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	<title>Xbox Series X &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>End of Abyss Review &#8211; Void Stranger</title>
		<link>https://gamingbolt.com/end-of-abyss-review-void-stranger</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 02 Oct 2026 21:24:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[End of Abyss]]></category>
		<category><![CDATA[Epic Games Publishing]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Section 9 Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654066</guid>

					<description><![CDATA[Fantastic art direction and a distinct atmosphere can't forgive some of the more egregious issues with Section 9 Interactive's adventure.]]></description>
										<content:encoded><![CDATA[<div><span class="bigchar">W</span>hen you first enter The Facility, you can feel the oppressive atmosphere without running into a single monstrosity or firing a single shot. Developer Section 9 Interactive, which previously worked at Tarsier Studios, showcases its incredible presentation skills right off the bat. The first 20 minutes are promising, as despite being accompanied by heavily armed yet calm soldiers, you feel vulnerable, like scraping the entrance of this chasm into the unknown.</div>
<div></div>
<div>Sadly, it&#8217;s not so. <em>End of Abyss</em> purports to be an atmospheric narrative experience in one stretch and a survival horror in the next, with the former stumbling due to tedious pacing and the latter lacking the fundamentals to back up its gameplay. There are elements of exploration, as you wander around finding keys to doors that lead to more doors that need keys, or tossing grenades at weak structures that strangely don&#8217;t crumble. That is, when you&#8217;re not swaying between difficulty spikes that make the backtracking more annoying than it already is.</div>
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<div><img fetchpriority="high" decoding="async" class="aligncenter wp-image-654068" src="https://gamingbolt.com/wp-content/uploads/2026/10/end-of-abyss-screenshot-2-1024x576.jpg" alt="end of abyss screenshot 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/10/end-of-abyss-screenshot-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/10/end-of-abyss-screenshot-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/10/end-of-abyss-screenshot-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/10/end-of-abyss-screenshot-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/10/end-of-abyss-screenshot-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/10/end-of-abyss-screenshot-2.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></div>
<div><p class="review-highlite" >"At the very least, the environmental design is intriguing, especially as it combines winding vents and walkways with barely-lit interiors. The limited color palette lends to the eeriness, and it&#8217;s certainly to the developer&#8217;s credit."</p></div>
<div></div>
<div>The story starts minimally, as a unit arrives in this barren, run-down Facility. Their goals are kept extremely vague – for the most part, it&#8217;s about getting things up and running again, which falls on your tiny shoulders. You&#8217;re the Engineer, armed with a piddly little blaster and a far more useful scanner. While the rest of the unit is about protecting their Captain, it&#8217;s on you to fix everything.Which wouldn&#8217;t be the biggest problem if there wasn&#8217;t a virus outbreak that had mutated the staff – from the scientists to the maintenance workers – and transformed them into mindless terrors. If that wasn&#8217;t enough, it seems the core system is more than just acting up – it&#8217;s sending out haunting messages, inviting those who can hear its message to “join them.” That sense pervades early encounters, where it feels like the system is working against you but trying to remain relatively inconspicuous.</p>
<p>But the atmosphere itself is what really drew me in. The minimal dialogue allows you to take in the environment and what&#8217;s happened while different telltale signs – a slimy trail here, the odd body horror there – get your imagination running. Unfortunately, it&#8217;s hindered by the pacing, combat, and the sheer amount of backtracking. It also doesn&#8217;t help that moments where you would piece things together first-hand are outright ruined by unwanted communication.</p>
<p>For example, you&#8217;ll venture to the reactor to reactivate it and power this mysterious beacon. After hitting the switch, nothing happens, and you&#8217;re told it&#8217;s on backup. As you descend to investigate the other routes you just passed by, a call comes in and tells you to insert three power cores to get the reactor running again. Which wouldn&#8217;t be that offensive if it happened rarely, but it&#8217;s far more common and butts in on the feeling of isolation and danger that you should feel.</p>
<p>At the very least, the environmental design is intriguing, especially as it combines winding vents and walkways with barely-lit interiors. The limited color palette lends to the eeriness, and it&#8217;s certainly to the developer&#8217;s credit. However, it&#8217;s very clear early on that this isn&#8217;t quite a survival horror. While it&#8217;s a mix of overhead exploration, the combat is more twin-stick shooter-like, with aiming tied to the right stick. You also have a pistol with unlimited ammo and the ability to dodge-roll. Any tension is immediately taken away in the early going since you can effectively kite enemies and waylay them with shots. There is a bit of sway to aiming, which can be annoying at times, but otherwise, it&#8217;s relatively smooth sailing.</p>
</div>
<div></div>
<div><img decoding="async" class="aligncenter wp-image-654067" src="https://gamingbolt.com/wp-content/uploads/2026/10/end-of-abyss-screenshot-1-1024x576.jpg" alt="end of abyss screenshot 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/10/end-of-abyss-screenshot-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/10/end-of-abyss-screenshot-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/10/end-of-abyss-screenshot-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/10/end-of-abyss-screenshot-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/10/end-of-abyss-screenshot-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/10/end-of-abyss-screenshot-1.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></div>
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<div><p class="review-highlite" >"Even if the shooting itself can feel solid, some of the design choices are strange (and annoying), to say the least. Your starting pistol can be upgraded at a workbench for ever-so-slightly more damage and a neat charge shot."</p></div>
<div></div>
<div>Until enemies become damage sponges that are meant to “balance” your ammo. As a result, you&#8217;re less scared about multiple Cronenbergian horrors and simply bored, firing shot after shot. The game changes things up slightly by introducing other enemy types that require the Riot Shotgun, which has limited ammo. This is all well and good, but you&#8217;re also facing fleshy enemies who start to deal absurd amounts of damage. Then you have the hostile drones, which feel more bullet hell-ish in how you deal with them. As a result, it feels far more convenient to fire from a distance with your pistol while backing away, even if it takes longer.If it sounds like all this dulls the oppressive atmosphere and makes this feel more like a exploration heavy title with far less compelling mechanics, enemy design, and yes, even bosses, you wouldn&#8217;t be too far off. The result is the player often barreling down corridors, swinging their knife haphazardly to take out smaller foes, rather than feeling immersed.</p>
<p>And even if the shooting itself can feel solid, some of the design choices are strange (and annoying), to say the least. Your starting pistol can be upgraded at a workbench for ever-so-slightly more damage and a neat charge shot.</p>
</div>
<div>The problem is that once fully charged, it fires automatically. And while that sounds somewhat realistic, the slight bit of sway means it can miss targets by an inch. Then there&#8217;s the lack of manual reloading, which really makes the shotgun feel awful. You can only reload when it&#8217;s fully empty, and interrupt the process for a single shot in the chamber. So if you know that you&#8217;re venturing into a section with several enemies and have two shots loaded, don&#8217;t count on loading the remaining two to be fully prepared.Earlier, I mentioned a scanner, which can detect Energy Cores in the environment to blast and open specific doors, identify logs, and even scan different hostiles for information on their weaknesses. Rather than swapping to a different mode on your weapon or simply activating it as an overlay, it&#8217;s a physical device that you need to swap to and manually aim. While I feel like it could have been used more ambitiously, cutting out “Focus M” style communications completely, it&#8217;s still one of the few things in <em>End of Abyss</em> that feels pretty seamlessly integrated.</p>
</div>
<div></div>
<div><img decoding="async" class="aligncenter wp-image-645629" src="https://gamingbolt.com/wp-content/uploads/2026/06/end-of-abyss-1024x576.jpg" alt="end of abyss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/end-of-abyss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/end-of-abyss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/end-of-abyss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/end-of-abyss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/end-of-abyss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/end-of-abyss.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></div>
<div></div>
<div><p class="review-highlite" >"The combination of genres and approaches feels at odds with the experience, almost like End of Abyss isn&#8217;t sure what it wants to be, and ultimately falters as a result."</p></div>
<div></div>
<div>As intriguing as it can be to explore the Facility, uncovering new shortcuts and watching how a simple objective to find three other doodahs evolves into this multi-section-spanning hunt with various different challenges to overcome, the backtracking is excessive and adds to the tedium. Even if you don&#8217;t die from some of the more irritatingly high-damage enemies and are forced to restart from a save point in a completely different sector, there are long stretches where you&#8217;re just running down corridors to return to previous locations.</div>
<div></div>
<div><em>End of Abyss</em> isn&#8217;t a horrible experience overall, and there are some bright spots where you settle into a groove, retrieving keys and returning to previous locations to progress. Running into a dead end and having to scan, whether it&#8217;s something on a corpse nearby or a vent, to progress is also neat. And if I haven&#8217;t emphasised it already, the art direction is fairly gorgeous.</div>
<div></div>
<div>As confined as the Facility feels, it has an impressive sense of scale, especially when traversing walkways above previous sections or encountering the giant reactor for the first time. It&#8217;s just that the core gameplay elements intentionally get in the way and drag the whole thing down. The combination of genres and approaches feels at odds with the experience, almost like <em>End of Abyss</em> isn&#8217;t sure what it wants to be, and ultimately falters as a result.</div>
<div></div>
<div><span style="color: #ff6600;"><em><strong>This game was reviewed on PlayStation 5.</strong></em></span></div>
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		<title>Grand Theft Auto 6&#8217;s Success Will be Replicated by Another Game in the Future, Says Former Sony Exec</title>
		<link>https://gamingbolt.com/grand-theft-auto-6s-success-will-be-replicated-by-another-game-in-the-future-says-former-sony-exec</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 02 Oct 2026 21:18:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654078</guid>

					<description><![CDATA[Shuhei Yoshida joked about how the title could potentially be upstaged by Rockstar Games in 15 years when it makes GTA 7.]]></description>
										<content:encoded><![CDATA[<p>While Rockstar Games and Take-Two Interactive might be in the unique position to have one of the biggest launches in entertainment history on their hands with the upcoming release of <em>Grand Theft Auto 6</em>, former PlayStation executive Shuhei Yoshida believes that the same level of success will eventually be replicated.</p>
<p>In an interview with The Verge during a recent episode of The Vergecast, Yoshida spoke about how another game might match up to <em>Grand Theft Auto 6</em>’s hype. However, he also acknowledged that it might just end up being Rockstar again when it eventually decides to develop <em>Grand Theft Auto 7</em>.</p>
<p>&#8220;After 15 years, maybe <em>GTA 7</em>, we&#8217;ll see,&#8221; he said when asked whether <em>GTA 6</em>’s success and hype will ever be matched by another game. &#8220;Or any of these companies from China, they might try to emulate or compete, because there will be [a] 15-year gap after <em>GTA 6</em>. So, no one should underestimate the power of these Chinese companies.&#8221;</p>
<p>Interestingly, Rockstar Games itself hasn’t shied away from discussing <a href="https://gamingbolt.com/gta-6-team-admits-pressure-is-huge-but-wouldnt-compromise-at-all-everything-is-dialed-up">how much pressure it is facing</a> for <em>Grand Theft Auto 6</em>. In an interview with Game Informer, co-studio head of Rockstar North, Aaron Garbut, spoke about the subject, noting that the team is working its hardest to deliver the best product.</p>
<p>“As the pressure for us on this project is huge, we dealt with that by doing our best to over-deliver. Normally you compromise scale for detail or detail for interaction, but with this project we went the other way – everything is dialed up – detail, scope, breadth, scale, interaction, and density. I don’t think we have ever created anything close to this before.”</p>
<p>For an example of just how highly anticipated <em>Grand Theft Auto 6</em> is leading up to its November 19th release on PS5 and Xbox Series X/S, last month’s Extended Look showcase – released as a timed exclusive on Netflix – was seemingly a massive success for the streaming giant. Analysts have estimated that it attracted <a href="https://gamingbolt.com/grand-theft-auto-6-extended-look-led-to-over-100000-new-sign-ups-to-netflix-in-the-us-analysts">more than 100,000 new sign-ups</a> in the US, making it the third-highest subscriber acquisition for Netflix this year.</p>
<p>Netflix itself had confirmed that the Extended Look for <em>Grand Theft Auto 6</em> garnered <a href="https://gamingbolt.com/grand-theft-auto-6-extended-showcase-garnered-31-1-million-views-on-netflix">31.1 million views in its first week</a>, topping the English film charts for the streaming service in 87 of the 93 countries where this data is tracked.</p>
<p>The <em>Grand Theft Auto 6</em> Extended Look showcase was around 27 minutes in length and featured plenty of in-engine gameplay footage that showcased a variety of missions, cutscenes, activities, and conversations. While more details about the title will likely be revealed leading up to its release, CEO of Rockstar Games’ parent company Take-Two Interactive, Strauss Zelnick, has referred to the Extended Look as being “one of the hors d’oevres” in the game’s overall marketing plans.</p>
<p>“There’s appetizers, main course and dessert to follow,” Zelnick said before going on to call Netflix “a great marketing partner for us, and distribution partner.” He also revealed that the partnership for the Extended Look came together thanks to “a groundbreaking partnership that Rockstar arranged.”</p>
<p>For more on <em>Grand Theft Auto 6</em>, check out what the studio has said <a href="https://gamingbolt.com/gta-6s-world-focuses-on-making-everything-satirical-larger-than-life-and-more-grotesque">about its world</a> and its <a href="https://gamingbolt.com/gta-6s-protagonists-are-vulnerable-tough-flawed-which-makes-them-undeniably-real">two protagonists</a>.</p>
<p><iframe loading="lazy" title="Shuhei Yoshida on the future of gaming | The Vergecast" width="500" height="281" src="https://www.youtube.com/embed/Ogs_XpJLinM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Activision&#8217;s Halo Could Be A Full Reboot, Prototypes Developed Before Announcement &#8211; Rumor</title>
		<link>https://gamingbolt.com/activisions-halo-game-might-be-full-reboot-prototypes-developed-before-announcement-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 02 Oct 2026 20:54:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Halo Studios]]></category>
		<category><![CDATA[Halo: Campaign Evolved]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654072</guid>

					<description><![CDATA[Known leaker RebsGaming has indicated that Activision had previously considered splitting the Halo games into two distinct projects.]]></description>
										<content:encoded><![CDATA[<p>Following the <a href="https://gamingbolt.com/halo-studios-faces-268-layoffs-activision-working-on-next-halo-amid-xboxs-reorganization">recent confirmation</a> that Activision is working on a new game in the <em>Halo</em> franchise, a new report, courtesy of leaker RebsGaming, indicates that the company was already working on the project even before its official announcement. In his video, RebsGaming explained that Activision “originally proposed two separate games”, one of which would be a free-to-play multiplayer title while the other one would be a campaign experience.</p>
<p>Going further, the YouTuber believes that Sledgehammer Games – the studio behind <em>Call of Duty</em> titles like <em>WW2</em>, <em>Vanguard</em>, and 2023’s <em>Modern Warfare 3</em> – had already made a prototype that showcased both of the projects’ gameplay mechanics.</p>
<p>“Please keep in mind that Activision&#8217;s <em>Halo</em> project is in early development, so things can change. According to the source who told me that Activision was working on a <em>Halo</em> game before its official announcement, Activision originally proposed two separate games: a free-to-play multiplayer game and a campaign-only game.</p>
<p>“I&#8217;m told Sledgehammer Games conceptualized and prototyped basic gameplay mechanics for both the proposed campaign and multiplayer projects, such as player movement.”</p>
<p>Reiterating a <a href="https://gamingbolt.com/activisions-halo-could-reboot-the-franchise-rumor">report by Insider Gaming from earlier this week</a>, RebsGaming also mentioned that the campaign game would be a “soft reboot” of the <em>Halo</em> franchise that entirely skips the events of <em>Halo Infinite</em>. However, other parts of the <em>Halo</em> series would remain canon, including older games. Ultimately, the company made the decision to scrap the two disparate projects and instead decided to go with a <a href="https://gamingbolt.com/activisions-halo-title-is-a-full-feature-mainline-installment-rumor">“full package <em>Halo</em> game”</a>. Activision is now seemingly considering a full reboot of the franchise for this singular project.</p>
<p>“My source says it is too early for things to be completely set in stone, but they have heard that Activision is currently considering a full reboot of <em>Halo</em> focusing on Master Chief&#8217;s origin story.”</p>
<p>While a reboot of the <em>Halo</em> franchise would be far from the obvious choice, especially after the relatively recent release of <em>Halo: Campaign Evolved</em>, it wouldn’t be as improbable as some might think. The stewardship of the franchise being taken over by Activision would certainly lead to the company wanting to leave its own mark on the franchise and making it its own, and a reboot might offer a way to do so while also introducing the franchise to a massive new audience.</p>
<p>The Halo project at Activision is likely still too early to have any details set in stone, however. The only thing that Activision president Rob Kostich had to say about it for now has been that the company wants to <a href="https://gamingbolt.com/activisions-goal-is-to-make-the-greatest-halo-game-ever-says-president">“make the greatest <em>Halo</em> game ever.”</a></p>
<p>“For <em>Halo</em>, our goal is clear: make the greatest <em>Halo</em> game ever, worthy of its universe and legacy, while staying true to what made players love it in the first place. It is a bold ambition, one that this franchise deserves. We have already begun assembling a purpose-built team, unique in capability and talent, ready and excited to deliver this next chapter with the community.</p>
<p>In the meantime, <em>Halo: Campaign Evolved</em> is available on PC, PS5, and Xbox Series X/S. Check out <a href="https://gamingbolt.com/halo-campaign-evolved-review-the-legend-lives-on">our review for more details</a>.</p>
<p><iframe loading="lazy" title="What Activision Is Considering For Halo!" width="500" height="281" src="https://www.youtube.com/embed/wPWqTRrCgX0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Kingdom Come: Deliverance 2 Producer Hopes GTA 6 Encourages More Games to be Priced at $80</title>
		<link>https://gamingbolt.com/kingdom-come-deliverance-2-producer-hopes-gta-6-does-well-so-more-games-can-be-priced-at-80</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 02 Oct 2026 20:41:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[Warhorse Studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654069</guid>

					<description><![CDATA[Despite this, however, Warhorse Studios' Martin Klima personally doesn't have any interest in the Grand Theft Auto franchise.]]></description>
										<content:encoded><![CDATA[<p>While Warhorse Studios co-founder and executive producer of <em>Kingdom Come: Deliverance 2</em>, Martin Klíma, doesn’t quite understand the hype behind Rockstar Games’ <em>Grand Theft Auto 6</em>, he is certainly excited for the release since it might open the door for more games getting higher price tags.</p>
<p><em>Grand Theft Auto 6</em> occupies a strange space in gaming, since it is shaping up to essentially be one of the biggest media releases of all time. As such, Rockstar had the freedom to go for a higher price tag than the industry standard of $70. This could be seen when pre-orders started back in June, with the base edition of the title being priced at $80, and an Ultimate Edition being available for $100.</p>
<p>Speaking about his own interest in <em>Grand Theft Auto 6</em>, Klíma said in an interview with <a href="https://www.pcgamer.com/games/grand-theft-auto/kingdom-come-deliverance-studio-co-founder-hopes-grand-theft-auto-6-will-blaze-a-trail-to-higher-game-prices/" target="_blank" rel="noopener">PCGamer</a> that it “doesn’t appeal to me at all”.</p>
<p>&#8220;I am not going to be playing <em>GTA 6</em> unless I&#8217;m somehow forced to. And the reason why it is so popular—it beats me. It&#8217;s something which I just fail to understand.&#8221;</p>
<p>Despite this, however, Klíma has said that he hopes that <em>Grand Theft Auto 6</em> is successful. &#8220;It&#8217;s really good that somebody is making these games that are really technologically marvels,&#8221; he said, since it might embolden more companies to pursue the higher price points for their games. In the current state of the market, however, Klíma believes that &#8220;The last thing you can do is to increase the unit price.&#8221;</p>
<p>&#8220;That would help a lot, but everybody&#8217;s scared to death about it. Now, hopefully, <em>GTA</em> will blaze the trail, and it will allow us to increase the cost.&#8221;</p>
<p>On the other hand, he noted that Take-Two Interactive and Rockstar Games are two of the companies &#8220;who can afford, or who can dare, to increase the price of games, which I think is long overdue and also necessary for this business to survive. So, I wish them all the luck.&#8221;</p>
<p>Interestingly, Klíma’s thoughts echo the words of DFC Intelligence analyst David Cole, who spoke about how Nintendo and Rockstar Games might be paving the path for <a href="https://gamingbolt.com/grand-theft-auto-6-mario-kart-world-could-lead-to-more-games-priced-at-80-says-analyst">more companies to pursue the $80 price point</a>. Others, however, have disagreed. NYU Stern School of Business professor and industry researcher Joost van Dreunen believes that this price tag is “reserved for only a select few titles and franchises”.</p>
<p>“Gaming is increasingly becoming a luxury category,” van Dreunen explained. “Its economics have historically centered around a winner-takes-most model, and <em>GTA 6</em> raises the bar again. Publishers who can clear it will pull further ahead, and those who cannot will have to compete on distribution instead, finding new channels, bundles, and pricing models to reach players the blockbusters don’t.”</p>
<p><em>Grand Theft Auto 6</em> is coming to PS5 and Xbox Series X/S on November 19th, and its impending release seems to have already led to console shortages in some regions. According to a report from last month, pre-orders for the game had caused a <a href="https://gamingbolt.com/grand-theft-auto-6-extended-look-caused-33-percent-jump-in-ps5-xbox-series-x-s-console-sales">33 percent jump in the sales of PS5 consoles</a> in the UK, and a 34 percent jump for Xbox Series X/S.</p>
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		<title>ARC Raiders is Free to Play From October 8th to 12th, Just in Time for Frozen Trail</title>
		<link>https://gamingbolt.com/arc-raiders-is-free-to-play-from-october-8th-to-12th-just-in-time-for-frozen-trail</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 02 Oct 2026 16:56:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654063</guid>

					<description><![CDATA[If you've never experienced it, then Embark Studios is inviting you to try the entire game - and its biggest update - for free.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">How one year could make such a difference for Embark Studios&#8217; <em>ARC Raiders</em>. However, despite dropping player counts and no shortage of complaints, the extraction shooter will receive its biggest content update yet on October 8th with Frozen Trail. So it only seems appropriate to open the floodgates and <a href="https://arcraiders.com/news/play-for-free-weekend" target="_blank" rel="noopener">host a free weekend</a>.</p>



<p class="wp-block-paragraph">Starting on October 8th at 9 AM UTC and ending on October 12th at 8 AM UTC, players can experience the full game. Of course, not everything will be available immediately. Buried City, the second map, is available after completing six matches, while Riven Tides unlocks after 20 matches. Stella Montis should be immediately available, but time will tell.</p>



<p class="wp-block-paragraph">And for those concerned about cheaters, Embark has <a href="https://gamingbolt.com/arc-raiders-developer-warns-of-no-second-chances-in-stringent-new-stance-on-cheating">recently announced</a> a new, harsher stance. While it&#8217;s improving its anti-cheat, it will now permanently ban accounts that use cheats. &#8220;No warnings, no second chances.&#8221;</p>



<p class="wp-block-paragraph">As for Frozen Trail, it brings some of the most exciting content to the shooter yet, starting with the new map, Pendola Pass. You&#8217;ll also face new ARC Threats, new weapons, the Weapon Amplification system to power up older guns, the ARC Frigate, which can be boarded, Raider Outposts, and the <a href="https://gamingbolt.com/arc-raiders-is-replacing-raider-decks-with-reward-passes-in-frozen-trail-update">Rewards Pass</a>, which replaces Raider Decks. Head <a href="https://gamingbolt.com/arc-raiders-frozen-trail-is-adding-a-frigate-full-of-arcs-to-fight-3-new-enemies-and-much-more">here</a> for all the latest details. There&#8217;s even <a href="https://gamingbolt.com/arc-raiders-is-testing-a-pve-mode-from-october-13th-to-october-20th">a new PvE toggle</a> being tested from October 13th to 20th.</p>
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		<title>Gears of War: E-Day Graphics Analysis &#8211; Xbox Series X vs PC Graphics Compared</title>
		<link>https://gamingbolt.com/gears-of-war-e-day-graphics-analysis-xbox-series-x-vs-pc-graphics-compared</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 02 Oct 2026 16:40:41 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Graphics Analysis]]></category>
		<category><![CDATA[Gears of War: E-Day]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654010</guid>

					<description><![CDATA[The Coalition has turned the clock back on the present-day story, but has the effort managed to take the franchise’s visual and technical design into a bright new future?
]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s almost time for you to dive into <em>Gears of War: E-Day</em>, a title that&#8217;s been a long time coming, and perhaps one where the final leg of the journey had you more impatient for it thanks to the first game&#8217;s PS5 debut last year.</p>
<p>Well, if you&#8217;re wondering about how it&#8217;s going to perform on your platform of choice, we can tell you that things are looking, and feeling, real good this time around. There&#8217;s a major visual leap that merits further discussion, but not before we get into what&#8217;s on offer on each playable platform and how the game makes use of what it&#8217;s got with each configuration.</p>
<p><iframe loading="lazy" title="Gears of War: E-Day Is One of the Best Looking Games of this Generation: Xbox vs PC Comparison" width="500" height="281" src="https://www.youtube.com/embed/wrQeD6d8fNg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>To that end, it&#8217;s a good idea to begin with the Xbox Series X and how Marcus&#8217; early days are brought to life on it.</p>
<h2> A Range Of Options On The Series X</h2>
<p>It&#8217;s the usual round of offerings on the Series X, with Quality, Balanced, and Performance being your options, something that&#8217;s become a sort of standard for the beefier versions of current-gen hardware.</p>
<p>The Quality Mode sets things at 30fps in exchange for &#8220;higher visual fidelity&#8221;; Performance goes for 60fps to ensure &#8220;smooth motion and responsiveness&#8221;, while Balanced targets 40fps while bridging the gap between the other two modes on the visual front, although it does need a 120Hz display. If you&#8217;re planning on hosting 3-4 player co-op in the Campaign, it&#8217;s worth knowing that even Performance is going to target 30 fps.</p>
<p>We&#8217;ve got a few general observations to go over before tackling how each mode performs and which one is our pick for this particular experience. <em>Gears of War: E-Day</em> is a busy game, and there&#8217;s an astounding amount of stuff happening on your screen, whether it&#8217;s right in front of you or in the background, with the lighting working hard to illuminate each scene with aplomb, while the sound design really sells the action alongside some great voice acting. It looks stunning at night, with atmospheric lighting and rich global illumination bringing Kalona&#8217;s devastated streets to life.</p>
<p>Kalona is a city under attack, and the balance between its proud structures that are still untouched by the locust conflict and desolate areas where that fight has already unfolded helps showcase a level of detail that deserves all the praise we can give it. The presentation here definitely lends itself well to the Quality Mode&#8217;s visuals, but is that FPS nerf something we could live with in a game like this?</p>
<p>Let&#8217;s begin with buildings around Kalona that are still intact. Look at a glass panel on one of them when you&#8217;re playing on Quality, and you&#8217;re going to see reflections that shift with your own perspective, the light behaving exactly as it would if you were actually there. The gentle glow of the sun serves to better underline the suffocating darkness of the shadows if you&#8217;re out in the city at night, chasing down whatever new objective prevents Fenix and his Squad from getting a well-deserved break.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-589912" src="https://gamingbolt.com/wp-content/uploads/2024/06/gears-of-war-e-day-image-2-1024x576.jpg" alt="gears of war e-day" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/gears-of-war-e-day-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/gears-of-war-e-day-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/gears-of-war-e-day-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/gears-of-war-e-day-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/gears-of-war-e-day-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/gears-of-war-e-day-image-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Textures and volumetric effects, of which smoke and fog do occur quite often as you&#8217;d expect from a city-turned-warzone, are all very immersive touches that help sell the impression that you&#8217;re trying to save a city under siege. Every firefight comes with explosions, particle effects, environmental destruction that happens in real time, and, of course, gunplay that&#8217;s quite responsive in the hands while it looks and feels very satisfying to execute on screen.</p>
<p>Of course, the Performance Mode is where that gunplay is really going to shine, and it was the option we defaulted to for most of our playtime. It simply is the best way to enjoy this one&#8217;s combat, and while it does achieve that by sacrificing reflections and a bit of visual flair, it isn&#8217;t inferior by any means, and looks good enough to make it easy to recommend.</p>
<p>There is the Balanced Option for those of you who can take that dip in frame rates for improved visuals, but it&#8217;s going to come down to personal taste. We do recommend trying each one out for yourself since they&#8217;re all worthy options to experience a game whose visual polish is a noteworthy upgrade from the last appearance in the franchise.</p>
<p>But it is worth mentioning that performance on the Series X was excellent across the board, with nary any stuttering or dropped frames to dispel the immersion and engagement that comes so easily once <em>E-Day</em> gets some momentum going.</p>
<h2>An Absolute Beast On PC</h2>
<p>You&#8217;re probably thinking that the console version getting as much praise as it has spells good news for those of you playing this one on PC. You&#8217;re certainly correct, although there are minor concerns.</p>
<p>Our test machine had an RTX 3080 Ti, Ryzen 9 5900X, and 32 GB RAM, running every setting from High to Ultra for different test scenarios, with 4K output and DLSS set to Ultra Performance. A brief rundown on PC settings options is needed here. There are also a lot of ways to tweak the experience to your liking, with sliders for the effects, reflections, ray tracing geometry, post-processing, motion blur, animation, and cosmetic quality, a bunch of settings around ray tracing, and so many more to allow you to make changes and get the best out of the game on your machine.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-589916" src="https://gamingbolt.com/wp-content/uploads/2024/06/gears-of-war-e-day-image-6-1024x576.jpg" alt="gears of war e-day" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/gears-of-war-e-day-image-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/gears-of-war-e-day-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/gears-of-war-e-day-image-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/gears-of-war-e-day-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/gears-of-war-e-day-image-6-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/gears-of-war-e-day-image-6.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Note that <em>E-Day</em> is an extremely demanding game, so our frame rates were hovering around 30 to 50 fps during particularly chaotic combat moments. As expected, these visual improvements create a distinct divide from the console release, solidifying this as the definitive platform for the game.</p>
<p>While the Series X did put up a surprisingly good fight, it cannot hope to match the superior detailing and lighting that add a lot of immersion to the often chaotic scenes you&#8217;re going to experience throughout the game. The reflections are more detailed, while a cleaner overall image is sustained very well across the chaos that unfolds, often abruptly enough that we&#8217;d have allowed the game a slight margin of error to catch up.</p>
<p>It doesn&#8217;t need it, though, as we saw a very stable image no matter how intense things were getting on screen. We&#8217;ve mentioned how things can get very busy, but allow us to paint you a picture of a set piece that occurs relatively early in the story. You&#8217;re looking down on the city with the barrel of a machine gun in front of you, and the Locust forces are not very happy with your aerial assault.</p>
<p>There are ground troops and explosive cans to take them out with, seeders launching projectiles that you must shoot down almost constantly, Locust soldiers moving around to try and get around your sightlines, the environmental destruction that stems from explosions along with particle effects, all against the backdrop of a city whose crumbling splendor is on proud display.</p>
<p>Those reflections in the glass panels on buildings? They&#8217;re noticeably better on PC, as are the ones in puddles that you step in from time to time. Rays of light aren&#8217;t just from the sun or lamps, but from Marcus&#8217;s armor and the world around him, all of them lighting up the world with a glow that&#8217;s very welcome in narrative moments where things are tense, and the shadows feature deep black levels that enhance contrast and highlight the ruined state of Kalona&#8217;s infrastructure.</p>
<p>The shadows and volumetrics are another highlight, along with excellent detailing and brilliant visual design that really help sell the setting of a city facing a siege against an enemy that is able to brush aside its defences with relative ease. Of course, getting into a battle is as smooth as it can get, and the new cover mechanics and movement systems really come to life with the improved visual fidelity on PC.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-645799" src="https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_03-1024x576.jpg" alt="Gears of War E-Day_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_03.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Even so, with so much happening during heavy action, noticeable performance drops occur from time to time. We wouldn&#8217;t call those game-breaking, but they were momentary lapses that stood out given how well the rest of the experience was presented and polished.</p>
<p>All in all, it&#8217;s very impressive that <em>E-Day</em> has been able to present such a level of visual quality on our PC while sustaining performance consistently enough, with only minor issues to break the spell Kalona casts on you.</p>
<h2>Taking Gears Into The Future</h2>
<p>You might be wondering about how well<em> E-Day</em> stacks up against <em>Gears 5</em>, especially after the latter received that upgrade for the Series X that made it quite the looker. However, The Coalition&#8217;s latest offering benefits from being an exclusively current-gen title, with improved detailing on the world and character models marking a tangible upgrade over its predecessor.</p>
<p>That&#8217;s quite a compliment given how <em>Gears 5</em> was already so darn good at bringing the franchise&#8217;s signature blend of chaos and melancholic beauty to life. That chaos is another difference, and the sheer amount of environmental detail that shifts alongside the tide of battle is something you&#8217;re going to notice quite quickly in <em>E-Day</em>.</p>
<p>Of course, the new movement, animations, cover system, and the general quality of gunplay are also upgrades that are going to stand out. When you consider all of that against better textures, lighting systems, and the overall polish on the presentation, E-Day is definitely a step forward for the franchise&#8217;s design language, and is sure to contribute to everything we see from the franchise after it.</p>
<p>Kalona&#8217;s a big part of that, and is a design choice that allows The Coalition to retain enough creative control over what unfolds in front of you while allowing for a bit of player agency alongside levels designed to sustain the intensity of each fight no matter how long it lasts. Its architecture boasts of a time when humanity&#8217;s peaceful era led to some real progress, all of it now put at risk by the events of The Emergence.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-649563" src="https://gamingbolt.com/wp-content/uploads/2026/07/Gears-of-War-E-Day_Versus-1024x576.jpg" alt="Gears of War E-Day_Versus" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/07/Gears-of-War-E-Day_Versus-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/07/Gears-of-War-E-Day_Versus-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/07/Gears-of-War-E-Day_Versus-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/07/Gears-of-War-E-Day_Versus-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/07/Gears-of-War-E-Day_Versus-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/07/Gears-of-War-E-Day_Versus.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As ground zero for the events of the franchise that follow its demise, Kalona City is the perfect stage for <em>E-Day</em> to tell its story. It&#8217;s how the game manages to present a sense of scale and spectacle while also managing to sell each fight as a desperate struggle for control of an area. It crumbles around you as the action unfolds, a constant reminder of the stakes for which you&#8217;re fighting. It&#8217;s the facilitator of a generational leap for the franchise, and a great one at that.</p>
<p>Know that we don&#8217;t say that lightly. <em>Gears of War: E-Day</em> is a game that comes together very well, bringing the excellence of individual technical systems to a canvas that makes even a fight that unfolds organically feel like it&#8217;s been scripted. It&#8217;s <em>Gears</em> as you know it, but graphically dialed up to make that familiar experience push forward into a future where further innovations now feel like they&#8217;re an inevitability.</p>
<p>Those performance drops on PC didn&#8217;t bother us, but they are an area where the game could use a bit of fine-tuning. Of course, there&#8217;s always the possibility that they melt away with more powerful hardware or at a lower resolution, but despite those minor flaws, across every supported platform, this game represents a clear evolution.</p>
<p>Finding the right balance between graphical fidelity and smooth performance is straightforward on Xbox Series X, thanks to its versatile display options, while its PC version shows you what it can do when you really push it to its limits.</p>
<p>No matter which one you&#8217;re playing, <em>Gears of War: E-Day</em> is a great tech showcase and is quite clearly one of the best-looking games of this generation.</p>
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		<title>Control Resonant Accolades Trailer Highlights Strong Critical Acclaim for the Paranatural Thriller</title>
		<link>https://gamingbolt.com/control-resonant-accolades-trailer-highlights-strong-critical-acclaim-for-the-paranatural-thriller</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 02 Oct 2026 16:33:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Control Resonant]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654057</guid>

					<description><![CDATA[Remedy's latest action-adventure has been a critical hit, but more than a week after launch, it hasn't announced sales figures.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">With September behind us and October promising a bevvy of even more big releases, it&#8217;s always worth appreciating all the great games so far. That includes Remedy Entertainment&#8217;s <em>Control Resonant</em>, which only launched last week after receiving strong critical acclaim. You can check out some of that praise below in a new accolades trailer, set to Vilma Jää&#8217;s incredible &#8220;Manalan Mailla.&#8221;</p>



<p class="wp-block-paragraph"><em>Control Resonant</em> currently holds an <a href="https://www.metacritic.com/game/control-resonant/" target="_blank" rel="noopener">83 Metascore</a> based on 75 reviews. On Steam, it holds a 91 percent &#8220;Very Positive&#8221; rating based on 5,209 user reviews. Remedy Entertainment has yet to announce sales, however.</p>



<p class="wp-block-paragraph">As a follow-up to 2019&#8217;s <em>Control</em>, the sequel follows Dylan Faden, who wakes from a seven-year coma and embarks on a mission to find his sister, Jesse, and stop the paranatural horrors running havoc through Manhattan. You can check out <a href="https://gamingbolt.com/control-resonant-review-acceptance">our review</a> for more details &#8211; we scored it a nine out of ten, praising the combat, storytelling, and presentation.</p>



<p class="wp-block-paragraph">Of course, Remedy hasn&#8217;t sat on its laurels since launch. A <a href="https://gamingbolt.com/control-resonant-hotfix-reduces-health-of-two-resonants-and-most-enemies-makes-respeccing-cheaper">release hotfix</a> adjusted the health and stun level of most enemies, and two of the Resonants that players will face. However, a larger update brought significant polish to the entire game while <a href="https://gamingbolt.com/control-resonant-receives-new-game-as-new-update-polishes-all-aspects">adding New Game++</a> and quality-of-life improvements, including viewing pinned resources at vendors directly from the map.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="CONTROL Resonant - Accolades Trailer" width="500" height="281" src="https://www.youtube.com/embed/qXNhdcoJrwo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>The Witcher 3 Remastered vs Crimson Desert Enhanced:  Two Open Worlds, Two Paths to Improvement</title>
		<link>https://gamingbolt.com/the-witcher-3-remastered-vs-crimson-desert-enhanced-two-open-worlds-two-paths-to-improvement</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 02 Oct 2026 16:27:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[Crimson Desert Enhanced]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Pearl Abyss]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt - Remastered]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=653982</guid>

					<description><![CDATA[The Continent and Pywel might have a lot in common, but they’re also worlds apart in so many other ways. Is it really possible to pick a favorite between them, though?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>his is an interesting one. With <em>Witcher 3 Remastered</em> now in the hands of fans and novice Witchers alike, and <em>Crimson Desert Enhanced</em> now being a version of Pywel that&#8217;s very different from the one we first dove into all those months ago, it&#8217;s only natural to compare the two worlds these games present us with.</p>
<p>They&#8217;re giant open worlds that are designed to have you exploring every available square inch of land you can find, with interesting rewards and intriguing stories just waiting for you to stumble upon them. They feature gruff-voiced protagonists who carry the weight of the world on their shoulders and often add the burdens of others to the load.</p>
<p><iframe loading="lazy" title="The Witcher 3: Remastered vs Crimson Desert Enhanced - Which One Did It Better?" width="500" height="281" src="https://www.youtube.com/embed/WZu6NDqxb3E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Both games feature fighting systems that can have you feeling untouchable once you master their unique rhythms, while allowing for a surprising amount of nuanced customizability to the experience. But if you&#8217;re somebody who&#8217;s played both, you know that they&#8217;re also worlds apart.</p>
<p>With all of the improvements that have now been implemented in both Pywel and The Continent, we thought it would be a more interesting comparison if we looked at how both worlds have evolved since we first embarked on the respective journeys that they take us on. Let&#8217;s get right to it!</p>
<h2>A Feast For Your Eyes</h2>
<p>We felt the visuals in both worlds are a good place to start, as it&#8217;s an area where we believe both games are now evenly matched. However, <em>Crimson Desert Enhanced</em> does benefit from being a game that&#8217;s been made with modern technology, while <em>Remastered</em> is bringing modern features to a game that might not have been made to accommodate them.</p>
<p>However, it&#8217;s important to remember that CDPR&#8217;s 2015 title was quite ahead of its time when it was released, and the studio had already given the world a visual bump with that next-gen update from a few years ago. The remaster brings path tracing and improvements to existing ray tracing mechanics, alongside improvements to textures and assets to give us a very immersive and visually splendid world.</p>
<p>And yet, an open window in a room sometimes forgets to let rays of light in, forcing you to pull out a torch whose glow behaves exactly as it should with the new system governing it. Geralt&#8217;s hair often gets black when he&#8217;s in dark places, which can be quite jarring for those of us who know him as the White Wolf.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-653648" src="https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0-1024x575.jpg" alt="The Witcher 3 Wild Hunt Remastered_0" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0-1536x863.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>You see the game&#8217;s visuals working very well for the most part, until something out of place reminds you of The Continent&#8217;s age. It&#8217;s something that Pywel doesn&#8217;t have to struggle with, although that one did have its fair share of problems on the visual front.</p>
<p>However, the developer has worked to polish the visuals on offer over the course of the year, and <em>Crimson Desert Enhanced</em> is now a version of the game where every scene it presents comes with visual splendor and beauty to match The Continent, and perhaps even surpass it thanks to the benefits of being developed with more modern tech from the get-go.</p>
<p>But how does it feel to engage with the worlds themselves? That&#8217;s a facet of the experience that an open world lives or dies by, and it&#8217;s also interesting to see how both games have evolved their worlds over the years. It might look like Pywel and The Continent are similar in the ways in which you get to engage with them, but we&#8217;d say it&#8217;s more about what those activities encourage instead of what you do with each one.</p>
<p>The Continent&#8217;s a place that&#8217;s reeling from events in the past and present; its war-torn desolation forms a perfect backdrop for Geralt&#8217;s cynical examinations of the world around him. The things you do as a Witcher, when viewed through that lens, aren&#8217;t necessarily nudging you toward a more altruistic point of view, but challenge you to see the world as it is.</p>
<p>When you translate that into gameplay, you get choices that come with consequences you have to live with, and the potential for stories that feel personal when you play through them. Yes, the game has its minor share of generic open-world stuff, but given that Monster Nests, Hidden Treasures, and so many other activities directly feed into your role as a Witcher, the risk of monotony is somewhat offset by what you get to do with the rewards that come.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-653647" src="https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0_a-1024x575.jpg" alt="The Witcher 3 Wild Hunt Remastered_0_a" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0_a-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0_a-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0_a-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0_a-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0_a-1536x863.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0_a.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Kliff&#8217;s role as a Greymane is a little different, coming with more altruistic connotations and political intrigue that make Pywel a melting pot of different factions, cultures, and perspectives. That automatically lends a certain unique flavor to nearly every enemy you come across in a land where distinct biomes help maintain that variety.</p>
<p>Moreover, the spread of activities on offer is similarly aligned with making Kliff rise to his destiny while solving the mysteries of The Abyss. That means exploring the world makes you a better Greymane, while also showing off so many mysteries, quests both interesting and mundane, and a lot of things to distract you from the main story, no matter how determined you are to begin its next chapter.</p>
<p>Which one you&#8217;d prefer is sure to come down to personal tastes, but Remastered is the finest version of a world where the very writing forms an undercurrent of quality to it. In terms of nuance, The Continent edges ahead of Pywel despite being equally matched on visual quality in terms of how its world can not only pull you in, but also have you thinking about it even when you&#8217;re not actively exploring it, even if Pywel manages to have more scope in this regard.</p>
<p>But the world&#8217;s visuals and exploration are only parts of what make great RPGs.</p>
<h2>A Challenge For Your Hands and Minds</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-651549" src="https://gamingbolt.com/wp-content/uploads/2026/08/Crimson-Desert_05-1024x576.jpg" alt="Crimson Desert_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/08/Crimson-Desert_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/08/Crimson-Desert_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/08/Crimson-Desert_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/08/Crimson-Desert_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/08/Crimson-Desert_05-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/08/Crimson-Desert_05.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The combat systems on offer, as well as the ways in which Geralt and Kliff are able to get around quickly in maps that span vast distances, are equally important in crafting a cohesive experience.</p>
<p>Let&#8217;s begin with the combat, and how Geralt&#8217;s abilities as a Witcher lend themselves to the illusion of a fighter with whom most opponents would rather avoid a direct confrontation. He&#8217;s got magic, his swords, his superhuman speed, and of course, potions, oils, and bombs, all of which are options in a fight.</p>
<p>He&#8217;s got the knowledge of Kaer Morhen guiding his preparations for fights against deadly monsters, while human enemies are going to be hard-pressed to even hold a candle to his prowess with a steel blade. He&#8217;s formidable, but not entirely infallible, and <em>Remastered</em> has done well to improve on his movements and animations, making them more fluid and quicker to give combat a much-needed boost.</p>
<p>But the enemy AI on offer is also important, given how <em>Remastered</em> has made enemies more coordinated, forcing you to switch out the original game&#8217;s pattern of &#8220;attack, attack, dodge/parry, cast sign, attack again&#8221;, instead making you pay attention to where attacks are coming from and respond accordingly. The dynamic camera is another nice touch and makes each fight all the more immersive.</p>
<p>However, from a progression standpoint, we&#8217;d argue that the new skill tree makes getting to your comfort zone so much easier if you&#8217;re coming back to the game after a previous playthrough. It&#8217;s so easy that you risk staying there and not taking advantage of how it now facilitates builds in a way that makes sense, something that a more casual player is going to miss out on, given how many other systems are competing for their attention.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-639465" src="https://gamingbolt.com/wp-content/uploads/2026/03/Crimson-Desert_02-1024x576.jpg" alt="Crimson Desert_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Crimson-Desert_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Crimson-Desert_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Crimson-Desert_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Crimson-Desert_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Crimson-Desert_02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Crimson-Desert_02-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Crimson Desert&#8217;s</em> combat and progression mechanics are more woven into the gameplay, as are traversal mechanics. Geralt&#8217;s ability to swim, sail, and ride across The Continent matches in comparison to Kliff&#8217;s ability to fly, summon wyverns or Dragons, or use his own Abyss-powered abilities to cross even the most imposing natural obstacles with relative ease.</p>
<p>It helps that Pywel is designed to make you use those abilities intelligently, and to demonstrate that same cunning in a fight. Where <em>Remastered</em> brings Geralt into fights where he&#8217;s outnumbered by a group, Pywel pits Kliff against literal armies. It&#8217;s also relevant to remember that most of his main abilities have been refined, enhanced, and even added to over the course of this year to make <em>Crimson Desert</em> feel like a whole new game while retaining what was already working in these areas.</p>
<p>They&#8217;re vastly different experiences, to be sure, but we&#8217;d have to say that as far as combat, traversal, and progression go, it&#8217;s a tie.</p>
<h2>Stories For Your Hearts and Souls</h2>
<p>Ah, the main narrative. The reason why many of us end up spending several hours engaging with worlds like Pywel and The Continent. Be it the ever-present threat to reality that stems from misuse of the Abyss in <em>Crimson Desert</em>, or the devastating effects of the Conjunction of the Spheres and the desolation of a war-torn land in The Continent, it&#8217;s clear that both games have very interesting stories to tell.</p>
<p>It&#8217;s also clear that while those narratives are very effective at lending context and structure to worlds that would otherwise languish in irrelevance without them, Kliff&#8217;s time in Pywel can feel too disjointed, and perhaps even too slanted towards being a good guy to give you the same sense of agency you can get from <em>Remastered</em>.</p>
<p>The search for Ciri, and the people it puts you in contact with, present opportunities for you to put your stamp on the world, leaving it better or worse than you found it when you first arrived. The Bloody Baron and the manner in which your choices can influence his family long after his role in the main narrative is over is a great example.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-653646" src="https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0_b-1024x575.jpg" alt="The Witcher 3 Wild Hunt Remastered_0_b" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0_b-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0_b-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0_b-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0_b-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0_b-1536x863.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/09/The-Witcher-3-Wild-Hunt-Remastered_0_b.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>That he isn&#8217;t the only character in The Continent whose life you can impact in such a fashion, and that every single such questline comes with so much nuance and depth that you might need a break just to process it all, is something that didn&#8217;t need any improving in <em>Remastered</em>, as it continues to be a very potent storytelling formula that has since lent itself to Night City with excellent results.</p>
<p><em>Crimson Desert Enhanced</em> has done well to try and make its story more cohesive, but Kliff&#8217;s fight against the forces looking to destabilize his world isn&#8217;t going to measure up against a story that has so much to offer. Yes, there are highs such as the moment you bring Myurdin down, and lows like Damiane&#8217;s discovery of her mentor&#8217;s fate, all of which can give you memories to cherish.</p>
<p>But The Continent makes you think like a Witcher and allows you to inject a bit of your personality into its eventual fate. That your decisions carry as much weight as they do is something that allows <em>Remastered</em> to steal the win away from <em>Crimson Desert</em> despite the latest update&#8217;s effort to bridge the narrative gaps the original game came with.</p>
<p>We&#8217;d say it&#8217;s more interesting to be a Witcher than a Greymane as far as the story each role presents you with is concerned.</p>
<h2>A Common Thread</h2>
<p>There you have it. <em>Crimson Desert Enhanced</em> comes with better controls, combat, and traversal mechanics, but <em>The Witcher 3 Remastered</em> is the definitive version of an open world that continues to remain amongst the most legendary ones there are.</p>
<p>The Continent&#8217;s overarching story, and the world it thrusts you into, are simply too nuanced and well-written for Pywel&#8217;s relatively tamer take on destiny to compare to. However, if you look at how both games have evolved from their original releases, things get a little more interesting.</p>
<p>You see, <em>The Witcher 3</em> has been beloved not only by its players, but also by its makers, and has thus seen two incredible expansions and two substantial updates over the years, with another one and a whole sequel on the way. Geralt and Ciri have also managed tos tay in the spotlight due to the franchise&#8217;s presence in other media, giving <em>Remastered</em> the benefit of a constant spotlight. It&#8217;s an improvement that brings new tech to an already great game, with noticeable improvements to the underlying systems that made it special in the first place.</p>
<p><em>Crimson Desert</em>, on the other hand, has had to claw its way up from a rather lackluster release response, using every improvement it has made to earn back goodwill from its audiences, and as such, makes for a more impressive upgrade. <em>Enhanced</em> is the culmination of a journey that might have taken another studio a very long time to complete, and it now exists mere months after the original release and has already laid the groundwork for an expansion; it is something we can&#8217;t scoff at.</p>
<p>As a complete game, we&#8217;d have to hand the win to <em>The Witcher 3 Remastered</em>, but as an evolution of the game that came before it, <em>Crimson Desert Enhanced</em> is the more impressive upgrade.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>GTA 6&#8217;s World Focuses on &#8220;Making Everything Satirical, Larger Than Life, and More Grotesque&#8221;</title>
		<link>https://gamingbolt.com/gta-6s-world-focuses-on-making-everything-satirical-larger-than-life-and-more-grotesque</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 02 Oct 2026 16:13:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654054</guid>

					<description><![CDATA[Rockstar also talks about balancing realism to "help with immersion" and foregoing it in "favor of what's convenient for the player.']]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As much as <em>Grand Theft Auto 6</em> is about the journey of Lucia and Jason, <a href="https://gamingbolt.com/gta-6s-protagonists-are-vulnerable-tough-flawed-which-makes-them-undeniably-real">flaws and all</a>, as a score gone wrong embroils them in a conspiracy spanning Leonida, the core appeal of any Rockstar title is the world. For LOVE Magazine&#8217;s upcoming issue, the developer <a href="https://www.instagram.com/lovemagazine/p/Dd_z3a9DR3S/" target="_blank" rel="noopener">talked about</a> how it designed the setting, and how there&#8217;s &#8220;no &#8216;background. There&#8217;s foreground you&#8217;re not paying attention to right now,&#8221; as open world writing director James Horton describes it.</p>



<p class="wp-block-paragraph">“It needs to wash over you when you’re sprinting down the busiest street in the city, hearing snatches of a hundred different conversations as you go. If you shift your focus onto something new, it’s going to fill the frame, and it’s going to push back,” he said in a snippet posted by the publication on Instagram.</p>



<p class="wp-block-paragraph">One example provided is Amborsia, where you&#8217;ll see voting signs, hear radio commercials, or see a &#8220;political talk show working itself into the state.&#8221; But it&#8217;s all satirical in the way that Grand Theft Auto is known for. &#8220;There is a big focus on not just holding up a mirror,&#8221; says Rupert Humphries, senior VP of narrative, &#8220;But on making everything satirical, larger than life, and more grotesque.&#8221; That may be why the team &#8220;ran with&#8221; things like &#8220;conspiracy theories, the strange ways the public reacts to everyday occurrences,&#8221; and so on. Truth is stranger than fiction, after all.</p>



<p class="wp-block-paragraph">However, as much as Rockstar has been a proponent of realism, from how you steal cars to new criminal profiles that police can build on the characters, it&#8217;s seeking a healthy balance. &#8220;Sometimes you need things to feel realistic to help with immersion, and conversely, sometimes you need to forego realism in favor of what&#8217;s convenient for the player.&#8221;</p>



<p class="wp-block-paragraph"><em>Grand Theft Auto 6</em> is out on Xbox Series X/S and PS5, and if it wasn&#8217;t obvious enough already, this may be the biggest video game launch in years. Take-Two Interactive CEO Strauss Zelnick <a href="https://gamingbolt.com/grand-theft-auto-6-pre-orders-are-unprecedented-and-astonishing-as-says-take-two-ceo">called pre-orders &#8220;unprecedented and astonishing.&#8221;</a> He later revealed, unsurprisingly, that <a href="https://gamingbolt.com/gta-6s-100-ultimate-edition-has-more-pre-orders-than-the-standard-edition-says-take-two-ceo">the $100 Ultimate Edition is more popular</a>.</p>
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		<title>Star Wars: Galactic Racer Review – Now THIS is Podracing</title>
		<link>https://gamingbolt.com/star-wars-galactic-racer-review-now-this-is-podracing</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 02 Oct 2026 16:10:53 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Fuse Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Secret Mode]]></category>
		<category><![CDATA[Star Wars: Galactic Racer]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654030</guid>

					<description><![CDATA[The Star Wars franchise’s first new racing game in years is an immediate classic, boasting thrilling racing and an addictive roguelite campaign. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s a teenager, <em>Star Wars</em> creator George Lucas was famously an aspiring street car racer, and though that career wouldn’t pan out for him, you can see his speed freak tendencies all over <em>Star Wars</em> &#8211; from cockpit shots during tense dogfights to, of course, the thrilling intergalactic sport of podracing.</p>
<p>It’s no surprise, then, that <em>Star Wars</em>, as versatile as it is as an IP, lends itself so well to racing games- to the point where it’s almost surprising we haven’t had way more of them over the years than we have. Fuse Games’ <em>Star Wars: Galactic Racer</em> zooms onto the scene to fill exactly that void, and does so with flying colours, delivering a thrilling, adrenaline-fueled, wildly addictive racing game that can stand toe to toe with the best arcade racers out there.</p>
<p><iframe loading="lazy" title="Star Wars: Galactic Racer Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/PYgAtEoNMNM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"<em>Star Wars: Galactic Racer</em> lets you zip through its courses in one of four different types of vehicles"</p></p>
<p>Coming from a studio that was created by former Criterion Games talent that worked on the likes of <em>Burnout</em> and <em>Need for Speed</em>, that shouldn’t come as a surprise. <em>Star Wars: Galactic Racer</em> controls like an absolute dream, boasts an incredible sense of speed, and touts unmatched moment to moment game feel.</p>
<p>Moving through courses at constant breakneck speeds never stops being thrilling, and every successful drift around a tight corner comes with a spike of dopamine. There’s nothing quite like zipping and weaving your way through a series of tight, claustrophobic, winding paths fraught with hazards and opportunities to crash, before bursting out onto open land and boosting away at awe-striking speeds. <em>Galactic Racer</em> captures that feeling again and again and again, even after dozens of hours of playtime.</p>
<p>The variety on offer in vehicle types certainly complements those strengths. <em>Star Wars: Galactic Racer</em> lets you zip through its courses in one of four different types of vehicles (or repulsocraft, as the game calls them)- landspeeders, speeder bikes, skim speeders, and of course, podracers. They all handle differently, and especially differ in their individual drifting mechanics, though each is an absolute joy to control.</p>
<p>My personal favourites turned out to be skim speeders, which allow for incredibly tight and high speed, high risk cornering and turning- once you get to grips with them, at least. I would, however, have liked greater granular variety of vehicle options within each individual vehicle class, because right now, the options feel a little limited- even though that is offset by the impressive customization mechanics on offer in the campaign (more on that in a bit).</p>
<p>Meanwhile, <em>Galactic Racer</em> also puts its own interesting spin on boosting- on top of regular boosting, unless you’re in a podracer, you can also use their repulsocraft’s ramjet engine. Once primed, you can activate the ramjet to supercharge your engine and hit even higher speeds for sustained windows- but make sure you turn it off before your engine overheats, lest you literally explode. It’s an excellent risk versus reward mechanic that greatly adds to the high-speed thrills the game already delivers in spades.</p>
<p>Just as fun and satisfying as the act of driving your repulsocraft is the act of sabotaging your opponents. You can, of course, do so through brute force, with high-speed nudges, crashes, or whatever suits your play style (such as different types of offensive and defensive abilities), and predictably enough, that never quite gets boring. There’s always something incredibly satisfying about ramming into an opponent and watching them explode in cinematic cutaways as they crash into an obstacle- the game very much does feel like <em>Star Wars</em> x <em>Burnout</em> in those moments (and there’s no shortage of them).</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-637087" src="https://gamingbolt.com/wp-content/uploads/2026/02/star-wars-galactic-racer-1.jpg" alt="star wars galactic racer" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/star-wars-galactic-racer-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/02/star-wars-galactic-racer-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/star-wars-galactic-racer-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/star-wars-galactic-racer-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/star-wars-galactic-racer-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/star-wars-galactic-racer-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Just as fun and satisfying as the act of driving your repulsocraft is the act of sabotaging your opponents."</p></p>
<p>Given how well it plays, <em>Galactic Racer</em> would have been a salivating prospect for racing fans as is, but what makes the game even more interesting is how its campaign is structured. The game is set in the wake of the Empire’s fall in Return of the Jedi, and you play as Shade, a former pilot who joins the Galactic League, an underground racing competition for all professional and aspiring intergalactic speed freaks. What’s particularly interesting about the campaign, however, is that it adopts a roguelite structure- which ends up working remarkably well in more ways than one.</p>
<p>Each run begins with selecting a vehicle, and adopts the overarching structure of a branching objective map that takes you from event to event. Objectives range between regular races, time trial events, and eliminators, which are longer races where the racer in last place is knocked out at regular intervals until one competitor emerges victorious.</p>
<p>Meanwhile, at times, you can also choose to not participate in an event, and instead meet with one of several different characters who might offer you different kinds of deals that could benefit you (or not) in several ways. Personally, I was hoping for a little more variety as far as race event types are concerned- as fun as each event usually tends to be thanks to the game’s core gameplay strengths, repetition can sometimes set in due to the lack of variety in the race event types on offer.</p>
<p>Structurally, however, <em>Galactic Racer</em>’s campaign’s branching objective map works quite well. You always have a choice between multiple events, which makes you can make things significantly more or less difficult for yourself through those choices- though there’s always a lot to consider. For instance, picking the easier option of a time trial where there’s no danger of crashing out of your run can be an alluring prospect, but at the same time, eliminators or races where there’s much greater risk of prematurely failing your run yield much greater and more valuable rewards.</p>
<p>Meanwhile, it’s also important to consider more than just the next event &#8211; that low stakes option might look attractive on its own, but there’s always the chance that the event after that is more than you bargained for. Planning ahead becomes important, then, adding further to how well the campaign’s structure captures risk versus reward decision-making.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-646951" src="https://gamingbolt.com/wp-content/uploads/2026/06/Star-Wars-Galactic-Racer_04.jpg" alt="Star Wars Galactic Racer_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/Star-Wars-Galactic-Racer_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/06/Star-Wars-Galactic-Racer_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/Star-Wars-Galactic-Racer_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/Star-Wars-Galactic-Racer_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/Star-Wars-Galactic-Racer_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/Star-Wars-Galactic-Racer_04-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Planning ahead becomes important"</p></p>
<p>Other than time trial events, each race lets you crash a limited number of times, at which point you’re out of the race, losing you a league token. Each run also gives you limited league tokens (and initially, only one), and once you run out of those, your run is over, and you have to start again from the beginning. That, of course, means you don’t have to win every race to progress, though the better you perform, the better rewards you earn, in turn increasing your chances of progressing. The rewards you earn at the end of each race, meanwhile, range from weapon parts, credits that you can use to buy new parts or repair existing ones that have adopted malfunctions, or upgrades that you can use to enhance your repulsocraft’s various stats.</p>
<p>This being a roguelite though, when you fail a run, you lose all of the progress you have made over its course, including upgrades and customizations made to your vehicle- though there are ways to make some permanent upgrades nonetheless- such as adding new auto parts to the pool that you buy from in the middle of a run.</p>
<p>Additionally, you can also use upgrade points accumulated over the course of each run to permanently enhance vehicle’s stats, allowing you to kick off runs from progressively stronger starting points as you pump more points into your craft. There’s an impressive range of upgrade and customization options available- though I will admit to being disappointed by the fairly limited cosmetic customization options available for repulsocraft.</p>
<p>By and large, however, thanks in large part to the level of strategy involved on both micro and macro scales, progression in <em>Galactic Racer</em> feels consistently rewarding, and only serves to make the game that much more addictive- yes, this is very much a “one more run” game that will keep you glued to the screen unreasonably late into the night.</p>
<p>Each run sees players moving from one location to another, and successfully completing a run advances you further in the story- and yes, <em>Galactic Racer</em> does have a story. It’s definitely (and unsurprisingly) not the highlight of the experience, but Shade’s quest to climb the ranks of the Galactic League and dethrone the villainous reigning champion Kestar Bool does still serve as a solid, fun framing device for the campaign. The story feels right at home in the fringes of the <em>Star Wars</em> universe, and even manages to rope in some fun appearances and cameos from characters that fans of the movies will recognize in ways that feel organic.</p>
<p>It’s also remarkable just how well the story – and really, the game as a whole – captures the vibe, tone, and atmosphere of the <em>Star Wars</em> universe. From the environments and the vehicles to the characters and more, everything looks and sounds perfectly <em>Star Wars</em>, right down to the details in the repulsocraft’s elaborate dashboards, or the pre-race engine prep you do before the countdown for each race.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-650112" src="https://gamingbolt.com/wp-content/uploads/2026/08/Star-Wars-Galactic-Racer_05.jpg" alt="Star Wars Galactic Racer_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/08/Star-Wars-Galactic-Racer_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/08/Star-Wars-Galactic-Racer_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/08/Star-Wars-Galactic-Racer_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/08/Star-Wars-Galactic-Racer_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/08/Star-Wars-Galactic-Racer_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/08/Star-Wars-Galactic-Racer_05-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Each run sees players moving from one location to another, and successfully completing a run advances you further in the story"</p></p>
<p>There’s impressive environmental variety on offer, which not only sets each locatoiapart from the others in how they look, but also has gameplay repercussions. For instance, the frozen wastes of Ando Prime impact things such as handling, but long stretches of ice on the track also keep your vehicles’ temperatures low, allowing you to use your ramjet for much longer without the risk of overheating.</p>
<p>On the other hand, the lava pools found on Sentinel I will do the opposite, and quickly heat your vehicle up, which means avoiding them is usually key. Meanwhile, each location also comes with multiple different courses, each of which is excellently designed, with a fine balance of large, expansive spaces that let you fly at breathtaking speeds, and tight, winding sections that challenge you to skillfully thread around dangerous obstacles. Without a doubt, track design is one of <em>Star Wars: Galactic Racer</em>’s bigger strengths.</p>
<p>Beyond all that, the campaign does plenty else to keep things varied and interesting for players, which only adds to how addictive it is. For instance, each run allows you to play with one of several different racing styles, with more unlocked as you play more and accomplish various tasks and challenges. Each racing style comes with unique perks and advantages, such as allowing you more crashes per race, or rewarding more aggressive gameplay focused on takedowns, among many others.</p>
<p>Meanwhile, not long into the campaign, you also get the ability to pick between several different backers who provide you with additional boosts and rewards based on your performances, while there are also various favours to earn from characters that you meet throughout the campaign that provide different boosts and bonuses, and more, adding another layer of planning, strategy, and replayability, all of which enhance the campaign’s roguelite structure that much more.</p>
<p>The campaign is easily the star of the show in <em>Star Wars: Galactic Racer</em> then &#8211; which is a good thing, because outside of the campaign, the game offers less than I was anticipating. That doesn’t necessarily mean there’s a lack of content. No, on the contrary, across its Scenarios and Arcade modes, <em>Galactic Racer</em> has a solid amount of races and time trial events for players to tackle.</p>
<p>That said, I would definitely have liked more ways to play the game. For instance, I would have loved a longform mode that allowed for more traditional ways to play with the game’s impressive customization toolset, without the campaign’s roguelite trappings, for those looking for a more conventionally structured experience. Or, at the very least, an option to create custom tournaments- hopefully that’s something that gets added in the future.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-651597" src="https://gamingbolt.com/wp-content/uploads/2026/08/star-wars-galactic-racer-speeder-bike.jpg" alt="star wars galactic racer speeder bike" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/08/star-wars-galactic-racer-speeder-bike.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/08/star-wars-galactic-racer-speeder-bike-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/08/star-wars-galactic-racer-speeder-bike-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/08/star-wars-galactic-racer-speeder-bike-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/08/star-wars-galactic-racer-speeder-bike-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/08/star-wars-galactic-racer-speeder-bike-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"The campaign is easily the star of the show in <em>Star Wars: Galactic Racer</em>"</p></p>
<p>On the multiplayer side of things, I struggled to find many races in the multiplayer sessions held during the review period. I was only able to play a couple of races, which were expectedly fun, but I’m hoping to sink my teeth into that side of the experience in a much more meaningful fashion post-launch, one there’s a larger pool of players online.</p>
<p>From what I have seen so far, <em>Galactic Racer</em> seems to be launching with a decent suite of multiplayer offerings. There’s quick races, quick podracing, and more longform tours that use the campaign’s roguelite structure. Whether Fuse Games and publisher Secret Mode plan to add more multiplayer modes remains to be seen. The developer has promised post-launch content, but details are yet sparse on exactly what that content will entail.</p>
<p>Meanwhile, from a tech and audio-visual perspective, <em>Galactic Racer</em> is an impressive game in more ways than one. For starters, it looks absolutely gorgeous. The vehicles look excellent, the environments are gorgeous and obsessively detailed, and the lighting system on display in particular as absolutely stunning.</p>
<p>Audio design is also absolutely top notch here. Every repulsocraft sounds spectacular, and the sounds accompanying each action in different environments add massively to the experience. Most importantly, the game also runs almost perfectly, which is crucial for an arcade racer. In all my time with it so far, I have hardly encountered any major frame rate drops.</p>
<p><em>Star Wars: Galactic Racer</em> is an excellent game. It boasts tight, thrilling, action packed racing that not only captures the <em>Star Wars</em> racing vibe perfectly, but also delivers an experience that comes absurdly close to the highs of the <em>Burnout</em> franchise. Meanwhile, the roguelite structure lends itself perfectly to the campaign, making for an immensely addictive and replayable experience. Though the game could do with a little more variety in the content on offer here and there, by and large, this is one of the most enjoyable <em>Star Wars</em> games in recent years, and absolutely unmissable for all fans of arcade racers.</p>
<p><strong><span style="color: #ff6600;"><em>This game was reviewed on PlayStation 5.</em></span></strong></p>
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