Ghost of Tsushima was well-regarded by players and critics from all over the world, thanks in large part to how it depicted its setting of Tsushima Island in Japan. With sequel Ghost of Yōtei now being a little over a week away, art director Joanna Wang spoke to Automaton Media about how it will carry over some of the original’s cultural foundations while still depicting a brand new setting—Hokkaido.
“Many things,” said Wang when discussing how much of Ghost of Tsushima will carry over into Ghost of Yōtei despite both games taking place across different time periods and regions. “Some cultural foundations remain the same, and we were able to expand on the knowledge we gained while making Ghost of Tsushima, with the help of advisors guiding us through the Hokkaido setting.”
“Visually, we’ve kept the ‘living painting’ look, inspired by the minimalism of Japanese art. By stripping away distractions, the main themes stand out more clearly, while details enrich the world. This idea comes from Japanese art and culture, and it continues to shape the style of Ghost of Yōtei.”
Wang also spoke about the change in art direction, which, when compared to its predecessor, has a brighter colour palette. She explained that the sequel will explore a land that is meant to feel remote, vast and untamed. Each region in the new map has a different seasonal feel, colour palette, and personality.
“The landscape stretches endlessly in every direction, both horizontally and vertically, Wang explained. “It feels more dramatic, more vibrant, and more alive than Tsushima, and that’s how we wanted to depict it. For example, you might see the aurora crossing the night sky, or when the sun rises, you’ll see clouds drifting over the mountains as birds take flight and the wind sweeps across the grass fields. It makes you feel like the land is raw, wild and unpredictable, yet alive.”
“The map itself is designed very differently from Tsushima. Each region has its own personality, a different seasonal feel, and its own colour palette. All of this helps players immerse themselves in the world and enjoy it even more.”
As for the prominence of the colour yellow in many of the marketing materials for Ghost of Yōtei, Wang spoke about how she was picky about using the exact shade of the colour as well, since it ties into greater themes in the story, and to protagonist Atsu.
“Sixteen years ago, she had everything taken from her – her family, her home,” she explained. “She was tied to a ginkgo tree and left to die. Countless yellow leaves fell from the tree before it was engulfed in flames. The yellow you see at the beginning of the game represents her lost hometown and carries through her story.”
“Her costume is also yellow, tied to the ginkgo leaves. It represents her past, her scars, and the pain buried in her heart. Throughout the game, you’ll see yellow appear in important places, almost like dots that players connect to piece together Atsu’s story.”
Ghost of Yōtei is coming to PS5 on October 2. For more details, check out the recent cinematic trailer.