Along with confirming the online requirements for Gran Turismo 7 (which don’t apply to Arcade Mode), creator Kazunori Yamauchi has also provided various other details in recent interviews. For instance, those who enjoyed the damage model from Gran Turismo Sport will be happy to know that it’s “basically” the same in Gran Turismo 7. Speaking to Eurogamer, Yamauchi said, “Basically it’s the same as in Gran Turismo Sport, except how it’s expressed is a little bit more improved in comparison.”
Yamauchi also confirmed feature parity between the PS4 and PS5 versions, which includes dynamic weather and time of day, though “the quality that you’ll be seeing will be different.” Those across both platforms can also play with each other, which is good news. Interestingly, regarding VR, Yamauchi said, “So regarding PlayStation VR, we’re not at a state where we cannot talk about it yet.” Perhaps there will be some future implementation with the next-gen version of the hardware? We’ll have to wait and see.
As for how long the sequel has been in development, he said that, “It would be right after GT Sport was finished, around the end of 2017.” Given that Yamauchi was discussing a future title in the series as early as January 2018 (Gran Turismo Sport launched in October 2017), it’s not too surprising. Finally, regarding the DualSense’s implementation, he said that, “Things like using the adaptive triggers for recreating the vibrations to the ABS when it’s working – gimmicks like that is one thing.
“What’s more important to me is the precision of the controls that the new controller allows. Before there were things that you could only really do with a steering wheel controller, but now you should be able to do everything that you can do on a steering wheel controller with a DualSense controller.”
Gran Turismo 7 releases on March 4th 2022. For more details on the campaign, returning circuits, GT Cafe and so on, head here.
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