Alan Wake 2’s Newest Update Brings Over 200 Fixes

The survival horror title's latest patch addresses issues related to audio, lip syncing, crashes, and various other bugs.

Alan Wake 2 has received widespread praise from critics and audiences alike, and though its visual and technical elements have been noted by many to be among the game’s strong points, like any other game, the survival horror title has launched with a few lingering bugs and issues. To address a number of these, Remedy Entertainment has released a new patch for the game, which brings with it over 200 fixes and improvements.

The patch targets issues relation to audio, lip syncing, graphical bugs, gameplay glitches, the UI, minor progression blocks, and more, while also bringing with it improvements to audio for live action cinematics, the lighting, image aliasing on the Xbox Series S (and in Performance Mode on other consoles), and more. Meanwhile, a number of mission-specific fixes have also been made, along with a couple of PC-specific ones. You can view the full patch notes below.

Remedy Entertainment has said that it’s also working on New Game Plus and Nightmare difficulty, though there’s no word yet on when they will be added. Meanwhile, the developer also has two expansions in the works that will launch next year.

Alan Wake 2 is available on PS5, Xbox Series X/S, and PC. Read our review of the game through here.

UPDATE NOTES:

Global 

-Various localization fixes, such as improved subtitle timings for all languages
–Improved localized audio for live-action cinematics
–Various audio-related improvements and additional polish
–Improved lip sync in some instances
–Fixed various graphical issues in the environments
–Fixed various minor issues in cinematics
–Minor improvements to image aliasing in Performance mode and Xbox Series S
–Improved lighting
-Fixed lighting bugs in multiple locations
–Various UI-related fixes and additional polish
–Various gameplay fixes and improvements
–Minor gameplay finetuning
–Improved auto-aim for specific circumstances
–Fixed rare player character animation issues
–Fixed various issues in the Case Board
–Fixed various map issues
–Several conversations failing to trigger and thus blocking progress later have been fixed
-Fixed Rose’s dialogue choices, sometimes not being selectable, blocking progress
–Fixed a rare issue with Saga’s lines not playing when going to the Sheriff’s Station, blocking progress
–Resolved a potential problem in the player getting stuck in a Case Board Tutorial
–Fixed exploration rewards for Lighthouse 

Mission specific 

INVITATION:
-Fixed a bug where Saga could get stuck in the environment (“Crazy forest”)

CASEY:
-Fixed potential issue with players able to get stuck when falling from ladders
-Fixed potential issues with Dark Presence (it remains a threat)
-Fixed a rare crash

ZANE’S FILM:
-Fixed a bug where Alan could fall through the environment

SCRATCH:
-Fixed a bug where Saga could fall through the world
-Fixed a bug in where a gate could get locked after reloading a save game, causing the player to get blocked from progressing
-Fixed an issue where, in rare circumstances, the player could end up outside of the game world when opening the map
-Fixed an issue where, in rare cases, the Lighthouse key could not be picked up

WE SING:
-Fixed a bug where Alan could get stuck in the environment

ROOM 665:
-Fixed an issue that caused the Oceanview Hotel Lobby Echo not to align correctly (this one was really annoying; we apologize)

MASKS:
-Fixed an issue where if the player performed specific tasks in an unpredictable order, the mission progress could get blocked

DEERFEST:
-Fixed an issue (much to Rose’s chagrin) with physics-related props that could block the player in and halt progress

COME HOME:
-Fixed an issue where the player, in rare instances, could not exit the radio, TV, or manuscript interact modules. 

PC specific 

–Fixed a bug that could cause graphics settings to reset when launching the game
–Improvements to PC Window handling logic
–Fixed mouse cursor sometimes not appearing in menus 

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