Archive for "The Last of Us: Part 2" Tag
Lead game designer Vinit Agarwal says the team has "big ambitions."
"You have to carry the impact of your violence with you," says co-writer Halley Gross.
Jonathan Cooper moves on after nearly 6 years at the studio.
Director Neil Druckmann says more time is needed for that "Naughty Dog quality."
Just a month after announcing its release date, Sony is gearing up to confirm a delay.
Co-writer Halley Gross has been impressed with Naughty Dog's work on the upcoming PS4 exclusive.
A cross between a Runner, a Clicker, and a Bloater. Literally your worst nightmare.
Naughty Dog is – once again – getting the most out of current hardware.
The game will occasionally open up with larger levels.
Better start saving - all kinds of awesome titles are coming up.
Enhanced progression mechanics will give players more options and agency in gameplay.
"How that plays out, you’ll have to wait and see," Druckmann teases.
Naughty Dog continues to push boundaries with their newest game.
"That tension is very important in Ellie's story and the feeling that leaves you," says director Neil Druckman...
Here's everything new we've learned about Naughty Dog's highly anticipated sequel.
Naughty Dog going insane with the level of detail on display.
During both stealth and combat, companion characters are a lot more effective in the sequel.
This is why the game's animations look so seamless and fluid.
Those not on the Pro are being thought of.
"So much of The Last of Us is about this duo and their dynamic," says the game's director.