Warhammer: Vermintide 2 Update 1.0.5 Adjusts Hero Scaling, Chest Rewards

Various characters and sub-classes have seen buffs and nerfs as well.

Fatshark’s Warhammer: Vermintide 2 has recently been updated and offers slightly less rigorous challenges for would-be adventures. Update 1.0.5 is available now and adjusts the Power of loot obtained from chest rewards. Veteran difficulty now has loot capped at 300 Power instead of 200 Power and you can now find Veteran items in the General’s Champion, Legend and Emperor’s Champion chests.

Hero Power is now scaled depending on the difficulty you play at. On Recruit difficulty, if you’re 200 Power, enemies will be scaled accordingly. Veteran will see enemies scaled to 500 Power if you’re hero Power is between 400 and 600. Thankfully, there’s no cap on hero Power for Champion and Legendary difficulties.

Various characters and sub-classes have seen adjustments to their various abilities. Kerillian’s Waystalker skill Daughter of the Hunt will now activate if she’s above 45 percent health as opposed to 25 percent health. Unfortunately, Kurnous’ Blessing has had an error fixed that was seeing Trueflight Volley returning more ammo than normal. Instead of 50 percent ammo returned, the ability will now return 20 percent ammo.

Check out some of the patch notes below and let us know what you think of the changes.

Fixes and tweaks

  • Chest rewards from Veteran difficulties will be capped at 300 Hero Power, up from 200.
  • Veteran item rarities have been changed. You can now receive Veteran items from General’s Champion and Emperor’s Champion chests, as well as any chests obtained from Legend. Their drop rates have also been drastically increased.
  • On Champion and Legendary, your Hero Power isn’t capped at all.
  • On Recruit, Hero Power above 200 will be subject to scaling. Hero Power between 200 and 600 will be interpolated toward a maximum of 300.
  • On Veteran, Hero Power between 400 and 600 will be interpolated toward 500.
  • Scaling has been tweaked for damage and cleave (using a 3.5 ratio rather than 3.0).
  • Fixed an issue which caused projectiles to not properly trigger hit or crit procs from traits and talents for clients.
  • Fixed an issue where the equipment trait Heroic Intervention wouldn’t function properly on clients.
  • On Champion and Legend, the Director will less frequently spawn hordes and specials while the players still are engaged with enemies.

Heroes

Bardin

-Ranger Veteran

Last Resort: Increased power boost when out of ammo to 25%, up from 15%.

-Ironbreaker

Oi! Wazzok!: Fixed to now more reliably taunt bosses.

-Slayer

  • See it Coming: Increased dodge range increase to 20%, up from 10%.
  • Oblivious to Pain: Max damage taken threshold decreased to 10, down from 15.
  • Stunty Saviour: Increased movement speed on last hero standing to 15%, up from 5%.
  • Unstoppable!: Increases passive buff duration to 5 seconds, up from 3.

Kruber

-Mercenary

  • Desperate Defiance: Increased damage reduction to 35%, up from 25%.
  • Reikland Reaper: Increased power boost to 15%, up from 10%.

-Huntsman

  • Scavenger: Increased ammunition regained on boss death to 100%, up from 30%, of max ammo.
  • Makin’ It Look Easy: Increased critical strike chance after scoring a headshot to 25%, up from 10%.
  • Thrill of the Hunt: Increased reload speed after scoring a headshot to 35%, up from 20%.
  • Hunter’s Respite: Fixed an issue where the health regeneration from the talent only worked for host players. Now it properly works for both hosts and clients.
  • Hunter’s Prowl: Cooldown reduced to 90 seconds, down from 120.

-Foot Knight

Bulwark: Increased block and push angle to 50%, up from 30%.

Kerillian

-Waystalker

  • Daughter of the Hunt: Now activates while above 45% health, up from from 25%.
  • Kurnous’ Blessing: Fixed an issue where Trueflight Volley returned more ammo than intended. Now returns 20% ammo, down from 50%.
  • Trueflight Volley: Will now present her equipped bow, instead of showing a plain longbow, when activated.

-Handmaiden

  • Wraithwillow Stance: Increased push and block angle to 50%, up from 30%
  • Shadowstep: Increases dodge distance to 20%, up from 10%.
  • Hulon’s Tenacity: Increased stamina regeneration rate to 50%, up from 30%.

-Shade

  • Shadowstep: Increases dodge distance to 20%, up from 10%.
  • Infiltrate: Cooldown reduced to 60 seconds, down from 120.

Saltzpyre

Fixed an issue where the Righteous Hatchet weapon skin displayed the wrong icon.

-Witch Hunter Captain

  • Charmed Life: Increased dodge distance to 20%, up from 10%.
  • Marked for Death and Wild Fervour: Fixed an UI issue where the buff icon would not appear when a taggable target was killed – even though the buffs were applied.

-Bounty Hunter

  • Necessary Means: Increased power boost when out of ammo to 25%, up from 10%.
  • Blessed Shots: Fixed an issue where its cooldown would be incorrectly reset by ranged attacks when swapping to a melee weapon before the projectile hit.

-Zealot

  • Flagellant: Max damage taken threshold decreased to 10, down from 15.
  • Suppress Pain: Increased damage reduction to 35%, up from 25%.
  • Pleasure from Pain: Fixed an issue where this would replace the attack speed increase from Holy Fervour.

Sienna

-Battle Wizard

  • Cauterize Wounds: Increased healing received to 30%, up from 20%.
  • Burnout: Fixed an issue where attack speed debuffs where not removed when clearing Overcharge.
  • Fire Walk: Cooldown reduced to 40 seconds, down from 90.

-Pyromancer

  • Exhaust: Fixed an issue where attack speed debuffs where not removed when clearing Overcharge.
  • Bonded Flame: Fixed an issue where the talent description and actual amount of health regained did not match up. Now correctly displays and grants 20 temporary health, where it previously stated 10, but gave 35.

-Unchained

  • Backblast: Increased push and block angle to 50%, up from 30%.
  • Dissipate: Increased venting damage reduction to 50%, up from 25%.
  • Conduit: Increased vent rate to 50%, up from 25%.
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