The Last of Us Part 2 E3 2018 Gameplay Was Was Based On ‘Real Systems’

Everything you saw in the E3 demo is actually in the game.

The Last of Us- Part II’s E3 2018 showing was predictably stunning, not just from a visuals and technical perspective, but also because the combat and stealth mechanics it showed off looked so fluid, so perfectly choreographed, it almost didn’t look like actual gameplay. But rest assured, that was actual gameplay.

While speaking with Kotaku, the game’s creative director Neil Druckmann confirmed that everything we saw in E3 was real. All those mechanics are going to be in the game, and though the footage was obviously played by someone who had rehearsed playing the vertical slice repeatedly to choreograph the gameplay to perfection, all of those were mechanics from the game itself, and none of it was created specifically for E3 for visual purposes.

“Those were all real systems,” Druckmann said. “So at an E3 demo you take complicated systems that are random and we’re making them deterministic and we play it a lot and rehearse it and choreograph it, so we’re showing off very specific things. But those are all real systems that players will experience when they play the game.”

That’s impressive, to say the least. The combat and stealth mechanics shown in the demo looked incredible, from the inch-perfect dodging to Ellie hiding underneath cars, and the fact that these are all actual mechanics from the game itself is incredibly exciting. The Last of Us- Part II received no release window announcement at E3, though, but we’re hoping word on that will come from Sony soon- maybe at PSX? Stay tuned to GamingBolt for any new updates.

Naughty Dogps4sonyThe Last of Us: Part 2