Ever since revealing details of a beta for Destiny in 2014 for those those who pre-order, Bungie Studios has revealed that the beta will be treated as a full product launch in many ways, since the experience demands data on a larger scale than a simple multiplayer experience would entail.
Speaking to GameSpot AU, Bungie community manager Eric Osborne stated that, “We supported some pretty big, enduring gaming communities over the past decade, but we haven’t sat around giving each other high fives these past few years. We went out and recruited some of the most talented and experienced people we could find. We brought in hundreds of fans to play embarrassingly early builds of Destiny in our labs, collecting millions of data points.
“We’ve built technology specifically suited to deliver Destiny’s core pillars, enabling living worlds that feel like places you visit, filled with great action and adventure that gets your heart pumping, and offering up persistence of character that lets players become legends.
“The Destiny beta, in many ways, is being treated like a full product launch. We can’t just carve out three competitive multiplayer maps this time around. We’d only be gathering data on one facet of the overall experience–one that is arguably the least resource intensive and most well understood by our team. Destiny demands more.”
In comparison to, say, the betas for Halo, Osborne stated that, “Our ambition is to build big, rich destinations that players can visit over and over again, to fill them up with great story and moments that they can share with their friends, and to deliver face melting action that leads to treasure, challenge, and discovery. We want to pour all of that secret sauce into the Destiny beta. It’s a massive undertaking, but one that we believe will pay huge dividends for us, and for our players.”
A new gameplay trailer for Destiny, dubbed “The Moon” was also released yesterday. You can check it out below.
Destiny will be releasing in 2014 for Xbox One, Xbox 360, PS3 and PS4.