The Last of Us Part 2 Will Have Many Accessibility Options, But Will Always Be A Tense Experience

"That tension is very important in Ellie's story and the feeling that leaves you," says director Neil Druckmann.

Video games have lately been making an admirable push for accessibility, to allow as many people to play them and enjoy them as possible. Just recently, Gears 5 was lauded for its accessibility features, and it seems that Naughty Dog are also going for something similar with the upcoming The Last of Us Part 2.

Speaking with 3D JuegosThe Last of Us Part 2 director Neil Druckmann confirmed that the game will have many accessibility options, so that the game will be playable regardless of players’ skill levels or their auditory or visual abilities.

“We will have many accessibility options,” said Druckmann. “We know that not everyone has the same skill, the same visual or auditory ability. We want to make sure everyone can enjoy the story.”

The Last of Us Part 2 will, of course, also have multiple difficult settings for players to choose from. That said, Druckmann also gave assurances that regardless of what difficulty the game is played on, it will still always be a tense experience, because that, according to him, is a vital part of the game and of Ellie’s story.

“We want the game to be accessible so that many people can play it, but that everyone feels the tension no matter what difficulty they play it on,” he said. “That tension is very important in Ellie’s story and the feeling that leaves you.”

The Last of Us Part 2 is out on February 21, 2020 for the PS4.

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