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	<title>xbox 360 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Terraria Hits 70 Million Copies Sold, 15th Anniversary Collector&#8217;s Edition Announced</title>
		<link>https://gamingbolt.com/terraria-hits-70-million-copies-sold-15th-anniversary-collectors-edition-announced</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 18 May 2026 21:11:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>
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		<category><![CDATA[ps3]]></category>
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		<category><![CDATA[Re-Logic]]></category>
		<category><![CDATA[Terraria]]></category>
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		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644027</guid>

					<description><![CDATA[Re-Logic also confirms that the game's world will "remain vibrant and alive for as long as we have anything to say about it."]]></description>
										<content:encoded><![CDATA[<p>It seems like only yesterday that we were talking about <em>Terraria</em> hitting the <a href="https://gamingbolt.com/terraria-sales-cross-35-million-on-all-platforms">35-million mark</a> on lifetime sales across all platforms. Well, that number has now doubled over the intervening years, per developer Re-Logic in a new celebratory <a href="https://steamcommunity.com/games/105600/announcements/detail/662735945909403987" target="_blank" rel="noopener">announcement.</a> Of the whopping 70 million sold, PC continues to dominate at 39.6 million, followed surprisingly by mobile at 19.7 million and consoles at 10.7 million.</p>
<p>Average PC players per day in the past year reached 461,000 (with almost half on tModLoader), peaking at 1.4 million. Your average fan has put in 101 hours and 18 minutes on the platform, but mod enjoyers are just as enthusiastic, with 89 hours and 52 minutes on average.</p>
<p>While update 1.4.6 is on the way, Re-Logic seems well and truly done with proclaiming its next update as the last, with even more support to come. &#8220;How that will work and what those entail will be shared as we go along. You will want to stay tuned for that!&#8221; it said on Steam.</p>
<p>&#8220;Beyond that, we have other plans and ideas that we will share when the time is right, but suffice to say that the world of <em>Terraria</em> remains and will remain vibrant and alive for as long as we have anything to say about it! Here&#8217;s to 15 more years&#8230; and beyond!&#8221;</p>
<p>If you&#8217;re thinking about diving back in, or perhaps trying it out for the first time, you&#8217;ll be pleased to know that a physical 15th Anniversary Collector&#8217;s Edition is on the way, with pre-orders likely to open up in June and a release date next year. The included items remain to be properly revealed, but a model of the player&#8217;s heart and a figure of what could be the infamous Moon Lord are seemingly included.</p>
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		<title>Former Dead Space Producer Says The &#8220;Numbers Just Aren&#8217;t There&#8221; For a New Game in the Series</title>
		<link>https://gamingbolt.com/former-dead-space-producer-says-the-numbers-just-arent-there-for-a-new-game-in-the-series</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 12 May 2026 13:10:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Dead Space 2]]></category>
		<category><![CDATA[dead space 3]]></category>
		<category><![CDATA[EA]]></category>
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		<category><![CDATA[Motive Studios]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=643581</guid>

					<description><![CDATA[The last entry in the Dead Space franchise, aside from the 2023 remake of the original, was 2013's Dead Space 3 on PS3, Xbox 360 and PC.]]></description>
										<content:encoded><![CDATA[<p>While Motive Studios had worked quite hard on its remake of <em>Dead Space</em>, it looks like a brand new entry in the sci-fi horror franchise is unlikely to happen. According to series writer and producer Chuck Beaver, in an <a href="https://frvr.com/blog/dead-space-4-likely-wont-happen/" target="_blank" rel="noopener">interview with FRVR</a>, this comes down to the fact that the franchise&#8217;s sales haven&#8217;t quite impressed EA. Beaver has said that the &#8220;numbers just aren&#8217;t there&#8221; for EA to greenlight a <em>Dead Space 4</em>.</p>
<p>He did note, however, that he didn&#8217;t feel like it was &#8220;unfair at all&#8221; for the series to essentially end after the release of <em>Dead Space 3</em>. He put this down to his career as a producer, which has given him insight into how things like sales numbers tend to work.</p>
<p>“It wasn’t like it didn’t get a run out of it,” he said. “I mean, it’s disappointing that we can’t make a beloved franchise to its logical end, but I guess I’m too much of a producer, [I’ve] been producing for too long. I understand the numbers, and I understand what’s happening, and why even Motive wasn’t really greenlit for anything after the remake.”</p>
<p>He went on to point out that, despite all of the success of horror games in general, there is still a ceiling on how many copies a certain game in the genre will sell. During the development of the <em>Dead Space</em> franchise, Beaver has noted that former EA vice president Frank Gibeau wanted 5 million units sold to justify more games.</p>
<p>“Horror games have a bit of a ceiling, you know, and I think the number back in [former EA VP] Frank Gibeau’s day was 5 million units to keep going on <em>Dead Space</em>,” Beaver said. “I think the number is like 15 million units now, given the cost of things.”</p>
<p>With the industry in its current state, Beaver believes that EA will want a game to sell around 7 million copies to consider it viable. The number doesn&#8217;t come from anywhere, however, since it is in direct comparison with Capcom&#8217;s recent <em>Resident Evil</em> outings. The company had recently confirmed that it had sold <a href="https://gamingbolt.com/resident-evil-requiem-has-sold-7-million-units">7 million copies of <em>Resident Evil Requiem</em></a>, for instance.</p>
<p>“Any of the Resident Evils are selling around seven million [units], that’s a pretty good number,” Beaver explained. “Like you can make that hunt for some amount of stuff. But, you know, companies now are looking for the next <em>Fortnite</em>. They need something that is a perennial moneymaker… something like a single-player package game with no live-service offering that’s like it’s just a dinosaur fossil of a business model.”</p>
<p>Aside from the <a href="https://gamingbolt.com/dead-space-review-back-from-the-dead">2023 remake of the original <em>Dead Space</em></a>, the last mainline entry in the franchise was <a href="https://gamingbolt.com/dead-space-3-review">2013&#8217;s <em>Dead Space 3</em></a> on PS3, Xbox 360, and PC. A report from December 2025 has indicated that the <em>Dead Space</em> series is essentially &#8220;on ice&#8221;. While there are apparently developers at EA that would hope for the IP to be sold and picked up by another company, EA itself <a href="https://gamingbolt.com/dead-space-franchise-is-on-ice-ea-has-zero-plans-for-a-revival-rumor">seems to have &#8220;zero plans&#8221; for it</a>, at least for now.</p>
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		<title>Final Fantasy 10 25th Anniversary Celebration Kicks Off With New Website, Merchandise</title>
		<link>https://gamingbolt.com/final-fantasy-10-25th-anniversary-celebrations-kicked-off-with-new-website-merchandise</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 27 Apr 2026 10:55:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[final fantasy 10]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<category><![CDATA[PS Vita]]></category>
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		<category><![CDATA[Square Enix]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=642448</guid>

					<description><![CDATA[Final Fantasy 10 was released on the PS2 all the way back in June, 2001, and was the first fully-3D entry in the franchise.]]></description>
										<content:encoded><![CDATA[<p>With <em>Final Fantasy 10</em> originally having come out on PS2 back in July, 2001, Square Enix has started off its plans to celebrate the RPG classic&#8217;s 25th anniversary this year. The company has launched a <a href="https://jp.finalfantasy.com/ffx25th" target="_blank" rel="noopener">special website</a> celebrating the title and has revealed that there is a host of new <em>Final Fantasy 10</em> merchandise up for grabs.</p>
<p>Among the merchandise is a <a href="https://jp.finalfantasy.com/ffx25th_news/5984" target="_blank" rel="noopener">vinyl record set</a> of the original&#8217;s beloved soundtrack, a variety of new figurines, as well as plush toys based on various characters, including Tidus, Yuna, Wakka, Lulu, Auron, and others. The merchandise can already be pre-ordered through the official Square Enix e-Store. The set will feature two discs, each with two sides featuring just about all of the most iconic tracks from the RPG, from various boss battle themes to the famous moody opening track, To Zanarkand. The soundtrack can be picked up on July 1st, and is priced at ¥9,350 (roughly $59).</p>
<p><em>Final Fantasy 10</em> marked the franchise&#8217;s debut on the PS2, and was one of the first showcases of just how much power the (at the time) new console hardware could offer to game developers, thanks to its striking visuals and beautiful pre-rendered cutscenes. It was also the first entry with fully 3D environments, with the previous 3D games—<em>Final Fantasy 7</em>, <em>8</em>, and <em>9</em>—making use of pre-rendered backgrounds alongside their 3D character models.</p>
<p>The story of <em>Final Fantasy 10</em> revolves around star blitzball players for the team Zanarkand Abes &#8211; Tidus &#8211; finding himself transported to an entirely new world, Spira, where the city of Zanarkand is believed to have been destroyed ages ago. With his primary goal of getting back to his own version of Zanarkand, Tidus finds himself accompanying summoner Yuna on her pilgrimage, traveling the world and encountering many of the different cultures it has to offer. Along the way, he also discovers the nature of an entity named Sin, who had previously attacked Zanarkand and continues to terrorize the world of Spira to this day.</p>
<p>While <em>Final Fantasy 10</em> left behind its predecessors&#8217; active-time battle system, instead opting for a purely turn-based style, it introduced its own twists by bringing in an extensive skill tree—the Sphere Grid—through which players could unlock new abilities and raise the stats of all characters.</p>
<p>Currently, <em>Final Fantasy 10</em> is playable through an HD remaster released on PS4 and PC back in 2016, and Nintendo Switch and Xbox One in 2019. PS5, Xbox Series X/S, and Nintendo Switch 2 players can make use of backwards compatibility to enjoy the seminal RPG.</p>
<p>Just a couple of years after the original&#8217;s 2001 release, it would get a sequel, dubbed <em>Final Fantasy 10-2</em>. Along with being noteworthy for the fact that it was the first direct sequel released for a mainline Final Fantasy game, 10-2 also focused its story on the events following <em>Final Fantasy 10</em>, with Yuna, Rikku, and newcomer Paine teaming up to once more travel across Spira and potentially even find Tidus. The gameplay went back to the classic active-time battle system, and a new class system was implemented through the introduction of Dress Spheres, using which the three protagonists could switch between a variety of Jobs.</p>
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		<title>Fallout: New Vegas Sequel Was Discussed at Obsidian, Says Former Senior Designer</title>
		<link>https://gamingbolt.com/fallout-new-vegas-sequel-was-discussed-at-obsidian-says-former-senior-designer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 11:41:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[fallout: new Vegas]]></category>
		<category><![CDATA[obsidian entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642123</guid>

					<description><![CDATA[However, with the time that has passed, Chris Avellone has said that this sequel "will not happen in the next six years at least, if ever."]]></description>
										<content:encoded><![CDATA[<p>With rumors going around of a potential remaster of <em>Fallout: New Vegas</em>, former senior designer on the game, Chris Avellone, has revealed there were even talks of a sequel at one point. In an interview with TKs-Mantis, which you can check out below, Avellone revealed this as part of partially confirming the host&#8217;s theory that the events of <em>Fallout: New Vegas</em> take place in a world where the cancelled prototype of <em>Fallout 3</em> &#8211; codenamed <em>Van Buren</em> &#8211; also happened.</p>
<p>He said that TKs-Mantis was &#8220;partially right,&#8221; going on to note that &#8220;there are certain things that were gonna take place in Van Buren that do happen during the time of <em>New Vegas</em>.&#8221; Despite this, however, &#8220;not a ton of&#8221; things from Van Buren affected the story of <em>Fallout: New Vegas</em> aside from &#8220;a little bit&#8221; of a planned plot point involving conflicts between the New California Republic and a &#8220;merchant mafia.&#8221;</p>
<p>&#8220;That&#8217;s why all those nukes go off, cause I&#8217;m like, &#8216;well, I need to destabilize some regions,&#8221; Avellone explained. &#8220;Like, not wipe out factions, but I need to shake up both the Brotherhood, I need to shake up the NCR, I need to have them even more at each other&#8217;s throats in California.&#8217; And so that was the reason for some of the precursor decisions for some of the DLC stuff and some of the stuff in core <em>New Vegas</em> &#8230; When we still thought we&#8217;d be able to do a <em>New Vegas 2</em>, or whatever the title would be, but that quickly evaporated.&#8221;</p>
<p>As for the evaporated idea of a <em>New Vegas 2</em>, Avellone has said that it &#8220;will not happen in the next six years at least, if ever.&#8221;</p>
<p>In the same interview, Avellone had also said that a remaster of <em>Fallout: New Vegas</em> in the vein of last year&#8217;s <a href="https://gamingbolt.com/the-elder-scrolls-4-oblivion-remastered-cheese-for-everyone"><em>The Elder Scrolls 4: Oblivion Remastered</em></a> is <a href="https://gamingbolt.com/fallout-new-vegas-remaster-not-happening-because-bethesda-doesnt-know-how-to-says-designer">unlikely due to Bethesda&#8217;s lack of engineering know-how to make it</a>.</p>
<p>“I don’t think Bethesda has the engineering know-how to make a remaster of <em>New Vegas</em> at all,” he said. This lack of know-how was reflected in the fact that, when <em>New Vegas</em> was still in development at Obsidian Entertainment, Bethesda had offered the studio a $10,000 bonus if it could &#8220;deliver all the source code and the ability to make the build.&#8221; This bonus was skipped by studio lead Feargus Urquhart.“What that milestone really meant was if all those assets are given to Bethesda, that means they can recreate the game at any time,” he explained.</p>
<p>While a collaboration of this scope between Bethesda and Obsidian seemed unlikely in the years following the 2010 release of <em>Fallout: New Vegas</em>, both companies now fall under the Xbox Game Studios banner following a series of acquisitions by Microsoft. This means that there is potential for the two to work together to remaster the critically acclaimed cult classic open-world RPG.</p>
<p>March also saw a report <a href="https://gamingbolt.com/fallout-new-vegas-remastered-is-being-developed-by-iron-galaxy-studios-rumor">indicating</a> that Iron Galaxy Studios might be involved in the development of a <em>Fallout: New Vegas</em> remaster. However, the studio quickly dispelled the notion by revealing that any hints towards the remaster were merely a &#8220;behind-the-scenes&#8221; look at its preparations for team meetings, and that it <a href="https://gamingbolt.com/iron-galaxy-studios-says-fallout-new-vegas-teaser-was-just-a-bts-look-at-its-company-meeting">wasn&#8217;t involved in any project related to the <em>Fallout</em> franchise</a>.</p>
<p><iframe title="Talking Fallout with Chris Avellone" width="500" height="281" src="https://www.youtube.com/embed/uTYLWLAakaE?start=1506&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Fallout: New Vegas Remaster Unlikely Since Bethesda Lacks &#8220;Engineering Know-How&#8221;, Says Avellone</title>
		<link>https://gamingbolt.com/fallout-new-vegas-remaster-not-happening-because-bethesda-doesnt-know-how-to-says-designer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 20 Apr 2026 14:02:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[fallout: new Vegas]]></category>
		<category><![CDATA[Fallout: New Vegas Remastered]]></category>
		<category><![CDATA[obsidian entertainment]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641935</guid>

					<description><![CDATA[The former senior designer also claims Bethesda offered Obsidian a $10,000 bonus for delivering all of the game's source code.]]></description>
										<content:encoded><![CDATA[<p>With rumors going around of a remaster of <em>Fallout 3</em> in the vein of <em>The Elder Scrolls 4: Oblivion Remastered</em>, questions have also popped up about <em>Fallout: New Vegas</em> getting a similar treatment. However, Chris Avellone, former senior designer, says that fans shouldn&#8217;t hold their breath waiting for it to happen. In an interview with YouTuber TKs-Mantis, he claimed that Bethesda potentially lacks the engineering know-how to pull it off.</p>
<p>&#8220;I don&#8217;t think Bethesda has the engineering know-how to make a remaster of <em>New Vegas</em> at all,&#8221; said Avellone when asked about a potential remaster. This comes down to Bethesda offering Obsidian Entertainment a $10,000 bonus if they could &#8220;deliver all the source code and the ability to make the build&#8221;. The bonus was eventually skipped by studio head Feargus Urquhart at the time.</p>
<p>&#8220;What that milestone really meant was if all those assets are given to Bethesda, that means they can recreate the game at any time,&#8221; he explained.</p>
<p>It is worth noting that, since then, both Bethesda and Obsidian Entertainment have been acquired by Microsoft. With both studios working under the same banner, the chances for collaboration to make <em>Fallout: New Vegas</em> for modern platforms certainly exist. If it does happen, Avellone has noted that it would be better if Bethesda were to &#8220;try out that process with <em>Fallout 3</em>&#8221; to better equip itself to deal with potential engine issues.</p>
<p>Last month saw rumors about <em>Fallout: New Vegas</em> getting remastered heating up, thanks to a <a href="https://gamingbolt.com/fallout-new-vegas-remastered-is-being-developed-by-iron-galaxy-studios-rumor">social media post by Iron Galaxy Studios</a>. The post featured the iconic &#8220;PLEASE STAND BY&#8221; screen from the <em>Fallout</em> franchise, with its color scheme matching that of <em>New Vegas</em>.</p>
<p>“Today’s our February company meeting,” wrote Iron Galaxy Studios at the time. “It’s time to catch up with what the company’s been up to and what’s coming up next for IG.” This post was followed up by Josh Sawyer—the director for the original <em>Fallout: New Vegas</em>—with his own social media post about how “the time for posting has ended,” and “the time of making games is upon me.”</p>
<p>Eventually, however, the studio had to once more take to social media to clear the air and confirm that <a href="https://gamingbolt.com/iron-galaxy-studios-says-fallout-new-vegas-teaser-was-just-a-bts-look-at-its-company-meeting">it was not involved in a <em>Fallout</em>-based project</a>.</p>
<p>“Nope! There is nothing to see here. Sorry to disturb the volcanoes, but that was just a BTS look at our company meeting. We use that slide every month and has nothing to do with anything <em>Fallout</em> being worked on. As you can imagine, we love <em>Fallout</em>, too. Now pardon us as we retreat back into our vault.”</p>
<p><em>Fallout: New Vegas</em> was originally released back in 2010 on PC, PS3, and Xbox 360. Rather than picking things up where <em>Fallout 3</em> left off, the title instead focused on the wasteland in and around the Nevada desert, which included the city of Las Vegas as one of its key locations. Despite suffering from many technical issues, <em>Fallout: New Vegas</em> was highly praised for its setting, characters, and writing.</p>
<p><iframe title="Talking Fallout with Chris Avellone" width="500" height="281" src="https://www.youtube.com/embed/uTYLWLAakaE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Assassin&#8217;s Creed Franchise Gets New Video Celebrating Combat Systems Through the Years</title>
		<link>https://gamingbolt.com/assassins-creed-franchise-gets-new-video-celebrating-combat-systems-through-the-years</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 17 Apr 2026 12:58:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin&#039;s Creed Mirage]]></category>
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		<category><![CDATA[Assassin's Creed 4: Black Flag]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=641805</guid>

					<description><![CDATA[The video showcased how combat in the Assassin's Creed series has moved on from being counter-focused to including RPG systems.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft has released a brand new video focused on the <em>Assassin&#8217;s Creed</em> series. The video takes us all the way back to 2007 with the release of the first <em>Assassin&#8217;s Creed</em>, and brings us forward in time through the various games as we get a look at how the combat system of the franchise has evolved.</p>
<p>Throughout the video, we get a look at the original combat system, which revolved around counter-attacks, and how it evolved and got refined with 2009&#8217;s <em>Assassin&#8217;s Creed 2</em>, 2010&#8217;s <em>Assassin&#8217;s Creed Brotherhood</em>, and 2011&#8217;s <em>Assassin&#8217;s Creed Revelations</em>. 2012 would bring a major change in the system with the release of <em>Assassin&#8217;s Creed 3</em>, which gave protagonist Connor more weapon variety to fight with, as well as a bow. <em>Assassin&#8217;s Creed 4: Black Flag</em> would bring in another shift in 2013 with the inclusion of guns as part of Edward&#8217;s arsenal.</p>
<p>While much of the same combat system would be seen in 2014&#8217;s <em>Assassin&#8217;s Creed Rogue</em>, the year also saw another shake-up with <em>Assassin&#8217;s Creed Unity</em>, which made combat slower-paced and raised the difficulty. In 2015, the same system would be further refined in <em>Assassin&#8217;s Creed Syndicate</em>, which placed quite a bit of emphasis on brawling with its two protagonists—Jacob and Evie Frye.</p>
<p>While the series would see a bit of a break after Syndicate, just a couple of years later, it would see its biggest shift in combat mechanics with the release of <em>Assassin&#8217;s Creed Origins</em>. The 2017 title introduced deeper RPG-styled mechanics, with weapons and armors having their own distinct stats and special effects, which could be used by Bayek in his quest to hunt down the Order of the Ancients. The same system would get expanded with the release of <em>Assassin&#8217;s Creed Odyssey</em> in 2018, which brought in even more weapon types as well as deeper RPG mechanics. The last game where we would see this system, at least for now, would be 2020&#8217;s <em>Assassin&#8217;s Creed Valhalla</em>, which introduced a posture system for its enemies.</p>
<p>In 2023, the series would go back to some of its older styles of combat with <em>Assassin&#8217;s Creed Mirage</em>, with players taking on the role of Basim and fighting foes in the streets of Baghdad. Most recently, the franchise introduced further refinements to its combat systems with <em>Assassin&#8217;s Creed Shadows</em>, which provided two distinct styles of play thanks to its deuteragonists—the action-oriented Yasuke and the stealth-focused Naoe.</p>
<p>While Ubisoft hasn&#8217;t recently made any major new announcements for the <em>Assassin&#8217;s Creed</em> franchise, rumors have been flying around of a remake for <em>Black Flag</em>, which is <a href="https://gamingbolt.com/assassins-creed-black-flag-resynced-domain-registered-by-ubisoft-announcement-potentially-soon">believed to be titled <em>Assassin&#8217;s Creed Black Flag Resynced</em></a>. The overall themes of synchronization in the video would indicate that there might be a deeper connection between it and the much-awaited announcement. The company had confirmed that <a href="https://gamingbolt.com/assassins-creed-4-black-flag-remake-officially-confirmed-by-ubisoft-in-new-resynced-concept-art">such a remake was in the works last month</a>.</p>
<p>In the meantime, <em>Assassin&#8217;s Creed Shadows</em> has <a href="https://gamingbolt.com/assassins-creed-shadows-gets-pssr-2-for-ps5-pro-mouse-and-keyboard-support-for-nintendo-switch-2">continued to get updates a year after its release</a>, with the most recent one bringing in support for PSSR 2 on PS5 Pro, and mouse and keyboard controls on Nintendo Switch 2. Check out our <a href="https://gamingbolt.com/assassins-creed-shadows-review-league-of-its-own">review of <em>Assassin’s Creed Shadows</em></a> and its <a href="https://gamingbolt.com/assassins-creed-shadows-claws-of-awaji-review-refinement-of-core-ideas"><em>Claws of Awaji</em> expansion</a> for more details.</p>
<p><iframe title="Assassin&#039;s Creed: Evolution of Combat" width="500" height="281" src="https://www.youtube.com/embed/8V2kLG0NVr0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Battlefield Hardline&#8217;s Console Run is Ending on May 22nd, PC Version Safe For Now</title>
		<link>https://gamingbolt.com/battlefield-hardlines-console-run-is-ending-on-may-22nd-pc-version-safe-for-now</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 24 Mar 2026 01:45:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield Hardline]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[visceral games]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639816</guid>

					<description><![CDATA[It's the end of an era (sort of) for EA's take on the Battlefield formula, but you still have a couple of months to try it out.]]></description>
										<content:encoded><![CDATA[<p>Electronic Games is pulling the plug on <em>Battlefield Hardline</em>, a unique spin on the game&#8217;s formula that will be delisted from digital storefronts for the PlayStation and Xbox. You can still purchase it for PS4 and Xbox One until May 22, 2026. Online functionality will continue for another month and end on June 22nd.</p>
<p>The news was dropped in a tweet on the official <em>Battlefield </em>handle, and came with a glimmer of good news: the PC version of the game has managed to escape the fate of its console counterparts.</p>
<p>If you didn&#8217;t get the chance to try it out back in the day, now might be a good time to boot up your old consoles and give it a shot. We found it reasonably entertaining back in the day, and its take on good cops taking a stand against drug cartels was <a href="https://gamingbolt.com/battlefield-hardline-review-bad-boys-bad-boys">interesting enough</a> to warrant spending some time with its rather unorthodox gameplay loop.</p>
<p>In the meantime, <em>Battlefield 6</em> is still going strong, despite a significant drop in players following numerous issues. Season 2 is currently underway with a new map and weapons in multiplayer, while RedSec received a new point of interest. Head <a href="https://gamingbolt.com/battlefield-6-gets-new-map-weapons-redsec-gets-new-point-of-interest-in-season-2-nightfall-update">here</a> for all the details.</p>
<p>https://x.com/battlefieldcomm/status/2036110796921463224</p>
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		<title>Todd Howard Has &#8220;Warmed Up&#8221; to Remasters, Praises Xbox Backwards Compatibility Team</title>
		<link>https://gamingbolt.com/fallout-3-director-has-warmed-up-to-remasters-praises-xbox-backwards-compatibility-team</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 23 Mar 2026 14:39:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[the elder scrolls 3: morrowind]]></category>
		<category><![CDATA[The Elder Scrolls 4: Oblivion]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639787</guid>

					<description><![CDATA[However, being able to "play the original Oblivion," Morrowind, and Fallout 3 is also "great," said Bethesda's creative director.]]></description>
										<content:encoded><![CDATA[<p>While several recent rumors have indicated that a remaster of <em>Fallout 3</em> might be in the works, Bethesda Game Studios lead Todd Howard has revealed that his stance on the concept of remasters has softened over the years. In an interview with <a href="https://www.gamesradar.com/games/the-elder-scrolls/todd-howard-wanted-bethesdas-original-rpgs-to-be-playable-before-worrying-about-remasters-you-can-play-morrowind-you-can-play-fallout-3/" target="_blank" rel="noopener">GamesRadar</a>, he spoke about how he used to be quite against the idea. “For a long time I was a no, no, no,” he said. “That is a game of its age, let’s just make sure it runs.” Since then, however, he has “warmed up on remasters”.</p>
<p>He also praised the work that went into the backwards compatibility features of modern Xbox consoles, especially when it came to running titles like the original Xbox’s <em>The Elder Scrolls 3: Morrowind</em>, and Xbox 360’s <em>Fallout 3</em>. &#8220;They did an incredible job with backwards compatibility,&#8221; he said. “Right now, you can go and play the original <em>Oblivion</em>, you can play <em>Morrowind</em>, you can play <em>Fallout 3</em>. It&#8217;s backwards compatible, it&#8217;s 4k, and like, great.”</p>
<p>&#8220;So that to me was like, job number one – can you play them as they were?&#8221;</p>
<p>He also revealed that work on <em>The Elder Scrolls 4: Oblivion Remastered</em> started because the idea of remastering older Bethesda games “kept coming up.” The fact that there hadn’t been a new mainline entry in the fantasy RPG franchise since 2011’s <em>The Elder Scrolls 5: Skyrim</em> also likely proved to be enough motivation.</p>
<p>&#8220;Feeling like this also serves the <em>Elder Scrolls</em> audience that we hadn&#8217;t had this, this is good for that audience, and having a single player game and kind of this pocket of time. But there&#8217;s a million ways that that could have gone wrong,&#8221; he said.</p>
<p>As for the <em>Fallout</em> franchise, a report from last month has indicated that the team working on <em>Fallout 3</em>&#8216;s remaster is aiming for a <a href="https://gamingbolt.com/fallout-3-remaster-studio-is-aiming-for-same-level-of-polish-as-oblivion-remastered-rumor">similar level of polish and quality as <em>The Elder Scrolls 4: Oblivion Remastered</em></a>. “The game is still in active development, and I understand Bethesda is keen to ensure it’s as well polished as the surprise release of <em>The Elder Scrolls IV: Oblivion Remastered</em> last year,” wrote The Verge&#8217;s Tom Warren.</p>
<p>More recent reports have been adding more fuel to the fire when it comes to a remaster of <em>Fallout 3</em>. Earlier this month, a listing for new McFarlane toys indicated that <a href="https://gamingbolt.com/fallout-3-remaster-to-get-elite-edition-with-7-inch-power-armor-figurine-rumor">an &#8220;Elite Edition&#8221; for <em>Fallout 3 Remastered</em> was planned</a>. This edition would include a 7-inch-tall &#8220;T-45B Nuka Cola&#8221;. While few details were revealed, the name indicates that it might be a figure of power armor featuring a color palette based on the Nuka Cola brand.</p>
<p>Interestingly, a remaster of <em>Fallout 3</em> might involve more work than previously thought. Former Bethesda developer Bruce Nesmith spoke about this back in April 2025, noting that the project would <a href="https://gamingbolt.com/fallout-3-remaster-would-need-a-revamp-of-its-gun-combat-former-bethesda-designer">require a major revamp of the RPG&#8217;s gun-based combat</a>. He referred to <em>Fallout 3</em>&#8216;s gun combat as being &#8220;not good,&#8221; especially when compared to its contemporaries.</p>
<p>“[<em>Fallout 3</em> combat] didn’t hold up to shooters at the time,” Nesmith explained. “Also, it’s an RPG shooter; it’s not a run-and-gun shooter. But a lot of work was done on that for <em>Fallout 4</em>. So I anticipate seeing a lot of that work go into it, assuming they’re doing the same thing.”</p>
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		<title>The Wolf Among Us 2 Being Co-Developed by Trick Studio, Original Coming to PS5, Xbox Series X/S &#8211; Rumor</title>
		<link>https://gamingbolt.com/the-wolf-among-us-2-being-co-developed-by-trick-studio-original-coming-to-ps5-xbox-series-x-s-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 16:02:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Telltale Games]]></category>
		<category><![CDATA[The Wolf Among Us]]></category>
		<category><![CDATA[the wolf among us 2]]></category>
		<category><![CDATA[Trick Studio]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639301</guid>

					<description><![CDATA[Trick Studio is believed to be the likely candidate for this as the studio has previously worked on The Expanse: A Telltale Series.]]></description>
										<content:encoded><![CDATA[<p>Despite having officially been confirmed quite a few years ago, no real details about <em>The Wolf Among Us 2</em> have been revealed so far. Now, Spanish outlet <a href="https://pressover.news/noticias/the-wolf-among-us-2-se-esta-desarrollando-en-argentina-exclusivo/" target="_blank" rel="noopener">PressOver</a> has reported that the game is being co-developed by an Argentina-based studio. This studio has been noted as working on the project for an unconfirmed number of months.</p>
<p>Sources have indicated to PressOver that work on <em>The Wolf Among Us 2</em> had started &#8220;from scratch&#8221; (via machine translation) at the end of 2025, and that it will be officially unveiled later this year and released by 2027. Interestingly, the report has also noted that, leading up to the sequel&#8217;s release, the original <em>The Wolf Among Us</em> will be getting a release on PS5 and Xbox Series X/S. The title was originally released in 2013 across PC, PS3 and Xbox 360.</p>
<p>Mp1st has been able to further <a href="https://mp1st.com/news/report-the-wolf-among-us-current-gen-port-is-in-the-works" target="_blank" rel="noopener">corroborate the report</a>, and the publication claims to have new evidence of the remaster or port of <em>The Wolf Among Us</em>. This evidence comes in the form of photos showing off the development of the game, with strong indications that the studio—rumored to be Trick Studios—is working on familiar environments from the 2013 title, like the Business Office of Ichabod Crane. The photos are fairly blurry, and also include a menu screen that bears a striking resemblance to the one from the original release.</p>
<p>While these photos might be an indication that Trick Studio is making use of assets and ideas from <em>The Wolf Among Us</em> for work on the sequel, the fact that Telltale has previously confirmed that <a href="https://gamingbolt.com/the-wolf-among-us-2-has-switched-to-unreal-engine-5"><em>The Wolf Among Us 2</em> is being developed using Unreal Engine 5</a> makes this idea quite unlikely.</p>
<p>Another key piece of evidence of <em>The Wolf Among Us</em> coming to modern gaming consoles comes from the studio&#8217;s official website. While references to both projects have been removed since they were <a href="https://www.reddit.com/r/TheWolfAmongUs/comments/1rj0lo2/supposedly_the_wolf_among_us_2_is_being/o8mmv2c/" target="_blank" rel="noopener">discovered by Reddit users</a>, the older version of the website is thankfully still available through <a href="https://web.archive.org/web/20250324201231/https://trickgs.com/" target="_blank" rel="noopener">Archive.org</a>, and includes placeholder images for the sequel and the original.</p>
<p>The original developers behind The Last of Us have long-since left Telltale Games, having founded their own studio: AdHoc Studio. Co-founder Nick Herman had spoken about <em>The Wolf Among Us 2</em>, how the team had worked on it for a few years, and how no one at the studio <a href="https://gamingbolt.com/the-wolf-among-us-2s-original-development-studio-doesnt-know-whats-going-on-with-it">has any idea about its ultimate fate</a>.</p>
<p>“We wrote a season, Season Two,” explained Herman. “We think it’s better than Season One – and we were on Season One. And yeah, we’re really proud of it. We were doing tests. We were in cinematics and animation and stuff. And then basically they needed more time. “They weren’t… We weren’t running the project. It was Telltale we were doing it in partnership with. And we couldn’t wait around and do nothing, so we had to move on to Dispatch to keep the studio moving, and they needed to go their own way.”</p>
<p>“We’re looking forward to seeing what they do with it,” he continued. “I don’t know how much of our version of the script is going to make it into what they end up making. But if one day we were able to make the thing that we wrote and were in the middle of directing, we think people would love it. So, you know, good luck.”</p>
<p>Back in 2024, Telltale Games had also <a href="https://gamingbolt.com/the-wolf-among-us-2-is-not-cancelled-says-telltale">reaffirmed that <em>The Wolf Among Us 2</em> had not been cancelled</a>. In the meantime, The Wolf Among Us remains available to play on PC, PS4 and Xbox One. PS5 and Xbox series X/S can also play the title through backwards compatibility.</p>
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		<title>Microsoft Teases &#8220;Iconic&#8221; Xbox Games for Backwards Compatibility With &#8220;Entirely New Ways&#8221; to Play</title>
		<link>https://gamingbolt.com/microsoft-teases-iconic-xbox-games-for-backwards-compatibility-with-entirely-new-ways-to-play</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 12 Mar 2026 15:27:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639088</guid>

					<description><![CDATA[While the company hasn't offered more details about this, it might be teasing the idea of Xbox and Xbox 360 games being playable on PC.]]></description>
										<content:encoded><![CDATA[<p>Back in December, Xbox&#8217;s at-the-time vice president of next generation and now vice president of Xbox Jason Ronald had spoken about the company&#8217;s plans to celebrate the 25th anniversary of Xbox with an <a href="https://gamingbolt.com/xboxs-plans-to-celebrate-25th-anniversary-hints-at-expanding-backwards-compatibility">expansion to backwards compatibility features</a>. As caught by The Verge&#8217;s Tom Warren, Ronald took to GDC to reveal that &#8220;some iconic games from the past&#8221; <a href="https://bsky.app/profile/tomwarren.co.uk/post/3mgsguldvsk2b" target="_blank" rel="noopener">will be playable this year</a>.</p>
<p>While he didn&#8217;t reveal too many details, Ronald did note that these games are going to be played &#8220;in entirely new ways.&#8221; While this could essentially mean anything, including cloud streaming, according to ResetEra user NateDrake, this could be a hint at classic Xbox games becoming playable on PC.</p>
<p>&#8220;As part of our 25th anniversary later this year, [the game preservation team] will release some iconic games from the past that are now going to be able to be played in entirely new ways,&#8221; said Ronald at GDC, accompanied by a slide showing off quite a few games. While this Game Preservation slide includes several multi-platform titles, one seemingly noteworthy inclusion is party game <em>Fuzion Frenzy</em>, which was originally released on Xbox in 2001 and has never been ported to other platforms.</p>
<p>NateDrake has <a href="https://www.resetera.com/threads/jason-ronald-the-game-preservation-team-will-release-some-iconic-games-from-the-past-that-are-going-to-be-played-in-entirely-new-ways-25th-anniv.1460014/#post-152436757" target="_blank" rel="noopener">indicated</a> that bringing old Xbox games to PC has been Microsoft&#8217;s goal for &#8220;over a year&#8221;. The company has seemingly been working on achieving this for quite some time. &#8220;I think I made a comment about it before; but MS back-compat team has wanted to bring &amp; make your OG Xbox and Xbox 360 digital library playable on PC.&#8221;</p>
<p>It is worth noting that, along with Xbox, Microsoft has also been <a href="https://gamingbolt.com/next-xbox-microsoft-reportedly-prepping-major-updates-for-windows-11-full-screen-experience">focusing on Windows as a gaming platform</a> for some time. We recently saw the results of some of these efforts with the Xbox Full Screen Experience on the ROG Xbox Ally and Xbox Ally X handheld systems. These improvements will also likely play a large role for the next-generation Xbox &#8211; codenamed Project Helix.</p>
<p>A report from back in October has indicated that Microsoft is trying to make Project Helix a hybrid machine that sits somewhere between PC and console. This means that, along with running new Xbox games, the machine will also <a href="https://gamingbolt.com/next-generation-xbox-console-will-be-priced-at-over-1000-rumour">seemingly be capable of running third-party stores</a>, like Steam or Epic Games Store. This also means that Microsoft can&#8217;t subsidize the cost of the machine, since it isn&#8217;t guaranteed money from game sales off its own digital store. The bill of materials of the system is also noted to be quite high, coming in at over $999.</p>
<p>At GDC, Ronald had also announced that the early versions of the Project Helix development kit would be <a href="https://gamingbolt.com/project-helix-alpha-dev-kits-shipping-in-2027-xbox-mode-coming-to-windows-11-next-month">sent out to developers next year</a>. The machine will allow studios to figure out its custom AMD chip, and how it works alongside software technologies like DirectX and FSR.</p>
<p>“Project Helix is powered by a custom AMD [system on chip] and co-designed for the next generation of DirectX and FSR to unlock what comes next,&#8221; he said. &#8220;It delivers an order of magnitude leap in ray tracing performance and capability, integrates intelligence directly into the graphics and compute pipeline, and drives meaningful gains in efficiency, scale, and visual ambition. The result is more realistic, immersive, and dynamic worlds for players.”</p>
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