Gran Turismo 7 Will Use Ray-Tracing Only in Replays

It looks like enabling ray-tracing in the PS5 version of the upcoming racing sim will only be an option when you're viewing replays.

Gran Turismo as a series has traditionally been a technical showcase for any and all hardware that it has graced, but with Gran Turismo 7 being a cross-gen game, many are wondering just how much the game’s going to be able to get out of the PS5’s hardware. Of course, it looks excellent, from what we’ve seen of it so far, but what PS5-exclusive features can we expect to see fully leveraged?

The game’s still a few months out from launch, so a clearer idea of that is probably going to crystallize in the lead-up to launch, but it seems like ray-tracing, at least, is going to be implemented in very limited fashion. In an interview with Game Watch, series producer and Polyphony Digital boss Kazunori Yamauchi confirmed that “for the time being” players will only be able to enable ray-tracing in the game’s PS5 version during cutscenes, where you can “see the stage demo and the picture with ray tracing applied in the garage.”

Of course, with some time left still before Gran Turismo 7 releases, not to mention Yamauchi saying that this is the case “for the time being”, there is a chance (hopefully, at least) that ray-tracing features in the game are expanded between now and launch.

Recently, it was also confirmed that Gran Turismo 7’s single player campaign will require an internet connection, with Yamauchi explaining that the restriction has been imposed to prevent cheating, among other factors. Meanwhile, it’s also been confirmed that the game will support cross-gen multiplayer.

Gran Turismo 7 launches on March 4, 2022 for PS5 and PS4.

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