Warframe PS4 Development Took Only Three Months

Even Sony were surprised how quickly Digital Extremes got it up and running.


Of the free to play multiplayer titles arriving on the PlayStation 4, one of the bigger wild cards is Digital Extremes’ Warframe. Already available on PC, the game was recently announced to be heading to Sony’s console as well. One would assume that the decision was taken far in advance but according to creative director Steve Sinclair, it actually took less time.

Speaking to VG247, Sinclair stated that,“They [Sony] approached us actually. I guess it’s coming up to about four months ago. We were in our open beta and rocking the Steam charts there, and Sony got in contact with James, who’s the owner of the company and said, ‘Hey what would you think about bringing Warframe over to our next gen console?’

“We had, probably, a 30-second conversation about if we should do it. [Sony] squeezed themselves to send us as many dev kits as possible and three months later we were on the [E3] show floor at PlayStation 4 showing Warframe playable.”

Not that it was too difficult to accommodate the PS4’s requirements. “Warframe supported 64-bit and DirectX 11 for a long time and there’s a lot of commonality in that sort of architecture with what they’re doing on PS4. They’ve got a lot of cores on there, so, I was every surprised how fast we got up and running – I think Sony was as well. When we went to [E3] people said, ‘Holy smokes this is on PlayStation 4? It looks amazing.’”

As of now, Warframe’s PS4 release date is still to be announced.

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