Update: It has been revealed that players can unlock higher difficulty once you complete the story mode.
Original Story:
Some members from the Japanese press were allowed to play through Metal Gear Solid 5: The Phantom Pain and some of them even completed the entire game. Japanese outlet Watch Impress also got the chance to go hands on the game and we have learned new details from their in-depth preview which can be read here.
First of all, the PS4 version is shaping up quite nicely with shorter loading times and stable frame rate performance. The article praised the solid performance of the PS4 version in every respect. The PS4 version is already confirmed to be running at 1080p and 60fps but there were some doubts about its performance given that The Phantom Pain features vast areas for infiltration.
Another aspect that was praised were the graphics, especially the lighting along with the sunlight which the article termed as realistic without a “blown-out” appearance and described the FOX engine as the best lighting engine ever. If you are a fan of Metal Gear Solid game then obviously you are no stranger to cutscenes. Once again, the cutscenes in The Phantom Pain will be of high quality with subtle touches here and there.
Moving on from technical aspects to gameplay mechanics , there will be no difficulty setting in The Phantom Pain. This comes as a bit of surprise since the series is known to include multiple levels of difficulties. Whether this will affect the lesser skilled players is something that remains to be seen but the lack of any difficulty options is a tad disappointing.
Metal Gear Solid 5 features dynamic gameplay scenarios, something which we pointed in our massive preview of the game. The article gave one such example wherein the player will be able to send the combat unit to blow up supply factories which will make it difficult for your enemy to acquire new gear such as helmets, body armor and scopes.
Metal Gear Solid 5: The Phantom Pain launches on PS4, Xbox One, Xbox 360, PS3 and PC on September 1st.
Thanks, JunkerHQ for the translation.
One type of Dispatch Mission involves sending the Combat Unit to blow up supply factories. Doing so disrupts the supply chain in the field.
— JunkerHQ.net (@JunkerHQnet) August 5, 2015
This stops outposts getting deliveries of things like helmets, body armor, shields, night scopes, etc, making it easier for you in the field
— JunkerHQ.net (@JunkerHQnet) August 5, 2015
Same article also praises MGSV's technical aspects: short load times, stable frame rate, solid performance in every respect.
— JunkerHQ.net (@JunkerHQnet) August 5, 2015
Impressed with the graphics, particularly with the lighting - sunlight is realistic without a "blown-out" appearance.
— JunkerHQ.net (@JunkerHQnet) August 5, 2015
He thinks it's the best lighting he's ever seen
— JunkerHQ.net (@JunkerHQnet) August 5, 2015
Also praise for the quality of the cutscenes, particularly the camerawork, which is full of nice little touches
— JunkerHQ.net (@JunkerHQnet) August 5, 2015
@metalgear_en Game Watch is reporting no selectable difficulties ちなみにシステム面の変化をもう1つ書くと、今作には「難易度の選択」がない。誰もが共通の難易度で挑むことになる。
— JunkerHQ.net (@JunkerHQnet) August 5, 2015
Reading through the Japanese MGSV boot camp articles. They spent around 40 hours playing the game over 3 days.
— JunkerHQ.net (@JunkerHQnet) August 5, 2015
@metalgear_en Game Watch is reporting no selectable difficulties ちなみにシステム面の変化をもう1つ書くと、今作には「難易度の選択」がない。誰もが共通の難易度で挑むことになる。
— JunkerHQ.net (@JunkerHQnet) August 5, 2015
@Batzi88 They did finish it, across three days
— JunkerHQ.net (@JunkerHQnet) August 5, 2015