Elden Ring Receives Ray-Traced Ambient Occlusion and Shadows in New Update

Live on PS5 and PC, it doesn't offer ray-traced reflections or Nvidia DLSS support. Indoor shadows are also reportedly unchanged.

FromSoftware has released update 1.09 for Elden Ring, adding the long-rumored ray tracing support. It’s available on PS5 and PC, with modder Lance Macdonald confirming support for ray-traced ambient occlusion and ray-traced shadows. Unfortunately, there are no ray-traced reflections or Nvidia DLSS support (which would improve performance).

Macdonald also reports no improvements to indoor shadows, with vegetation receiving shadows in the open world. While ray-traced ambient occlusion removes the glow from cliffs and rock edges up close, distant areas remain the same. Though he felt it offered a “minimal difference”, performance reportedly took “a severe hit” on a GeForce 2070 Super. How it performs on PS5 remains to be seen.

Stay tuned for more updates. Elden Ring is available for Xbox One, Xbox Series X/S, PS4, PS5 and PC. An expansion, Shadow of the Erdtree, is in development and rumored to launch after Armored Core 6: Fires of Rubicon (reportedly planned for September/October).

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