As can be expected from a real-time strategy game, Minecraft Legends has a host of structures to construct. These are broadly categorized into three groups:
- Spawners
- Buildings
- Improvements
In this guide we will be delving into each category, as well as their individual structures.
Spawners
Of the thirteen commandable mobs in Minecraft Legends so far, seven can be summoned using Spawner structures that are unique to each mob.
Cobblestone Golem Spawner
- 25 Wood
- 25 Stone
Dirt cheap to construct, this Spawner lets you field your earliest melee troops long before you seal your first alliances with the various factions in the Overworld. Lets you spawn Cobblestone Golems.
Plank Golem Spawner
- 25 Wood
- 25 Stone
Your first ranged troops are spawned here, giving you plenty of decent firepower in your war with the Piglin Hordes. Lets you spawn Plank Golems.
Mossy Golem Spawner
- 25 Wood
- 25 Stone
- 5 Iron
The healers spawned here can also debuff you and your troops, cleansing you all of negative effects. You will likely never have to build more than one. Lets you spawn Mossy Golems.
Grindstone Golem Spawner
- 25 Wood
- 25 Stone
- 5 Iron
Berserkers that can stun enemies and rush ranged units are produced by this Spawner, and one that you will want to build at forward bases as you inch your way towards the Piglin bases. Lets you spawn Grindstone Golems.
Zombie Spawner
- 25 Wood
- 25 Stone
- 5 Redstone
After making an alliance with the Zombie homestead, you will be able to construct this Spawner, allowing you to recruit a mob that hits a bit harder than Cobblestone Golems. Lets you spawn Zombies.
Skeleton Spawner
- 25 Wood
- 25 Stone
- 5 Diamond
Establish ties with the Skeleton homestead and you will be enabled to build this Spawner that fields a mob with the longest range in the game. Lets you spawn Skeletons.
Creeper Spawner
- 25 Wood
- 25 Stone
- 5 Coal
Befriend the Creeper homestead in order to make this Spawner which produces explosive units that are especially suited for demolishing structures, or annihilating large crowds of enemy mobs. Lets you spawn Creepers.
Buildings
The Buildings category encompasses all manner of offensive, defensive, and support structures for your base and beyond.
Ramp
- 3 Wood
A critical structure for map traversal, Ramps allow you and your mobs to reach otherwise inaccessible heights, such as the multi-storied bases of the Spore Horde. It can also be used to build bridges across lava and water if the build cursor is placed over them. No other building can be constructed on Piglin netherrack.
Gate
- 50 Wood
- 50 Stone
Gates serve as the only openings in your defensive ring of Walls, and will automatically open for allies in proximity. They will remain tightly shut if any enemies are in the vicinity.
Extendable Wall
- 3 Wood
A bulwark against enemy incursions into your base. Gradually turn them to Stone automatically, for no additional cost, by constructing a Masonry in the vicinity.
Carpenter Hut
- 150 Wood
- 150 Stone
By centrally locating the Carpenter Hut, all allied structures within its zone of influence will automatically be slowly and steadily repaired. Additional Carpenter Huts will not stack the repair rate, but will widen the radius of the repair zone.
Arrow Tower
- 35 Wood
- 35 Stone
Offensive structure that fires at enemies within range automatically. They can be buffed by proximity to Battle Drums, Kaboomery, and Spyglass Overlook.
Scatter Tower
- 35 Wood
- 35 Stone
- 10 Coal
Short range variant of the Arrow Tower, this one fires a volley of arrows at enemies that enter its zone. Also buffed by proximity to Battle Drums, Kaboomery, and Spyglass Overlook.
Ice Trap
- 25 Stone
- 5 Diamond
An excellent tool for obstructing base attackers, use the trap to temporarily freeze enemies while your Towers get a bead on them. They do zero damage themselves.
Protector Tower
- 75 Wood
- 75 Stone
- 60 Coal
A missile defense system, this structure will simply neutralize all enemy projectiles in its zone of influence. Ideally located in the heart of your base for maximum coverage.
Masonry
- 50 Wood
- 100 Stone
- 200 Iron
A base-wide defensive buff to durability for all Gates, Walls, and Towers can be gained by centrally locating the Masonry and permanently transforming them to Stone automatically for no extra cost.
Redstone Launcher
- 50 Wood
- 100 Stone
- 100 Redstone
This cannon structure can launch devastating attacks on structures, but must be manually operated, and also has a significant reload time between shots.
Wellhouse
- 250 Wood
- 250 Stone
- 75 Iron
- 50 Prismarine
Wellhouses double up as respawn points and fast travel portals, serving the same function as village fountains. Any Firsts that fall in battle will also spawn here. While highly durable, they can be destroyed and need some degree of defense.
Spyglass Overlook
- 50 Wood
- 100 Stone
- 200 Diamond
These excellent upgrade structures extend the range of your offensive buildings: Arrow Towers, Scatter Towers, Redstone Launcher, but only if they are within its zone of influence.
Kaboomery
- 50 Wood
- 100 Stone
- 200 Coal
Grants an explosive knockback buff to any of your offensive structures within its range: Arrow Towers, Scatter Towers, Redstone Launcher.
Battle Drum
- 100 Wood
- 50 Stone
- 100 Redstone
Raises the rate of fire of your offensive structures: Arrow Towers, Scatter Towers, Redstone Launcher, as well as Traps.
Blast Tower
- 125 Stone
- 100 Redstone
- 1 Blast Tower
These Towers need to be acquired in the open world, and there are just three to be collected and then deployed per map. Blast Towers fire projectiles with a knockback effect at enemies in range. It will not be buffed by your support structures.
Frost Tower
- 125 Stone
- 100 Diamond
- 1 Frost Tower
A Tower counterpart to the Ice Trap, the Frost Tower fires ice cubes at enemies in range, gradually slowing them down. Only three are available for collection and deployment per map, and will not be upgraded by your support structures.
Stun Tower
- 125 Stone
- 125 Coal
- 1 Stun Tower
Sonic emitter that does no damage to enemies in range, but stuns them long enough for your other defenses to kick in. Just three can be found and rebuilt on the map in each campaign, and do not benefit from your support structures.
Improvements
Bound to the location of your Well Of Fate, this category of structures are necessary to do what their title implies: improve your base.
Improvement: Gather Iron
- 100 Stone
- 100 Prismarine
Unlocks the ability to gather Iron by your Blue Allays, effectively unlocking access to both Mossy and Grindstone Golems as well. Additional construction will expand your storage capacity for Iron by 150 slots.
Improvement: Gather Coal
- 100 Stone
- 100 Prismarine
Unlocks the ability to gather Coal by your Blue Allays, effectively unlocking access to Creepers as well. Additional construction will expand your storage capacity for Coal by 150 slots.
Improvement: Gather Redstone
- 100 Stone
- 100 Prismarine
Unlocks the ability to gather Redstone by your Blue Allays, effectively unlocking access to Zombies as well. Additional construction will expand your storage capacity for Redstone by 150 slots.
Improvement: Gather Diamond
- 100 Stone
- 100 Prismarine
Unlocks the ability to gather Diamond by your Blue Allays, effectively unlocking access to Skeletons as well. Additional construction will expand your storage capacity for Diamond by 150 slots.
Improvement: Cure Netherrack
- 100 Stone
- 100 Prismarine
The Piglin blight spreads Netherrack blocks across the Overworld. This infestation can be reverted by Blue Allays through this Improvement, with the added bonus of making it possible to construct forward bases right up against the perimeters of Piglin bases.
Improvement: Allay Storage
- 100 Stone
- 100 Prismarine
- 10 Gold
Greatly expands your resource storage space, allowing you to hoard an additional 500 Wood, 500 Stone, 150 Lapis, 150 Prismarine, and 150 Gold. Each additional Improvement will grant the same amount of expansion space as well.
Improvement: Abundant Allays
- 100 Stone
- 50 Prismarine
- 10 Gold
Deploys two additional Allays each of both Blue and Yellow variants. Every additional Improvement will grant the same number of extra Allays.
Improvement: Banner
- 100 Stone
- 100 Prismarine
- 25 Gold
Each of these Improvements allows you to rally an additional fifteen mobs to your side simultaneously.
Improvement: Flames Of Creation
- 200 Stone
- 200 Prismarine
- 25 Gold
Flames of Creation determine the mob limits of your army. Each Improvement constructed will increase that limit by an additional four flames.
Improvement: Large Flames Of Creation
- 400 Stone
- 400 Prismarine
- 100 Gold
Flames of Creation determine the mob limits of your army. Each Improvement constructed will increase that limit by an additional ten flames.
Improvement: Wake The First
- 100 Stone
- 100 Prismarine
This structure will have to be constructed prior to attempting to raise The Firsts. Fortunately, only one has to be built in order to wake all four Firsts.
Improvement: Shared Village Chests
- 100 Stone
- 100 Prismarine
- 25 Iron
- 25 Coal
- 25 Diamond
- 25 Redstone
Links all village chests together, making it possible to plunder them all in one swoop.
Improvement: Collect Power Towers
- 100 Stone
- 100 Prismarine
Enables you to collect the Blast, Frost, and Stun Towers from the wild, and rebuild them wherever you please, for an additional cost in Gold.
Improvement: Expert Carpentry
- 200 Stone
- 200 Prismarine
- 50 Gold
Doubles the repair speed of the Carpenter Hut, and speeds up construction of new structures by 50%. Will not stack beyond the one improvement.
Improvement: Expert Mason
- 200 Stone
- 200 Prismarine
- 50 Gold
Doubles the upgrade speed of the Masonry as it transforms structures into Stone. Expands the zone of influence of support structures by 50%, including the Carpenter Hut, Battle Drum, Kaboomery, and Spyglass Overlook.
And that is all of the structures available to build in Minecraft Legends to help you stop the Piglin invasion.