Clockwork Revolution Developer Explains Multi-Person Conversations, Choices and Consequences

According to Brian Fargo and Chad Moore, the decision to slow things down allow for greater effect when it comes to player choice.

Posted By | On 09th, Jun. 2025

Clockwork Revolution

Developer inXile Entertainment has revealed more details about its upcoming title – Clockwork Revolution. Members of the game’s development team, namely game director Chad Moore, game producer and studio founder Brian Fargo, revealed in an interview with Xbox Wire how the game will allow players to make meaningful decisions that also end up having consequences.

In the interview, Fargo and Moore both touched on their history with working on cult-classic RPGs like Arcanum: Of Steamworks & Magick Obscura, and how games like that also helped inXile’s works to also get critical acclaim. When it comes to Clockwork Revolution, however, the duo spoke about things like figuring out how to make use of slower pacing for dramatic effect, and how player choices will matter.

“It was important for us to speak directly to core roleplaying fans and show what this game really is,” said Fargo. “We slow things down for a moment, let the conversation breathe, and show the systems at work. That scene with Alfie isn’t just dramatic, it sets the tone. This is a game that can be brutal. Not just in combat, but in the choices you make and how the world responds. It’s not just about cinematics, it’s about the kind of deep, reactive RPG we love to build, and that our players expect.”

Moore spoke about the game’s take on multi-person conversations, which can often send players down entirely new dialogue choices depending on the characters involve. Using the example of Morgan, Errol and Alfie, he explained that the player’s decision can change how things turn out.

“It also highlights our multi-person conversations,” explained Moore. “Some conversations will have multiple people involved, and who you choose to speak to can send you down different dialogue branches. This can wildly change where a conversation ends up going. In the case of the trailer, Morgan chose to speak to Errol instead of Alfie, despite obvious warnings, and that resulted in poor Errol’s death. So, if you choose to go down that path, Errol is then a character that won’t be in the rest of the game.”

“Conversations have meaningful consequences, and I think it’s worth mentioning we have truly evil conversation options,” continued Fargo, following up on Moore’s points. “You see a few of those play out in the trailer. If you’re offering evil options, they need to actually pay off and have meaningful consequences in order for the good choices to feel good. Otherwise, you’re not truly playing the way you want to play.”

Clockwork Revolution got a new trailer during Xbox Games Showcase 2025 where we got a good look at the title’s clockpunk setting and environments. The trailer also showed off the character customisation options available both over the course of gameplay, as well as through the character creator. We also got to see combat, weapon customisation, and even the multi-person conversations that Moore and Fargo spoke about.

Clockwork Revolution doesn’t yet have a release date. The game is in development for PC and Xbox Series X/S.


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