The Thing: Remastered Features Over 1500 Code Changes, Less Punishing Difficulty

Nightdive Studios' remaster of the 2002 classic has made the HP system "more forgiving" alongside adding more health and ammo packs.

The Thing: Remastered, based on the 2002 survival horror title, has finally received some new details before its launch this year, courtesy of an interview with SyFy Wire. Original director Mark Atkinson has already confirmed the removal of scripted infections, but that’s only scratching the surface.

The remaster also features more than 1,500 code changes and 2,000 improvements to the art and levels. While we’ve seen the revamped lighting, character models, atmospheric effects, shadows, and more, there’s a lot of quality of life. Additional health and ammo are also available, with Atkinson noting the desire to fix areas where players found themselves low on the latter.

The HP system is also “more forgiving”, and boss fights are now “skill-based.” It’s unknown if the previously mentioned scalable difficulties will play some part, but we may learn more since the title is set to appear during the PC Gaming Show: Most Wanted on December 5th.

The Thing: Remastered is coming to PS4, PS5, Xbox Series X/S, Xbox One, PC, and Nintendo Switch.

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