PS5’s Zen 2 Processor Will Ensure That Ray Tracing Will Be As Common As Lens Flare, As Per Developer

SomaSim co-founder Matthew Viglione also shares his thoughts on cross-platform play.

There’s a lot we don’t know about the PS5 yet, but even before its official unveiling, Sony have revealed plenty of interesting details on the console already. Its spec list is looking quite impressive, and among the few things it mentions is the use of Navi Zen 2 processor by AMD, as well as support for proper ray tracing, which is something that has been, for understandable reasons, missing on current generation hardware.

In fact, as per Matthew Viglione, co-founder of SomaSim – of Project Highrise fame – says that the PS5’s Zen 2 processor is going to empower just that. Viglione told GamingBolt in an interview that with new tech in consoles next generation, “ray tracing will be the lens flare” of upcoming hardware and will be very commonly seen in games.

“With the new tech, there will be reflections everywhere,” Viglione told GamingBolt. “Ray tracing will be the lens flare of the next console generation.”

Viglione also spoke to us about the topic of cross-play, saying that enabling cross-play in their games is something that a lot of publishers want to do, but that ultimately, it’s going to be up to platform holders whether or not they let them do that.

“It seems to be the way that several platform (and erstwhile platform) holders seem to want to push,” he said. “Ultimately, like anything in our industry, it’s really up to the players to decide. Either cross platform or no, it’s up to platform holders to make that sell to the playing public.”

Of late, the likes of Dauntless and Rocket League have joined the likes of Fortnite in having full cross-play enabled, while Call of Duty: Modern Warfare will also be going down that road later this year. Here’s hoping that only continues going forward.

Our full interview with Viglione will be going live not long from now, so stay tuned.

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