Call of Duty: Advanced Warfare’s Exo Suits Fundamentally Change Multiplayer – Sledgehammer

Co-founder Michael Condrey talks about some of the ways the old gameplay has changed.

Call of Duty: Advanced Warfare’s multiplayer will finally be revealed at next month’s Gamescom and while we don’t know much aside from the addition of the exoskeleton for faster play, Sledgehammer Games co-founder Michael Condrey believes they will fundamentally change the way you usually compete.

Speaking to OXM, Condrey said, “We’ve got heavy weapons, which is sort of another new class, verticality through the boost jump – you can imagine what that does to the multiplayer experience. And then cloak, super-strength, and then off-the-controller changes, like the exo-boost and the exo-slide.

“We’ve got a really great combo now with the boost jump and then a lethal slam from above. We feel like it’s a pretty fundamental change to the second-to-second combat, as well as the broader linear experience that you see in campaign.

“The shotgun is a close quarters weapon. A short ranged, broad angle weapon like the shotgun is pretty ineffective against a player who can boost out of the way really quickly, right? So there are a lot of really interesting and unique challenges and opportunities, and I think when we talk about MP in more detail you’ll get to see that, but the variety that the new controls and the exo bring to gameplay is pretty revolutionary.”

Call of Duty: Advanced Warfare will be releasing on November 4th for Xbox One, Xbox 360, PS3, PS4, Wii U and PC. Will you be picking it up? Let us know in the comments.

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