In Hi-Fi Rush, SPECTRA doors have an ominous red light and numbers etched on them. They are important because once you break through, you’ll be presented with a challenge. After completing said challenge, you’ll be rewarded with several goodies (and collectibles) that all count towards the game’s completion. Here is a guide to all the SPECTRA door locations.
Track 1: A Fresh Start
- After meeting Smidge and understanding the enemies and world’s rhythm, proceed past him.
- Look for a ledge and drop down towards the lower right section.
- Find a locked door with gears nearby.
- The objective is to defeat the enemy without touching the ground.
- Utilize the magnet grapple to approach and finish off the enemy.
Track 2: Power up
- Use Peppermint to destroy the shields of heavily guarded robots encountered in the arena.
- Defeat the robots and climb up the catwalk.
- Find a locked Level 2 door in this area.
- Remember that enemies are only susceptible to attacks for 12 beats after a successful parry.
- This applies to both Z armor and barriers, so plan your attacks accordingly.
Track 3: Trial By (Volcanic Fire)
- Upon completing Test Chamber 3, leave the laboratory and proceed through the hallway.
- Head right and find a section of the hallway that has collapsed.
- Jump over the fallen rocks and continue along the path until you reach the SPECTRA door.
- The objective is to eliminate enemies solely by using parry and counter abilities.
- Remember that Peppermint’s counters do not inflict any damage.
- You will need to purchase the appropriate counters from the shop to achieve victory.
Track 4: Less Budget, More Problems
- Upon reaching the Peppermint Shop kiosk, turn to the right to locate a wind generator.
- After unlocking the third companion, revisit this area.
- Use the new companion to activate the wind generator, which will create an alternate path for platforming.
- Follow the path to find a SPECTRA door.
Track 5: Breaking Out
- You can find the challenge on the same platform where you discovered the Broken Armstrong Circuit.
- The objective is to eliminate enemies using Overkill tactics.
- This requires using a team attack to deliver the finishing blow instead of a standard attack.
Track 7: The Climb
- In the initial Security 02 area, proceed past the shop and climb the stairs.
- Look for the door situated at the top right corner, near a vlog that describes it.
- Remember that only regular movement is counted, and you can still use the magnet grapple to approach and defeat enemies.
Track 8: A History Lesson
- After passing the third Vandelay exhibit, you’ll encounter a generator sequence that culminates in magnet hooks.
- Once you reach the end, turn around and cross the pipes to locate the door.
- In this challenge, you are not allowed to inflict any damage on enemies.
- Instead, rely on your parrying and dodging abilities to overcome the obstacles and complete the challenge.
Track 10: A Masterplan
- Upon entering the atrium, do not press the hammer button; instead, head towards the right.
- Utilize the balconies to reach a higher platform, which contains a graffiti, a life gauge piece, the
- Armstrong Circuit, and the SPECTRA door.
- In this challenge, your score is determined by the time it takes you to complete the combat encounter.
- Any combination of moves is permitted as long as you meet the Just Timing standard.