EA that would hope for the IP to be sold and picked up by another company, EA itself <a href="https://gamingbolt.com/dead-space-franchise-is-on-ice-ea-has-zero-plans-for-a-revival-rumor">seems to have &#8220;zero plans&#8221; for it</a>, at least for now.</p>
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		<title>Final Fantasy 10 25th Anniversary Celebration Kicks Off With New Website, Merchandise</title>
		<link>https://gamingbolt.com/final-fantasy-10-25th-anniversary-celebrations-kicked-off-with-new-website-merchandise</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 27 Apr 2026 10:55:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[final fantasy 10]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS Vita]]></category>
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		<category><![CDATA[Square Enix]]></category>
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		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642448</guid>

					<description><![CDATA[Final Fantasy 10 was released on the PS2 all the way back in June, 2001, and was the first fully-3D entry in the franchise.]]></description>
										<content:encoded><![CDATA[<p>With <em>Final Fantasy 10</em> originally having come out on PS2 back in July, 2001, Square Enix has started off its plans to celebrate the RPG classic&#8217;s 25th anniversary this year. The company has launched a <a href="https://jp.finalfantasy.com/ffx25th" target="_blank" rel="noopener">special website</a> celebrating the title and has revealed that there is a host of new <em>Final Fantasy 10</em> merchandise up for grabs.</p>
<p>Among the merchandise is a <a href="https://jp.finalfantasy.com/ffx25th_news/5984" target="_blank" rel="noopener">vinyl record set</a> of the original&#8217;s beloved soundtrack, a variety of new figurines, as well as plush toys based on various characters, including Tidus, Yuna, Wakka, Lulu, Auron, and others. The merchandise can already be pre-ordered through the official Square Enix e-Store. The set will feature two discs, each with two sides featuring just about all of the most iconic tracks from the RPG, from various boss battle themes to the famous moody opening track, To Zanarkand. The soundtrack can be picked up on July 1st, and is priced at ¥9,350 (roughly $59).</p>
<p><em>Final Fantasy 10</em> marked the franchise&#8217;s debut on the PS2, and was one of the first showcases of just how much power the (at the time) new console hardware could offer to game developers, thanks to its striking visuals and beautiful pre-rendered cutscenes. It was also the first entry with fully 3D environments, with the previous 3D games—<em>Final Fantasy 7</em>, <em>8</em>, and <em>9</em>—making use of pre-rendered backgrounds alongside their 3D character models.</p>
<p>The story of <em>Final Fantasy 10</em> revolves around star blitzball players for the team Zanarkand Abes &#8211; Tidus &#8211; finding himself transported to an entirely new world, Spira, where the city of Zanarkand is believed to have been destroyed ages ago. With his primary goal of getting back to his own version of Zanarkand, Tidus finds himself accompanying summoner Yuna on her pilgrimage, traveling the world and encountering many of the different cultures it has to offer. Along the way, he also discovers the nature of an entity named Sin, who had previously attacked Zanarkand and continues to terrorize the world of Spira to this day.</p>
<p>While <em>Final Fantasy 10</em> left behind its predecessors&#8217; active-time battle system, instead opting for a purely turn-based style, it introduced its own twists by bringing in an extensive skill tree—the Sphere Grid—through which players could unlock new abilities and raise the stats of all characters.</p>
<p>Currently, <em>Final Fantasy 10</em> is playable through an HD remaster released on PS4 and PC back in 2016, and Nintendo Switch and Xbox One in 2019. PS5, Xbox Series X/S, and Nintendo Switch 2 players can make use of backwards compatibility to enjoy the seminal RPG.</p>
<p>Just a couple of years after the original&#8217;s 2001 release, it would get a sequel, dubbed <em>Final Fantasy 10-2</em>. Along with being noteworthy for the fact that it was the first direct sequel released for a mainline Final Fantasy game, 10-2 also focused its story on the events following <em>Final Fantasy 10</em>, with Yuna, Rikku, and newcomer Paine teaming up to once more travel across Spira and potentially even find Tidus. The gameplay went back to the classic active-time battle system, and a new class system was implemented through the introduction of Dress Spheres, using which the three protagonists could switch between a variety of Jobs.</p>
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		<title>Fallout: New Vegas Sequel Was Discussed at Obsidian, Says Former Senior Designer</title>
		<link>https://gamingbolt.com/fallout-new-vegas-sequel-was-discussed-at-obsidian-says-former-senior-designer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 11:41:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[fallout: new Vegas]]></category>
		<category><![CDATA[obsidian entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642123</guid>

					<description><![CDATA[However, with the time that has passed, Chris Avellone has said that this sequel "will not happen in the next six years at least, if ever."]]></description>
										<content:encoded><![CDATA[<p>With rumors going around of a potential remaster of <em>Fallout: New Vegas</em>, former senior designer on the game, Chris Avellone, has revealed there were even talks of a sequel at one point. In an interview with TKs-Mantis, which you can check out below, Avellone revealed this as part of partially confirming the host&#8217;s theory that the events of <em>Fallout: New Vegas</em> take place in a world where the cancelled prototype of <em>Fallout 3</em> &#8211; codenamed <em>Van Buren</em> &#8211; also happened.</p>
<p>He said that TKs-Mantis was &#8220;partially right,&#8221; going on to note that &#8220;there are certain things that were gonna take place in Van Buren that do happen during the time of <em>New Vegas</em>.&#8221; Despite this, however, &#8220;not a ton of&#8221; things from Van Buren affected the story of <em>Fallout: New Vegas</em> aside from &#8220;a little bit&#8221; of a planned plot point involving conflicts between the New California Republic and a &#8220;merchant mafia.&#8221;</p>
<p>&#8220;That&#8217;s why all those nukes go off, cause I&#8217;m like, &#8216;well, I need to destabilize some regions,&#8221; Avellone explained. &#8220;Like, not wipe out factions, but I need to shake up both the Brotherhood, I need to shake up the NCR, I need to have them even more at each other&#8217;s throats in California.&#8217; And so that was the reason for some of the precursor decisions for some of the DLC stuff and some of the stuff in core <em>New Vegas</em> &#8230; When we still thought we&#8217;d be able to do a <em>New Vegas 2</em>, or whatever the title would be, but that quickly evaporated.&#8221;</p>
<p>As for the evaporated idea of a <em>New Vegas 2</em>, Avellone has said that it &#8220;will not happen in the next six years at least, if ever.&#8221;</p>
<p>In the same interview, Avellone had also said that a remaster of <em>Fallout: New Vegas</em> in the vein of last year&#8217;s <a href="https://gamingbolt.com/the-elder-scrolls-4-oblivion-remastered-cheese-for-everyone"><em>The Elder Scrolls 4: Oblivion Remastered</em></a> is <a href="https://gamingbolt.com/fallout-new-vegas-remaster-not-happening-because-bethesda-doesnt-know-how-to-says-designer">unlikely due to Bethesda&#8217;s lack of engineering know-how to make it</a>.</p>
<p>“I don’t think Bethesda has the engineering know-how to make a remaster of <em>New Vegas</em> at all,” he said. This lack of know-how was reflected in the fact that, when <em>New Vegas</em> was still in development at Obsidian Entertainment, Bethesda had offered the studio a $10,000 bonus if it could &#8220;deliver all the source code and the ability to make the build.&#8221; This bonus was skipped by studio lead Feargus Urquhart.“What that milestone really meant was if all those assets are given to Bethesda, that means they can recreate the game at any time,” he explained.</p>
<p>While a collaboration of this scope between Bethesda and Obsidian seemed unlikely in the years following the 2010 release of <em>Fallout: New Vegas</em>, both companies now fall under the Xbox Game Studios banner following a series of acquisitions by Microsoft. This means that there is potential for the two to work together to remaster the critically acclaimed cult classic open-world RPG.</p>
<p>March also saw a report <a href="https://gamingbolt.com/fallout-new-vegas-remastered-is-being-developed-by-iron-galaxy-studios-rumor">indicating</a> that Iron Galaxy Studios might be involved in the development of a <em>Fallout: New Vegas</em> remaster. However, the studio quickly dispelled the notion by revealing that any hints towards the remaster were merely a &#8220;behind-the-scenes&#8221; look at its preparations for team meetings, and that it <a href="https://gamingbolt.com/iron-galaxy-studios-says-fallout-new-vegas-teaser-was-just-a-bts-look-at-its-company-meeting">wasn&#8217;t involved in any project related to the <em>Fallout</em> franchise</a>.</p>
<p><iframe title="Talking Fallout with Chris Avellone" width="500" height="281" src="https://www.youtube.com/embed/uTYLWLAakaE?start=1506&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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