Dream Powered Games’ Warstride Challenges is progressing pretty well since launching into Steam Early Access two weeks ago. On top of being announced for Xbox Series X/S and PS5, it also received its first major update. This adds Very Hard Mode to Chapter 1 with 12 levels to test one’s skills in.
The Level Editor has received some quality of life improvements and additional “blocks” for building along with a guide for providing tips. A new Autosaves system and confirmation box UI has also been provided. Viewing downloaded levels is also easier thanks to the “Downloads Levels” window and the max height on the grid and camera has been removed.
Camera inertia has also been removed and you can now see a creator’s name in the level’s thumbnail. For more details on all of the changes and bug fixes, check out the patch notes below. Warstride Challenges is currently exclusive to PC and will remain in early access for about one year. Stay tuned for more details on further updates.
Patch notes
GAME
Additions
- 12 very hard level from Chapter 1: Crypt
- Added bindings for StatMenu, ToggleGhost,ToggleHud
Bug Fixes
- Tuto quick restart, platform are now more obvious
- Tuto quick restart, fixed trigger for restart tip
- Hole and floating stone in Crypt 3 Hard
- Collisions issues in Crypt 9 Side room
- Crypt 9 Hard is now Very Hard, and Very Hard is Hard (score have been reset)
- BFL Crypt 2: Hard leaderboard reset due to change of Crypt 9
- Button inside walls in low settings in Ruins 15
- Reload tips won’t be displayed if no ammo
- Removed Ammo in Bonus 9
- Bigger hitbox for small enemies
- Important light optimisation on center room of Chapter 2 Special level
- Fixed DLSS setting not being saved
- Fixed crash when quick restarting on a bumper
- Fixed no toggle slow motion being inverted after a quick restart
- Caped kill sound to 10 in buffer
Accessibility
- Added option to disable Crosshair Color change hover enemies, causing visibility issues to Daltonians.
LEVEL EDITOR
Additions
- New Autosaves System
- New Confirmation box UI
- Show downloaded levels in “Downloads Levels” window
- Removed grid and camera max height
- Grid and Camera with higher location (allow to build below starting position)
- Save grid’s height and scale during the session and restore it after testing a level
- Now show creator name in the thumbnail of the level
- Removed camera inertia
- Removed “New Level” button from “Save Load” window
- New basic blocks : 2xWall with round hole, ceiling, cylinder, spike & H?!
- New prefab : Small Room with 4 Doors
- Display map creator’s name
Bug Fixes
- Community Level Browser: fix description overflowing
- Show level name in Tab and End window
- Avoid Autosaves to be the last active save
- Allow to place elements without the grid active
- Bind Num pad “+” and “-” to change the grid scale (was bound to camera speed before)
- Reload tips won’t be displayed if no ammo
- Going back to brush mode will select last selected brush
- Added min/max for world settings
- Fixed a crash in description when publishing