Helldivers 2 Patch Adds Automatic Retry for Quickplay, Preps for “Increased Server Load”

Adjustments for Civilian Extract mission difficulty are also live, but issues like login rate limiting and unregistered rewards remain.

Arrowhead Game Studios has released new patch for Helldivers 2, fixing crashes from replicating ragdoll momentum and destruction. It also resolved an issue blocking Quickplay matchmaking on PC (PS5 players may still be unable to use it) and tuned the difficulty of Civilian Extract missions.

Improvements to platform authentication allow for avoiding a black screen at startup, and the client should also see better backend performance with improved communication. An automatic retry system is also in place for Quickplay, seemingly if it fails, so you don’t have to keep mashing the button.

Studio CEO Johan Pilestedt also revealed on Twitter that the patch preps for “increased server load.” Hopefully, it should improve some of the more egregious issues. There are still pending issues, such as login rate limiting if too many players sign in at once, rewards and other progress not registering or getting delayed, but they’re currently being worked on.

Check out the full patch notes below. Helldivers 2 is available for PS5 and PC – read our review here.

PATCH 1.000.10 (PC & PS5)

Fixes

  • Fixed crash when replicating ragdoll momentum.
  • Fixed crash when replicating destructions.
  • Fixed crash when displaying the mission end rewards.
  • Resolved a 100% block issue for quickplay matchmaking on PC
  • Tuned extract civilian mission difficulty.
  • Improved the way that we handle platform authentication to avoid things like the black screen issue at startup.
  • Improvements to our client > backend communication for better backend performance.
  • Implemented an automatic retry mechanism to quickplay.
  • Added proper login error message for error “10002038.”

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Login rate limiting when many are logging in at the same time.
  • Players can become disconnected during play.
  • Rewards and other progress may be delayed or not attributed.
  • Various UI issues may appear when the game interacts with servers.
  • Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
  • Other unknown behaviors may occur.
  • Japanese VO is missing from intro cutscene and Ship TV.
  • Armor values for light/medium/heavy armor do not currently function as intended.
  • PS5 players may still be unable to use quickplay.

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