The Witcher 3: Wild Hunt To Support Direct X 11 and PhysX

Will most likely look even better than Crysis 3.


According to PCGamesHardware, The Witcher 3: Wild Hunt will be taking things a notch higher and support Direct X 11 along with NVidia’s PhysX technology. So we’ll finally be getting a good look at features such as Tessellation (which was missing from the other Direct X 11 marvel Crysis 3), Global Illumination and MSAA.

And those screenshots posted recently? Yeah, that’s the game running on a DirectX 9 renderder. Expect the final result to look far, far more beautiful when it comes out in 2014 for PC, PS4 and next generation platforms.

But more interestingly, CD Projekt RED is going with NVidia’s PhysX over the more popular Havok Physics Engine. This isn’t necessarily a bad thing though – factors such as clothing, destructible environments, debris and water will be more realistically modeled. So if you haven’t picked up that latest GTX Titan card, now you have a good incentive for doing so.

The Witcher 3: Wild Hunt will continue the story from the second game, and apparently feature a total of 100 hours of playtime. Check here more info.

DirectX 11next generation consolesNvidiapcphysxps4The Witcher 3: Wild Hunt