Anthem – PC Controls And UI Have Been Overhauled For Launch

BioWare has made some changes to Anthem to address the feedback they received during the VIP demo.

One of the primary purposes of the recent Anthem demo was for BioWare to be able to catch any major problems that players might find in their game (and find them they did) and work on those issues before the title’s final launch later this month. As a result of the feedback they have received from the VIP demo, BioWare will be making some changes to the game’s PC version for the final release. Some of these changes will come into affect by February 15, which is when Origin Access Premier members get access to the full game, while the rest of the improvements will come into affect on the day of the game’s global launch.

Over on Reddit, Anthem’s producer Ben Irving put up an update where he detailed that controls on the game’s PC version will be slightly tweaked. The focus is on improving aiming, which entails fixing raw mouse input bugs while aiming, while controls for flight and swimming sections have also been optimized and made more responsive.

In a separate thread, Irving detailed the UI changes that will also be made to Anthem’s PC version, which will entail menu and navigation updates in the Forge, as well as new graphics options, such as the ability to turn off HDR, adding an FOV slider, adjusting camera shake, and more. You can get the breakdown of the improvements being made to both the controls and the UI below (or through the links above).

BioWare have been making some other additions and improvements to Anthem in response to fan feedback as well, such as the ability to be able to run in Fort Tarsis, and the addition of the Launch Bay. Anthem’s public demo is currently ongoing and ends today, while the full game itself will be launching on February 22 for the PS4, Xbox One, and PC.

CONTROLS UPDATE

Aiming

  • Raw Mouse Input Fixed

    • We found and fixed a bug that caused the symptom of negative acceleration

Flight and Swimming

    • Increase Available Range for Mouse Sensitivity Options

      • Flight and swim sensitivity sliders now allow for more than double the range it offered before. This allows different mouse DPI settings (specifically extremely high or low) to better fit into our in-game swim/flight sensitivity settings.

    • PC Flight Box is now a Circle

      • PC Flight Cursor is now constrained by a circle boundary instead of a box. This allows better turn/speed management as the distance away from center dot (which dictates the speed of your turn) is always the same maximum amount in any direction.

    • Added Auto-Centering for PC Flight

        • Added auto-centering behavior on swimming and flying by default for PC.

      • When mouse input stops (after a delay) the crosshair will automatically return to center.

    • Resolved bug with Sprint/Fly on Button Press

      • We’ve resolve a jittering/FX spam issue bug that players would receive when playing with hold-to-fly (rather than toggle) option for flight.

    • Raw Mouse Input is now achievable in PC Flight

      • By setting Flight/Swim Response and Precision settings sliders to 0% you can now achieve raw mouse input.

    • Default Flight and Swim Sensitivity Settings Updated

        • All default PC flight and swim sensitivity settings are now tuned to 1200 DPI instead of 1800 DPI.

      • Default flight and swim sensitivity changed from 50% and 35% respectively, to both being 40%.

        • This is the same as having both set to 100% with our previous sensitivity tuning, and since swimming was lower sensitivity than flight it’s seen an even bigger boost in responsiveness at default settings.

  • Tuned Flight/Swim Response and Precision Default Settings and Curves

      • The defaults are now much closer to raw mouse input.

      • Adjusted defaults for Precision / Response:

          • 25% for flight and swim precision down to 15%

        • 50% for flight and swim response down to 30%

    • Tweaked flight and swim response to ease into the slowing down behavior close to center in a less steep way than before.

UI UPDATES

    • UI Clicking on visible options in menus fixed for 15th Feb (except social which is 22nd Feb)

    • Navigating Menu tabs with Q and E instead of old keybindings fixed for 15th Feb

    • Forge rotation speed with mouse improved – 15th Feb

    • Scrolling with mouse wheel wont zoom your javelin AND scroll the menu (will be contextual based on where your mouse is) – 15th Feb

    • D-Pad will show as keyboard bindings – 15th Feb

    • Turning off Motion Blur in settings now works (decoupled from post processing) – 22nd Feb

    • HDR toggle available – 22nd Feb

  • Camera Shake slider added – 22nd Feb

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