THE FINALS Gets Stronger Anti-Cheat, Balance Changes with Patch 1.4.0

THE FINALS is getting quite a few changes for the sake of balance in its latest update, along with some bug fixes.

Shortly after announcing that it would be working on reducing the number of cheaters in competitive shooter THE FINALS, developer Embark Studios has now released major update for the game. Numbered at patch 1.4.0, the update brings with it “major changes” to anti-cheat detection.

Along with bolstering the anti-cheat, the update also brings with it a host of balance changes and bug fixes. For example, the cost to activate Recon Senses has been reduced from 2 to 1, and the health of the Mesh Shield has been reduced from 1,250 to 1,100.

The update has also updated some of the maps in THE FINALS, with the Vegas map getting better destruction results and a repulsor getting added to the flying saucers in the Alien Invasion event.

THE FINALS was released on PC, PS5 and Xbox Series X/S with a shadow drop during The Game Awards 2023 earlier this month. The game offers fast-paced movement with an emphasis on completing objectives for teams of 3. For more details, check out our review.

THE FINALS Patch 1.4.0 Notes:

Abilities

Goo Gun

  • Fixed an issue where goo could block the player

Mesh Shield

  • Mesh Shield Health reduced to 1100 from 1250

Recon Senses

  • Recon Senses activation cost reduced to 1 from 2

Gadgets

C4

  • C4 max player damage reduced to 210 from 240
  • C4 max damage radius reduced to 1.6m from 2.4m
  • C4 self-damage multiplier increased to 1.3 from 1

Dome Shield

  • Dome Shield health reduced to 300 from 350

Gas Mine

  • Gas Mine arming time added (1.6 seconds)

Glitch Mine

  • Glitch Trap arming time added (1.6 seconds)

Goo Grenade

  • Fixed an issue where goo could block the player

Mine

  • Mine max player damage reduced to 140 from 160
  • Mine damage radius reduced to 3.5m from 4m
  • Mine arming time added (1.6 seconds)

Pyro Mine

  • Pyro Mine arming time added (1.6 seconds)

RPG-7

  • RPG-7 max player damage reduced to 150 from 165
  • RPG-7 min player damage reduced to 80 from 90
  • RPG-7 damage radius reduced to 4.5m from 4.75m
  • RPG-7 max damage radius reduced to 1.5m from 2.5m
  • RPG-7 aim-down sights dispersion increased slightly
  • RPG-7 hip-fire dispersion increased slightly

Stun Gun

  • Increased Stun Gun range to 12m from 10m

Maps

Game Show Events

  • Added a repulsor to the flying saucers in the ‘Alien Invasion’ event

Vegas

  • Updated strain in various buildings, to give better destruction results
  • Resolved an issue where cashout stations would become invisible before players finished the transfer

Modes

Bankit

  • Disallowed Deathmatch game show event from occurring in BankIt game mode

Weapons

AKM

  • Slight adjustment to AKM recoil pattern

Flamethrower

  • Flamethrower fire rate increased to 170 from 160

LH1

  • LH1 damage increased to 47 from 45

Melee Weapons

  • Fixed an issue where melee hits didn’t always connect with enemy players

M11

  • M11 damage increased to 16 from 15

Riot Shield

  • Fixed a bug where the shield would block bullets, while invisible, during interactions (e.g. reviving or stealing extractions)

SA1216

  • SA1216 pellet dispersion increased slightly
  • SA1216 damage per pellet reduced to 7 from 8

Movement

Vaulting

  • Reduced instances where you unintentionally climbed on objects outside of the player’s view.
  • Fixed an issue where players could get stuck without being able to give input

Ziplines

  • Prevented placement of ziplines on pickupables

UI

  • Various fixes to contestant screens
  • Polish to the social screen, which now hides the “Invite to party” button when you are not the party leader
  • Added a warning to the UI that appears when players are in danger of being AFK kicked
  • Player health bars now use the squad color when selected in the settings
  • UI shows you as “unranked” unless you’re among the top 500 on the leaderboards
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