Dragon Age: The Veilguard Will Give Players “Much More Immediate Control” Rather Than Relying on Cutscenes

Creative director John Epler says previous Dragon Age instalments chose to rely on cutscenes due to technological constraints.

Dragon Age: The Veilguard has been a long time coming, but the closer we get to its looming release, the better it looks, lending continued credence to the notion that the action RPG may just end up being worth the decade-long wait. Coming this long after its immediate predecessor, the game is, of course, going to represent a step up for the franchise as a whole, and according to creative director John Epler, we’re going to see that tangibly in both storytelling and gameplay.

Speaking in an interview with Gamesradar, Epler explained that while past Dragon Age titles have often had to resort to showcasing large-scale battles and epic set pieces through cutscenes due to “technological constraints”, in Dragon Age: The Veilguard, BioWare will let players play through such sections in real time, giving players “much more immediate control”.

“Now that we can, we want you to feel it, and part of that is giving you that much more immediate control, making those motions matter, while still also allowing that tactical layer, that strategic layer,” Epler said.

Dragon Age: The Veilguard is set to launch on October 31 for PS5, Xbox Series X/S, and PC. EA and BioWare still remain undecided if players will get to try out its robust character creator with free pre-launch demo- read more on that through here.

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