A new patch is available now for BioWare’s Mass Effect: Legendary Edition, providing “minor” calibrations, fixes and stability improvements as a whole. The developer noted an issue where the launcher could become unresponsive on Xbox Series X with a wireless headset. While it’s been fixed, enabling or disabling a headset can still cause it but an upcoming fix should clear it up.
Other improvements and fixes are on a game-by-game basis. Mass Effect gets improved terrain textures and a fix for an issue that caused Achievement/Trophies to not track kills properly. Mass Effect 2 receives improved lighting and shadows for some cinematics along with improvements to visuals, rendering and VFX on some levels. Both titles have received improvements to pre-rendered cutscenes to reduce the occasional artifact.
Check out the full patch notes here for more details. Mass Effect: Legendary Edition is currently available for Xbox One, PS4 and PC. Along with debuting in the top spot at UK retail, it also had the best launch for a BioWare title on Steam.
UPDATE NOTES:
General
- Fixed the main issue where the launcher would crash or become unresponsive on Xbox Series X when using a wireless headset. Known issue: This can still happen if you enable/disable a headset in the launcher. A future fix will resolve this issue.
- Improved iris shaders for better interaction with light and ambient occlusion
- Minor calibrations, fixes, and stability improvements
Mass Effect
- Improved terrain textures
- Fixed an issue where kills for achievements/trophies weren’t tracking correctly
Mass Effect & Mass Effect 2
- Resolved an issue where the character code would sometimes not display in the squad menu
- Improvements to pre-rendered cutscenes to reduce occasional artifacts
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