While game director Chad Moore and inXile Entertainment studio head Brian Fargo didn’t quite release any new trailer for Clockwork Revolution during the recent PC Gaming Show: Most Wanted showcase, the duo did happen to take the stage to talk about the upcoming RPG. Fargo even went as far as to refer to Clockwork Revolution as the most complex title he has made, and considering the fact that he has previously worked on incredibly complex RPGs, that’s saying something.
Fargo, who previously worked at Interplay and worked on a variety of classic RPGs like 1985’s The Bard’s Tale, as well as critically-acclaimed titles like Wasteland and even Fallout and Fallout 2. The fact that Fargo said, “Well, I can tell you this is the most complex game I have ever worked on,” sets quite a few expectations for Clockwork Revolution. He went on to note that this complexity comes from a host of things, from character creation to the reactivity of the story, and even the world itself.
“Between the character creation that really matters, the reactivity, and, if you’ve seen the trailer, you’ve seen how gritty and how our dark humor really shines through,” he said. “And, to think, we’ve only shown a tiny glimpse of the world, the mechanics, and the wild characters you’re gonna meet.”
Moore went on to talk about how much more reactive Clockwork Revolution will be when compared to other titles, mostly because of the game’s reactivity. This, he noted, also meant that the studio was making things harder for itself, since the title will also allow players to travel back in time and rewrite history, allowing them to face brand new consequences in the future.
“We’re making it way more complicated for ourselves by taking visual reactivity to an entirely new level, letting players go to the past and then rewrite history through their choices in the game,” Moore said.
An example of this complexity was discussed by Fargo back in June when he spoke about the game’s take on player choices and their consequences, as well as how the multi-character conversations in the game would work.
“It was important for us to speak directly to core roleplaying fans and show what this game really is,” said Fargo. “We slow things down for a moment, let the conversation breathe, and show the systems at work. That scene with Alfie isn’t just dramatic, it sets the tone. This is a game that can be brutal. Not just in combat, but in the choices you make and how the world responds. It’s not just about cinematics, it’s about the kind of deep, reactive RPG we love to build, and that our players expect.”
Moore also spoke about conversations with multiple characters involved, and how this affects the overall writing of the game. He noted that, since there are more characters it play, this means that the conversation can end up in an entirely different place than where it began.
Clockwork Revolution is in development for PC and Xbox Series X/S. While it doesn’t yet have a release date, a recent rumour indicates that it will come out some time in 2026.