Metal Gear Solid 5 The Phantom Pain: Kojima Explains Why Story is Postscripted Every Time

MGS creator talks about doing things differently if he knew there would be sequels.

Metal Gear Solid 5: The Phantom Pain director Hideo Kojima recently spoke on Twitter about his development of the franchise’s story over almost two decades. He revealed that, contrary to what we may think, he actually creates each game’s story as if there wouldn’t be a sequel. Had he known that there would be, the story would’ve taken some fairly different directions from the first game itself onwards.

“If series’ main character has to die, the most effective way is to split the bond b/w couples or parent&child/brothers. But is has to evolve the story by changes in remaining characters. Maybe splitting them is better than killing.

“I was talking about TV series, in case of MGS, I always make this would be the last so I don’t really think ahead. If I thought ahead, I wouldn’t have made the main character be clone, the ending to be hard to continue. & More, I wouldn’t have killed Liquid as being popular.

“Every time in MGS, it requires me to postscript the story. What bothers me the most is it requires to postscript the connection b/w future & past.”

Nonetheless, what we did get was truly something special. What are your thoughts on what Kojima initially would have done? Let us know in the comments and stay tuned for more news and updates on Metal Gear Solid V: The Phantom Pain.

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