The Last of Us Online Was “the Highlight of My Career” – Technical Designer

Developers who worked on Naughty Dog's cancelled multilayer project have spoken positively of their experience.

After several years in development, Naughty Dog recently confirmed that it has officially ended development on The Last of Us Online, and in the wake of the developer’s cancellation, a number of developers who worked on the project have taken to social media to talk about their experience with the game- and it all seems overwhelmingly positive.

For instance, technical designer Nathaniel Ferguson, who had been working on The Last of Us Online since February 2022, called the project the “highlight” of his career, saying that it “will always be a very special project for me”. Meanwhile, game designer Karl Morley – who is currently at fellow first party PlayStation studio Firesprite – said that he “learned more on this project than any other in my career and had more fun playing this game than any other multiplayer game before and since.”

Several other developers who worked on the project also posted about it in the wake of its cancellation, including former QA lead Drew Wilson, associate producer Abigail Tan, and others.

A recent leaked image showcased The Last of Us Online’s main menu screen, portraying a player character seated in an indoor environment, with options displayed on-screen for an in-game store, battle pass, and more.

Though The Last of Us Online has been cancelled, Naughty Dog has confirmed that it’s currently working on multiple single player narrative-driven games.

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