Microsoft's upcoming portfolio of games represents a look at the future of gaming on the console.
This year's Gamescom saw plenty of intentional - and unintentional - highlights.
'We had enough content to do two big shows.'
Remedy's third person shooter held its own despite a crowded Microsoft Gamescom line-up.
Strauss Zelnick dismisses comparisons between the two open world titles.
But only if they can do it properly.
Although not until 2017.
Internet connectivity and differing approaches to design are the reasoning.
Little boxes, big boxes, and they all look just the same.
Paging Earth.
How well the AI runs the dragon is something to watch when the game comes out.
Gamescom video sees id Software explaining the improvisation required for Doom's combat.
More details will be shared on the open beta later this year.
Finally, some real gameplay.
So much bad breath...
Developer says rumors of a delay are false.
Square Enix's Phil Rogers mentions the "Tomb Raider trilogy", indicating a forthcoming third title.
Senior producer Sigurlina Ingvarsdottir explains the lack of a "true" campaign in the shooter.
Jacob and Evie each have their own style but share a common purpose.
New heroes, characters, game modes and more in the works for Blizzard's top titles.