After its first big content update for The First Descendant, Magnum Studio has released hotfix 1.0.6 to address several issues. These include further optimizing the PS5 version’s CPU load and an issue preventing the obtaining of Supply coins from seasonal and weekly challenges.
Other bugs, like fewer monsters spawning in White-night Gulch’s “Fortress Outskirts”, outposts starting without any cooldowns, and abnormal enemy spawn rates in specific outposts, have also been fixed. Jayber has also received some fixes, like his turret not being usable or the taunt effect not working.
Kyle has also received some fixes, including one that fixes the overwhelming damage from “Superconductivity Thrusters” when using status effect-focused Modules. Check out the full hotfix notes below for more details.
The First Descendant is available for Xbox One, Xbox Series X/S, PS4, PS5, and PC. Check out our review here, and learn more about future updates, including guaranteed drop system and rewards for dismantling excess Descendant and weapon blueprints, here.
The First Descendant Hotfix 1.0.6
Patch Details
Content Improvements
- An indicator will be displayed when a slot item that already expanded the relevant slots to the limit is included as bundle content, making it easier to check.
- Also, the price of the slot item will be deducted from the overall bundle price before the purchase, if the number of the slots already reached the limit.
Optimization Improvements
- [PS5] Improved some CPU load issues.
Bug Fixes
1) Battle Pass
- Fixed an issue where the acquisition of Supply coin as a reward for Season/Weekly Challenge was not possible.
- If you completed the Season/Weekly Challenge before the patch, you will receive the Supply Coins upon logging in after the update.
2) Mission
- Fixed an issue where fewer monsters were being spawned during the “Fortress Outskirts” mission in White-night Gulch.
- Fixed an issue where outposts would start without cooldown.
- Fixed an issue where monsters were respawning abnormally at certain outposts.
*Please note that taking advantage of system errors or specific actions to gain higher benefits than intended will be considered abnormal gameplay behavior.
3) Descendants
- Fixed an issue where Jayber’s Turret removal was intermittently not possible
- Fixed an issue where the taunt effect of Jayber’s Medical Turret enhancement would intermittently not work.
- Fixed an issue where Valby and Ultimate Valby’s “Clean Up” skills would not end.
- Fixed an issue where the relevant effect would not appear around Viessa’s legs when using her skill “Frost Road”.
- Fixed an issue where Kyle was not able to use his skill “Superconductivity Thrusters” if his max HP exceeded a certain value when his level was between 22 ~ 25.
- Fixed an issue where Kyle’s damage from “Superconductivity Thrusters” would increase abnormally when using modules that apply status effects.
- Fixed an issue where Yujin had to equip a lower-level reactor to achieve higher healing output when the power of his skill was low, rather than using a higher-level reactor.
4) Equipment
- Fixed an issue where motion would continue if a player maintained the zoom state while the “Single Reload for Peace” effect of the “Peace Maker” was active.
5) Module
- Fixed an issue where the Grappling Hook could intermittently be used beyond its range when the “Mid-Air Maneuvering” module was equipped.
6) Miscellaneous
- [Russian] Fixed a UI display error of Pyromanic Sub Quest.
- [German][French][Italian][Polish][Portuguese][Russian][Spanish] Fixed an error on “Yujin”’s “Solidarity Healing” skill tool tip.
- Fixed an issue where the newly added Amorphous Material Pattern ‘MutantAA’ tooltip was incorrectly displayed as Freyna Amorphous Material in some languages.