Hi-Fi Rush Gets Final Update After Studio Closure

The latest update to Hi-Fi Rush brings with it a host of bug fixes throughout the game.

While developer Tango Gameworks has been shut down by Microsoft, the studio’s most recent title—Hi-Fi Rush—is getting one more update. Out today, the update is available on PS5 and PC, and brings with it a host of smaller bugs throughout the game. Check out the complete patch notes below for more details.

Originally released only on PC and Xbox Series X/S, Hi-Fi Rush got released on the PS5 earlier this year. There are also indications that the game will eventually make its way on to the Nintendo Switch, to the extent that it has already been rated by PEGI for release on Nintendo’s platform.

Hi-Fi Rush puts players in the shoes of Chai, who, along with a team of fellow rebels, takes on an evil megacorporation that makes extensive use of robots. Along the way, Chai gets turned “defective”, essentially linking just actions to the rhythm of the music he’s listening to.

The game features fast-paced third-person combat in the vein of Devil May Cry and the older God of War titles, with the twist that attacking enemies and dodging attacks to the rhythm of the background music is more beneficial to the player. The title features a soundtrack with music by artists ranging from Nine Inch Nails to The Black Keys.

For more details, check out our review of Hi-Fi Rush on PS5.

Hi-Fi Rush Update 9 patch notes:

PS5 & PC

  • (Track 01) After reducing QA-1MIL to zero health, a collision issue would occur where players would fall out of the geometry. Chai will now properly fall to the ground, instead of into the abyss.
  • (Track 01) Fixed an issue during the latter half of the 2D area whereby the camera would not follow Chai when the elevating lift falls.
  • (Track 02) Corrected a defect whereby if you touched Rekka during her electric charge, your final Rank would not correlate with the Chorus score.Some issues would occur when trying to use Macaron’s Gravity Well while Rhythm Parrying an enemy. Well, this is now fixed!
  • (Track 03) Cutscenes previously would not play correctly if a Health Tank was consumed during the fight with the HG-0G. Feel free to block a few more hits with your face because this bug is fixed!Fixed various text issues.

All Platforms

  • (Track 01) We also QA’d some other issues during the QA-1MIL fight, particularly around transitions between phases.
  • Fixed even more text bugs! They just don’t stop!
  • Drink prices adjusted in Vandelay vending machines to reflect local currency conversion.
Hi-Fi RushMicrosoftpcps5Tango GameworksXbox Series SXbox Series X