"I respect the other ones out there, but I really think the age of a game is part of what it is," says the Bethesda creative director.
"I think it’s the kind of thing where if you love Starfield, we think you’re going to love this," says the studio's creative director.
Bethesda has spent "the last several years" upgrading Creation Engine 2 and is currently set to pass a "big milestone," says Todd Howard.
Along with general fixes for bugs and crashes, the update also hopes to reduce input lag with new locked frame rate options.
If you were hoping to see Bethesda's space-faring RPG at the upcoming State of Play event, you might want to sit this one out.
Creative director Jon Rush and production director Bill LaCoste acknowledged that crossplay is a feature that Fallout 76 players want.
Bethesda's Todd Howard also reveals that even if the studio didn't get the rights to Fallout, it "wanted to do something post-apocalyptic."
The long-rumored Switch 2 port has apparently been "pushed out," according to a reliable industry insider, and may even be canned.
The latest statement from Bethesda's chief indicates that good things indeed come to those who are patient enough to wait.
While he didn't go into detail, studio director Jerk Gustafsson also spoke about the studio's experience with narrative shooters.
A new report has indicated that the active development on the Fallout 3 remaster is still ongoing, and that the team is busy polishing it.
Has it been three decades of Quake already? Seems like it was only yesterday, so QuakeCon 2026 may have more up its sleeve than we think.
Launched last year for Xbox Series X/S, PS5, and PC, the commercially successful remaster finally makes its way to Switch 2 in 2026.
The controversial celebratory edition for Bethesda's 2015 role-playing game is finally coming to Nintendo Switch 2 later this month.
Bruce Nesmith spoke about the effort that goes into switching game engines and all the work done on the Creation Engine.
"Because it was released by Bethesda, the expectations were so much higher that it was seen differently," says Bruce Nesmith.
These gaming concepts had endless potential with plenty of positive marketing buzz but failed to be realized.
In an interview, Bruce Nesmith said that many players might cringe when trying to play Morrowind in the modern gaming landscape.
If he had a choice, however, Bruce Nesmith thinks "Tokyo would be great." "You could do a lot of very cool stuff out there."
Kurt Kuhlmann admitted that he was unsure if this decision had been changed since he wasn't involved with the franchise after Skyrim.