A new patch is available now for BioWare’s Mass Effect: Legendary Edition, providing “minor” calibrations, fixes and stability improvements as a whole. The developer noted an issue where the launcher could become unresponsive on Xbox Series X with a wireless headset. While it’s been fixed, enabling or disabling a headset can still cause it but an upcoming fix should clear it up.
Other improvements and fixes are on a game-by-game basis. Mass Effect gets improved terrain textures and a fix for an issue that caused Achievement/Trophies to not track kills properly. Mass Effect 2 receives improved lighting and shadows for some cinematics along with improvements to visuals, rendering and VFX on some levels. Both titles have received improvements to pre-rendered cutscenes to reduce the occasional artifact.
Check out the full patch notes here for more details. Mass Effect: Legendary Edition is currently available for Xbox One, PS4 and PC. Along with debuting in the top spot at UK retail, it also had the best launch for BioWare title on Steam.
UPDATE NOTES:
General
- Fixed the main issue where the launcher would crash or become unresponsive on Xbox Series X when using a wireless headset. Known issue: This can still happen if you enable/disable a headset in the launcher. A future fix will resolve this issue.
- Improved iris shaders for better interaction with light and ambient occlusion
- Minor calibrations, fixes, and stability improvements
Mass Effect
- Improved terrain textures
- Fixed an issue where kills for achievements/trophies weren’t tracking correctly
Mass Effect & Mass Effect 2
- Resolved an issue where the character code would sometimes not display in the squad menu
- Improvements to pre-rendered cutscenes to reduce occasional artifacts