Horizon Forbidden West – Patch 1.13 Brings More Tweaks to Quests, Open World Activities, and More

Guerrilla Games has released another patch for its action RPG, introducing several more fixes and tweaks across the experience.

Guerrilla Games has been pushing out updates for its open world action RPG Horizon Forbidden West at a pretty regular clip since the game launched earlier this year, and up until this point, the developer has done a solid job of sanding out the rough edges of an already excellent experience based on feedback from players. Now, another new patch for the game has been released.

Patch 1.13 is live now, and if you’ve been keeping up with the game’s patches up until this point, you’ll have a pretty good idea of what to expect from this newest update. Across a number of areas of the experience, from main quests and side quests to open world activities and more, the new patch addresses several smaller issues, while bugs spotted and reported by players with how certain machines behave at times and specific elements of the UI have also been addressed. You can check out the full patch notes below.

Horizon Forbidden West is available on PS5 and PS4.

UPDATE NOTES:

Main Quests

  • Fixed an issue with Main Quest “Reach for the Stars” where progression did not update after restarting the “Clear the rubble with the pullcaster” objective.
  • Fixed an issue with Main Quest “To the Brink” where Belna would sometimes not spawn after objective “Clear the Daunt: Kill the Machines”.
  • Fixed an issue with Main Quest “Death’s Door” where progression is blocked after using a “Leaplasher Spark Coil” in an upgrade before the “Gather Resources for the Igniter” objective is active.
  • Fixed multiple issues with Main Quest “Singularity” where unexpected character behavior might lead to progression blockers.

Side Quests

  • Fixed an issue with Side Quest “The Bristlebacks” where progression did not update after examining the Bristleback carcass prior to talking to the Carja Magistrate.
  • Fixed an issue with Side Quest “The Bristlebacks” where progression might be blocked due to objective “Kill the Bristlebacks” not updating in the mine.
  • Fixed an issue with Side Quest “Drowned Hopes” where the progression is blocked if using an alternate route to get to the pryable rocks.
  • Fixed an issue with Side Quest “Lofty Ambitions” where the Stormbird might get stuck in the terrain, blocking progression.
  • Fixed an issue with Side Quest “Lofty Ambitions” where the merchant Abadund will not have his prompt after quest completion.
  • Fixed an issue with Side Quest “Signal Spike” where progression did not update due to interacting with NPCs in Side Quest “The Wound in the Sand”.
  • Fixed an issue with Side Quest “Signal Spike” where Aloy can get stuck underwater during the “Go to the Source of the Signal” objective.
  • Fixed an issue with Side Quest “A Soldier’s March” where objective “Scan for Penttoh’s Tracks” will not trigger if players arrive on a Sunwing nearby marker for objective “Climb the Mountain”.
  • Fixed an issue with Side Quest “A Soldier’s March” where objective “Kill the Frostclaw” would not update and block progression.
  • Fixed multiple issues with Side Quest “The Blood Choke” where Atekka would get stuck or disappear.
  • Fixed multiple issues with Side Quest “In the Fog” where progression did not update after killing the Clawstrider.
  • Fixed an issue with Side Quest “In the Fog” where progression did not update after following Garokkah to the Memorial with alerted machines.
  • Fixed an issue with Side Quest “Forbidden Legacy” where progression did not update due to Alva being unresponsive on the ”Follow Alva to the Atbay Headquarters” objective.
  • Fixed an issue with Side Quest “Forbidden Legacy” where a gap between two buildings was blocking progression.

World Activities

  • Fixed an issue in Cauldron IOTA where the objective “Override the Tallneck” would not update on completion.
  • Fixed an issue in Cauldron CHI where overridden machines would act hostile towards Aloy.
  • Fixed an issue in Contracts “Property Retrieval” where progression was blocked upon reloading the activity with all Relics found.
  • Fixed an issue in Contracts “Alarm Antennas” where the objective would not update if Aloy has three Antennas before completing the “Gather Scrounger Alarm Antennas” objective.
  • Fixed an issue in Contracts “Rollerback Salvage” where an additional Shellsnapper might spawn.
  • Fixed an issue in Rebel Camp “Breached Rock” where progression is blocked when killing Rebel leader before objective “Enter the Bunker” is complete.
  • Fixed an issue in Melee Pits where NPCs would wear the wrong armor.
  • Fixed an issue where Aloy might get stuck near the entrance of Arrowhand.
  • Fixed an issue in Black Box: Isle of Spires where the signal will remain active after picking up the box.
  • Fixed an issue in Signal Tower where some players had an issue picking up Signal Lens.
  • Fixed an issue where loading a save with previously tracked items as jobs might lead to a crash.

Machines

  • Fixed an issue where the Tideripper might get its Water Hose Sweep attack interrupted.
  • Fixed an issue where machines would not react to a dead ally.
  • Added Apex Grimhorn spawn points outside of missions.

UI/UX

  • Fixed icons for multiple Coils and Weaves.
  • Fixed more Metal Flowers icons remaining on the map.
  • Fixed Silent Strikes being counted twice in the Combat Statistics menu.
  • Fixed multiple seams on the World Map.

Performance and Stability

  • Multiple streaming fixes in game and in cinematic.
  • Multiple crash fixes.

Other

  • Fixed an issue where Aloy’s shadow might be dimmed when melee attacking or using her Focus.
  • Fixed an issue where “Fiberzest” and “Vigorstem” can not be obtained after the pouch is full.
  • Fixed multiple locations where “Install Vine Cutter Module” Icons were not appearing.
  • Multiple audio fixes and improvements.
  • Multiple fixes to Aloy’s animations.
  • Multiple localization and subtitles fixes and improvements.
  • Multiple fixes to controls
  • Multiple fixes and improvements to body and facial animations in cinematics.
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