Metal Gear Solid 5: Ground Zeroes and The Phantom Pain director Hideo Kojima is plenty busy with development despite it being the Holiday season. He’s been tweeting a fair amount about the game, especially highlighting how working on multiple platforms has become somewhat of an annoyance.
For example, when checking the game, it becomes irritating to switch between four different controllers (Xbox One, Xbox 360, PS3 and PS4) every day.
As switching currentgen(PS3/360)⇄nextgen(PS4/ONE) for game check, it's annoying to adjust bw 4 controls everyday. pic.twitter.com/mlw3UqtrGi
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) December 26, 2013
He also talked about how the varying frame-rates, with the Xbox 360 and PS3 running at 30 FPS while the Xbox One and PS4 versions ran at 60 FPS, affected the sense of realism. Nonetheless, Snake is going strong on all platforms.
Different frame rate changes the feel of realism. pic.twitter.com/mlw3UqtrGi
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) December 26, 2013
But every Snake in every platform keeps fighting all day long.lol pic.twitter.com/keUf4fBz4a
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) December 26, 2013
Metal Gear Solid V: Ground Zeroes will be releasing on March 18th 2014 in North America and March 20th 2014 in Europe. It will serve as the prologue to Metal Gear Solid V: The Phantom Pain, which will launch in either 2014 or 2015 depending on the success of the former.