Doom Pushes You to Keep Moving on the Battlefield

Gamescom video sees id Software explaining the improvisation required for Doom's combat.

id Software’s Doom isn’t meant to be your typical tactical shooter or one that relies on cover-based mechanics – like the older games of yore, it pushes you to confront your enemies, keep moving and adapt to every single challenge that comes your way. In a new video from Gamescom, you can watch several members of the development team discussing the kind of nuance required in Doom and how it will be a test of your skill.

Doom is the long in-development sequel to id Software’s illustrious franchise which was given a makeover not too long ago into its current state. It’s centered once again on killing the demons from Hell with a handful of awesome guns. What more do you need in terms of story?

A beta for the game’s multiplayer will be available for those who pre-ordered last year’s Wolfenstein: The New Order and Doom itself will release on Xbox One, PS4 and PC in Q1/Q2 2016.

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