Horizon Forbidden West – Patch 1.12 is Live With Bug Fixes, UI Improvements, and More

Guerrilla Games also continues to work on reducing visual shimmering, progression blockers in different Side Quests and much more.

Posted By | On 20th, Apr. 2022

horizon forbidden west

Guerrilla Games has released patch 1.12 for Horizon Forbidden West, providing even more bug fixes for Main Quests, Side Quests and much more. There are slight spoilers for different events in-game so be warned.

Many of the bug fixes are for progression – for example, in “The Dying Lands” Main Quest, progression wouldn’t update after defeating a certain Machine. “The Sea of Sands” also had a bug where the cinematic didn’t trigger, effectively trapping players since the “Exit the Ruins” objective didn’t update. Both have since been fixed.

In terms of UI improvements, an indicator has been added when changing Weaves to properly show when a Weave is already equipped. The Crafting section beneath the Weapon Wheel has also been updated to provide resource names. For more details, check out the full patch notes below.

There are still several known issues including issues with visual shimmering (which the team is working to reduce), Outfits being covered by dark shadows in one’s inventory and so on. You can see all of those below as well. Subsequent patches should address them so stay tuned.

Horizon Forbidden West – Patch 1.12

PATCH NOTES

KNOWN ISSUES

We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them and they’re being investigated.

  • The team continues to make tweaks to the game’s content with the goal to reduce visual shimmering.
  • Players have reported an issue in Side Quest “Lofty Ambitions”. After Abadund’s dialogue has taken place, the player will temporarily not be able to trade with Abadund due to no prompt appearing.
  • Players have reported an issue in Side Quest “A Soldier’s March” where after defeating the Frostclaw, the mission objective does not complete.
  • Players have reported an issue in Handa’s Contract “Ancient Relics”, where the mission progression will be stuck on “2/3 Gather Ancient Relics”, or “Go to the Northern Ancient Machine Site” if the player leaves the area.
  • Players have reported that the Apex Grimhorn does not spawn in game outside of quests, potentially preventing players from obtaining 100% game completion.
  • Outfits may appear to be covered by dark shadows in inventory.

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue in the Base where players could get stuck in the bathroom.
  • Fixed an issue in Main Quest “Reach for the Stars” where the objective doesn’t complete after reaching the shuttle if the player triggers the machine callout before looking at the shuttle.
  • Fixed an issue in Main Quest “The Dying Lands” where progression did not update after defeating the Grimhorn.
  • Fixed an issue in Main Quest “The Sea of Sands” where a cinematic would not trigger, resulting in the “Exit the Ruins” objective not updating.
  • Fixed an issue in Main Quest “The Sea of Sands” where the land inside the Casino did not load in after acquiring POSEIDON.
  • Fixed an issue in Main Quest “The Wings of the Ten” where the Sunwings would not be present on the top of The Base.

Side Quests

  • Fixed an issue in Side Quest “A Soldier’s March” where skipping the “Go to the Start of the Climb” objective and going straight to Wekatta would cause the mission objectives to not update.
  • Fixed an issue in Side Quest “The Way Home” where the mission objective “Gather Resources for the Gyrocompass” would not progress after picking up the required amount of Batteries.
  • Fixed an issue in Side Quest “Signal Spike” where the “Kill the Machines” objective does not update, resulting in the player being unable to talk to Silga.
  • Fixed an issue in Side Quest “A Tribe Apart” where the player was unable to interact with a Metal Flower.
  • Fixed an issue in Errand Quest “Burden of Command” where the Child didn’t talk to Aloy during the “Protect the Child” object.
  • Fixed an issue in Errand Quest “Burden of Command” where the Child would be missing after skipping the ‘Scan the Area’ objective, and then restarting from save during specific later objectives.
  • Fixed an issue in Errand Quest “Shining Example” where if the player destroys the Metal Flower Vines before the objective changes to “Destroy the Metal Flower’s Vines”, the objective won’t update altogether, blocking progression.
  • Fixed an issue in Errand Quest “Opening the Arena” where Kalla did not spawn inside the Maw of the Arena after the player gathered the necessary machine parts.

World Activities

  • Fixed an issue in Cauldron IOTA where the player could get permanently stuck if they fall down during the final climb to the Tallneck’s head.
  • Fixed an issue in Cauldron IOTA where the Manufacturing Arm holding the Tallneck’s Head would be in a jammed state, blocking mission progression.
  • Fixed an issue in Cauldron KAPPA where the “Kill the Tideripper” objective could not be completed after killing the Tideripper very quickly. Another Tideripper that needed disciplining! We definitely know who our naughtiest machines are.
  • Fixed an issue in Relic Ruins: The Stillsands where a pullable crate could get stuck in the ceiling.
  • Fixed an issue in The Arena where quitting during a fixed Challenge could result in the player losing their loadout, and it being replaced with the loadout from the Arena Challenge.
  • Added a new cinematic camera in The Arena when ending a challenge, stopping the camera from pointing at a wall.
  • Brightened the nighttime lighting around Black Box: Jagged Deep.
  • Fixed an issue in Melee Pit: Thornmarsh where the Melee Pit Master would become invisible after restarting from save or Fast traveling away at a specific moment.

Machines

  • Fixed an issue where the Notebook loot entry about the Shellsnapper’s ‘Refining Core’ includes Volatile Sludge, despite it having 0% drop chance.
  • The sturdier mid and large machines will escalate to combat when 35% of their health is lost in one shot.

Humans

  • Fixed an issue where Quest Companions would become unresponsive after being hit in combat.

Weapons/Armor/Skills

  • Fixed an issue where players were unable to use melee attacks after getting hit by Shock/Heavy attacks.
  • Fixed an issue where the Dodge Roll may fail to activate if triggered immediately after firing.
  • Fixed an issue where setting the ‘Weapon Wheel Slowdown’ setting to Slowest will result in noticeable outfit and hair popping when accessing the Weapon Wheel in game.

UI/UX

  • Fixed an issue introduced in the previous patch, where the player could not place a waypoint marker within 500 meters of the player.
  • Fixed an issue where the Exclamation Point that is visible when a new item is acquired no longer appears
  • Fixed an issue in the Stitcher merchant screen, where the compare menu would always compare to the base level statistics of the currently equipped outfit, even when it is upgraded.
  • Added an indicator to show when a Weave is already equipped when changing Weaves.
  • Updated the Crafting section below the Weapon Wheel with new UI elements to show resource names.
  • Updated the Skill Points icon to be more noticeable when the player has unspent skill points.
  • Fixed more Metal Flowers and Firegleam icons remaining on the map.
  • Fixed an issue where after navigating to the bottom of a longer quest’s Objective Log, details of other quests are missing.
  • Fixed an issue where restarting from save after looting Greenshine will result in the Jobs system directing the player to the previously looted site. (NOTE: This will not retroactively fix Jobs for previously looted sites that are already active. For these players, once the player reaches the indicated area, the system will update and the player will be redirected to the correct site).

Performance and Stability

  • Multiple crash fixes.
  • Multiple streaming fixes in game and in cinematics.

Other

  • Fixed an issue where Aloy may severely bounce for up to 10 seconds while looting an item. The celebratory loot raves are over, but they live on in memory.
  • Fixed an issue where the landing platform in Raintrace Rise could not be used.
  • Multiple fixes to Datapoints not unlocking correctly.
  • Multiple fixes to controller remapping.
  • Multiple fixes to Aloy’s animations.
  • Multiple fixes to Aloy or important characters/machines falling out of the world.
  • Multiple audio fixes and improvements.
  • Multiple lighting fixes and improvements.
  • Multiple fixes and improvements to body and facial animations in cinematics.
  • Multiple fixes and improvements to NPC animations and to NPC props in settlements.
  • Multiple localization and subtitles fixes and improvements.
  • Multiple other bug fixes.

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