DNF Duel Videos Detail HP and MP Systems, Rollback Netcode Confirmed

HP is divided into White Damage and Red Damage with the former being recoverable. MP is used for some moves and can be regenerated.

With the open beta for DNF Duel going live on PS4 and PS5 worldwide, Nexon has started detailing the game’s mechanics in a series of new videos. It also confirmed rollback netcode for multiplayer, which is also nice. Check out the current videos below which showcase how HP and MP work.

HP is categorized into two types – White Damage and Red Damage. White Damage can be recovered over time when guarding and not being hit but Red Damage cannot. As such, you’ll want to prioritize attacks that deal Red Damage to most effectively defeat an enemy. MP is used for specific moves and thus must be recovered over time.

This can be done by waiting, striking an enemy with non-MP moves or converting HP into MP. So you could take some White Damage, strike back with a combo using MP moves and then throw in a few more by converting that Damage into more MP. Furthermore, it seems that the MP bar passively increases as the match progresses, providing access to even more dangerous moves.

DNF Duel is coming to PS4, PS5 and PC. Stay tuned for more details as the open beta commences.

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