Internet connectivity and differing approaches to design are the reasoning.
Microsoft’s Crackdown 3 looked pretty cool when it was finally revealed at Gamescom 2015 and the power of the Cloud was praised for the level of destruction that can be provided. There are some catches though because of course there would be, but Regent’s Dave Jones provides some solid reasoning to IGN.
Firstly, the multiplayer will only have this level of destructibility because it uses an internet connection. As such, the developer doesn’t want to force anyone to head online. “Yes, [destruction is] exclusive to the multiplayer mode. You have to be online for multiplayer, and at that point we can connect to the cloud and really expand the experience”
There’s also the fact that the gameplay style of the series has been about traversing the environment and netting collectibles as much as blowing things up. This is what the campaign will provide though the destruction will obviously be toned down to facilitate different activities.
Crackdown 3 will be out in 2016 for Xbox One. What are your thoughts on the differing levels of destruction in single player and multiplayer? Let us know in the comments.