The long-awaited sequel to BioWare's Dragon Age series is almost here, launching on October 31st for Xbox Series X/S, PS5, and PC.
Here's everything you should know about BioWare and Dragon Age's return to the limelight.
It's been claimed that reviews for BioWare and EA's long-awaited fantasy action RPG will go live a few days ahead of its release at the end of this month.
For the return of Dragon Age to have the appropriate impact, it will need to make us feel the weight of all of our decisions.
The absolute peak of fidelity for BioWare's RPG on PC requires an Nvidia RTX 4080 or AMD RX 7900 XTX with 12 GB of VRAM.
Pre-loads are available now for Xbox Series X/S and on October 29th for PS5, but PC players must download the title on launch day.
Despite appearing in the series' previous two titles, fans won't have to contend with the eight-legged arthropods as enemies.
BioWare's upcoming action RPG is making a lot of interesting promises.
Players can choose from multiple difficulty settings, adjust their own, hide or remove the HUD, turn off Motion Blur, and remap all inputs.
BioWare's long-awaited fantasy action RPG has wrapped up development ahead of its release on October 31 for PlayStation 5, Xbox Series X/S, and PC.
You can now listen to the main theme composed by Hans Zimmer and Lorne Balfe for BioWare and EA's upcoming fantasy action RPG.
The two musical heavyweights have been confirmed as the composers for the upcoming RPG, which is due out on October 31.
October is perhaps the most-packed month of video game releases this year. Here are all of the big titles and what's worth playing.
BioWare also confirmed improved resolution in Fidelity and Performance modes and the use of PlayStation's Spectral Super Resolution.
Stellar Blade, Rise of the Ronin, Resident Evil 4, Resident Evil Village, Star Wars Jedi: Survivor, and others will also receive PS5 Pro enhancements.
Find out the different passives and skill nodes the Mage and Spellblade Specialization offer to maximize Fire damage against enemies.
Watch the Veilguard take on Corius the Icetalon, fighting alongside the Grey Wardens in a massive conflict against the forces of evil.
Creative director John Epler says previous Dragon Age instalments chose to rely on cutscenes due to technological constraints.
Game director Corinne Busche acknowledges that it's "a much-requested feature", and says that it "would be pretty cool."
Mark Darrah, currently consulting on Dragon Age: The Veilguard, said it "massively" oversold Electronic Arts' internal projections.